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Ball Breakers Brawl; New team game - new and vet game
Topic Started: Jun 16 2011, 03:47 PM (4,589 Views)
Diceman
*Spicy* Crew
They range from encumbrance 5 to 8 depending on whether they are mounted or have shields, so that's hardly unusable. You'll have to give the commanders something cheap like a heart of life for them to be zero encumbrance while blessed.
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GFSnl
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*Spicy* Crew
Encumbrance 8 is to much for serious battles.

I think the flail marauder might be the most cost effective unit now. (depends on bless) Especially in the expansion phase with a good arrow catcher.

With no access to cheap 2 blood hunters and Vampire Lords nerfed to 99 slaves Blood is also difficult.

Then again the summons are still very powerful.
Give my Mods a try:
MA: Myconos, Last of the Fungi
MA: Red Wood, Burning Forest
EA: Dystopia, Land of Luck
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rdonj
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Communist Spy
Okay, actually looking at the mod now... I guess nurgle soldiers have been made not undead. In that case I guess they are more useful than they could be. The champions, on the other hand, have both, and I really don't like that dom-theme wise. Plus now the nurgle sacreds aren't immune to the disease-bearing properties of their champions, and I think that they should have some method of dealing with it... probably either a low level of regen or just giving them recuperation back. Or undead and no enc. One of those three. Same goes for lords of nurgle.

GFS - I've used slaanesh sacreds before with +3 encumbrance and not been disappointed with their performance. However, +4 may well be too much to feasibly cope with and it all depends far too much on the awe protecting them. You can also consider chosen knights or chosen of khorne. But I don't know that you're wrong when it comes to non-sacred units. The morning stars do offer a lot of offense, and javelins are nice too.
Easy Slay (tm).
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GFSnl
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*Spicy* Crew
Ha,

just posted about the disease thing in the Chaos threat.

Yeah, expansion won't be a problem. It's just what are you going to do in mid and late game. It was fairly simple. Blood hunt with vampire counts and swamp the world with Lords of Khorne and the greater summoning of Khorne (was that the prince?).

It's less straight forward now.

Which is the point of course.
Give my Mods a try:
MA: Myconos, Last of the Fungi
MA: Red Wood, Burning Forest
EA: Dystopia, Land of Luck
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rdonj
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Communist Spy
We've been discussing the mod in IRC and I think everyone present in this game would agree the demon princes are a bit too crazy still, and could use some nerfs to attack and defense skill, and the fear value should probably be reduced. Also maerlande notes that demon princes of slaanesh have an extraneous fist attack. I could see them going down as low as say 14-16 as the max for att/def. And they probably shouldn't be stealthy. Other than that I'm not sure that I personally would agree to more changes as of the moment.

The greater summoning of khorne is the greater daemon. Which is an entirely different prospect :)
Easy Slay (tm).
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Maerlande
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Dom 5 Beta Team
Those changes sound reasonable and as we talked about in IRC I'm happy to proceed with chaos in there. I think team games provide some balance for OP early nations and sounds like some things will require some work. I had a bit more of a look and the nurgles actually weren't the biggest problem. I had options to deal with undead. It was that crazy demon prince that was over the top. The bug that it got 3 attacks at 20+ while using an eye shield made it unstoppable. And I realize now that's buggy. Dual magic weapons is pretty crazy and base stats that exceed an arch devil by +3 or so seems pretty extreme. However, a single hero isn't going to wreck a team game. Having a uber sc that is functional naked arrive on turn 10 was pretty hard to manage and I failed.

So, I'd like to use the new version of chaos and that seems fine with everyone. I don't see a need to wait for another revision. Let's test this out.

On another note, FL asked to hang on for CBM 1.92 since there are a couple pretty lethal bugs still in 1.91. Let's get pretenders going anyways since it's not hard to upgrade the mod.

But, please take a moment for all you mod nation folks to try my balanced mod. I'm not super skilled at bug checking and used the simple and expedient method of appending each nation to the end of CBM 1.91 with the headers removed. The result SHOULD work fine as long as mod compatibility was maintained in 1.9 from 1.8. I tested the 1.8 version myself and saw no problems but things could crop up.

I'm out fishing tomorrow so I won't get to manual bug checking. But a quick test game by those of you with mod nations should highlight the bugs.

Having looked briefly at 1.91 and been in discussions on IRC it should be really fun. Most of us get some nifty new tools to play with although some blood will be tougher. But frankly, I have no qualms about that. Blood has been a bit too powerful in general although maybe I'm mixed about some of the nerfs.
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lourdes
militarist
As I understand there will be no changes in reasonable time in CBM - recent version fixed some bugs. I don't know plans about Chaos. We are going to wait till 1.92 still?
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Maerlande
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Dom 5 Beta Team
Game is up with new CBM 1.92 combo mod. See the OP for links.
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My Dominions 4 Guides and Videos:
Pretender Design and Analysis
Maerlande's Videos

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The Maerlande Chronicles
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Diceman
*Spicy* Crew
The version of chaos undivided that's included in the mod isn't the most recent version.
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Maerlande
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Dom 5 Beta Team
Diceman,Sep 15 2011
05:46 PM
The version of chaos undivided that's included in the mod isn't the most recent version.

Shit.

Right, I'll fix that.
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Maerlande
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Dom 5 Beta Team
Fixed and new links on the OP. Llamaserver is fixed too.
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My Dominions 4 Guides and Videos:
Pretender Design and Analysis
Maerlande's Videos

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The Maerlande Chronicles
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GFSnl
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*Spicy* Crew
hrmm....

I get an #badselectarmor error.

I have version 3.27
CBM 1.92
Ball Breakers Ball Combined mod

That's it. Any ideas?
Give my Mods a try:
MA: Myconos, Last of the Fungi
MA: Red Wood, Burning Forest
EA: Dystopia, Land of Luck
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Diceman
*Spicy* Crew
Deselect CBM as it's included in the Combined mod is my guess.
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GFSnl
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*Spicy* Crew
Oh,

that seems to work. Tnx.
Give my Mods a try:
MA: Myconos, Last of the Fungi
MA: Red Wood, Burning Forest
EA: Dystopia, Land of Luck
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rdonj
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Communist Spy
I hate to say this, especially late in, but the dwarf mod in this version seems out of date. Crossbows are fine at least, but other recent additions are not.
Easy Slay (tm).
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