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Ball Breakers Brawl; New team game - new and vet game
Topic Started: Jun 16 2011, 03:47 PM (4,591 Views)
Stagger Lee
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Fartpistol
Be well rdonj, I can wait for the game. Your health is the most important thing. In fact, I'll have a drink to your health tonight! :)
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lourdes
militarist
Maybe we even have a chance to start with new CBM :)
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Gordon Overkill
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*Spicy* Crew
I can wait, either. At first you get well, rdonj, and afterwards we'll have a nice game together!
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rdonj
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Communist Spy
Thanks :)
Easy Slay (tm).
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Stagger Lee
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Fartpistol
Has the Dwarfs player tested the map yet?
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rdonj
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Communist Spy
I'm the dwarfs player! So no.
Easy Slay (tm).
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Stagger Lee
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Fartpistol
OK rdonj, no hurry! It's just that dwarfs are not an option, itza is there instead. Unless I redownloaded the wrong map. Anyway, thanks for all the setup work Maer! If you want me to stop whining, I can shut up any time. :)
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Maerlande
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Dom 5 Beta Team
It's okay. The dwarfs thing is an easy fix. I just kinda forgot about it. It's just the wrong nation number.
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Maerlande
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Dom 5 Beta Team
Allright! rdonj is feeling better. So let's get rolling.

How about we review everyone to see if we've lost folks due to the delay? Rollcall!

Third: I can't figure out the map problem with dwarfs and itza. Itza is nation 75. Dwarfs are 77. And here is the map code:
Code:
 
-- Starts
-- Team 1
#allowedplayer 74
-Ogres
#allowedplayer 28
-ermor
#allowedplayer 45
-Ashdod

--Team 2
#allowedplayer 69
-Eriu
#allowedplayer 73
-Skaven
#allowedplayer 36
-Agartha

--Team 3
#allowedplayer 81
-Chaos
#allowedplayer 29
-Pythium
#allowedplayer 77
-Dwarfs

--Team4
#allowedplayer 42
-Jotunheim
#allowedplayer 47
-R'lyeh
#allowedplayer 41
-Vanheim
--

--Team 1 locations
#specstart 74 159
#specstart 28 109
#specstart 45 117

--Team 2 locations
#specstart 69 134
#specstart 73 162
#specstart 36 167

--Team 3 locations
#specstart 81 51
#specstart 29 19
#specstart 77 86

--Team 4 locations
#specstart 42 17
#specstart 47 79
#specstart 41 48


I don't see anything wrong at all! Perhaps you need to update your mods from the compatibility project.
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rdonj
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Communist Spy
I'm reasonably happy with my start positions and unless my team complains to me I am fine with them. And obviously I'm present!
Easy Slay (tm).
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rdonj
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Communist Spy
Looks like one of my teammates is going to be on the road for a few days, so that will have to wait until monday.
Easy Slay (tm).
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lourdes
militarist
Or we could give first turn extension good enough to let him make a turn. Maer says it can be a mess with some sailing nations placed not on the shore. It would be good to know asap if we have managed to do it, as there is a chance that Vanheim will not be on the shore.
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Maerlande
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Dom 5 Beta Team
As of yesterday on IRC we were still debating start positions :) If we get to consensus today I'll post the game.
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Stagger Lee
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Fartpistol
OK, sorry about that, guys. :rolleyes:

I enabled the enp1 + chaos and kept getting the same problem. I have now dl'd and enabled the individual mods and everything is fine. Thanks for pointing me in the right direction Maer. All good now. :)
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Maerlande
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Dom 5 Beta Team
Folks, I had an idea. Would we enjoy playing this game direct connect? That would allow the captains to easily review teammates games. Much easier than with llamaserver. It's the first time I've ever considered direct connect better.

TenjouUtena runs a server, so we can do it easily and his server has excellent reliability.

PS: Let's try to hash out those starts today.

PPS: I'm going to cancel UWGIM. Must of the good stuff is already in CBM 1.84 and FL and I talked. The rest of UWGIM has little effect on R'lyeh. I had no idea how hard it would be to combine UWGIM and 1.84 but there are 254 number conflicts and it's a bit beyond my skillz. The nations are no problems and hopefully we can still do holy war although it's not really that big a deal. My experience with holy war is that it's interesting but probably quite irrelevant to a team game. Folks will be powering up their big national spells and units and not worrying about small advantages for priests.
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