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| Ball Breakers Brawl; New team game - new and vet game | |
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| Tweet Topic Started: Jun 16 2011, 03:47 PM (4,590 Views) | |
| Raiel | Jul 31 2011, 03:42 PM Post #121 |
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*Spicy* Crew
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Hmmm... Starts... here we go... Skaven - 151 Eriu - 111 Agartha - 112 |
| 10:35:14 PM - Flypaper: I've got a preliminary plan, but it's only one Vizzini level deep | |
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| rdonj | Jul 31 2011, 06:19 PM Post #122 |
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Communist Spy
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Dwarfs 73 Chaos 51 Pityem 19 |
| Easy Slay (tm). | |
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| Raiel | Aug 2 2011, 03:33 AM Post #123 |
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*Spicy* Crew
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On behalf of FL - Team 4's starts: R'lyeh - 79 Vanheim - 48 Jotunheim - 21 |
| 10:35:14 PM - Flypaper: I've got a preliminary plan, but it's only one Vizzini level deep | |
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| Maerlande | Aug 3 2011, 11:33 PM Post #124 |
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Dom 5 Beta Team
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Ogres: 158 Ermor: 101 Ashdod: 129 Map is updated in the OP and here. |
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FAQ Dom4mods FAQ My Dominions 4 Guides and Videos: Pretender Design and Analysis Maerlande's Videos My Nickname Source The Maerlande Chronicles | |
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| Maerlande | Aug 4 2011, 12:16 AM Post #125 |
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Dom 5 Beta Team
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Here is my first cut of the combined mod. It only has CBM and the 4 mod nations and does not have the graphics. BallBreakersCombo |
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FAQ Dom4mods FAQ My Dominions 4 Guides and Videos: Pretender Design and Analysis Maerlande's Videos My Nickname Source The Maerlande Chronicles | |
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| lourdes | Aug 5 2011, 10:55 AM Post #126 |
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militarist
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It looks like new CBM is coming. How about to wait a little bit till it will be released? Starting a several months game in a situation we maybe need to wait 2-3 weeks is so wrong. I think it would be more fun. |
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| Maerlande | Aug 5 2011, 05:25 PM Post #127 |
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Dom 5 Beta Team
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I think it is a fine idea to wait since Llama also says he'll be doing the rest of the UWGIM integration. |
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FAQ Dom4mods FAQ My Dominions 4 Guides and Videos: Pretender Design and Analysis Maerlande's Videos My Nickname Source The Maerlande Chronicles | |
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| Maerlande | Sep 9 2011, 12:41 PM Post #128 |
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Dom 5 Beta Team
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Allright folks. CBM 1.9 is out so I'll make the combo mod. Thank god I don't need to integrate UWGIM now. rdonj: Would you be willing to use the latest Chaos? After Wombles it became pretty obvious that chaos is nuts. But.... you can use the older if you wish. |
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FAQ Dom4mods FAQ My Dominions 4 Guides and Videos: Pretender Design and Analysis Maerlande's Videos My Nickname Source The Maerlande Chronicles | |
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| Maerlande | Sep 9 2011, 12:49 PM Post #129 |
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Dom 5 Beta Team
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Okay, Here is the combo mod. Please test. I will also test later today.BallBreakersBrawl Combo Mod |
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FAQ Dom4mods FAQ My Dominions 4 Guides and Videos: Pretender Design and Analysis Maerlande's Videos My Nickname Source The Maerlande Chronicles | |
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| lourdes | Sep 9 2011, 04:30 PM Post #130 |
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militarist
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Do we play with old Chaos or a fixed one? |
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| GFSnl | Sep 9 2011, 05:01 PM Post #131 |
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*Spicy* Crew
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I think old Chaos is a little unfair to the rest of you. So I'll make a generous gesture and will play the nerfed one. |
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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| rdonj | Sep 9 2011, 07:52 PM Post #132 |
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Communist Spy
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I've been telling people Chaos was nuts for a long time now Immortal demon princes were just the most egregious example. Finally people listen to me when I take them into a game Anyway I don't really have a problem with it (though I'll pretend to grumble about it from time to time), chaos was insane and needed to be hit with the nerf bat. I need to actually check how much their changes affect them so I can see if there's any need to drastically alter team strategy.
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| Easy Slay (tm). | |
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| Diceman | Sep 9 2011, 08:18 PM Post #133 |
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*Spicy* Crew
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Chaos armour was removed entirely from the nation, encumbrance values are adjusted across the board to standard dom3 numbers, basic sorcerors were reduced in hitpoints to 10 and increased in cost to ~200, cultists are less stealth and cost 100, the greater demon summons were given decreased stats and more expensive costs, the lesser demon summons were made more expensive as well, and the chaos lord summons had their costs increased and now #onebattlespell bless instead of diving blessing. The starting site should also no longer give 100 resources. Nurgle chosen are also no longer zero encumbrance. That's what I can remember off the top of my head. |
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| rdonj | Sep 9 2011, 09:24 PM Post #134 |
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Communist Spy
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Wait what? Why give nurgle chosen encumbrance? That's extremely un-dominionsy if they're still undead :/ If they have both I'm not sure if they're worth using anymore. I also don't really think lesser demons needed a nerf, they felt pretty marginal already when compared to the lords. I'm also not convinced the greater demons needed both increased cost and reduced stats at the same time. They were already pretty expensive, just mostly over-equipped And with too much hp. I should take a look and see if they even resemble their old selves anymore.... |
| Easy Slay (tm). | |
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| GFSnl | Sep 9 2011, 09:59 PM Post #135 |
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*Spicy* Crew
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Ok, had another look at Chaos and I'm not amused :(. The warriors of, Chosen of, and Champions of, are now unusable. With that much encumbrance. |
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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Immortal demon princes were just the most egregious example. Finally people listen to me when I take them into a game
Anyway I don't really have a problem with it (though I'll pretend to grumble about it from time to time), chaos was insane and needed to be hit with the nerf bat. I need to actually check how much their changes affect them so I can see if there's any need to drastically alter team strategy.
7:12 PM Jul 11