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| Malicious Mushrooms - MA, TAKE 2 - PRETENDERS | |
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| Tweet Topic Started: Sep 9 2011, 05:18 AM (6,746 Views) | |
| GFSnl | Nov 30 2011, 07:09 PM Post #211 |
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*Spicy* Crew
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Ehh... Jimbo, You know Fungal Frankie has only 10hp in enemy dominion and isn't immortal there, right? Nice battle, with Pangaea's Charm batteries and Thunder bows. |
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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| jimbojones1971 | Dec 1 2011, 10:22 AM Post #212 |
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*Spicy* Crew
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Yeah, not my best moment. I knew not to try my luck, but then I got bored and keen to get involved in what is happening elsewhere on the map. Oh well, adds some humour to the game I guess. |
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| Corinthian | Dec 1 2011, 09:20 PM Post #213 |
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*Spicy* Crew
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Hello every one. I'm going to be on the road this weekend and I'm not sure I will get the next turn in on time. Its not a sure thing but if it looks like i'm about to stall, please add another day to the timer.:) |
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| jimbojones1971 | Dec 3 2011, 10:58 AM Post #214 |
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*Spicy* Crew
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Sure will do. The llamaserver is a bit flakey at the moment though, so there is no real guarantee it won't just come back up and host before I can intervene. Fingers crossed! |
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| jimbojones1971 | Dec 4 2011, 01:13 AM Post #215 |
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*Spicy* Crew
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Sorry guys, I'm trying to get the server to accept my turn, but without too much luck so far. |
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| jimbojones1971 | Dec 4 2011, 12:02 PM Post #216 |
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*Spicy* Crew
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Still no joy with the llamaserver :-( Will keep trying. |
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| Corinthian | Dec 4 2011, 05:25 PM Post #217 |
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*Spicy* Crew
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Hey Llama! I'm back from my 3 day road trip, so you can turn the server back on now! Thank you for your thoughtfulness. |
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| GFSnl | Dec 7 2011, 06:31 PM Post #218 |
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*Spicy* Crew
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I'm ready to concede. This MA Ulm is totally OP. It not fun anymore. I had totally forgotten they also have easy access to Rain of Stones!!!!!! In addition to: - monster PD - Crazy troops with superb morale, prot, damage, attack rating - Only 4 Fatigue. They need to attack 4 times to even have a chance of being critical hit. - MR 9 is not a weakness against non astral nations. And then it's only small as 10 is the norm. - Tempering the Will so these units don't even have weak MR anymore - Drain Magic. Just in case an opponent comes with Magic Units, Undead or Demons - Ridiculous divine blessing that paralyze an Area!!! Against Magic/Demon/Undead. Whereas other nations need S2 to paralyze a single unit Ulm can do it with any lvl 1 priest. Lvl 3 get AoE 3 and bonus points in penetration too. - Fatigue 0 Blessing of Iron. Because not all units of Ulm have 20+ protection. Now they do. - Some sappers if the opponent refuses to roll over quickly enough. - Access to Spies - Mages are Drain immune. So that's a cool 120 free design points. - Forge of Ulm. Which Corinthian will most certainly cast between now and a couple of turns. - Innate Forge Bonus!!!!! - 140gp sacred, recruit anywhere Iron Blizzard spammers.!!!!!!! Even in total darkness I can only hope to inflict as much damage against Ulm, with some PD backed up by some mages. And this is New Ma Argartha, which is OP by itself!!!!! These advantage are of course multiplied because Corinthian is an excellent player. We can play on from here but defeat is inevitable. |
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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| Admiral_Aorta | Dec 7 2011, 09:46 PM Post #219 |
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Suddenly a troll appeared in the laboratory!
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I've had a lot of trouble against him as well, though I've had gem shortages and I'm not that good a player. Also, I'm not sure why my starspawn took that myconos province, I think I must have misclicked. He'll be gone next turn. |
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| Corinthian | Dec 8 2011, 12:57 PM Post #220 |
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*Spicy* Crew
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Yea I also thought that the new Ulm was OP. I was actually arguing for this fact in the CBM thread. But no one believed me so I had to make a field test to prove my point. Thank you for being my victims Granted, I never though the old ulm was all that weak either. And my first ever mp game was a blitz were I played MA ulm in CBM 1.6. And I won that game so 1.6 cant have been that under powered either.
I get one rainer per 17 smiths on average. So this is more a function of the fact that I have a huge empire rather than that they are common. I have gotten some 6-7 of them through out the game and you just killed 2. And they are very useful for other things too. Much of my early research was based around being able to forge owl quills for only 3 air gems. There are also many other A1 items that should be spammed like underwater breathing items and Thunderbows!
Actually, Ulmish PD is rather terrible. Though people that do not play ulm rarely notice this fact. Why is it terrible? It only gets 0.5 infantry per point of PD! So on PD 10 you only have 5 infantry. Compared to say, Agartha that gets 20 people with shortswords at PD10. Ulm also get 1 arbalester per point of PD but I personally consider them to be worse than Agartan crossbows and they have huge problems when you cant script them. Mainly the fact that they have much longer range than they can aim properly. So the first volley will almost always miss and it takes 3 turns before they can fire another volley. If you see me with more than PD 10 in any province its probably the result of a random event.
Temper the will is still a terrible spell. I was using it in the early days in my war against R'lyeth but I later realized that you are better of just having the mage cast evocations from the front. The only time Temper the Will is a good option is if you have yet to research good evocations or if you have given it pen-boosters. And even so against R'lyeth you are going to bring S casters along to protect against Mindhunt. And S2 casters can cast Anti-Magic witch is the same, only without the "resist easily" part.
This spell looks good in theory but R'lyeth have no armor and most battles are over by the time the fatigue starts to build up. Might be good against statue thugs or some thing. I have actually never tried it due to it needing a E3 caster. I should try it against that Golem you have parked on my city in the north.
The big difference is that this spell only have range 20 (15+5) for my priests while the S2 spell is range 100. That means that I have to risk my mages on the front and have to wait until the enemies comes to me. And Aoe is of no use against thugs.
Yea this spell is totally overpowered. But its not a bad idea in and of itself. It should require research to cast I think. If it came in the midgame it would no longer be such a big deal because most nations would have counters to heavy armor by then. I will have to post more comments on this later I think.... |
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| GFSnl | Dec 8 2011, 09:15 PM Post #221 |
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*Spicy* Crew
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Can I have a 6 hour extension please? Then I can do my turn after work
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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| jimbojones1971 | Dec 9 2011, 10:25 PM Post #222 |
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*Spicy* Crew
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Yes, I was a touch bemused by it - I thought maybe they were tourists, who go lost on their way to visit Ulm's capital? :-) I'm happy to play on, or to wind up the game - I think the main decision is really with GFSnl, Corinthian, and the Admiral, since you guys are locked into the pivotal struggle. +24h added to the clock :-) |
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| Admiral_Aorta | Dec 9 2011, 10:38 PM Post #223 |
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Suddenly a troll appeared in the laboratory!
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I wouldn't mind winding it up, I'm not really able to do much to Ulm. |
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| Corinthian | Dec 9 2011, 11:14 PM Post #224 |
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*Spicy* Crew
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Yea, I'm ready to call it quit as well. Unless Myconos suddenly attacks me from nowhere and Jimbo plays the best game ever, my victory is inevitable. It was not always that certain though. Five turns ago Agartha still had a good chance of victory in my opinion. The problem as I see it was that Agartha committed the sin of despair once he saw all the spy reports. This caused him to not play optimally and not think things through. R'lyeth was actually a harder opponent. Not because they were stronger but because they were unpredictable. Every time he lost a battle he changed his strategy around. And he even managed to beat some armies that Agartha would had problems with though a very creative communion. He pretty much neutered my advantages so that I was forced to use much more resourses stopping him than he used in harassing me. Agathas path was doomed though. Why? Replacement rates! He used the same strategies through the entire war. And though he was killing plenty of my troops and even some of my mages I could replace my losses much faster than he could. The fact that he did not change his strategies meant he was doomed from the start. |
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| GFSnl | Dec 9 2011, 11:30 PM Post #225 |
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*Spicy* Crew
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What kind of other strategy do you mean? |
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Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
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7:12 PM Jul 11