| Welcome to Dominions 5 Mods. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Malicious Mushrooms - MA, TAKE 2 - PRETENDERS | |
|---|---|
| Tweet Topic Started: Sep 9 2011, 05:18 AM (6,758 Views) | |
| jimbojones1971 | Sep 17 2011, 11:51 AM Post #31 |
|
*Spicy* Crew
|
That sounds great, welcome to the game Fantomen of Hoburg! :-) I'm assuming if I grab the copy of the mod from this thread to check for compatibility that I've got the version you want to use, does that seem right to you? |
![]() |
|
| Fantomen | Sep 17 2011, 03:01 PM Post #32 |
|
Voice of *****
|
Yep, that's right. |
| This sentence is a logical fallacy. | |
![]() |
|
| Fantomen | Sep 17 2011, 08:22 PM Post #33 |
|
Voice of *****
|
A new version of the Hoburgs is up now, but I need some assistance with sorting out possible id conflicts. |
| This sentence is a logical fallacy. | |
![]() |
|
| jimbojones1971 | Sep 17 2011, 11:22 PM Post #34 |
|
*Spicy* Crew
|
Cool, I'll take a look later today and let you know what I find when comparing the IDs in use to those for the other three mods. |
![]() |
|
| Happerry | Sep 18 2011, 12:18 AM Post #35 |
|
*Spicy* Crew
|
If you still have room for one more person. have room for a god from the Iron Woods? IE, Jotenheim? |
![]() |
|
| jimbojones1971 | Sep 18 2011, 11:38 AM Post #36 |
|
*Spicy* Crew
|
Yeah, pile on in. Hope Jotunheim works out better for you than it has for me the last few times :-) (Got bless rushed into oblivion by a Mictlan triple bless play ...) |
![]() |
|
| Happerry | Sep 18 2011, 06:18 PM Post #37 |
|
*Spicy* Crew
|
Bless rush or not, just trying to get back into inspiration for the game. haven't played in way to long and I need to get the next wood elf patch out! Stupid spells not doing what I tell them too. Win or Loose, this should get me back into the spirit of the game, and its pointed me at a fun new mod nation! Insects for the win! |
![]() |
|
| jimbojones1971 | Sep 19 2011, 01:07 PM Post #38 |
|
*Spicy* Crew
|
Looks like the only conflict with adding the Hoburgs is for nation ID (#79 is also used by Hexapodia). I'll fix that, upload the mod, do a quick trial, and then (assuming no issues) kick it off. |
![]() |
|
| GFSnl | Sep 19 2011, 02:06 PM Post #39 |
|
*Spicy* Crew
|
Great, I'm really looking forward to this game .
|
|
Give my Mods a try: MA: Myconos, Last of the Fungi MA: Red Wood, Burning Forest EA: Dystopia, Land of Luck | |
![]() |
|
| Fantomen | Sep 19 2011, 10:16 PM Post #40 |
|
Voice of *****
|
I have now uploaded a somewhat more polished version of my mod. It has the new SC summon and solves some dodgy id conflicts that made the Hoburg commanders have samurai armour when used with CBM. So if possible use this new version. It's at the end of the thread split into two posts because I ran into the size limit of 70k
|
| This sentence is a logical fallacy. | |
![]() |
|
| jimbojones1971 | Sep 20 2011, 06:07 AM Post #41 |
|
*Spicy* Crew
|
OK, will do. These days I usually just use someone like mediafire to host my files, and post a link in the forum, as it is less painful! |
![]() |
|
| Stagger Lee | Sep 20 2011, 10:49 AM Post #42 |
|
Fartpistol
|
Jimbo, there is a version 1.02 of hexapoda buried in the middle of the first page. I just got around to downloading your fix, and some of it may have been done already. Sorry, this is what I was testing with.
|
![]() |
|
| Soyweiser | Sep 20 2011, 11:57 AM Post #43 |
|
*Spicy* Crew
|
Is there still place for one more player? I have been wanting to try MA ermor. |
|
[Maerlande] Because it was a smart idea. Soyweiser was right. The irc channel: #Dominions on irc.gamesurge.net | |
![]() |
|
| jimbojones1971 | Sep 20 2011, 12:03 PM Post #44 |
|
*Spicy* Crew
|
Cool, thanks for pointing it out. There are some small but interesting changes (and a few bugs that they didn't fix). What I'll do is apply my changes to v102 and then we are good to go. (I have a super mod working with v101, but looking at the changes, I suspect I really want to go with v102 instead). |
![]() |
|
| Soyweiser | Sep 20 2011, 12:09 PM Post #45 |
|
*Spicy* Crew
|
I just tried the mods alltogether, are the myconoids supposed to start with the Pythian Exloration team as a scout? I think there are some problems with this mod together with cbm 1.92. Edit: Nevermind I just don't uinderstand the nation. |
|
[Maerlande] Because it was a smart idea. Soyweiser was right. The irc channel: #Dominions on irc.gamesurge.net | |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Games · Next Topic » |






.

7:12 PM Jul 11