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| ShatnerMA (Running); MA-Noob to Intermediate Players Welcome | |
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| Tweet Topic Started: Oct 27 2011, 03:40 PM (4,095 Views) | |
| Shatner | Nov 12 2011, 05:40 AM Post #61 |
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*Spicy* Crew
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I agree and I'm quite looking forward to the next couple of turns. As Atlantis, I've pretty much had my head stuck under water the entire game and have been only distantly aware of non-aquatic nations (or, in other words, the MAJORITY OF THE GAME). Since we all have a weekend break from the excitement, would people be interested in posting some updates, insights or short AARs? I understand the game is underway and you don't want to give too much away but say what you feel like you can; MP games are made all the more enjoyable by sharing the spectacle of it with others. ...News From Atlantis... MA Atlantis is a nation with shitty amphibious troops, decent aquatic troops/summons and awesome but seriously expensive recruit-anywhere commanders. It's like playing Pangaea but wetter and without the stealth or freespawn. Since Atlantis is a nation of quantity over quality, we went with an awake SC pretender with horrible magical ability so we could afford halfway decent scales (the cold-3 was just for points; heat and cold don't affect income under the water). Using our rugged aquatic-only troops and our SC, our plan was to claim as much underwater real estate as fast as atlantianly possible. We then wanted to plop down a few forts in a picket formation between us and our underwater neighbor, R'lyeh and see where things went from there. Our research has been furious and expensive (none of our mages are sacred so the upkeep is painful) but if investing in mages over troops was a bad idea, we won't have to live with the mistake for much longer. We promptly entered into a turf war with R'lyeh (I'm sure you're all shocked) which has since escalated into a death match. Both sides have some really large and/or powerful armies but there haven't been any truly major clashes just yet. It's just been a bunch of maneuvering, counter-maneuvering and territory grabs on both sides. Still, the next 2 to 3 turns are likely to have some major, major battles which are likely to determine who gets to claim ownership of the ocean. Sadly our god got caught out in the open (by a rather ill-thought out move on our part) and paralyzed long enough to be mobbed to death. We mourn the loss of Primordius but our Coral Queens will call him back into being soon enough. Just because you got killed is no reason to stop fighting! R'lyeh has much better troops, pound-for-pound, than what we atlantians can field. They're either cheaper (lobo guard), tougher (crab hybrids) or more tactically flexible (illithids and freaky void-spawn critters) than what we've got. Also, they can field an entire functional army of troops costing only 1 resource apiece, allowing them to churn out armies almost instantaneously (provided they have the money). However, their stuff is expensive and/or requires special leadership, which helps level the playing field. We're hoping that our quantity and superior income will allow us to attrition R'lyeh into submission. We'll see. Speaking of income, from the charts you may have noticed ours having some crazy spikes and drops in it. Twice now we have felt the need to muster a WHOLE lot of cash really quickly and so have resorted to short bursts of massive, empire-wide over-taxation. That ultimately hurts our net income (you get more money overall from not over-taxing like that) but we're hoping that the large chunks of cash upfront will pay off in the long run with our survival. Whether this proves to be a bold and brilliant play or just the over-reactions of a noob has yet to be seen. So... what's up with all you land lubbers? The charts indicate that a lot of people are fighting. How's that working out for ya? |
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| Winner | Nov 12 2011, 06:51 AM Post #62 |
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Tartarian
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I don't want to give too much away...Shinuyama is a land of secrets, after all. While I have read many of the guides for Shinuyama (as well as Yomi and Jomon) I have never played them in MP before. I decided to use a strategy that is not suggested by any of the guides in order to experiment with some under-uitilised aspects of the nation. So far, so good. Risk of rushing has been abated. Now capable of producing around 200 bakkemono a turn for a few turns, should the need arise, though I would prefer to leverage the more sophisticated troops that the nation offers. Had a few early setbacks, including an invasion of a province with a nearly completed fort, but I have managed to recover and expand. All production values (gem, income and research) are lower than I would like, though I expect to pick up some momentum sometime soon. Oddly enough, my meagre armies have taken far less casualties than expected, even against some mage and cavalry protected indies. The only major loss was when taking an independant province in the same turn as another player. Shinuyama's neighbors have so far proven to be honourable, so I have not had to worry about diverting major resources to a war effort. I think my 'success' thus far is due more to luck than skill. I have acheived most of my pre-game goals and hope to continue that trend in the coming turns. If I get bored over the weekend, I'll provide an RP "Interview with Yukinaga." |
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| babebibobu | Nov 13 2011, 12:46 PM Post #63 |
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Tartarian
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I'm back. Thank you Shatner! |
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| Shatner | Nov 14 2011, 04:45 PM Post #64 |
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*Spicy* Crew
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Attention GreenCat. You have stalled for the third time this game. I have PMed you about this a few days ago but message tracker says you haven't read the message, which is why I am addressing you in public like this. Do you need an extension on this turn? Do you need the hosting interval lengthened? Do you need a sub (either temporary or permanent)? Let me know your situation, either here in the thread or via a PM and I will do what I can to help. The game suffers for everyone when any faction stalls so I'm trying to be aggressive in keeping that from happening. |
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| Shatner | Nov 16 2011, 02:47 PM Post #65 |
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*Spicy* Crew
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Hey everyone. We're approaching the end of year two so I'm wondering if you guys would like the hosting interval extended. Personally I'm fine with it as is and have really been enjoying the rapid turn around but I want to be democratic about this. So, if you do want the hosting interval extended, either post a response in this thread or PM me. If you are fine with the status quo, you can remain silent on the subject. |
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| Shatner | Nov 17 2011, 03:41 AM Post #66 |
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*Spicy* Crew
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The following is a message intended for all nations of the world, as sent at the behest of the Coral Council, the Kings of the Kings of the Deep, the leaders of Atlantis: With the last gasp of the Illithid military, we, Atlantis, have earned our title as the Kings of the Deep. Having forged an empire through might, magic and cunning we feel we are now worthy of addressing the world at large, to make our intentions known to all the land dwellers. First know that once it was clear that R'lyeh had no hope of victory, we offered the mind flayers terms of surrender. Despite the ancient feud between our races, the Kings of Atlantis would not slaughter an entire people without first extending the webbed hand of mercy. R'lyeh was a fearsome opponent who fought well but their legacy shall endure because of their wisdom, not their ferocity: in the end they chose to preserve their people over their pride. Though the warriors of R'lyeh are no more, the civilians, the old, the infirm and the repentant have been made vassals of Atlantis and now under our rule and our protection. All hail to a worthy opponent, glorious in defeat as in victory. Having established that we are an honorable people, we wish to inform the world that we make no claim to any of the land, save those provinces adjacent to our capital. Our scouts inform us that there is bloodshed enough on the surface; we have no wish to contribute to it further. If you find our military having hauled itself up out of the water, it is only to move into the watery province on the other side; your province will be left unguarded for your immediate reclamation. Having established that we are a peaceful people, know that we will claim every ocean province in this world; it is ours by right and by intent. We have domestic matters to attend to for the moment but in time each province will be scouted and then seized. Where these provinces are owned by the nations of the land, we will attempt to negotiate the bloodless surrender of the province through trade of gold, gems or forged items. If no reasonable deal can be made then we will seize the province by force of arms, faith and sorcery. Our patience is deep but our wrath is as fathomless as the water we rule. Those who make us their friends will find us generous. Those who make us their enemies will find us terrible. Know that we have no stake nor interest in your dry and dusty disputes with one another. This means we can be impartial and fair in our dealings with others. There is much that our nation has to offer yet there is much it lacks so we invite all, without prejudice, to come and trade with us. |
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| Nimiria | Nov 17 2011, 01:05 PM Post #67 |
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Troll
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When I tried to send in my turn, I recieved the following message: Mail delivery failed: returning message to sender Tried it 2 times. But I still got a bit later the message, that my turn was recieved and it seems to be fine. |
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| Shatner | Nov 17 2011, 02:24 PM Post #68 |
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*Spicy* Crew
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I have been getting the same issue. I haven't gotten any new turns back that prove my submitted turns were received correctly so I can't say for sure that this is a benign issue. However, the related llamaserver page updates to indicate that it got the turn, so that's good. Hopefully this won't eat peoples' turns and we can proceed as normal once turn 23 comes in. If not, let me know that something went wrong so I can consider my admin-y options. |
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| Shatner | Nov 18 2011, 02:29 PM Post #69 |
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*Spicy* Crew
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--The following is a copy of an exchange from the sister thread to this game on the Shrapnel forums, re-posted here for the sake of being informative--
Despite getting the same "could not be delivered" message, my turns have all made it to Llamaserver successfully. I've even had a turn host in a different MP game and I can attest that my turn was received and handled successfully. That said, I checked the ShatnerMA Llamaserver page and your turn, triqui, hadn't been received. I went in and delayed the hosting by 24 hours (it was gonna host in 20 minutes; good thing I got up early this morning). I have already posted in the Llamserver Problems thread so I don't guess there's much else for us to do but wait. Triqui, try and submit your turn every so often today to see if it'll go through. I've successfully submitted probably 6 MP turns since this email issue started so hopefully the double error you are experiencing is just a short-lived glitch. Let me know if anything else crops up. |
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| Shatner | Nov 21 2011, 07:21 PM Post #70 |
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*Spicy* Crew
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Just so everyone knows, I'm going to temporarily extend the hosting interval from 24 hours to 72 hours starting tomorrow (Tuesday, November 22) and ending Sunday. This is to accommodate the Thanksgiving holiday season which can wreck a great deal of havoc on PBEM games. If everyone is able to keep pace with our usual 24-hour schedule, so much the better, but I want to be sure everyone has adequate time to play their turns regardless. As always, PM me if you need any special admin-intervention. |
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| Nimiria | Nov 22 2011, 01:46 AM Post #71 |
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Troll
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Just sent in my turn but now I just get the error email and nothing happens.. |
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| thistlechaser | Nov 22 2011, 12:37 PM Post #72 |
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Maenad
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I will be out of town and might not have access to a good computer starting Wed until Sunday night. I'll try and send one turn right before I leave so hopefully I'll make it back in time for the next submission if I can't find a suitable computer. I'll check in either way and give you guys the heads up. |
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| Shatner | Nov 22 2011, 04:01 PM Post #73 |
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*Spicy* Crew
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Nimeria: I had the same thing happen last night. However, after about 10 minutes Llamaserver seemed to get out of whatever slump it was in and all of my submitted turns were received. thistlechaser: Don't worry, I won't let anyone stall over thanksgiving break. Just submit what turns you can and I'll postpone things as needed. |
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| Winner | Nov 23 2011, 12:48 AM Post #74 |
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Tartarian
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All turns have been submitted, though the turn has not been resolved. Probably not an issue, as it will sort itself out, but if has not altered in a few hours it may be worth notifying someone. This was at llamaserver time 00.45 |
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| Shatner | Nov 29 2011, 11:18 PM Post #75 |
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*Spicy* Crew
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So, green cat (the player of Marignon) has had 5 stalls so far. These haven't all been consecutive but 5 stalls out of 30 turns is pretty high. Also, I have repeatedly tried to contact them through PMs, admin messages via llamaserver as well as posting here in the thread. I have tried to contact them to find out if they need the hosting interval extended, need short term delays or need a sub (temporarily or permanently). I have received no response from this player and, according to message tracker, my PM hasn't even been viewed. I say all of that to give context for this question: should I go in and set Marignon as an AI/find a permanent sub for green cat? The current stalling trend doesn't (to me at least) seem acceptable but would be fine if it wasn't going to continue. However, I have received no communication from the player indicating it's going to change, despite my continued efforts to make that communication happen. Thoughts? |
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7:13 PM Jul 11