| Welcome to Dominions 5 Mods. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| New MA game - Rosewars | |
|---|---|
| Tweet Topic Started: Dec 15 2011, 10:34 AM (3,424 Views) | |
| Shatner | Apr 20 2012, 01:24 PM Post #151 |
|
*Spicy* Crew
|
Turn hosts in 6 hours and the 60% of the turns are still not in. I'm going to delay hosting by 24 hours. Furthermore, do folks want to extend the hosting interval to something longer than 48 hours? Let me know. |
![]() |
|
| Rejakor | Apr 20 2012, 08:30 PM Post #152 |
|
*Spicy* Crew
|
isn't my turn in? |
![]() |
|
| Shatner | Apr 20 2012, 08:38 PM Post #153 |
|
*Spicy* Crew
|
Yes. I don't think it was at the time I posted that message, but now all the turns are in except for mine. I will have that rectified within the next 5 or so hours. |
![]() |
|
| jimbojones1971 | Apr 20 2012, 10:13 PM Post #154 |
|
*Spicy* Crew
|
I'm cool with 48 hours, or 72 - whatever works for you guys. |
![]() |
|
| Shatner | Apr 22 2012, 07:51 PM Post #155 |
|
*Spicy* Crew
|
Since we're about to reach year 5 in the game, I was wanting to check in on everyone and see how they are, or are not, enjoying it so far. Getting this far in, some people get burned out or find the turns tedious to play out, while others live for the late game. How're y'all holding up? |
![]() |
|
| Rejakor | Apr 22 2012, 09:31 PM Post #156 |
|
*Spicy* Crew
|
Well, i've spent most of my time fixing this nation. It kind of needs more everything. But that's okay. Other than your imminent victory, that's all I really have to report. |
![]() |
|
| jimbojones1971 | Apr 23 2012, 12:11 AM Post #157 |
|
*Spicy* Crew
|
I am fairly similar. I'd say Ermor is in a decent state now, and could probably have reasonable parity in a fight with Ashdod or Agartha. Ulm, of course, is a different story ... :-) |
![]() |
|
| Admiral_Aorta | Apr 23 2012, 02:58 AM Post #158 |
|
Suddenly a troll appeared in the laboratory!
|
Well apart from the imminent ulmish attack I'm doing pretty good. |
![]() |
|
| Shatner | Apr 23 2012, 03:43 AM Post #159 |
|
*Spicy* Crew
|
Glad to hear it all. I'm finding it hard getting all the scripting and what-not done in a timely manner each turn, so I'm extending the hosting interval to 72 hours (up from 48)... that's basically what it's been lately, I've just manually delaying the hosting by 24 hour along the way. Other than that, I'm enjoying it as well. Here's to a good fifth year! |
![]() |
|
| jimbojones1971 | Apr 23 2012, 04:42 AM Post #160 |
|
*Spicy* Crew
|
72 hours works well for me too. |
![]() |
|
| jimbojones1971 | Apr 25 2012, 10:24 AM Post #161 |
|
*Spicy* Crew
|
Will Machaka outlast Agartha? Stay tuned for the answer to this and other pressing questions, just after this commercial break .... |
![]() |
|
| Shatner | Apr 25 2012, 02:07 PM Post #162 |
|
*Spicy* Crew
|
Wouldn't that be poetic. |
![]() |
|
| Shatner | May 1 2012, 07:19 PM Post #163 |
|
*Spicy* Crew
|
MA Ulm vs MA R'lyeh or How NOT to conquer a bunch of cornered Astral Mages R'lyeh and I started very close, with two land provinces seperating our respective capitals (and with a water province containing a R'lyeh fort adjacent to my capital before it was all over with). I tried to get R'lyeh to sign an NAP with me because having an amphibious raiding threat on my doorstep seemed like a bad thing. R'lyeh, understandably figuring that I had more of a chance of being the invaded rather than the invader, refused time and again. Well, after amassing some indie nature mages and enough nature gems, I began to forge manuals of water breathing. Lots of them. R'lyeh, for some reason, only had two forts, both of which were adjacent to forts of my own, so I stockpiled troops in them and bided my time. Enough smiths, black priests and blacksteel troops entered the ocean all at once to raise the water level by an inch or two. In the first turn of the war (which was unannounced due to the aforementioned lack of NAPs), both of R'lyeh's forts were besieged, the walls torn open; R'lyeh was dead in the water unless it managed to budge my sieging forces. By chance, R'lyeh had sent the majority of its army to raid Ermor and such was much too far away to do anything about the sieges in a timely manner. I also sent raiding parties into the ocean to claim R'lyeh's old turf; I was ultimately able to rout his pretender and a handful of nasty void summons into oblivion. R'lyeh's non-capital fort was quickly conquered and then those forces were moved to join my force outside his capital. By this point R'lyeh had gone AI so his army decided to go rampaging through Ashdod for a few months before Ashdod caught up with them and turned them into sushi. All in all it was looking like a fine coup-de-gras for ol' Ulm. I was feeling pretty pleased with myself; pretty clever. Ulm taking R'lyeh out of the water? That's an accomplishment! Then I stormed his capital. R'lyeh had about 25 or so starspawn of various flavors hanging out on the back row of his fort in a long line. Most were set to join a communion, while a few others spammed a few choice UW spells, like School of Sharks. A blob of lobo guards and lowly atlantian militia hung out in the gateway, inviting my troops to cut them to shreds. I had probably 80% of my army assembled there (more than two years of steady recruitment of guardians, blacksteel infantry, and Black Knights), including close to twenty mages, my pretender, and a whole host of equipment (including the ubiquitous manuals of water breathing). Anti-magic and various buffs later my forces lumbered forward. The sharks distracted my troops, causing many of them to run to the back row to hack at the little bastards. Note to self: script "attack rear" not "attack closest". Meanwhile R'lyeh had finished communioning up and casting a smattering of buffs (most notably power of the spheres on a reverse communion more than 20 mages wide, and light of the northern star). Then an unending barrage of soul slay and enslave mind followed. My trolls had an MR of 17 or so but in less than two rounds they were all dead or had defected to R'lyeh's side. A fulled equipped Barthulf (with an MR of 19 or 20 because of various gear and anti-magic) was soul slayed before he ever reached the enemy. My troops kept getting delayed in their advance towards the squishy Illithid conga-line by having to smash recently mind-control troops. Slowely and very, very painfully my troops advanced, having to bash one another more often than they bashed any of R'lyeh's original troops. By the time the last vestiges of my forces made it within striking distance of the communion... Ulm routed. Those mages of mine which hadn't passed out too hard routed to safety. Everything else died, or defected to R'lyeh and drowned after the battle (because R'lyeh had no water breathing equipment on their commanders... why would they). Alright. That was embarrassing. I hastily reassembled a smattering of troops to keep R'lyeh besieged and starving but otherwise went back to the drawing board. What I needed was to break up that communion, and the way to do that is earthquakes. I'm Ulm, I have earth mages and earth gems coming out of my ears. No problem; I'll conjure up enough earthquakes to turn that swath of ocean into a giant washing machine. I conjure around two dozen trolls (price: roughly 25 earth gems) to act as durable lightning rods; R'lyeh has gone AI so I don't have to worry about him re-equipping the gems needed to cast PotS or LotNS again, so his astral death beams should be fewer and weaker. I equip five E3 smiths with earth boots, a crystal shield, and of course, manuals of water breathing (price: 50 earth gems, 15 astral pearls, 25 nature). I script them to cast summon earthpower, invulnerability, earthquake, earthquake, retreat. They are each given 10 earth gems so they can cast earthquake twice and still be conscious (or close to conscious) afterwards (cost: 50 earth gems). I even toss in an S1 smith with a crystal shield, a manual of water breathing, and two astral pearls to cast Anti-magic and then run/swim the hell away (price: 3 earth, 5 astral, 5 nature). I launch the assault. By the end of round two, enough trolls have been soul slain or mind controlled to cause Ulm to route. The rest of the trolls succumb to one spell or another, allowing the Illithids to turn their attention to my smiths, still ladden with gear and half-a-hundred earth gems. The smiths mage it one square away from retreating before they are slain or paralyzed AND THEN slain. Total price: trolls (25E) + equipment (53E + 18S + 30N) + raw gems (50E + 2S) = 128E, 20S, 30N. Total loss to R'lyeh: Nothing. At. ALL. It was then that I took a good long walk, kicked a puppy or two to work out some frustration, and thought on the nature of my staggering series of defeats. I was, after all, the greatest, most powerful nation in the game and yet I was getting my heavily armored ass handed to me (TWICE) by a single-province AI nation which had been besieged for more than an in-game year. I had spent and lost more gems in one battle than some nations had accumulated in the entire freakin' game. I probably could have gotten off cheaper just dumping all those gems out of a boat overhead and crushing R'lyeh to death beneath the sheer weight of my horrible decision making. Then I realized that when you are dealing with mind controlling astral snipers who are across an entire football field of ocean (which you have to trudge through, no flying or ranged attacks here), it's best to go with a quantity, rather than a quality approach. In a word: tritons. With Prod-3, Riches from Beneath and a huge bank, it turns out you can hire a LOT of tritons very quickly. About six turns, one lab + gateway, and about 350 tritons later, I tried it again. Total Price: 1 astral pearl for antimagic and probably 4000gp. About 150 tritons survived. Total loss to R'lyeh: Everything I may have "won" my war against R'lyeh in a single turn, but it took me almost two in-game years to finish it. God dammit! |
![]() |
|
| jimbojones1971 | May 6 2012, 11:45 PM Post #164 |
|
*Spicy* Crew
|
Hi, two things: 1) can I get a 12h extensions? 2) awesome post, Shatner - I love reading about how other people approach Dom3 problems :-) |
![]() |
|
| Shatner | May 7 2012, 12:20 AM Post #165 |
|
*Spicy* Crew
|
I have postponed hosting by 12 hours and I'm glad you liked the post. I felt pretty stupid at various times during that war... really, all the times except for the beginning and end of it. |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Games · Next Topic » |






7:11 PM Jul 11