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| Illustrated guide to easy map modifying; Add or remove provinces fairly quick! | |
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| Tweet Topic Started: Aug 17 2012, 10:15 PM (2,264 Views) | |
| Elmokki | Aug 17 2012, 10:15 PM Post #1 |
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*Spicy* Crew
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I had to test my program properly (and it had a major bug!) so I figured I'd also write a small example of how damn easy it is compared to normal. So, we figure out that having two sea provinces in the space visible there is just stupid. Who the hell would make such a mapping choice anyway? What we do is just paint over the two white dots (circled with red with paint) and the border that divides the area into two with the color of water. ![]() Obviously on some maps and places this won't be as easy, but at least with the GIMP multilayer .xcf files available for many of my maps at http://koti.kapsi.fi/elmokki/dom3/maps/maps.zip this is pretty trivial. Here I just edited a .tga too. Now we add one 1 pixel white (255, 255, 255) dot on the middle to signify there's a province there. Of course we could've just removed only one of the two existing dots, but then the spot wouldn't have been the middle, which is where the province flag will show up at! Here's the result ![]() Now, loading this in the Dominions 3 built in map editor results in a tragedy. My forest moved to a sea and it's neighbours are fairly messed up too! OH GOD WILL I HAVE TO REDO ALL THE PROVINCES NOW?! The answer is now no. See the new underwater forest below first, however! ![]() IdUpdater will do clever computer magic and figure out how Dominions 3 map editor will desecrate the map definitions based on your map edits and avoid as many of them as possible. Here's a picture of an outdated version with some debug-gibberish: ![]() Basically you need the old map image, the new map image and the old .map file. Copy those to program directory, write their names when asked and press enter. Then you'll have a new .map file you can go edit: ![]() As you see, no tragedy now! There are no neighbours for this new sea province yet since it's a province that didn't exist before. It would have some neighbours if we had just removed one of the two dots since then we wouldn't have added new provinces at all, but it's pretty trivial to click each neighbouring province once. Get IdUpdater from http://z7.invisionfree.com/Dom3mods/index.php?showtopic=937 |
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| Deathjester | Sep 10 2012, 03:17 PM Post #2 |
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*Spicy* Crew
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Nice one, thank you for that! |
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Check out my mods: The Empire of the Fallen based on Steven Erikson's books (Dom4): Malazan Empire Amazon Tribes United - Feminye, The War Cult (Dom 4): LA Feminye High Elves based on the Warhammer HE (Dom 4): High Elves | |
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| Sombre | Oct 10 2012, 08:37 PM Post #3 |
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Leader of the Community
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This is cool as shit. FACTS. |
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I mod for free and fun. But if you want to tip me for work I've done, you can do so through PayPal to rabbitoflegend@gmail.com General Mods: No PopType Recruitment (NI), No Mercs Mod Nations: Warhammer Empire, Warhammer Lizardmen, Warhammer Skaven, Warhammer Chaos Dwarfs, Warhammer Ogre Kingdoms Maps: Warhammer World Older mods not yet ported: AI Recruitment, Ulm Reborn, Black Ulm, Jomon Broken, Avernum, Tharoon, Arga Dis, Daikaiju, Epic Magic Fail, Dromeda | |
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| llamabeast | Oct 11 2012, 11:52 AM Post #4 |
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*Spicy* Crew
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Very impressive. Thanks elmokki. |
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