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The first ever(ish) Dom3 Tourny; MOARPRIZES! Sombre Unit, Maerlande Helm!
Topic Started: Aug 29 2012, 10:15 PM (7,865 Views)
Torin
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*Spicy* Crew
sign me up if theres room

Dominions 3 Links

Druids of Carnutes AAR
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frosted
*Spicy* Crew
OP Updated. There will be one final revision after I have the finished getting player confirmations to determine if we'll be doing the POOL rounds or not.

I will also be putting up map lists, currently I'm working on some fixed position versions of various maps for the sake of variety.
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chelubey
*Spicy* Crew
That should be quite a plenty work frosted doing.
It is very not trivial task to organize something like that.
Thanks for efforts!
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Frozen Lama
The Frozen Lama of the North
Before you close the pool i think i'd like to join. Seems cool to me. gotta think about nation selection a ton though.
Check out my contributions to making your Dom3 experience better:
EA Aby guide: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=167
and the Artifact Tier List:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=266
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frosted
*Spicy* Crew
So a few players have suggested allowing race re-picks between rounds. I'm open minded to the idea although I'm leaning strongly away from this.

I'd like to see versatility be a valuable commodity in a nation pick.

That said, I'm open to discussion on the topic if anyone wants to chip in their 2c.
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Diabl0658
Maenad
I say no changing nations between rounds. Stay with what you picked. Il even go so far as to suggest no changing your pretender between rounds.
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Fantomen
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Voice of *****
Definitely NO to changing nations between rounds.

Changing pretender is fine with me.
This sentence is a logical fallacy.
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TheDemon
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*Spicy* Crew
I too vote against changing nation choices, but let's keep pretender design, please
Calahan,May 27 2012
11:00 AM

"should only ever buff UP stuff to make it competitve with OP stuff" is a pretty bollocks idea on which to base a gameplay mod around.
Download DE 0.13 here, released May 13, 2012
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Executor
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I'm the captain now
No to nation changing. Yes to pretender changing.

Dom 5 mod nation:
Confluence - a compilation of 18 mod nations
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Lumix19
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Tartarian
This sounds like fun, I'd like to join if I can.
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Silvano
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*Spicy* Crew
I am definitely against Nations changing.
For what concerns Pretenders I have to say that the idea to pick one and use it for the whole tournament is very interesting. In this way players should not be able to design scales and pretender to apply "ad hoc" strategy against the opponent nation (i.e. full cold against Abysia), but while designing the pretender the player has to thing about a way to play effective against everything (i think it adds some kind of challenge to the tournament)...
I support the fixed pretender thing (even if I know that I'm probably the only one)
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Executor
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I'm the captain now
That makes sense regarding pretender creation.
One workaround would be to keep nation selection hidden before the game starts as to not design a pretender specifically against said nation you're to face. Though, I hardly think it would work.



Dom 5 mod nation:
Confluence - a compilation of 18 mod nations
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TheDemon
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*Spicy* Crew
Sorry, but I don't agree. Pretender design against your opponent IS something that players should be allowed to do. You can simplify it to against abysia = cold, but there's a lot more to it than that and dismissing that part of strategy off-hand decreases the game's challenge and complexity, not increases. There's absolutely nothing wrong with including that particular PLAYER SKILL in a dueling tournament.
Calahan,May 27 2012
11:00 AM

"should only ever buff UP stuff to make it competitve with OP stuff" is a pretty bollocks idea on which to base a gameplay mod around.
Download DE 0.13 here, released May 13, 2012
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chelubey
*Spicy* Crew
But how can it be handled?
If you gave both competitors opportunity to make a free choice of nation before their combat - then they both would be tempted to wait for opponents choice to prepare counter-build (what would be much more effective). Given equal skill, it is a situation where the maker of second turn gains high advantage.
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TheDemon
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*Spicy* Crew
It's already handled by the current rules! You are locked into your first choice unless it's the same as the opponent's. What exactly is the issue?
Calahan,May 27 2012
11:00 AM

"should only ever buff UP stuff to make it competitve with OP stuff" is a pretty bollocks idea on which to base a gameplay mod around.
Download DE 0.13 here, released May 13, 2012
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