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Frosted Land (36 + 3, wraparound)
Topic Started: Sep 1 2012, 07:28 PM (2,067 Views)
Elmokki
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"A puny world for puny pretenders to fight puny battles. Now with sugar based frosting!"

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Contains 39 unfunnily named provinces.

http://koti.kapsi.fi/~elmokki/dom3/maps/frostedland.zip
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Elmokki
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Now with -100% .png files and +division by zero% .map files.
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frosted
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Elmokki,Sep 2 2012
08:12 PM
Now with -100% .png files and +division by zero% .map files.

Elmo - this is awesome! The only problem is its a little too small :(

A good duel map needs a minimum distance from cap to cap of 7 squares I think. If I fix the start positions to be the maximum distance from eachother sailing will let someone jump to the other cap at like turn 2!

I know its a super dickhead request to make - but would it be possible at all to have a map with 3-4 fixed starts all of which have a distance of ~7 squares from eachother at worst case?
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Elmokki
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frosted,Sep 3 2012
08:24 PM
If I fix the start positions to be the maximum distance from eachother sailing will let someone jump to the other cap at like turn 2!

I could just make the sailable sea split like the other ones.

Otherwise I may or may not make maps at some point.
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frosted
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Elmokki,Sep 3 2012
10:04 PM
frosted,Sep 3 2012
08:24 PM
If I fix the start positions to be the maximum distance from eachother sailing will let someone jump to the other cap at like turn 2!

I could just make the sailable sea split like the other ones.

Otherwise I may or may not make maps at some point.

Not sure what you mean exactly, my only real concern is that if the caps are on the edges of the main land mass (~7 squares from cap to cap, multiple avenues which is good) - then flight will let you land in the other cap potentially on turn 2 or sailing on turn 3. Maybe if the sea is just 3 squares wide so that you can't fly/sail across at all?

Anyway, again I really appreciate it, thanks Elmo! Your maps are the best, I've actually played a couple decent ones on pareto.
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Soyweiser
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You can sail from inside a water province. For sailing to skip a province you only need to end at a land province, not start at one.
[Maerlande] Because it was a smart idea. Soyweiser was right.
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Elmokki
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Well, there's also one drastic but totally viable solution. Make it not wrap around horizontally (technically impossible, but I can just draw a black bar and remove all province connections that pass the image horizontally)
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Elmokki
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http://koti.kapsi.fi/~elmokki/dom3/maps/frostedland2.zip

Land with Thicker Frosting

"A puny world for puny pretenders to fight puny battles. Now even punier with even more sugar based frosting!"
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Trumanator
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16-20 is broken
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Zonk
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Hoping you don't mind the thread necromancy, but playing the Dominions 4 version of this recently (it's a cool map!) I realized provinces #8 and #34 likely should be forests - but they are not.

Or at least, they COULD be, as forests/trees take a very significant part of their image.

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