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| A pirate we shall go! 1vs1 Blitz/Sailing map!; Version 0.95 | |
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| Tweet Topic Started: Sep 23 2012, 12:29 AM (1,247 Views) | |
| Executor | Sep 23 2012, 12:29 AM Post #1 |
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I'm the captain now
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Map Ready(ish). A Pirate We Shall Go!
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| frosted | Sep 23 2012, 02:58 AM Post #2 |
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*Spicy* Crew
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I'm not sure how the mechanic of the center dot will work in practice. But I think the layout is strong and offering the special advantage in the center province is nice. Could definitely be fun to play on. |
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| Elmokki | Sep 23 2012, 07:59 AM Post #3 |
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*Spicy* Crew
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It's not possible. You have to define neighbours by hand and sailing is defined by those too. |
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| Fantomen | Sep 23 2012, 08:54 AM Post #4 |
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Voice of *****
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Why isn't it possible to define the water province, by hand, as neighbour to all the islands? I think the islands should not be connected to each other, making sailing the only way to get around. Then you could have recruitable fishermen chiefs everywhere with sailing but only 10 leadership, the central island could have a captain with high leadership. |
| This sentence is a logical fallacy. | |
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| Elmokki | Sep 23 2012, 09:28 AM Post #5 |
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*Spicy* Crew
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I understood the idea was to make the water provinces lakes - ie accessible from very few places, but allow sailing all around the map. Obviously it's possible to just make everything connected to the two seas. |
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| Executor | Sep 23 2012, 09:45 AM Post #6 |
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This just a quick sketch to give the idea of what I'd like to do. The actual map won't look like this obviously. The two water provinces will be placed, somewhere, anywhere in the sea, doesn't matter really, their only purpose is to be connected to the island provinces on their side and the central island. Map size is a bit big itself, 1800x1200 which will give me room for detail; like leaveing the water provinces in the little lakes/seas and run big rivers to connect to the ocean and make the lakes/seas look like a pirate hideout or something, etc. And yes, every province/island would be connected to it's water province which would enable sailing all around to any province from the central isle and sailing to any province on one or the other side. This would give the central isle incredible strategic advantage, due to the raiding potential, but it wouldn't make it OP (I think) since you could only raid with a 40 unit tops commander. |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| <span style=Calahan</span> | Sep 23 2012, 11:49 AM Post #7 |
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Here fleeing from the tyranny of Shrapnel dictators
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That's true, since everyone knows you can only ever raid with one mindless commander (who has neither hand or head slot) at a time
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Never try to help pig-headed douche bags. It's never worth the trouble, as some people are just too stupid and arrogant to listen Sombre is an egocentric asshole - Jarkko Calahan can spread shit with the best of them. | |
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| Executor | Sep 23 2012, 12:04 PM Post #8 |
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Oh, I get it, you're being sarcastic. <_< Sure, you can stack commanders and give them leadership items, but first you need to get the province (and recruit a few commanders) which will probably be a bit harder to conquer and risk rushing consturction in a duel which I don't think is a good strategy. And it's not like you can ever lose that central island once you get it and the whole strategy backfires, or take another, alternative approach from north or south. But I'm not gonna judge until I actually make the map and see it in action. |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| Executor | Oct 7 2012, 04:06 PM Post #9 |
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I'm the captain now
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An update on my new map. Will most likely be ready in a few days, just adding some finishing touches. |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| Executor | Oct 10 2012, 02:45 AM Post #10 |
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Map ready-ish you ingratful fucks! If any of you arses bothers to, I would't mind and would even be grateful, knowing the site number or name for some sailing commanders so I can put them on the central province. And maybe I'll even add some texture, fuckers... |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| Deathjester | Oct 10 2012, 05:01 AM Post #11 |
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*Spicy* Crew
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Since you ask so nicely Unit id and names for sailing commanders: 1805 Long Handed 1804 High King 590 Hero (hero for Vanheim) 1803 Uncursed 1618 Angakok 948 Vanadrott 1802 Fomorian King 264 Vanjarl 1899 Fomorian God King 501 Allfather 869 Navigator 1032 Royal Navigator 263 Vanherse 1033 Missionary 1030 Admiral 870 Captain (Mercenary) 1029 Captain 1031 Chartmaker |
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Check out my mods: The Empire of the Fallen based on Steven Erikson's books (Dom4): Malazan Empire Amazon Tribes United - Feminye, The War Cult (Dom 4): LA Feminye High Elves based on the Warhammer HE (Dom 4): High Elves | |
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| Deathjester | Oct 10 2012, 05:04 AM Post #12 |
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*Spicy* Crew
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Some sites (not all, probably) that give sailing commanders: 70 Naval Academy 470 Navigators Guild 58 Vanhalla |
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Check out my mods: The Empire of the Fallen based on Steven Erikson's books (Dom4): Malazan Empire Amazon Tribes United - Feminye, The War Cult (Dom 4): LA Feminye High Elves based on the Warhammer HE (Dom 4): High Elves | |
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| Executor | Oct 10 2012, 01:58 PM Post #13 |
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Thank you Deathjester! Map ready finally! The central isle has navigators and some harder indies. In order to get the sailing commander you'll have to beat some knights and build a lab. |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| llamabeast | Oct 10 2012, 02:21 PM Post #14 |
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*Spicy* Crew
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Looks extremely nice. I can't quite visualise what the gameplay would be like. Can a sailing commander go from any point in (say) the west half to any other point in the west half? Powerful! |
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| Executor | Oct 10 2012, 02:25 PM Post #15 |
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Thanks Llama, I can't visualize it either! That's why I'm hoping someone will test this map in a duel soon. Worst case scenario I'll can just remove the sailing bit. A sailing commander can go to any province on the map from the central isle. (only the central isle is connected to both water provinces) Any commander on the west side of the map can only sail to any province on that half of the map. Same goes for east side. This map is not recomeneded for nations with sailing commanders obviously.
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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8:30 AM Jul 11