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| The Thread of Many Questions | |
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| Tweet Topic Started: Sep 2 2013, 05:52 AM (51,383 Views) | |
| Massinissa | Mar 24 2014, 12:30 AM Post #256 |
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*Spicy* Crew
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Thank you |
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| Alkhemia | Mar 27 2014, 02:19 PM Post #257 |
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Diver of The Deep
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So how how does the "Blank" Power like Storm Power, Magic Power, etc ability's work what stats do they effect? |
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| Ohlmann | Mar 27 2014, 02:36 PM Post #258 |
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Dom 5 Beta Team
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strength, attack, defence, Action Point IIRC. (easiest way to check is to start a EA Abysia game, recruit a burning one, and see which stat have a bonus ; I am at work so I can't do that). Note that the seasonal power don't work that way. Instead, you get +25% hp in the good season and -25% in the opposite one. |
| Worthy Heroes - UW Expanded | |
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| Zargen | Mar 27 2014, 07:34 PM Post #259 |
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Pretender God
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If you say, have boots of quickness on. And are dual-wielding a pair of starfire staffs. Does that mean you're firing off two star fires a turn? |
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| Diceman | Mar 27 2014, 07:45 PM Post #260 |
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*Spicy* Crew
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Not in Dom 4, no. |
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| Diceman | Mar 27 2014, 07:48 PM Post #261 |
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*Spicy* Crew
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My questions. Which types of unit tags prevent the nature 9 bless from working. (ie. Undead? Lifeless? Stone? Never Healing?) Which types of units survive the negative hitpoints from the minor death bless? |
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| Massinissa | Mar 27 2014, 08:21 PM Post #262 |
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*Spicy* Crew
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I dont know about Nature, but to my knowledge only Undead survive if they have negative hitpoints from minor death bless. |
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| Massinissa | Apr 7 2014, 10:20 PM Post #263 |
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*Spicy* Crew
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Can Power of the Spheres be cast more than once to get its effects multiple times? |
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| Loddgrimner | Apr 7 2014, 11:02 PM Post #264 |
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*Spicy* Crew
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Try death bless on sceleria, shadow vestals. |
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| Admiral_Aorta | Apr 8 2014, 12:46 AM Post #265 |
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Suddenly a troll appeared in the laboratory!
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I would say not, since effects don't usually stack like that, but I've never actually tried it. |
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| Zinegata | Apr 8 2014, 04:25 AM Post #266 |
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Tartarian
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No, it doesn't stack. |
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| Num | Apr 8 2014, 05:23 AM Post #267 |
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*Spicy* Crew
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In Dom3 you had to research a spell to use an item which has the ability to cast a spell (for rituals I mean). Is it the same in Dom4 ? Do you need to research Astral travel to use the Gate stone ? Is there any difference in this regard between rituals and combat spells ? Thanks a lot. |
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| Ohlmann | Apr 8 2014, 06:56 AM Post #268 |
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Dom 5 Beta Team
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I am sure there wasn't such a rule in dom3 ; it was specific to Gate Stone. In dom4, none of the ritual object I have used needed to know the spell, which is fortunate since it's often not searchable at all. Whether Stone Gate still need Astral gate to be researched, I don't know, didn't tried it. |
| Worthy Heroes - UW Expanded | |
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| Olive | Apr 10 2014, 01:58 PM Post #269 |
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Chud
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Hi. Relief doesn't seem to add reinvigoration to the units. Does someone know how many fatigue points it heals per turn ? |
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| Zonk | Apr 10 2014, 02:42 PM Post #270 |
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Dom 5 Beta Team
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I'm not swearing that is the case, but I *THINK* it's a 1d6, NOT open ended, every turn. |
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NATION MODS Spoiler: click to toggle OTHER MODSOni Spectral Weapons Zonkmod | |
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