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The Thread of Many Questions
Topic Started: Sep 2 2013, 05:52 AM (51,376 Views)
TomPliss
Chud
And the mage then becomes inconscious for the rest of the fight, right ?
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Ohlmann
Dom 5 Beta Team
Well, until he is under 100 again, which imply some external help (bless, the spell Relief, gear)
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parone
Foe of Paragraphs and Capitalization
are you saying that a mage with d4 CAN cast darkness? listed fatigue is 400. anything over 200 causes damage, so won't he die?
All that matters is that two stood against many-that's what's important...
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Ohlmann
Dom 5 Beta Team
A mage never take damage from its own casting, if the fatigue go too far it don't damage him. Only communion slave burn, since they are not the caster.
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parone
Foe of Paragraphs and Capitalization
thanks ohlman. actually, now that i think about it, he's d3 with a booster(d4) then one gem boosts to d5, so he'd only take 200 fatigue.

that seems odd that he could cast a 400 fatigue spell though, by himself, don't you think?(if he didn't boost himself, i mean)
All that matters is that two stood against many-that's what's important...
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Admiral_Aorta
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Suddenly a troll appeared in the laboratory!
Mages have always been able to do that.
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Ohlmann
Dom 5 Beta Team
Else, battle spell who cost more than 4 gems will be mostly impossible to cast alone. Think Master Enslave.
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parone
Foe of Paragraphs and Capitalization
wow. i thought high fatigue spells like that meant you really needed a communion to cast them. thanks for setting me straight, that's a big difference.
All that matters is that two stood against many-that's what's important...
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Soyweiser
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Ohlmann,Jun 24 2014
11:31 PM
A mage never take damage from its own casting, if the fatigue go too far it don't damage him. Only communion slave burn, since they are not the caster.

Just beware other sources of fatigue. Getting a mage up to 200 fatigue while in an fatigue aura, or some sort of other source of fatigue still hurts the mage. (And high fatigue still gives the critical hit chance).
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Maerlande
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It also means they won't run away. I think that is the most common reason to lose your expensive battle mage casting big gem spells. Even bodyguards run at the 75% rout. It's a big reason I try to cast big gem spells with extra path whenever possible.
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Zonk
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Has anyone researched/tested if throne defenders (and indies in general) have access to all spells up to research level X, or only to a hardcoded list of spells (no matter the level)?
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amuys
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I've been messing around with them, and it seems that the low and mid tier throne defenders definitely seem more organized. The water mages tend to cast quickness on troops, and the death mages always try to spam skeletons. The fire mages sometimes cast good spells like fireballs and prison of fire but also like spells like blindness for some reason. The Pretender chassis mages still seem borked for some reason, and almost exclusively casts self buffs and minor evocations.
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iKonoKlasta
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Tartarian
Playing as Asphodel I've noticed that one of the national sites of former abysian cap, that i own around 30 turns ago, has dissapeared. Is it intended as my dominion has been killing population, still 3 thousand over there, or is it a bug? It is the one giving 4 fire gems so i'm a bit pissed off. Now i think it was as the same time the patch was upgraded, but can't check it now.
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jBrereton
Dom 5 Beta Team
That seems like a big bug. Fire the saves over to Illwinter at Desura.
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Baldanders
Tartarian
There was a bug I reported where some random events caused the creation of Smouldercone sites in random provinces, sounds like that the update cleaned not only the bad Smouldercones but also the ones controlled by nations who captured the Abysian capital. Do report it on the Desura thread.
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