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| The Thread of Many Questions | |
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| Tweet Topic Started: Sep 2 2013, 05:52 AM (51,398 Views) | |
| Kristoffer | Sep 5 2013, 04:38 PM Post #31 |
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*Spicy* Crew
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There can be up to eight sites, but with increasing rarity it is highly unlikely that you will come across that number of sites. I'm not sure how the chances are compared to dom3, but I would guess that a wasteland might be more site dense than before, while possibly farmlands less so. But this is mostly guessing, based on vague recollections and impressions while testing. |
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| Ohlmann | Sep 6 2013, 06:45 AM Post #32 |
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Dom 5 Beta Team
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Does anyone have an opinion on turmoil + luck ? Very short testing show it give an impressive amount of gem and magic item, apparently more than before, but the same or maybe even less money. I am unsure of whether you can stomach turmoil 3 in a somewhat long game. |
| Worthy Heroes - UW Expanded | |
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| Marmaduke | Sep 6 2013, 10:20 AM Post #33 |
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Tartarian
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I am testing Fomoria with Turmoil + Luck and I concur, gold seems to flow a lot less freely. Not even got once a 3000 gold event in about 5 years. |
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The Rise and Fall of the Monkey Phoenix (dom3 MP) The Ruin of Fomoria (dom4 SP) | |
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| Earcaraxe | Sep 6 2013, 11:54 AM Post #34 |
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*Spicy* Crew
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i have tested lanka a lot, ost of it with turmoil. i have the impression, that gold income thru luck is significantly less than in dom3. |
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| legowarrior | Sep 6 2013, 02:40 PM Post #35 |
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The complete biological human being who is not an awesome robot
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Are blood slaves supposed to be virgins? (It might for some interesting thematic spells for the game, something that would increase growth, but decrease then chance of finding a blood slave). |
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| Kristoffer | Sep 6 2013, 03:30 PM Post #36 |
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*Spicy* Crew
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There are lots of new events. It is quite likely that there are relatively fewer money events now. |
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| TreantHugger | Sep 6 2013, 05:05 PM Post #37 |
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*Spicy* Crew
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Yes. "A blood slave is typically a female virgin with blood of great purity, enslaved and drugged to be used as a sacrifice in Blood magic. If left without commanders, they will run away or fall whimpering to the ground." However, they do not have the female tag (in dom3, no way to really check that in dom4 yet) |
| Other name you may know me as: Speleothing | |
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| Nerdzul | Sep 7 2013, 12:26 PM Post #38 |
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Markata
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I was wondering is there some kind of ability like gift of water breathing that allows water units to go on land instead? I have not found any yet, but maybe thre is some magic item that I'm missing. |
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| Ohlmann | Sep 7 2013, 01:03 PM Post #39 |
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Dom 5 Beta Team
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For commander, there is the amulet of the fish. For troop, you can GoR and then put an amulet of the fish on them, but no unit are powerful enough to be worth it. |
| Worthy Heroes - UW Expanded | |
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| Olive | Sep 7 2013, 06:34 PM Post #40 |
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Chud
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How's the Miraculous Cure All Elixir supposed to work ? I've given it to an afflicted Raksharaja for many turn and he keeps his affliction so long (battle fright). Does it only remove the diseases (and not all afflictions) which seems the most likely, does it remove all afflictions, but not on demons & undeads, or does it remove all afflictions to all creatures and I've been particularly unlucky ? Also, seems that the "diseased" icon has been removed, you have to check the afflictions to see if an unit is diseased. |
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| Harv | Sep 8 2013, 02:36 PM Post #41 |
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Maenad
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I heard there's a way to make mages default to research when built. What is it? |
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| Korwin | Sep 8 2013, 02:40 PM Post #42 |
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*Spicy* Crew
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Preferences --> Give orders to new commanders automatically |
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| astyreal | Sep 9 2013, 11:31 PM Post #43 |
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Markata
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How does one view the detailed battle log with the die rolls? |
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| Executor | Sep 9 2013, 11:55 PM Post #44 |
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I'm the captain now
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So, high damage projectiles can now pierce shields. That's a really good choice I think. After some testing I think Ulm Arbalest might actually be useful now since they can kill stuff like Praetorian Guard (tower shields, 18 protection). Does anyone know the exact numbers on this? Has it only to do with projectile damage, how does AP and AN come into the equasoin, does shield parry have anything to do with it, etc? |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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| Executor | Sep 10 2013, 12:12 AM Post #45 |
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I'm the captain now
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Oh, and btw, my statistics: Site searched 40 provinces with a level 4 everything pretender (no holy levels of course). Got 37 sites out of 40 provinces. That's EA with 45 site frequency so that's considerably less sites then in Dom 3. I'd say I found at least half as many sites as I should have. I'd also point out that many blitzes and duels offer same results as mine. People feel sites are much rarer then before. EDIT: Actually, it's 41 provinces not counting the capital with a total of 47 gem income (including capital gem income of 6). So that's about 1 gem income per province and Dom 3 it was more like 3 gems per province in EA. Double Edit: Some of those sites were actually already visable, line mines and mermaid rec sites, so it's less then even 37, more like 32 sites out of 41 province. |
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Dom 5 mod nation: Confluence - a compilation of 18 mod nations | |
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