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| The Thread of Many Questions | |
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| Tweet Topic Started: Sep 2 2013, 05:52 AM (51,367 Views) | |
| Heartless | Oct 7 2016, 02:28 AM Post #496 |
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*Spicy* Crew
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Found it:
More questions: How does AP translate to bonus damage on lances first strike, is it 1:1 2:1? How do etherial spears work (Nazca with Summod on, their Supayas have weapons that are "MR negates" I.e. do these still have to deal with armor, and do these just do enemy MR +2d6 vs 10+2d6 or do they use the supaya's MR or what?)
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| Gregstrom | Oct 7 2016, 05:35 PM Post #497 |
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Serial Lurker
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I don't know about the AP damage bonus on lances. It's more likely to be 2:1 though. 'MR negates' weapons do the normal damage vs. Prot roll. However, the defender gets an additional MR save to negate the damage entirely. Pen is probably 10 or 12. Weapons with MR Negates are basically a bit weak. |
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| goldboy | Oct 11 2016, 02:38 PM Post #498 |
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Chud
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Quick question, does blood slave income from magic sites count toward 'gem income' in score graph? Does anybody know? |
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| Villery | Oct 12 2016, 01:24 AM Post #499 |
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*Spicy* Crew
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Yes, it does
You can do this in Dom4 also. I'm not sure about the question regarding disease sites - I imagine it might be like leprosy, where some % of the army is afflicted and must fail an MR check to become diseased |
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| nordlys | Oct 19 2016, 03:12 PM Post #500 |
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Chud
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What happens to immortals if they die in friendly dominion but their capital is under enemy dominion? |
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| Itwastuesday | Oct 20 2016, 05:58 AM Post #501 |
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*Spicy* Crew
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They attack the capital, and if they lose, I think they'll die for good. |
| Eagles may soar high, but weasels don't get sucked into jet engines. | |
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| Zonk | Oct 20 2016, 09:07 AM Post #502 |
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Dom 5 Beta Team
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I think nordlys was asking what happens the capital is under enemy dominion BUT still owned by the immortal's nation. Having tested it and what happens is that the immortal doesn't show as truly dead in the battle report (you don't get the grave symbol) but doesn't actually respawn in the capital. What you describe sounds like what *MIGHT* happen if the immortal's capital still has their dominion in it, but the province (fort included) is owned by someone else. |
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NATION MODS Spoiler: click to toggle OTHER MODSOni Spectral Weapons Zonkmod | |
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| Chaoticag | Oct 24 2016, 10:43 AM Post #503 |
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Markata
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A little curious about one thing. For magic spells do any of them get treated as missiles for the purposes of air shield? Say something like falling stones specifically. Would an air sheild protect the caster from a falling rock splitting their head in two? |
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| Gregstrom | Oct 25 2016, 09:18 PM Post #504 |
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Serial Lurker
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Some spells are deflected by Air Shield, but not many. Missiles dealing normal damage (such as Iron Blizzard) will be deflected IIRC. AoE effects like Rain of Stones are not deflected despite their damage type. |
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| elvorand | Nov 2 2016, 12:33 PM Post #505 |
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Tartarian
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OK, here there are a probably silly question: Can flying units move in the battlefield of an underwater battle as his normal speed?. They can't fly in a storm (some of them) but I haven't read a word about that and all the spells capable to make a unit fly can be invoked at underwater. |
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| Rejakor | Nov 2 2016, 12:41 PM Post #506 |
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*Spicy* Crew
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They can't, except supayas (ghost nazcans with ghost wings). I'm unsure if anything else can fly underwater but I doubt it. |
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| elvorand | Nov 2 2016, 01:37 PM Post #507 |
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Tartarian
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That's what I think (it's common sense) but why the spells 'gift of flight' or 'mass flight' can be cast underwater?. EDIT: There is no info in the Mod Inspector but I can't cast flight in a underwater province , I have made the test |
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| DeFlow | Nov 16 2016, 10:50 AM Post #508 |
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*Spicy* Crew
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I have a question about bidding mercenaries... I play versus a combination of difficult and mighty AI and they seem to always get the mercs even when I bid 1.75x/2x their price. What should you bid to get mercs off the AI like this? |
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| Anumen | Nov 16 2016, 12:38 PM Post #509 |
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Markata
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Quick question: From the manual I just learned that all weapons that do piercing damage are 20% AP (enemies protection is reduced by 20% when rolling for damage). Armor piercing has the same effect except it is 50% (enemies protection is reduced by 50% when rolling for damage). Does anyone know how these two effects combine on weapons that do piercing damage and are armor piercing (such as crossbows)? I can imagine 3 ways it could be working 1) Only the best value is used, so you never get more than 50% AP effects. 2) The 2 values are added together for 70% AP! 3) One value is used and then the other is used (so piercing reduce protection to 80% and then AP reduce it to 40% (since 40 is 50% of 80) for an overall 60% effect (I hope this one is true) Also, now that ranged attacks can do “shield hits” it seems like crossbows are extremely good, especially if 2) or 3) is the way they are working… |
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| Gregstrom | Nov 17 2016, 01:45 PM Post #510 |
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Serial Lurker
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IIRC the 20% AP from piercing is calculated separately from normal AP. It may also not interact with shields, making crossbows not quite as amazing as you'd think (but still very good). |
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