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| The Thread of Many Questions | |
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| Tweet Topic Started: Sep 2 2013, 05:52 AM (51,364 Views) | |
| ChessPieceFace | Jan 28 2017, 03:38 PM Post #541 |
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Trust me. I'm a lawyer.
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I don't believe those make the weapons magic. They just add extra damage to the normal weapons. |
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| ChessPieceFace | Feb 9 2017, 06:41 PM Post #542 |
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Trust me. I'm a lawyer.
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Shades vs. other undead, especially shadow vestals: does their steal strength attack do anything at all? The description mentions that they can steal strength from the living but I don't know how much to rely on that. Does anyone know how the interaction works? |
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| Joonai | Feb 10 2017, 04:47 PM Post #543 |
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Elemental, Fundamental, Animental...Berkamental?
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The "Steal Strength" attack permanently lowers the Strength stat of any unit which is hit by it (and only if that unit fails a MR roll). IIRC, the Steal Strength attack lowers the target's Strength by either 2 or 4; I don't think the effect is cumulative. (Side note; the Death spells "Weaken" and "Enfeeble" have the same effect, but at range and with a large AoE, respectively.) EDIT: Ah, I just re-read your post and noted that you specified Steal Strength vs Undead targets. It's possible that units with the "Undead" spell are immune to Steal Strength -- I suppose that the best way to test would be to cast the Spell versions on Longdead/Zombies and see if their Strength shows a penalty on their stat screen. |
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Come check out my Planescape-inspired Dominions 4 Mods (all for the Late Era): The Iron-fisted Legions of Baator The Ravening Hordes of the Abyss The Silver Hosts of Mount Celestia The Untamed Warriors of Arborea (Eladrin; coming soon!) | |
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| arthurtuxedo | Feb 11 2017, 09:11 PM Post #544 |
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Chud
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Sorry if this has been asked already, but do giant nations summon giant skeletons, and does that make skele spam an especially effective tactic for a nation like Jotuneim? |
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| Joonai | Feb 12 2017, 07:19 AM Post #545 |
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Elemental, Fundamental, Animental...Berkamental?
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IIRC, Jotunheim does not get giant skeletons, but they do get Soulless Giants (zombies). However, they're not summoned in as great a number as human-sized undead and can't really be spammed (especially since Jotunheim doesn't really have decent Death mages outside of the Gygja). |
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Come check out my Planescape-inspired Dominions 4 Mods (all for the Late Era): The Iron-fisted Legions of Baator The Ravening Hordes of the Abyss The Silver Hosts of Mount Celestia The Untamed Warriors of Arborea (Eladrin; coming soon!) | |
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| tiredofshadow | Feb 22 2017, 01:41 AM Post #546 |
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Zazakita
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quick question what do ppl think of using shikome as yomi main force...just focus a strat on them since i think 2 gems for 8 units isnt too bad |
| Why...Just Why | |
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| Villery | Feb 22 2017, 02:32 AM Post #547 |
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*Spicy* Crew
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They can summon giant skeletons (via spells like horde of skeletons). This doesn't really make them especially effective skellespammers because the point of skellespam is quantity not quality. What does make them absurdly strong though is the use of gyja communion masters and skratti werewolf slaves allowing them to pump out near endless amounts skeletons. They also have the paths for soul vortex + lamia trick for endless skellespam. |
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| suppenit | Feb 22 2017, 01:39 PM Post #548 |
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*Spicy* Crew
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Jotuns cheap Skratti thugs aren't bad either. |
| aka olli!, bumpjack | |
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| Type100 | Mar 1 2017, 03:16 PM Post #549 |
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Tartarian
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Does Twiceborn work on pretenders, and will I lose paths? |
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| Itwastuesday | Mar 1 2017, 04:01 PM Post #550 |
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*Spicy* Crew
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It does, and you only lose paths if you get feebleminded/muted by whatever triggers your twiceborn, as the afflictions carry over to the new form for some reason. Or if your pretender is something like a Telkhine that has a form that boosts your paths I suppose. You can gain +1 D from going twiceover though. |
| Eagles may soar high, but weasels don't get sucked into jet engines. | |
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| Type100 | Mar 2 2017, 09:36 AM Post #551 |
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Tartarian
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Alright, thanks for the answer. |
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| anonymous | Mar 2 2017, 12:33 PM Post #552 |
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Markata
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Fun fact: if twiceborned pretender dies and is recalled back he stays in "Wight mage" form. |
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| Embarec | Apr 11 2017, 03:25 PM Post #553 |
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Tartarian
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Quick question: Is there some reason why lifelong protection spam is a bad idea? I'm looking at it, and all I can seem to think is "Huh with enough cheapish high-undead/demon leadership commanders, this would be skelyspam with flying possibly on crack. And blood slaves are easy-ish to get for the right nations." I don't just mean the pricing, mind. And I'm aware it's a tainted/cursed item.. but with the right thugs that winds up not meaning anything? Am I missing something? |
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| Hegemony | Apr 11 2017, 06:17 PM Post #554 |
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*Spicy* Crew
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You don't need undead leadership as the Lifelong Protection provides that for you. It's a perfectly good item. It even helps you survive the horror mark it will inevitably inflict. I think the reason you don't see them mass-produced is B4 forgers are usually in short supply. I've been in a couple of situations where I might have gone that route but normally the B4 guys get boosted to B5 and spam Infernal Disease instead. I have used a few of these for assassins and they are quite useful as you can imagine. |
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| KoboldLord | Apr 11 2017, 06:31 PM Post #555 |
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*Spicy* Crew
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Lifelong protection works fine. Slap it on an indie commander and call it good, or hand it off to assassins or seducers. When they die, no big deal they were expendable anyway. The main reason not to do it is simply because there is a whole heapload of other things that are good that you can do with blood slaves, and this particular one requires you to have a B4 mage sitting around that doesn't have anything more important to do. Most nations normally only recruit lesser blood mages, and while empowerment is easier with blood than with other paths it is still expensive when you compare it to just spamming out piles of stronger demons immediately. As an example, say you have easy gold-recruit b2 mages, and you're comparing lifelong protection to just spamming fiends of darkness. It'll take you 105 blood slaves to turn your first b2 into a b4 (the second is cheaper because you can forge and use a booster), and then you get one lifelong protection for every 20 slaves after that. If you just made fiends instead, you would get 21 fiends just from what you saving empowering and 4 fiends for the price of a lifelong protection from then on. 25 fiends is quite a few, and more immediately valuable than that very first lifelong protection. |
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