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The Thread of Many Questions
Topic Started: Sep 2 2013, 05:52 AM (51,396 Views)
Corinthian
*Spicy* Crew
Depends on what kind of mages you have recruitable that is not cap or StR. Shin could always be played with drain 2. Now you could go to drain 3 despite the StR, but battle magic will be tough due to the relative lack of mages with high paths. Lanka would have been a potential candidate for drain in dom 3. And maybe still due to the Yoginis. But those have gotten 41% more expensive so I'm not sure I want them any more.

In summary, if you have mages with few paths that are otherwise usable or have only good mages in the capitol, go magic. If you have mages that are "mid strength" available wherever, go drain.

Its kind of like in dom 3, but now there are more than 5-6 nations that can be played with drain.
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Harv
Maenad
What do you generally do if your capital is in a really tough spot? Something like 4 neighboring provinces: A throne army, a heavy cavalry army, a longdead + mound king army, and a lake.

Do you play greedy with normal sized expansion parties and fancy scripting and hope for the best? Do you take some extra turns to build up massive parties that can win reliably? Assume that ragequitting/starting over isn't an option.
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amuys
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Diviner of Football
You turbo charge your research with low end mages.
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you out with precision the likes of which has never been seen before on this Earth, mark my words. You think you can get away with saying shit to me over the Internet? Think again, fucker. As we speak I am contacting my network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your tongue. You didn’t, and now you’re paying the price, you goddamn idiot. I will shit all over you and you will drown in it. You’re fucking dead, kiddo.
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Ohlmann
Dom 5 Beta Team
for the curious, Blood Fertility appear to not be usual scale change but a direct bonus.

In other word, if your dominion is death 3, it will be death 1 for as long as blood fertility is up, and return to death 3 immediatly after. Unlike a site that add scale (like Fire from the Abyssian site), this will not go over +2 compared to your regular dominion, but this will also not be reduced behind death 1 by any mean.

It cannot give scales over growth 3 (I have tested, just in case). And it work only on the province the mage is, so you need a lab here.

Given that most often only some select province provide the bulk of your income, you could imagine to take growth 1 and make thoses select province at growth 3 via this ritual. 20 slaves net you ~1200 people in your cap this way (+12gp/turn), as well as some money, which is not very impressive but can add up in the long run.
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LucidWay
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Mandeha
Ohlmann,Sep 16 2013
07:44 PM
for the curious, Blood Fertility appear to not be usual scale change but a direct bonus.

In other word, if your dominion is death 3, it will be death 1 for as long as blood fertility is up, and return to death 3 immediatly after. Unlike a site that add scale (like Fire from the Abyssian site), this will not go over +2 compared to your regular dominion, but this will also not be reduced behind death 1 by any mean.

It cannot give scales over growth 3 (I have tested, just in case). And it work only on the province the mage is, so you need a lab here.

Given that most often only some select province provide the bulk of your income, you could imagine to take growth 1 and make thoses select province at growth 3 via this ritual. 20 slaves net you ~1200 people in your cap this way (+12gp/turn), as well as some money, which is not very impressive but can add up in the long run.

Yes, I found blood fecundity to be not worth it. I try to take G3 when blood hunting. If I took G1, it might be worth it in high pop provinces.
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Fantomen
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Voice of *****
Harv,Sep 11 2013
07:10 PM
What do you generally do if your capital is in a really tough spot? Something like 4 neighboring provinces: A throne army, a heavy cavalry army, a longdead + mound king army, and a lake.

Do you play greedy with normal sized expansion parties and fancy scripting and hope for the best? Do you take some extra turns to build up massive parties that can win reliably? Assume that ragequitting/starting over isn't an option.

If it's a long term multiplayer game, I would actually do singleplayer tests to find expansion squad setups that reliably defeats those indies.

If you are not a resource dependent nation, just beating one of them can be enough to start off expansion through, breaching the wall so to speak. You can let your expansion pass through that hole and then you can take the rest later on.

If you find yourself forced to take extra time massing a strong squad to start expanding, you can restore some efficiency if you design it so it can be divided in two immediately after taking down the strong indie, just like you would let two expansion parties team up if the strong indie was encountered later on but in reverse.

If you can't expect to get expansion started without heavy attrition, take the time to ask yourself which province you need the most, usually a choice between high gold or high resources, but sometimes the path to further provinces can outweigh that. The principle is to start with the province that is going to speed up recruiment of the next expansion party the most.

Regarding the risk-reward question, it is implicit in the asking that you have insufficient data to reliably predict the outcomes. The answer isn't to gamble or not to gamble, it is to gather enough information to make a reliable prediction. And when you do have that information, the answer is to use exactly what's needed but no more.
This sentence is a logical fallacy.
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Joachim
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Markata
But sometimes you just wanna roll the bones!
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Sombre
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Leader of the Community
If worst comes to worst you can chip away at a longdead army. Even just your prophet casting banish 5 times then running away, with some screening troops.

Similarly you can chip away at heavy cav with smite provided you can hold them for a bit, although it's much harder to do over multiple turns because retreating is liable to get everyone killed.
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Ohlmann
Dom 5 Beta Team
I have tried to see whether the conservative gem use check option were also preventing the commander from using battle-only gem, like the one from the blood stone.

For this, I have attacked a throne with a Bride in Waiting alone with a blood stone and earth boot, set as cast spell. Both or without the "conservative gem use" checkbox the BiW was using the temporary gem to get less fatigue.

I then attacked with a third BiW with a real gem. She didn't used it at all, even to remove fatigue.
So, it seem the AI is intelligent enough to understand that temporary gems are to be used regardless of the gem use setting.
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Arstyanyaxz
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Maenad
Okay, how do I claim the thrones of ascension with a god who cannpt move, like the Fountain of Blood? I'm playing a disciple game, and, for whatever reason, it isn't letting me choose a prophet.
When the zombie apocalypse comes, don't wake me from the dead.
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Ohlmann
Dom 5 Beta Team
Disciple game = the disciple of the god are his prophet. So the other player' pretender are in effect your prophets.

Your two hope are teleportation spell and H3 priests. If you have neither, rush construction 8 for holy level booster. If that fail too, your last option is to conquer everybody else, which is a win regardless of thrones.
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TheDemon
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*Spicy* Crew
Your disciples will have mobile pretenders and must claim the throne for you.

It's also a pretty big advantage to have a nation with H3 priests on your team. Doesn't have to be the pretender nation, any of your team will do. Something to keep in mind when nation picking for disciple games.
Calahan,May 27 2012
11:00 AM

"should only ever buff UP stuff to make it competitve with OP stuff" is a pretty bollocks idea on which to base a gameplay mod around.
Download DE 0.13 here, released May 13, 2012
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ano
Tartarian
So, to claim a throne you need pretender\disciple\H3 on a monthly action, correct? So how can you win a throne game as a nation without H3 priests ?
Or do you just need to claim a throne once?
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TheDemon
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*Spicy* Crew
Once.
Calahan,May 27 2012
11:00 AM

"should only ever buff UP stuff to make it competitve with OP stuff" is a pretty bollocks idea on which to base a gameplay mod around.
Download DE 0.13 here, released May 13, 2012
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PDF
*Spicy* Crew
ano,Sep 19 2013
11:33 AM
So, to claim a throne you need pretender\disciple\H3 on a monthly action, correct? So how can you win a throne game as a nation without H3 priests ?
Or do you just need to claim a throne once?

You'll always have a pretender and a prophet to claim thrones.
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