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Thoughts on Therodos; Mine and Yours
Topic Started: Oct 11 2015, 06:12 AM (3,590 Views)
AN_
*Spicy* Crew
I've had a lot of success in testing with an awake Dom 9 Father of Monsters with Fire 4 Air 3 Water 4 Death 5 and Turmoil 3 Sloth 1 Cold 3 Death 3 Magic 3 Luck 3

If you get a decent amount of resources in your neighboring underwater provinces you can make enough, or nearly enough, Kouretes to make use of all your holy points and significantly improve your early expansion. Phorkys(the default name for a Father of Monsters) himself can research one turn along with your Melia and hit Alteration 1 for Skeletal Body and easily expand underwater, as long as you avoid big blobs of Shark Tribe Tritons, so you can focus your spectrals and Kouretes on taking the land. If you're lucky enough to get an Earth Melia you can keep your FoM home researching one extra turn while the Melia forges a Black Steel Plate, and make them capable of handling practically any province without fear of affliction, let alone death. With all that extra land and gold you can set yourself up with a lot of forts early on to put yourself in a strong position for the beginning of the midgame. If you find yourself right near a coastal neighbor with a weak early game and weaker PD, like Arcosephale for instance, you may even be able to rush their capital with an armored crab-serpent-dude and a few berserking body guards.

If you managed to get mr Phorkys some armor then I'd recommend going to Alteration 3(Alt 4 if you didn't) into Construction 4 to 6, however far you feel comfortable, so you can produce research boosters and properly thug the Melias you're producing from all your non-cap forts(once you have enough of the right Kabeiros). You'll, of course, be producing primarily Daktyls out of your cap, with the occasional Melia to bring your Kouretes and spectrals out to expand or fight, and hoping for a death random or two so that you can summon Spectral Philosophers, which you should spend all you early death income on, because 15 RP you can slap a cheap Owl Quill or Lightless Lantern on is pretty huge for Therodos. Unless you lucked into a hero then you should make sure to produce at least 1 Hekateride by the time you have Construction 4 so that you can make a Thistle Mace you can give to a Melia who can then make Vine Shields for your Melia thugs. With this setup your next target should be going up to alt 6 for significant buffs and debuffs from you cap mages and your FoM, who you can also turn into a truly terrifying super combatant with minimal equipment. The Darkness, Iron Bane, Wave Warriors, Maws of Earth, Wooden Warriors, Curse of Stones, and Foo Resistance works tremendously well with all the spectrals you'll be producing from all your forts, along with plenty of living Kouretes.

If you really don't care too much about Telkhine summoning you can drop the air for E4 and go Sloth 2 or Dom 10 and Sloth 3. You can still summon Telkhines without using your pretender or lucking into one of the Telkhine heroes, but it requires a Staff of Elemental Mastery, a Robe of the Sea, and a Water Bracelet on a Water 2 Daktyl, which is a lot of water gems you have better uses for, especially when it comes to the former 2 items.
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Lambert_S
Thed Dude
I hope you don't mind, suppenit and AN_, but I linked your posts on the wiki in the guide section so there's some other voice than mine there.

I'll try a lower bless/awake pretender next time, you both make some good points as to how it would help. Though my W9E4N9 Naiad has been very nice in terms of making the sacreds (even the human ones) a force to be reckoned with.
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AN_
*Spicy* Crew
In that case I'll clean it up a little bit.
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