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Countering Air Elementals; Advice Sought
Topic Started: Dec 7 2016, 09:18 PM (2,341 Views)
Rejakor
*Spicy* Crew
6ish gems, 20 mage turns, 40 footmen/wolves, and research you were already going to do is the cost i'd be paying to kill those mages, potentially get their booster item, and run off the air elementals.

You could make it more certain with more gems, or a few 10-gem items you are going to use for other purposes.

That cost is negligible. Your cost really is not, as it involves killing your own mages, troops, and pop, and waiting many turns which costs you even more mages due to not being able to recruit from the fort.

Please stop saying things that are factually wrong, like that the costs are the same. They aren't. 18+ dead mages is NOT THE SAME as 6 spent gems and some mage turns.

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suppenit
Member Avatar
*Spicy* Crew
Both solutions can be used, it depends on factors we don't know. If the fort is placed in low pop province, has no mages inside - why would one spend mage and chaff resources to clear it? If it needs to be freed urgently - go brute force solution.

Btw, are elementals affected by disease? If they are not and if they are commanded by Big Air Elemental Boss - they can't be pacified with bane venom. Nor can mindless elements be mind burnt.
aka olli!, bumpjack
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