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| Peasants gonna Peas; Question about Patrol Mechanic Aspect | |
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| Tweet Topic Started: Feb 1 2017, 07:34 PM (580 Views) | |
| Zinovy | Feb 1 2017, 07:34 PM Post #1 |
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Tartarian
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When you patrol with a commander the game will explicitly tell you in a message how many brigands you've killed and that leads to a population reduction as well. My question is: does the unrest reduction from PD patrols kill population as well? Or simply reduce unrest without the population hit, just (usually) more slowly?
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| In the giant snake that has the head of a goat we trust. | |
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| Chaoticag | Feb 2 2017, 07:17 AM Post #2 |
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Markata
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I'm actually fairly unsure about the specifics, however, I assume it works like the unrest reduction from scales. No actual patrolling is done. Except unless you have 15 or so PD then actual patrolling occurs. Given I have a fair bit of free time at the moment, here's what we can do to test it out: -set up a quick game playing as a nation with both blood paths and death paths. Blood for unrest generation, death to see corpses produced. We keep this scales neutral in order to leave out external factors -We have every nation start with 4 provinces. This allows us to have a control in place (blood hunting to raise unrest, wait for it to reduce on it's own), alongside one province as a capital, one province as blood hunting with unrest reduction, and one province with patrolling PD Then we just need to measure the amount of corpses generated by each method. Before we start, checking the manual suggests that what patrol strength affects is chance to detect stealthy units equal to having that many troops patrolling. I'm assuming that this means we should not expect corpses from patrolling PD. (Pg 49) Patrolling reducing Population is also only mentioned under the orders section, suggesting it takes the order in order to reduce population (pg 76) It also mentions that each 1 unrest reduced by patrolling units should reduce pop by 10. I can give this a test in a few hours if you would like. It would just not be appropriate for me to fire a game up at the moment and test. |
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| Joonai | Feb 3 2017, 11:33 PM Post #3 |
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Elemental, Fundamental, Animental...Berkamental?
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PD does not Kill Population, no matter how high you set them to. You can consider PD to be something like a standing police force -- they reduce Unrest and crime simply by existing and being visible, where your law-abiding citizens know that they have some sort of immediate defense against ruffians, and ruffians know that they can't cause trouble for long without running into a Province Patrol. Using the "Patrol" order with an army, however, is a much more direct "charge those unruly peasants with a cavalry company and hang any suspected spies from the gibbets"-type action, which is why it leads to population decline.
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| Zinovy | Feb 4 2017, 02:04 PM Post #4 |
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Tartarian
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Cool, thanks guys! |
| In the giant snake that has the head of a goat we trust. | |
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1:01 AM Jul 11