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| Guide for MA Ermor; Work In Process (TACTICS) | |
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| Tweet Topic Started: Feb 22 2017, 06:19 AM (5,399 Views) | |
| suppenit | Feb 23 2017, 03:06 PM Post #16 |
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*Spicy* Crew
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Sometimes we need extra mage slot, but situation when there are no any mage to slap random lantern to is rare. And for occasional Dark Knowledge one revenant is enough. In other respect spectators are obviously better - they don't waste death gems to create skeletons and can be used as semi-thugs thanks to being sneaky and tough. Magic diversity doesn't help much in early and middle game. For instance in current Ermor game my disciple was met with N9E4 knights of Marignon, Fire elementals, Dust to Dust and banishment concentrated spam, flaming arrows. Yes, we were anticipated. There is _nothing_ Ermor can oppose to similar encounters in first several years before Rigor Mortis researched but proper sacreds. Yes, vs normal AI pure skeleton expansion may go nice. Try summod (that cuts death income to 5 and raises fortress costs to 1200) and impossible AIs to emulate MP? It is when sacreds shine. |
| aka olli!, bumpjack | |
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| jBrereton | Feb 23 2017, 05:16 PM Post #17 |
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Dom 5 Beta Team
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Impossible AIs don't emulate MP, they just increase the amount of free shit the AI gets and its pretender points. I run AI No Rec, which is a fairer estimation of what people at least spend their gold on, and Summod is nothing like a standard mod over at SA, that's like saying CBM was the definitive Dom 3 experience. There's currently more games over at SA being played with my balance mod JBBM, or some variation of it, than summod, and it's quite an active community. If you're worried about dust to dust then that's something Marignon can only get through abnormal magic diversity, even most (all?) death-capable mercenaries charge Mari more before they can hire them and get their own death mages up off the back of that. Pretty fatuous to say it doesn't help in the midgame, and the extra RP you can get is always nice no matter when you get it. Magic diversity helps a ton against that stuff by the way. Stuff like mages capable of casting Rain don't pop up out of the ground for Ermor, you either need to go underwater and fight Amber Clan for their mages and shambler skin them onto the ground, or get higher-grade air mages (which an A4 pretender with Luck/Magic can recieve through luck events) to cast stuff like Storm/Mist to cause problems for enemy mages and FA'd archers unless you want to tie your best mages into a very gem-heavy and possibly fatigue-heavy communion if you can't find crystal/lizard zons to tank the fatigue from your one or maybe two A1 mages. By turn 6 you aren't going to be fretting about fire elementals, flaming arrows, or dust to dust, either. Marignon is going to be pretty lucky to have a single level of magic by then, especially if they take an N9E4 pretender who is presumably dormant or maybe imprisoned, and whether you take a broader but lighter bless or go for a D9N9B9 bless they're going to have you in a stalemate because their capital is borderline unsiegable until you can amass enough summoned or bought troops to do it instead of setting your undead commanders and troops on fire. This was an expansion thing to prove that you are very capable of expanding with Ermor's kit, awake expander or researcher, or imprisoned god or no. |
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| suppenit | Feb 23 2017, 07:09 PM Post #18 |
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*Spicy* Crew
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Any Ermor enjoys excellent expansion vs indies, with or without sacreds, sure. Human players in MP - or impossible AIs who manage to stock a dozen of priests - usually can't be beaten by any amount of regular chaff. If you have something up in your sleeve how to deal with heavy magic resistance - which is easy to research for opponents - without sacreds - shoot. P.S. "magic diversity helps" sample you placed vs RoS is quite distant - it is middle-late game. It is to omit the fact Ermor mages have enough health to survive RoS, and Dusk Elders can forge a lot of armors, there is no huge need for Shambler Skin. Is there something that helps against more common dangers, like massed banishment, solar rays, fire elementals? It is second or third year of game, Banishment doesn't require any research, Solar rays is Evocation 3, Fire Elementals are Conjuration 3 or Conjuration 5. As Ermor you are expected to have worse research. |
| aka olli!, bumpjack | |
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| Morsigil | Feb 23 2017, 11:08 PM Post #19 |
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*Spicy* Crew
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Just my two cents again, but B9 is superior to N9 in my opinion. With W9D9B9 you have plenty of hp and just absolutely sick damage on your knights. B9 takes your knight's human level hits to ogre level, from 17 damage sword hits to 21 damage, from 13 damage hoof hits to 17 damage. Then you double that every other round from the water bless. 40/80 damage raw (factoring in the blade weapon bonus). With damage like that, N9 is basically pointless. You don't need the regen to endure a long battle because battles are not going to be long, and they have essentially no way to target your knights with evocs or banishment. Using ghouls to soak is A) inconvient and B) inconsistent. N9 knights have the same HP per square as ghouls do, and ghouls can rout. Just take your knights out of the evoc equation all-together. PS. I just recently played in a game where a guy took this bless. You do not know fear until you see a couple hundred longdead and 80 knights plow through 200 wooden warrior'd/body ethereal'd shield infantry despite 30 Geomancers casting solar rays. They got off like 3 rounds and it all targeted the longdead. |
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| jBrereton | Feb 24 2017, 12:21 AM Post #20 |
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Dom 5 Beta Team
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OK in a fragmented order - I didn't say anything about RoS. I said Rain, because the guy specifically brought up Marignon as a threat. Marignon casting less magic is much less of a threat, and fire magic with the chance of things igniting being significantly reduced is also less of a problem. Amber Clan mages obviously can't RoS and that's what I mentioned Shambler Skin in the context of. Solar Rays is not a particularly good spell against Ermor unless it is exclusively moving around small groups of undead like KotUS, because of the masses of units like Soulless who can tank it and its mediocre damage against Lictors relative to their health/prot. It also isn't exactly free to cast, and for nations that have S1 mages in the main, the necessity of setting up communions or using multiple gems to get to the point they can cast LotNS constrains its use even further. Banishment is a danger, for sure, but you have low-research ways to fix your MR problem which make it less good - your H3 mages or a detour into Ench 4 for Antimagic if for some reason you don't believe in Protection of the Sepulchre will help a lot. You can also obviously tell the people next to the guy who has built a ton of priests that the guy has built a ton of priests. If you can engineer a backstab situation you're in good nick, because they can either fight onto your completely fucked provinces that have already have -75% supply of whatever miniscule/non-existent pop is left, or they can retreat. The reason I would specifically go for a high research pretender is to minimise the research disparity. You will definitely, unquestionable tail off in the midgame because your gold income for indie mages will sink, and your gem income is very unlikely to be high enough you can get more than about 3 mages of any kind per turn. In the second or third year, though, you are probably not looking too bad with a 44RP pretender and 10RP revenants/12RP spectators + whatever quills you can forge/magic items get dropped in your inventory. The way you fight people as Ermor depends massively on what people have, who they are, which faction they are, and what the map is looking like. Against people who go heavy on the priests you need to end it early, so stuff like Terror to break up as much of their army as possible is very important. Against someone just throwing some shit together to try to fight you in year 2 when they have an "oh shit I border Ermor" moment, that's someone piles and piles and piles of chaff with HoS might take out the one big army of. Later on is probably time for a lot of lictors to fight their known priest stacks, time to abuse your generally high strategic mobility even on your longdead stacks. Size 3 fire/air elementals you're going to have to tarpit and throw whatever you have at even if it's complete trash like Solar Rays or your own elementals or whatever. The faction doesn't have any particularly good way to fight it but then nor does anyone outside of a handful of troops with recruitable magic weapons (Caelum comes to mind for example). Those spells are powerful for a reason. End of the day, though, you're going to be bleeding people of gems and lab time if this comes up, in return for effectively nothing since you're never short on longdead, soulless, ghouls, or even KotUS really. If everyone bands together to fight you, and they're good, you're completely fucked, but then you would be on Xibalba or Pan or any of the other very high power factions too so it's not like it's a unique complaint to Ermor. Worst comes to worst you fuck off under the sea, BoT, and see who's left. |
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| Rejakor | Feb 24 2017, 11:06 AM Post #21 |
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*Spicy* Crew
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BoT sucks now. Tribless ermor is incredibly difficult to fight. Lictors are bullshit. Regular ermor is much more fightable than tribless ermor. |
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| Aird14 | Feb 24 2017, 11:03 PM Post #22 |
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Witch Hunter
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Well either case I prefer not to use BoT, it hurts only old age mages, human and abysian. People will attack you if you do that. I prefer yo use black death, harvester of sorrow (kill population), leprosy for disease or plague. |
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| Aird14 | Jul 14 2017, 06:12 AM Post #23 |
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Witch Hunter
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Still delayed, I'm not sure if its better to remove stuff and call it a day |
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| LucidWay | Sep 1 2017, 11:33 AM Post #24 |
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Mandeha
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Quadbless or bust guys. See the carnage on my youtube series ![]() LucidTactics - GardenOfGoodAndEvil |
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Check out my Dominons MP Let's Plays: LucidTactics Check out my Temp Gem Gen Mod: Lucid's Thematic Gem Gen | |
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| shonuf | Sep 2 2017, 09:54 PM Post #25 |
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Tartarian
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I think Pythium is the best way to deal with MA Ermor. Drop mad banish with relatively low research. |
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