Welcome Guest [Log In] [Register]
Add Reply
Need help defending Junction System.
Topic Started: Aug 11 2009, 10:04 PM (2,320 Views)
Lovin
Member Avatar
Goddess Lovin
So I'm on another forum and they have a thread about the Junction system. Everyone is bashing it, and I really want to stand up for it because I loved it, but I need a better defense other than "i just luv it K!!". So, yeah, who here loves the junction system and can tell me why it is superior?



If you're interested, here is the link:

http://s2.zetaboards.com/Final_Fantasy_Forum/topic/5060020/1/#new
I just want it all.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
Mmm, the junctioning system. Since FF8 was my first foray into the lovely land of Final Fantasy, I must say the system is my favourite as well. True, it has its flaws, but so does every other system. Here's my thoughts. Feel free to borrow and creatively adapt this for your defensive uses. Or maybe this'll be the spark to actually get me to go over to that site. We'll see. Use it anyway though if it helps :)

The junction system is a rather inventive system. Previous to it, FF games had little in the way of allowing you to affect stats or better your characters. In FF1, your party eventually "grew" into a new set of sprites with slightly better skills come mid-game or so, in FF2, you had an inventive, if flawed, system that increased your stats and skills with various weapons depending on how often each was used in battle. We could continue through them all, but we'll skip ahead to FF6, which allowed Espers to be junctioned, in a way, to teach magic and, in some cases, boost stats come level up, but nothing too fancy. And FF7's materia system, although in some ways useful, falls short of a more complete customization.

Enter Final Fantasy VIII. Taking the same type of concept featured in FF6, we're allowed to place summons on characters to allow them use of magic and some skill boosting, although in this case, with much more freedom.

To begin with, they knocked out the one-only limit FF6 had, which was painfully annoying when it came to learning magic, and awkward when it came to choosing which skill, if any, to level up come each character's time. In FF8, if you wanted, Squall could have all 16 equippable GFs, or none, or any number in between.

In this way, too, GFs practically become characters in themselves, capable of levelling up (so long as they are, of course, junctioned to someone taking part in the battle), learning new skills, and, with specific items, learning any of a large host of abilities those items can teach.

Using the junction system, you're pretty much given free reign to customize a party to your liking. Say you like Squall, Zell, and Rinoa. As a "mage" type, in earlier games, Rinoa would be a horror trying to keep alive or make useful when not needed to heal or sling spells. In FF8, however, you can, using the junction system, make any character develop in any way you'd want. You want Rinoa to have max HP, strength, and speed, and have her turned into a killing machine with a single spell? It's simple to do, really.

Go to Rin's Junction screen. Hook her up with some GFs that know HP-J, Str-J, and Spd-J. Ifrit and Pandemona work well enough for that, if you'd like. Give her some GF with Abilityx4, Stat-Atk-J, Stat-Defx4, and Elem-Defx4. Equip Str+40%, Auto-Haste, Str Bonus, and Auto-Regen. Junction something good, like 100 Meteors, on her Str stat, and 100 Tornado spells on her HP, with Triple or the like on her Spd. Give her spells that allow her to absorb 80% of all elemental damage, and also that give her almost perfect immunity to all statuses. Equip either Drain, Pain, or Death on her Stat-Atk. Now get into battle and cast Berserk on her. Insta-Killing Machine. Wash, rinse, repeat.

What the junctioning system, in effect, allows, is near-complete customization. If you stock enough Tornados early on, and have 3 GFs with HP-J and HP+80% or something equivalent, and you've got three characters, as early as disc 1, with 9,999 HP. There are games that, by level 100/99, you still don't, and CAN'T, get that high. Pretty much, what junctioning allows is not only the ability to use magic in an interesting way, but also to increase your stats in whatever way you desire. Wanna pound through all obstacles? Junction some magic to strength, HP, speed and the like. Keep getting killed by powerful attacks? Increase your Vit, Spr, and junction some spells on your Elem-Def. Want a challenge? Don't equip any magic to any stats. It's easy.

There are a lot of reasons the junction system is excellent. Besides allowing you to customize stats, it allows you to customize battle commands, support abilities, and actually get you the magic needed to help you progress through the game (ever tried going through the entire game without using a single Cure/a/aga, Regen, or Full-/Life spell? Didn't think so.). It also increases the importance of the summons, and gives reasoning besides the cool sequences to actually try to get them. Each has at least a small handful of unique abilities, as well as abilities that are useful to creating a powerful party, and not one of which lacks command abilities like "Magic", or "Draw" or "Item", as well as "GF" which are imperative, for the most part, to fully experiencing this game.

Are there better systems? Possibly. Is the junction system flawed? Sure. But it doesn't take away from the fact that it is, at its core, a revoluntionary concept that brings all sorts of awesome concepts to the fore, in an intelligent and sensical manner. Cuz hey, really, let's face it. How the hell does an item teach with special abilities? At least with junctioning ancient protective beings and opening your mind to them while accepting all the skills they already bring to you, it at least makes a bit more sense. Cuz really, unless you're getting instruction manuals that for some reason can't be decoded until you've sweated and bled on them a specific number of battles long enough with your new sword or cap, how exactly do most of the systems that follow make any better sense whatsoever?

It's not the most perfect-ever system, but it was a good idea. Sure, there was no need for MP and it shook things up, but come on guys, really. Lay off the hate. You try reimagining a new, innovative, and explainable system to be used to learn and cultivate new abilities and increases in stats for multiple games and see how much better YOU could do. Honestly.

If you hate it that much, I must ask, why use it? Cuz please, try your hand at the entire game without using one concept involved with the Junctioning system (ie: using solely the Attack command and no GFs with anyone), for I'd love to see just how far in the game someone could make it without using the Junction system at all. It would make for a good, if slightly boring, study. Oh, and so much for making the most of your cards too. Good luck surviving most boss battles with 600 HP and no stat boosts, items, or magic to save your day. :P

It's a cool concept, guys. Just leave it be.



...and that is my hopefully helpful protective rant for the night. I can totally expand on things later, but um, yeah, this took me the better part of a half hour, so um, gonna leave it be for now. Good luck, Lovin! Show the love! Junction system ftw!
Posted Image
---No Hope---
PM Profile Quote TopTop
 
Lovin
Member Avatar
Goddess Lovin
Well, I'm either going to completely quote you on this, or you're going to sign up and go re-post it there. Your call. Haha.
I just want it all.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
Lovin
Aug 12 2009, 09:44 PM
Well, I'm either going to completely quote you on this, or you're going to sign up and go re-post it there. Your call. Haha.
Go ahead and quote me, then. If you end up needing backup after you post that, lemme know, and I'll join and help you defend this stance. Cuz yeah, please don't hesitate to revive this issue if they try to tear down my original defense...I had a much more extensive argument in my head that I was mostly too lazy and too half-asleep to right, so I can always add more to this topic. :)

Good luck! If I get bored over the next 10 hrs or so, I might actually join up anyway, but in either case, feel free to use that loooong arse defense of the junction system. I don't even care if it's "quoted", cuz really, I'm fairly sure we're on the same page when it comes to this issue, and since it's not a horribly unique view on my part, I'm not all overly protective in some scary copyright-like way or anything :P

On a final note, thanks for semi-reviving this board. :) I really miss having questions and issues to answer or discuss. :P
Posted Image
---No Hope---
PM Profile Quote TopTop
 
Ultima-Weapon
Member Avatar
SeeD Elite
Junctioning (Y) <--- Thumbs up

Since my first time playing Final Fantasy was, also, FFVIII, I find that you cannot beat the junction system. Sure MP for magic is cool, but junctioning Ultima to your str stat just made you THE BEST. All I can really say is, if they hate the junction system that much, tell them to... GET THE FUDGE OFF THE GAME!!!

Cuz they really have issues if they have time to sit around and bash the junction system of, you'll all agree here, I hope, the best game ever.
Posted Image
PM Profile Quote TopTop
 
Lovin
Member Avatar
Goddess Lovin
Yeah, either we shut everyone up or they didnt notice. No one has responded haha.
I just want it all.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
Lovin
Aug 19 2009, 08:18 AM
Yeah, either we shut everyone up or they didnt notice. No one has responded haha.
Probably the latter. The sheer volume of what I write tends to turn people off to the prospect of reading it. Or so I have noticed here o_O

Although, in a more optimistic view, um, we kick arse, so...yay. =D
Posted Image
---No Hope---
PM Profile Quote TopTop
 
Iris
Loopy reincarnated.
Frost beats everything.

On another note, at least the Junction system is better than that bs system they had in ff7.
I'm a joker, but the sig is too big. I'm having a very gay day today.
PM Profile Quote TopTop
 
Lovin
Member Avatar
Goddess Lovin
Yeah, really. Sh*t was so incomplete.
I just want it all.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
Iris
Aug 22 2009, 04:03 AM
Frost beats everything.
I approve (and appreciate) this message. =)


On the topic of FF7, I never much liked it, at least not to the level of FF8, but I bought a PSP in anticipation of Dissidia coming out (Tuesday! :D), and bought Crisis Core: FF7 with it, and I'm quite liking it. The materia system in it is kinda equally lame (there are separate materia for Fire, Fira, Firaga, etc..., but each materia still has levels and mastering them are kinda random), but otherwise, I'm kinda enjoying it. Zack is a much more interesting character in comparison to Cloud....and now I anticipate being bombarded by my own group of pro-something peeps, except these shall be the Cloud fans rather than anti-Junction system dudes. Um..apologies if Cloud is your hero or anything...?

Once I get a bit farther in it, I might do a lil mini review of it or something. If anyone has a PSP, um, buy Crisis Core? And Dissidia on Tuesday, of course. But yes. :D

..That was kinda random. Um, yes. Yay junction system. May you live long and be moderately improved when they port FF8 onto PSP. Cuz with the graphics the system has, I demand it gets a port and upgrade now. So :)
Posted Image
---No Hope---
PM Profile Quote TopTop
 
IronLungz
SeeD Candidate
People hated to draw. I rarely drew. I only drew on ultima weapon for ultimas and ruby dragons for meteor. the rest i refined. if anybody paid any attention to the tutorials they would've found out there are other ways to get magic, such as refining. I refine 80% of my magic in this game. it's just much easier, since you end up with 10 pages of unused items that can all turn into something good anyway.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
IronLungz
Oct 27 2009, 03:08 AM
People hated to draw. I rarely drew. I only drew on ultima weapon for ultimas and ruby dragons for meteor. the rest i refined. if anybody paid any attention to the tutorials they would've found out there are other ways to get magic, such as refining. I refine 80% of my magic in this game. it's just much easier, since you end up with 10 pages of unused items that can all turn into something good anyway.
Refining is all well and good, and most of the better stuff, like Tornado spells, I refined as early as Timber, but the problem with solely drawing lies in the fact that early in the game, you get VERY few item drops that actually refine into anything you have the GF abilities to turn into magic. So up until pretty much Timber-ish, if you want decent spells, you draw them off local enemies while in turn levelling up. It wasn't a shocking thing for me to have at least Blizzara spells going in to fight Ifrit, and drawing the -aga level spells by the time I was at Timber. Problem is, until that point and you can start exploring the western continent and fighting all manner of monster, the easiest and simplest way is just to draw. Sure, takes time, but the boosts to your stats, specifically early on, is worth it.

Refining magic and items is awesome later on once you get all the cool GFs that have useful abilities to refine the hopeful stockpile of items you've gotten by about mid-game. Nothing's better than having Flare and Meteor and the like spells by the end of disc 2. But, as always, to get most of these items, you need to fight lots of enemies, and while you're fighting, why not check and see what the baddies have to draw off, and rob em blind? Ten, twenty minutes max and you've got a full stockpile of new spells without having to waste whatever items you've got. Plus, drawing is always a good thing boss-battle-wise, unless you wanna miss some of the more interesting GFs like Siren, Alexander, Leviathan, Pandemona, Carbuncle and Eden. And without those GFs drawn off, odds are you won't have all the shiny abilities you need to refine. Vicious circle.

In the end, draw gets pretty useless as you can refine the better, rarer magics more easily, but don't bash the whole Draw system solely on the annoyingness of having to draw magics early on. After all, would you rather have a constantly upgrading-with-you system where you can get all the magic you want pretty much whenever you want? Or do you want an annoying system like materia, or the sphere grid, or *shudder* learning from items, where you can't get the best abilities until a looooong arse time because, of course, those better materia or abilities on the sphere grid or weapons/items aren't available until twenty minutes before the game ends?

Blizzaga drawn off a Fastitocalon-F as soon as you can leave Garden (being you also level up to 30, which isn't THAT hard), or wait until three-quarters of the way through the game to get the same spell in other game's magic systems? Sure, it's not quite Meteor or Ultima, but even then, the draw system, definitely more hardcore and with a better turn-out for your effort than any other system they've worked up before or since. The one exception maybe being FF2, where the more you use the spell, the better it gets. Even then, it takes FOREVER to max out a spell at level 16 (minimum I'd say 500 battles with the spell used at least twice per battle), whereas it takes about 100 Fastitocalon-F battles to go from level 7 to level 30, and then draw off the best Blizzard-magic spell.

IMO, Junction system = win. So :P


(and yes, I realize you weren't bashing the draw system so much as providing your opinion that refining is much simpler and less time-consuming. But I like stirring things up and defending random things that aren't under attack. So um, just ignore me or whatever :P)


Nice to see some new, interested faces on the FF Strat board. Welcome aboard! :D
Posted Image
---No Hope---
PM Profile Quote TopTop
 
IronLungz
SeeD Candidate
The Frostbound Prince
Oct 27 2009, 05:55 AM
IronLungz
Oct 27 2009, 03:08 AM
People hated to draw. I rarely drew. I only drew on ultima weapon for ultimas and ruby dragons for meteor. the rest i refined. if anybody paid any attention to the tutorials they would've found out there are other ways to get magic, such as refining. I refine 80% of my magic in this game. it's just much easier, since you end up with 10 pages of unused items that can all turn into something good anyway.
Refining is all well and good, and most of the better stuff, like Tornado spells, I refined as early as Timber, but the problem with solely drawing lies in the fact that early in the game, you get VERY few item drops that actually refine into anything you have the GF abilities to turn into magic. So up until pretty much Timber-ish, if you want decent spells, you draw them off local enemies while in turn levelling up. It wasn't a shocking thing for me to have at least Blizzara spells going in to fight Ifrit, and drawing the -aga level spells by the time I was at Timber. Problem is, until that point and you can start exploring the western continent and fighting all manner of monster, the easiest and simplest way is just to draw. Sure, takes time, but the boosts to your stats, specifically early on, is worth it.

Refining magic and items is awesome later on once you get all the cool GFs that have useful abilities to refine the hopeful stockpile of items you've gotten by about mid-game. Nothing's better than having Flare and Meteor and the like spells by the end of disc 2. But, as always, to get most of these items, you need to fight lots of enemies, and while you're fighting, why not check and see what the baddies have to draw off, and rob em blind? Ten, twenty minutes max and you've got a full stockpile of new spells without having to waste whatever items you've got. Plus, drawing is always a good thing boss-battle-wise, unless you wanna miss some of the more interesting GFs like Siren, Alexander, Leviathan, Pandemona, Carbuncle and Eden. And without those GFs drawn off, odds are you won't have all the shiny abilities you need to refine. Vicious circle.

In the end, draw gets pretty useless as you can refine the better, rarer magics more easily, but don't bash the whole Draw system solely on the annoyingness of having to draw magics early on. After all, would you rather have a constantly upgrading-with-you system where you can get all the magic you want pretty much whenever you want? Or do you want an annoying system like materia, or the sphere grid, or *shudder* learning from items, where you can't get the best abilities until a looooong arse time because, of course, those better materia or abilities on the sphere grid or weapons/items aren't available until twenty minutes before the game ends?

Blizzaga drawn off a Fastitocalon-F as soon as you can leave Garden (being you also level up to 30, which isn't THAT hard), or wait until three-quarters of the way through the game to get the same spell in other game's magic systems? Sure, it's not quite Meteor or Ultima, but even then, the draw system, definitely more hardcore and with a better turn-out for your effort than any other system they've worked up before or since. The one exception maybe being FF2, where the more you use the spell, the better it gets. Even then, it takes FOREVER to max out a spell at level 16 (minimum I'd say 500 battles with the spell used at least twice per battle), whereas it takes about 100 Fastitocalon-F battles to go from level 7 to level 30, and then draw off the best Blizzard-magic spell.

IMO, Junction system = win. So :P


(and yes, I realize you weren't bashing the draw system so much as providing your opinion that refining is much simpler and less time-consuming. But I like stirring things up and defending random things that aren't under attack. So um, just ignore me or whatever :P)


Nice to see some new, interested faces on the FF Strat board. Welcome aboard! :D
counterpoint:

Card mod is the most awesome thing for refining good items early on though. just play a bunch of cards with ppl with rare cards and rob them blind of their cards when u are aiming for getting seifer or zell or quistis.

also, i refined diablos for the black holes, giving me an unlimited supply of demis throughout the game. I refined sacred for 100 dino bones, unlimited supply of quake. Tornado is easy. all you gotta do is mug the thrustaevis outside of deiling city for windmills when ur a high enough lvl. also, modding pandemona card will give you 100 windmills = unlimited supply of tornado. tents cost like 1000 gil but give you 10 curagas, cottages give you 20 curagas. with a bit of money, you have unlimited curaga. mug ruby dragons for star fragments, which refine to 5 meteors each, which is bomb. Ruby Dragons are one of the only enemies where i sit there and draw, just because of the rarity of meteor. I also sit there and draw ultima from ultima weapon and aura from seifer.

i've never missed a gf in a looong time. there are only a dozen .its easy to remember where all of them come from. hell, here's a list

Quez and Shiva and Ifrit: Standard
Siren: Elvoret
Carbuncle: Iguions
Brothers: Tomb of the Unknown King
Diablos: talk to cid again after first seed mission and grab that lamp thingy and use it.
Leviathan: NORG
Pandemona: Fujin in Balamb
Cerberus: in the middle of Galbadia Garden during the battle of Galbadia Garden.
Alexander: Edea
Doomtrain: Get those items. 7 steel pipes, 7 remedy pluses, and 7 marlboro tentacles and the solomon ring at the sorc memorial.
Bahamut: Deep Sea Research Facility
Cactuar: Touch the big cactuar on cactuar island
Tonberry: merk 20 tonberries and the king will show up. beat his arse.
Eden: Deep Sea Research Facility after Bahamut.
Edited by IronLungz, Oct 27 2009, 06:35 PM.
PM Profile Quote TopTop
 
The Frostbound Prince
Member Avatar
If you can read this, you are not illiterate. Congratulations! Have a cookie.
IronLungz
Oct 27 2009, 06:27 PM
counterpoint:

Card mod is the most awesome thing for refining good items early on though. just play a bunch of cards with ppl with rare cards and rob them blind of their cards when u are aiming for getting seifer or zell or quistis.

also, i refined diablos for the black holes, giving me an unlimited supply of demis throughout the game. I refined sacred for 100 dino bones, unlimited supply of quake. Tornado is easy. all you gotta do is mug the thrustaevis outside of deiling city for windmills when ur a high enough lvl. also, modding pandemona card will give you 100 windmills = unlimited supply of tornado. tents cost like 1000 gil but give you 10 curagas, cottages give you 20 curagas. with a bit of money, you have unlimited curaga. mug ruby dragons for star fragments, which refine to 5 meteors each, which is bomb. Ruby Dragons are one of the only enemies where i sit there and draw, just because of the rarity of meteor. I also sit there and draw ultima from ultima weapon and aura from seifer.

i've never missed a gf in a looong time. there are only a dozen .its easy to remember where all of them come from. hell, here's a list

Quez and Shiva and Ifrit: Standard
Siren: Elvoret
Carbuncle: Iguions
Brothers: Tomb of the Unknown King
Diablos: talk to cid again after first seed mission and grab that lamp thingy and use it.
Leviathan: NORG
Pandemona: Fujin in Balamb
Cerberus: in the middle of Galbadia Garden during the battle of Galbadia Garden.
Alexander: Edea
Doomtrain: Get those items. 7 steel pipes, 7 remedy pluses, and 7 marlboro tentacles and the solomon ring at the sorc memorial.
Bahamut: Deep Sea Research Facility
Cactuar: Touch the big cactuar on cactuar island
Tonberry: merk 20 tonberries and the king will show up. beat his arse.
Eden: Deep Sea Research Facility after Bahamut.
I have never claimed Card-Mod isn't awesome. In fact, I'm among the biggest fans this site has for cards and everything they can do. You get into a good swing of things early, and you can get up to level 5 cards, plus a good 6-10 level 8+ cards too, before ever leaving for Dollet. My only difference, however, is that I don't waste the GF and character cards on refining, at least not until Disc 4 when you can get them back (see "Ragnarok on Disc 4" in my Sidequests guide, which should be in the "Member's Strats" sub-board).

For best results with refining, yes, cards are your best friends. Challenge Ma Dincht and Dr. Kadowaki after amassing a decent hand (MiniMog[boy jogging, main hall of B-Garden], Quistis [any Trepie groupies, best one being black guy in Caf], Ifrit [defeat him], Zell [Ma Dincht in Balamb with Zell in party], Seifer [Cid, save before and use good cards when challenging him, restart if you lose]), all of which can be gotten before heading off to the Timber mission (and Angelo's card can be won from Watts while on the Forest Owls' Train), with this hand, you can farm cards, particularly the level 5 cards Ma Dincht and Dr. Kadowaki have, with ease, turning THOSE cards into some awesome things. Star Fragments can be turned into Meteors, Regen Rings into Full-Life spells, Barrier teaches Quistis Mighty Guard, Inferno Fangs can teach Quistis Fire Breath or can turn into Flare, Malboro Tentacles teach Bad Breath or become Bios, Chef's Knifes become Death spells, and Energy Crystals become Ultima or Pulse Ammo, among other things. ALL of which, with some patience and a good hand of cards, you can be at least stocking up as of the return from Dollet. Sure, some of those GF abilities don't come till later, but hey, save up a bunch of cards, and by the time you get the GF in question, you should have quite a few extra cards to turn over into useful stuff. :)

My opinion, and this is all it is, is that I find it better to keep all the level 8+ cards you get (you can always refine them later, and it's nice to have a full hand to choose from...plus you get a nice little gold star if you have them all), and you can always, on Disc 4, refine away once you complete the Card Queen and Card Club sidequests for infinite level 8+ card refinement. It's better to have a good hand of cards to be able to rake in all manner of lower-level cards (or the higher level ones being played by others) than only have a small handful of good cards that, if you lose, you're screwed. ALSO, some cards, namely Ifrit and those needed in the Card Queen Quest (MiniMog, Sacred, Doomtrain, Chicobo, Alexander), should NOT be refined until AFTER you've gotten the card they're needed for (ie: Rinoa's card, the 5 cards made through the CQ Quest), elsewise you're screwed (I don't think you can do the Ragnarok-on-Disc4 cheat to get the CQ cards unless you've DONE the quest in question), so...yeah.

Anyway, as for GFs, there are actually 16 junctionable ones (Quezacotl, Shiva, Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, and Eden), as well as some "special" ones (Odin, Gilgamesh, Phoenix, Boko/Chubby Chocobo, MiniMog, Moomba), so um, yeah, it can be kinda hard to keep track of them for someone new to the game, or not with the knowledge that some GFs come draw-able from bosses. I personally have the list memorized now, but when my siblings and I were first playing through, we only had Quezacotl, Shiva, Ifrit, Diablos, and Cerberus I think by game's end, since it wasn't until later, once I actually started playing the game [I mostly just played cards, since my sibs sucked at it], when I went online and found out where all the GFs (as well as rare cards, etc.) were that we actually started over individually and got em all. Moral of the story, though, is that if you aren't drawing EVER, specifically off of Elvoret who can have some awesome spells (Double at least, and POSSIBLY Triple, being you're high enough levelled), you're gonna miss Siren and likely every other summon thereafter like her. Sure, draw is all lame and slow and there are better, faster ways to get magic, but hey, it has its uses, and without Siren, Carbuncle, Alexander, and others, um, you'd be missing out on all sorts of those fun -REF abilities you need for your plan to work. So yeah, overall, Draw can kinda suck, but it has its purposes, and there are spells worth drawing, not to mention GFs, throughout the game. After all, an enemy who carries Full-Life or Aura spells makes a lot better target for stockpiling 300-600 spells for junctioning than constant refinement or bouncing from the Isles of Heaven and Hell to use the hidden drawpoints. So yeah, a little love, 'sall I ask. :P


..also, crap, I want to replay this game again SOOOOO badly. This is not good. -_-
Posted Image
---No Hope---
PM Profile Quote TopTop
 
IronLungz
SeeD Candidate
what's the point of keeping the cards? I always have 5 player cards at least anyway, and i don't refine those because the items they give aren't as rewarding as having a top tier spell in disc 1.

i also tried doing the card queen quest a couple times. lost patience. why spend like 6 hours running around the map playing cards and LOSING ON PURPOSE and then running to 8 different spots and then LOSING ON PURPOSE AGAIN, and then get your card back and blah blah blah blah. i'll never attempt such a waste of time again when you can just win them in disc 4.
Edited by IronLungz, Oct 28 2009, 04:27 AM.
PM Profile Quote TopTop
 
ZetaBoards - Free Forum Hosting
ZetaBoards gives you all the tools to create a successful discussion community.
Learn More · Sign-up for Free
Go to Next Page
« Previous Topic · FF8 Strategy · Next Topic »
Add Reply

Theme designed by Lighty of Outline. Theme coded by Pando of GForce and ZNR.