| UBER SORC RINOA | |
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| Tweet Topic Started: Jun 9 2011, 02:43 AM (987 Views) | |
| kingpcov | Jun 9 2011, 02:43 AM Post #1 |
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SeeD Candidate
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okay can anyone tell what GFS, magic i should equip to rinoa to make her really strong for magic using please and thank you 8) |
| The Frostbound Prince | Jun 10 2011, 09:30 AM Post #2 |
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If you can read this, you are not illiterate. Congratulations! Have a cookie.
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The specific GFs don't really much matter when it comes to junctioning, so long as, in this case, they have Mag-J, and 100 Ultimas. Ultima is the best spell for pretty much any stat, so yes, simple story, get Mag-J and Ultima, and you're pretty well off. For a more specific set up, here's my suggestion: It's been a while since I played (I started replaying the game on PSP last year but got distracted and stopped), but this was a set-up I had for her that worked for me, so if it helps, awesome, if not, we can work something else out. ![]() First of all, get 100 of all the spells I list below. You NEED to have 100 of them, since the boosts are lessened if you have less than 100 of each spell. You'll also want to acquire every GF, and level them up to 100 and teach them all their abilities. The Islands Closest to Heaven and Hell are your friends for this. (Enc=None is your friend if you're already maxed out level/ability wise but still need those spells) Equip Shiva, Diablos, Pandemona, Doomtrain and Cactuar. This will give her every single [whatever]-J attack. If you only use two GFs, make the Shiva and Diablos---they cover the major abilities, at least. At level 100, the following magics junctioned to each stat will give quite excellent coverage. You can mess around with the exact spells if you prefer a certain stat being higher than another, but since I have Ultima junctioned to magic, odds are you can't get much better. HP = Regen (9999) Str = Meteor (238) Vit = Meltdown (111) Mag = Ultima (228) Spr = Full-life (124) Spd = Haste (86) Eva = Tornado (20%) Hit = Triple (255%) Luck = Aura (93) Elem-Atk = whatever element your enemy's weakest against Elem-Defx4 = four spells the enemies typically use (I chose Firaga, Thundaga, Blizzaga and Bio...I think there's a better quartet of spells for a better set of elemental coverage, but whatever) Stat-Atk-J = Drain (100% drain effect---avoid attacking zombies or undead, though) Stat-Defx4 = Pain, Esuna, Reflect and Holy (at least 40% coverage of all status effects, up to 100% coverage) You may want to replace a spell with Death to 100% cover instant-KO moves, but each individual spell covers multiple status effects, so no matter which you choose to remove, you'll be losing a lot of your status protection otherwise. As for abilities, include HP+80%, Str+40%, Mag+40%, and Luck+50%. If you want a more magic-savvy Rinoa, though, you might wanna remove the Luck or Str bonuses for an extra Mag+20%, or use an Amnesia Greens on one of your junctioned GFs, then use a Royal Crown to teach it Mag+60%, or equip her with Bahamut instead, who already knows Mag+60% Obvious Rin's magic isn't 255 in this scenario, so you'd need to either use Mag+60%, or find and use some Mag Up items, OR use Devour on enemies that give Mag bonuses (I can figure out which enemies those are if you're interested). In any case, this should, hopefully, make her into enough of a powerhouse to do whatever you want with her. And if you care, here are my set-ups for Squall and Zell. SQUALL Ifrit, Siren, Brothers, Alexander, Eden HP = Regen (9999) Str = Meteor (255) Vit = Meltdown (121) Mag = Triple (115) Spr = Curaga (141) Spd = Haste (87) Eva = Tornado (20%) Hit = Scan (255%) -this is unnecessary since Squall always has perfect Hit, as does Selphie with her best weapon- Luck = Aura (93) Elem-Atk-J = (whatever, I'm using Blizzaga) Elem-Defx4 = Life, Full-life, Shell and Ultima (90% absorb for everything---this was the set-up I was referring to in Rin's Elem-Def info) Stat-Atk-J = Drain (100% drain effect on physical hit) Stat-Atkx2 = Pain and Death (100% protection vs. Death, Poison, Silence, Blind and Curse) note: teach a GF he has Stat-Defx4 from a Status Guard item to actually have more options + HP+80%, Str+40%, Spr+40% (you can replace this with Mag+40%) and Luck+50%. ZELL (or QUISTIS) Quezacotl, Carbuncle, Leviathan, Cerberus, Bahamut, Tonberry HP = Meteor (9999) -because he only has HP+40% as an ability, needs strong magic to max out HP. Alternately, use Gaea's Ring to teach one of his GFs HP+80% and equip that- Str = Aura (255) Vit = Meltdown (109) Mag = Ultima (227) Spr = Full-life (119) Spd = Haste (84) Eva = N/A (use Aegis Amulet to teach Eva-J ability, and refer to Squall/Rin's junctions for spell) Hit = Triple (255%) Luck = N/A (use Luck-J scroll to teach a GF ability, then see Squall/Rin's junctions for spell) Elem-Atk-J = Blizzaga (or whatever) Elem-Defx2 = Bio and Thundaga -teach one of his GFs Elem-Defx4 using, I think, Elem Guard to get more coverage- Stat-Atk-J = Drain (100% drain effect with physical attack) Stat-Defx4 = Esuna, Death, Pain, Holy (at least 20% coverage of everything, and 100% coverage of Death/Blind/Silence/Poison and Curse) + HP+40% (or 80% if you have it), Mag+60%, Str+40% and Str+60% Obviously these aren't perfect set-ups, but with a few necessary items and abusing the Devour command to up your stats, it is quite the decent set-up, imo. If you need any help, or need to know where to find various items/get various GFs, lemme know. If you give me more info, I can also customize a set up that might help you out. Obviously you don't need to have/equip all the specific GFs on each character, but in my opinion, it gives each hero the best coverage of all stats, so it's your better bet. Feel free to mix and match to your own tastes, just realize you might not be able to obtain all the stat boosts if you do. Good luck, and lemme know how things go.
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| kingpcov | Jun 10 2011, 11:50 PM Post #3 |
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SeeD Candidate
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okay cool thank you yeah i started playing again i mean i never really use mages but i wanted to try Rinoa as her mage class since everyone talks about how godly she is when she is using angle limit break or w/e but if i wasnt doing mage im fine with my setups 8) |
| The Frostbound Prince | Jun 11 2011, 01:11 AM Post #4 |
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If you can read this, you are not illiterate. Congratulations! Have a cookie.
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I've never actually managed to use Rin as an "uber sorceress" as some have attested she can be, but I only know of one person who ever actually used her like that, and like pretty much everyone else on the site, he no longer visits. However, I did, I think, find a link where he discusses it, and the jist, I'm thinking, is only giving Rinoa Meteor magic, and no other status/damage-inducing magic. So, I assume, you can keep your Cure/a/aga spells and Life/Full-life, and probably Regen and Aura and Haste and whatnot, but no negative status magic (Death, Sleep, Meltdown, Pain, etc..), and no spells that deal damage (ie: Thunder/ara/aga, Blizzard/ara/aga, Fire/a/aga, Water, Aero/Tornado, Ultima, Quake, Flare, etc...). Get Rinoa into Angel Wing mode, and the only choice she'll have is to use Meteor. Watch her destroy her enemies. (copied from another thread. All respect goes to Count for posting the original version) "...to Make Uber sorcerss Rinoa, the most powerful sorcerss in the game.... yes more powerful than ultimecia. first off remove all her non curative and assistsance spells. She should ONLY have cure, cura, curaga, regen, aura, shell, protect, esuna, etc. regen should go on HP junction, and shell protect and other spells that give you boosts in battle should go on her 4 (yes four...) magic defense junctions. dont worry about her magic attack. you should have 90% resistance to all magics, and 10% life gain to fire, ice and lightning. Next give her 100 meteor put in magic, and triple on her speed junction. Fill out her other stat junctions as you want, maximizing them as best you can. id put double on her strength, it helps out with the step after the next one. finaly esuna on her status defense, to give her resistances. a word on using Sorceress Rinoa: first action of squall or quistis: cast aura on her. her first action should be to Angel wing. she will cast meteor every time, assuming you followed my instructions and made sure no attack magic (NOT EVEN SLEEP!!!) is in her inventory. each meteor shot will do 6000 damage to one monstyer, combining for 60K total damage... and while she angel wings, she gets a speed crackup too, so in the time it takes squall to lionheart once, she has gone off twice, dealing 120K damamge, which is comperable. and best of all, she requires 0 maintanance or actions, she does it automatically. letting you concentrate on breaklimiting with squall and healing with quistis. " Obviously if you want uber-sorceress Rin you have to sacrifice a lot of good magic on her in order to make it work. So I suppose it's up to you if it's worth it to only have Rinoa rockin' some restorative and buff spells + Meteor, rather than a full deck of spells that actually boost her stats overall. You could probably settle for a bit of both by removing all her spells besides the absolute best spells for each stat (Meteor, Meltdown, Ultima, Tornado, Drain, Pain, Death, Holy). If you sacrifice everything but the first four (which are best for stat-junctioning, as opposed to the latter four that are better for Elem/Status protection), you've still got a 1-in-4 chance of getting Meteor, and Meltdown, Ultima and Tornado aren't totally sucky choices either. Won't do as much damage as Meteor, but still decent damage, anyway. As long as you can manage to give Rinoa decent stats with whatever spells you're "allowed" to have on her for the "uber sorceress" trick, then try out that. If not, a 1-in-4 chance of getting Meteor is still way better odds than 1-in-32, so yeah. In any case, good luck. Lemme know how it works out, regardless.
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| kingpcov | Jun 13 2011, 01:59 PM Post #5 |
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SeeD Candidate
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ha ha it works nicely i was able to test it out but some reason i feel naked when she doesnt have all the magic spells i had on her before lol either way my chars can stand up to pretty much anything 8) and thank you for all the info you have given me |
| The Frostbound Prince | Jun 13 2011, 07:43 PM Post #6 |
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If you can read this, you are not illiterate. Congratulations! Have a cookie.
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No problem, I'm glad I could help. Thank you for asking your question here---the site is fairly dead, as you can see, so actual activity is awesome, and any strategy-related help is always welcome, so if you have any other questions or issues (about other FF or KH games as well), please feel free to ask them. If not, happy gaming and an enjoyable life to ya, and mayhaps see you again.
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| kingpcov | Jun 15 2011, 01:32 AM Post #7 |
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SeeD Candidate
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ha ha will do, i still have to beat ff13 i took a break from it though due to other games, im at the part after i got alexander for Hope 8) |
| The Frostbound Prince | Jun 15 2011, 04:05 AM Post #8 |
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If you can read this, you are not illiterate. Congratulations! Have a cookie.
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It's funny, I just started replaying FF13 earlier today---I just finished mastering my Crystarium for everybody and was powering through some missions and trying to round out my inventory---can I just say I hate how ridiculously hard it is to get money in this game, and how expensive everything is, particularly when it comes to upgrading things? Blargh. x___X If you need any help with 13, lemme know. I'm currently trying to finish off whatever I need for the trophies I'm missing, so as long as I don't get annoyed with it, I'll probably be playing that for the next little bit (I got p!ssed off with FF4: The After Years earlier this week when I accidentally saved over one of my saved files, essentially losing an entire days work, then got killed fighting a rare encounter later on after a three+ hr levelling trip JUST before I was about to go save -_-), so yes. You're at the part of FF13 where the entire game opens up and you finally have tons of optional things to do, so if you need any help, or want suggestions on things to do, please feel free to ask, since I can totally help you out if you're having any issues. ![]() ...and now I need to go to bed, since it's 5AM, but yeah, lemme know if anything comes up, and until then, enjoy playing whatever game(s) you happen to be playing
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| Sora | Aug 27 2011, 12:23 PM Post #9 |
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If you embrace the darkness... You might enjoy it.
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-Insert Lurker Here- XD I popped in this topic out of curiousity... O_O I always had thought Ultima was... Well, the, "Ultimate," magic in Final Fantasy Games... Has Meteor always been the most powerful magic? Or, did that just start due to FF7? >.> Actually, wasn't Ultima the most powerful in FF9? Jeez, I really need to replay 9 too... I just got to disk 2 on 8 a month or so ago... I'm just recently playing it again, but I'm only an hour or so into disk 2... xD I'm still in the Dream World. I explore too damned much, but I like to do EVERYTHING I can in games... |
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| The Frostbound Prince | Aug 29 2011, 01:39 PM Post #10 |
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If you can read this, you are not illiterate. Congratulations! Have a cookie.
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You just replied to everything, didn't you? o___O *goes off to scan the rest of the site to double check he didn't miss any new posts o___O* To answer your questions, Ultima's been around since FF2 (it was, as the name implies, the ultimate spell in that game---only one character could learn the spell, since there was only the one scroll. According to FF Compendium ( here ), FF6, 7 and 8, 10, 10-2, and Crisis Core have it as magic of some kind, as well as Ramza's Squire (if it's cast on him, I think), and Tactics Advance's Assassin. FF9 had it too, but I believe it was a Kuja-unique spell (although some other bosses might've used it too [*points to potentially Garland, Ozma, and Necron in particular*]). As for Meteor, FF3, 4, 5, 6, 8, 9, Tactics, and Tactics Advance all had it, and if I'm reading the info right, 10 and 10-2 had it as an enemy spell (I think?), and 7 would've possibly had it as "Comet2". In other words, Meteor's nothing new to the FF world, FF7 was just the first to turn it into a gimmick/plot device and not actually let you "use" it, per se. Likewise, while Holy was a spell at least as far back as FF3 (although sometimes referred to as "Pearl" or "Light", etc.), it wasn't a usable spell in 7, since, like Meteor, it was used as the "ultimate" magic, so yes. But yes. While Meteor was the most powerful magic in FF3 (I guess), FF4, FF5 and FF9 (barring, I suppose, Doomsday), and was the unusable "ultimate" black magic in FF7, Ultima was the most powerful spell in FF2, FF6, FF10, FF10-2, and if the FF Compendium's magic listing is correct, the best usable spell in FF7. However, FF8 also had Apocalypse, which, while only draw-able from Ultimecia's final form and not actually equippable (without hacking, I guess), was the true "ultimate" spell. Not including that, though, Ultima was the best spell otherwise, at least in terms of stat-boosting. Meteor was perhaps better is you had a high magic stat, since the multiple hits could, in theory, possibly do more damage. But whatever. I'm hoping to replay FF8 as soon as I finish off FF7: Crisis Core. I finished off FF4 and FF4: The After Years in the last few weeks/months, and once I finish off the remaining, say, 20ish missions?, and the final dungeon, I'll be all finished Crisis Core. As it is, Zack is level 93, and I have six materia that allow +100 Strength, Vitality, Spirit, and Magic, and +1849% HP (which effectively gives me the max HP of 99,999), so yeah. Once I finish off what few missions I have left, I'm moving on to FF8. I started playing the PSP version of it after I downloaded it off the PSN shortly after they released it, but I only got as far as finishing off the Fire Cavern (spent waaaay more time than necessary drawing magic and playing cards. On the plus side, Squall and Quistis are mini-gods at this point. On the downside, I've probably already put more time into it than most people put into the entire game o___O), so yeah. Hoping that once Crisis Core's done, I can just jump back into that, since I'm really looking forward to replaying that. Once I finish off 8, I'm either going to resume my "all numerical FF challenge" thing and continue playing FF2, or I might jump to FF6 or FF10 or 12 or 13 or something, whatever one strikes my fancy. Odds are, though, that by the time I finish 8, it could quite easily be January, and FF13-2 will be out then, so, there's that to play too ![]() I just finished replaying FF9 probably...last year now...?...I really do love that game. Really glad I gave it a second (and third and probably fourth) chance, since it's easily among my favourite FF games and since it was my second one after 8, I judged it a bit more harshly than I should've the first time around, so yes, if you can replay FF9, do it. It's quite fun, and unlike other FF games, it's actually not as convoluted and ridiculous plot-wise, so yeah. Anyway. This is long, shutting up now
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| Seifer | Sep 4 2011, 01:28 AM Post #11 |
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Beyond the Azure Blue
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The sad thing is that while Rinoa deals 120k damage with Meteors, Squall can do Lionheart once for 255k. Granted it's not a sure-thing like Rinoa, but it's nice to have options. Fast ammo, Apocalypse fist, etc. See my sig for details. |
~ A lesson in FF8 strategy to us all ~
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