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| HUGE Handbook.; Wrestling in a bar to feed other feds! | |
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| Tweet Topic Started: Dec 12 2008, 08:40 PM (400 Views) | |
| Mozeart | Dec 12 2008, 08:40 PM Post #1 |
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Sheik-ee, Sheik-ee, give me your answer do...
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============================================ H.U.G.E. handbook, version 3.0. ============================================ ![]() ============================================ I: Table of contents. ============================================ I: Table of contents. II: Introduction. A: In character. B: Out of character. III: The roles played, and who plays them (staff). IV: Titles. Where would we be without them? V: Wrestling events, and how they're handled. A: The HUGE Chatterbox. B: Summary broadcast (Ultimate Grappling Excitement). C: Aftermath. D: The actual events (live). E: Supercards. F: Updates. VI: The point to this efed. VII: Your job once accepted into the HUGE. A: Flashing. B: Stratting. C: Angles. VIII: Determining results. IX: Rules and regulations. IX: Website X: Joining. ============================================ II: Introduction. ============================================ A: In character. “Abandon all hope, ye that enter here.” --Dante Alighieri, from “Inferno”. Welcome to the “Crotch of America's Heartland”, Portsmouth, Ohio. Nestled in the (seasonally) warm, smelly place where the borders of Ohio, West Virginia and Kentucky intersect, Hellfire's Bar & Grill has been a staple in the tri-state area dining community for over 50 years. In the wrestling community ... about 7. HUGE (originally known as Hellfire bar & grill's Ultimate Grappling Excitement) has dropped the bar angle to the league (although the facility's still a bar on off nights), and moved onto a larger format... Gone are the days where Barney Johnson's only concern was filling the house and selling alcohol. Gone are the times when he could barely keep his head above water, giving away free entertainment just to cover his overhead. Yes, now, Barney has moved on to bigger and better things. Barney Johnson is now a big-time small-time promoter! Yes, the original format of HUGE was nice, but difficult to maintain. Working his fingers to the bone, Barney had assembled quite the tape library from recording his wrestling events, but the fact was, as much as he hawked his own brand of bush league grappling, he never managed to get a foothold in the business. Ultimately, he kept the ring in the middle of his bar, and had a few matches a few nights a week. This minimal format kept the booze-addled wrestling fans buying brews, and allowed Barney to maintain his sanity. Now, sanity is out the window as HUGE is broadcasting 24/7! With a massive infusion of capital from the Strickland Sports Network, Barney is charged with creating content for a league to feed the corporations other, larger wrestling concerns. What's more, in addition to the content on the HUGE website (previously the only way for fans to watch it's programming) HUGE now features prominently on SSN2 in it's 8pm EST time slot! B: Out of character. The original lite ewrestling league is back. Short flashes, short cards, crazy gimmicks and a setting so goofy that you'll wonder why the cards aren't weirder than they are. Cards will be mostly summary, with occasional “Highlight Reel (ABA/PBP, with the boring parts cut out) format cards. The goal right now is to have the ME of each card be a Highlight Reel match and, when a writer can be found for it, the opening match will be as well. It is also possible that HUGE wrestlers will appear on the supercards of it's affiliates, but, as of now, there are no plans for HUGE itself to have supercards. ============================================ III: The roles played, and who plays them (staff). ============================================ (In order of importance). Barney Johnson: Still not a rich man, but getting there, Barney made a pitch to Strickland Sports, who was making major inroads in the world of wrestling once again. Shockingly enough, they bit! Still considered the “owner” of HUGE, Barney has to toe the line for Strickland Sports, and holds out hope that eventually his product will make its way onto TV, and not just the 'net. Barney doubles as the face announcer during HUGE's live events. Jack Britain: PVW's former talent coordinator fills the same role as regards HUGE. Mostly backstage, Jack rarely makes it on screen. He gets more money if he's on screen, so Barney does his best to keep the man in the back. DJ Har-V: Harvey Jenkins, the whitest white boy ever to be confused about his ethnicity. Most resembles Kid Rock when strutting around town. Thinks he's cool, and a lot of people seem to agree ... for some reason. Getting paid more than before, Harvey's a little more enthused about being both HUGE's ring announcer and heel commentator. Still a little clueless about the business, Harvey's a joke a minute when trying to figure out what he's looking at in the ring. Security: HUGE's faceless security force is always at work in the background of any HUGE show. You'll know them by their red silkscreen shirts that say "HUGE Security" in black on them. Yeah. Referees: Wearing red shirts just like the security, but with the words "HUGE Referee" on them, these guys call the shots as the third (or fifth, or seventh) man in a HUGE ring. In general, anybody can ref a match in HUGE at any time. Pretty sad, really. Usually, the only requirement is that the referee look at the wrestling rulebook before going to the ring, which takes about 5 minutes. Because of this, they're often not very good at their jobs. Cindy "Bar Bitch" Hewitt: Having little luck arranging for a role as a lady wrestler in the bigger organizations, and not enjoying being just a valet, Ms Hewitt has taken on the role of backstage interviewer for HUGE. A big, mean amazon of a woman (6', 180 pounds), she towers over most cruiserweights, and is pretty enough and has enough curves to torment most guys with her assets. Other interviewers: As a handler, you have the option to simply have one of your wrestler's friends do an interview. That just means you make up a guy, and it's pretty much assumed that he's not on the payroll. Hell, maybe he's just a drunken patron who's only there to get beat up. Who knows? ============================================ IV: Titles. Where would we be without them? ============================================ The HUGE Belt: Not-so-creatively named by Jack Britain himself, this is perhaps the cheapest piece of crap ever made for a wrestling promotion. The frontplate is made of steel, with a very simple fist design and "H.U.G.E." running slantwise through the middle of it. It's also the only plate on the belt. The strap itself is a simple vinyl weightlifting belt. In the end, Jack got what he paid for... This is the only singles strap available to the HUGE roster. It represents the ultimate in small time brawling glory. The HUGE Tag Belts: Similar in design to the HUGE Belt, but there are two of them, and the word "Tag" is imprinted below the "H.U.G.E.", in the outer rim of the frontplate of each. ============================================ V: Wrestling events, and how they're handled. ============================================ A: The HUGE Chatterbox*. The opener for HUGELive~! 30 minutes on SSN2 at 8pm. This is where most of the flashes will also be unless the timing of the flashes is deemed inappropriate. IE – if you, or for that matter I, feel that the flash would read better on HUGE Live!!! then it can be placed there. Hosted by "DJ Har-V" Harvey Jenkins. Few production videos should be made as HUGE has a minimal budget although writing them won't be counted against you ... unless you overdo it. B: Summary Broadcast (Ultimate Grappling Excitement LIVE!!!). HUGE's flagship show; 60 minutes on SSN2 at 8:30pm. Past shows will be streamable on the website. They've got a pretty good server, yo. An out of character note. Ultimate Grappling Excitement is intended to be written and read rather quickly. Probably varying between 20 and 50K in just wrestling action (hopefully less than that). Your flashes and whatnot should be fairly short too, think around 2 pages in 10 point type (1000 word cap, loosely enforced). There are between 4 and 7 matches on any given card. 4 if the matches will be long, 5 normally, and up to 7 if they're shorter than normal, or if there are impromptu matches arranged either by handlers or by myself. All will be summary with minimal dialogue between the announcers. This is simply to save on time. Most matches will not exceed one page, and many will be less. C: Aftermath*. After the show, before everyone's gone home. 30 minutes on SSN2 at 9:30pm. Any material appropriate to be read after reading HUGELive~! that can be written uninfluenced by the HUGE update. These are reaction pieces to what happened on the show. I love TNA Reaction and the existance of this packet is proof of that. No host, mostly unstructured. *- It is only necessary to flash for one show or the other. Also, flashing on HUGELive~! counts too. D: Overflow summary. Padding your records! For color and without warning of any kind, the odd (and even shorter) summary matches will be added to HUGE's Chatterbox and Aftermath. Stay active, and you'll be fine, go inactive and you'll be somebody else's jobber. You've been warned~! This is our version of the house show, but interspersed with flashes. It's given it's own listing because, well, it's important to note that there won't always be Overflow matches if I, the fedhead, get too busy. ![]() Overflow will be shared by the "Student Division" known as FORGE. As of this writing the FORGE handbook is being crafted as a document separate from this one. E: The actual events (live). There are actually two nights of wrestling action per week at the Hellfire Bar & Grill. On any given night, any number of pitiful indy workers will come together to work (in some cases up to 5 matches a week!) The best of these, usually worked by HUGE regulars (active roster of handled characters), are compiled into a "live" broadcast (see “Summary Broadcast"). Obviously, it's not live at all. Barney just likes to tag the word "LIVE!" on his flagship program... E. Supercards. No, probably none of these, but no worries. HUGE will sometimes share space on other leagues' supercards, giving the guys on the waiting list more exposure, or something. F: Updates. No, this isn't a wrestling event, it's how the wrestling events are handled. After all, without updates, how would you know what to do next? ============================================ VI: The point to this efed. ============================================ There was a high-minded nature to HUGE when it was first conceived back in the day ... twenty-ought-one, but that nature is gone! The need to escape leagues ran by elitist e-wrestling cliques is all but a memory, and the lack of places to handle has become the real problem. The thought of bringing this one back from the abyss came to me when I realized just how many people were applying to Phoenix Valley Wrestling, Brian Bell's brainchild. PVW swelled with more handlers than anybody should have to book, and Bell just couldn't turn the people away. The balance of good handlers to consistent bookers is overwhelmingly tilted, and the booker end is mighty light. With the closing of PVW HUGE has now become a more independent entity. It is, however, still a feeder league for other leagues (currently 3DW). I still want HUGE to be the filter for untested, unknown characters, and characters that the handler (or fedhead) is unsure of. It's also a place for newbies to get their feet wet. It's a public service all around. ============================================ VII: Your job once accepted into HUGE. ============================================ A: Flashing. The “flash” or “Role-Play” is a written skit or monologue where you try to get your character's personality across to the reader (viewer). Make it interesting, and you'll stand a good chance of winning. Trail on blandly or make a flash so short that nobody knows what just happened, and you'll probably lose. Be aware that there is a flash-cap in effect to keep the size of the cards management. That means 1,000 words at max per wrestler. This can be done in one segment or spread out over more than one segment. Exceptions can be made, but do try to keep it short and sweet. --- Example of flash formatting. Try to keep to this for consistency. --- Dialogue 1: Talking talking talking. [Bracketed description that tells what's going on.] *Sound effects!* #Music, music!# <Angle brackets are used if you need my attention somewhere, like if you want me to add announcer or other dialogue, crowd reaction or etcetera.> --- Notes on flashing. --- 1: Backstage segments occur in any of the Hellfire's Employee Only areas, and can take the form of a confrontation, interview, whatever. There is only one set interview area where the crowd will see the interview live, and that's in the Hellfire's own special interview area, a part of the Dungeon (basement). Cameras are hardwired to a projector upstairs. The interview area is just a patch of floor and a wall with a spray-painted "HUGE" backdrop on it. Lovely. 2: Production-style videos should be done with minimal flash and glitter. For those of you that like writing special effects into a flash, well, just don't do it, damn you (beyond basic fades, cuts, etc, anyway)! Settings, likewise, should be in a realistic setting. There are no medieval castles in the crotch of America's heartland. There are no deserts. Your locales are somewhat limited in this situation, y'know? Of course, this is not a hard and fast rule that I'll stick to totally. Just ask me, and we'll see what happens. 3: Inring interviews. I'm a fan. Having a wrestler build a rapport with a crowd and providing their reactions in a way that flows will go a long way with me. 4: Mid-match dialogue. Not a flash, per se, but it can help add points to your strat. In an environment such as the Hellfire, most microphones in the building can catch pretty much anything said by the wrestlers in the ring. B: Stratting: How you expect your character to behave on a card. An entertaining “strat” will actually do better in most situations than one filled with dry tactics, and a comprehensive one covering winning, losing, offense and defense will do better than one that just assumes you'll win. A set form is provided below that shows what the bookers (that's us. Okay, me) want out of a strat. It's preferable to us for you to use the form, and write a comprehensive, but not excessively long strategy. Now, here's the strategy form, with explanations. You don't need to use it, but if you do feel you need it, here it is. --- HUGE: Hellfire's Ultimate Grappling Excitement. ============================================================================= Strategy for <wrestler(s)>, <name of show if special>, <Date>. ============================================================================= Match of the night: <Your match.> History: <If there's anything I should know about how your wrestler knows/relates to his opponent, put it here.> Overall Gameplan: <A general overview of your character's actions for the whole night, expanded upon in the below fields.> Entrance: <If different from normal.> Offense: <By writing out how you wish your wrestler to perform against a specific opponent, we know better how to treat your character in a match. This is the same with both offense and defense.> Defense: <See Offense.> Spots: <By writing spots that match the format of the show your character is appearing on, you further show us how your character should be treated in a match. Furthermore, by contributing to your own match, you improve your characters odds of winning, and ease the burden of the match writer (me, the guy who decides who wins and loses!), helping HUGE to turn cards out on time, or even early!> Finish - win: <How you would prefer the match to end should your character win.> Finish - lose: <How you would prefer the match to end should your character lose.> Post-match actions: <What your character will do once the final bell has rung. May contain several options, depending on the outcome of the match.> Other activities for the night: <Anything that takes place before the match that the announcers should comment on, and anything else your character does during the course of the card.> --- And now some better explanations for those who need 'em. 1: Overall Gameplan. Essentially, what kind of match you want your wrestler to work. High-flying, technical, defensive, offensive. Try to pigeonhole his inring action in a few sentences. 2: Other activities for the night. Just what it sounds like. If your wrestler's done something special (like beat up a fan or something) during the night that you want mentioned during your match, this is a reminder to me to mix it into the back and forth between DJ Har-V and Barney Johnson. Additionally, if your wrestler has a beef with another competitor in HUGE, you may want to arrange for a runin. 3: Spots. Just look at your average E-fed that uses summary style. This is what I want in a spot. Spots help guide me in portraying your character(s) correctly. ============================================ VIII: Determining results. ============================================ Just to keep things transparent, this is my own personal “Human Judgment System” for determining results in HUGE. The first number is for the minimum point value awarded for that category, but if you don't have anything for that category (no flash, no minimum 3 points) you get a 0. True, you won't lose automatically for not flashing, but your chances won't be that good. 1: Flashes. +3-15, based almost entirely on entertainment value. Keep my attention, and I'll totally give high marks, no question. You may always consider me available to give feedback on your flash. Just shoot an email my way. 2: Strats. +1-5, based on cleverness and (yes, again) entertainment value. Minimum 2 points if you do a strat with at least one fully-written spot in the appropriate format (ABA/PBP if ME or opener, summary otherwise). 3: Angles. +3-10. If you're embroiled in an angle, and a win would amplify that angle, then this can be what puts you over the top for the win. 4: Outside interference. -2-5. The evil twin to angles. Someone just running in to whack you with a chair automatically deducts 2 points from your total, but a masterwork plan to beat you down can take off 5. 5: Seniority. +1-5. Sounds like a dirty word, doesn't it? This is just to justify a solid champion having a bad week but not losing to a worthy newcomer. You get one point per week active in the league, so everyone's on even footing after only five weeks. 6: Championship advantage. +5/-5 (preventing title changes only). Brutal, I know. A win is a win, but unless you beat the champion by at least 5, he retains by countout, DQ, or just some stupid loophole in the rules that nobody knew about. ============================================ IX: Rules and regulations. ============================================ I'll try to keep this brief. 1: Cursing. Try to keep it to *BLEEPS*. HUGE is owned by a corporation now, and Strickland Sports frowns on FCC fines, y'know, seeing as they're the one paying them. 2: Offensive storylines, flashes, characters. In HUGE, I'm going to be allowing some things that you just can't get away with in other leagues for whatever reason. That being said, anything that is just mean or totally offensive just won't fly. This is, of course, due to HUGE's new nature as a corporate cog. That being said, pitch your seemingly offensive ideas anyway, and we can see if all or at least part of them can be made to work in the league. 3: E-politics. I hate this. People who try to manipulate the prez in chats, or by posting angrily to newsgroups, etc. People who like to get other people on their side by twisting the facts, hence raising their own level of neo-efed-fame. This is the quickest way to get kicked out of HUGE. Do not manipulate, people. I won't be manipulated, bitched, or ganged upon into submission. I won't mention any names, but even today this is practiced by a small minority of players to the detriment of the rest of us. Zero tolerance for this sort of thing. Zero. Moreover, if I know you to be an e-politician (as defined by the above), you will be rejected out of hand without regard to the quality of your ideas. No, I won't say that's why, because that'd just send you running to your friends\newsgroup\etc for more politics! Oooo ... I'm so mad. ![]() 4: E-Kayfabe. Utterly and totally I will enforce Kayfabe in HUGE. There will be no mention of real life wrestling in this league whatsoever. I won't have anybody using smart-mark terms to undermine the illusion that wrestling is real in this league. Shoot interviews (in the sense that "shoot" means "it's all fake, and I should know!") are outlawed, and will not be run on a HUGE card. Also, no catchphrases from RL wrestling. I hate it when people do that, only with a very small variation. Well, you get the idea. ============================================ X: Website ============================================ http://www.huge.e-wrestling.info/ ============================================ XI: Joining. ============================================ Step 1: Fill out the below form, deleting all optional fields that you don't opt to fill in, and, if you don't have a manager\tag partner, those whole sections as well. Send the finished product to hugemail@e-wrestling.info Step 2: Join the HUGE Yahoo Group at http://sports.groups.yahoo.com/group/hugemail/ ====================================================== Personal information. ====================================================== Handler name: Email address: AIM SN (optional): ICQ # (optional): IRC Nick (optional): Other chat program contact (optional): ====================================================== Vital Statistics. ====================================================== These exist to help give a better idea to the fedhead which character should go over which way in matches. Values range from 0-5, 2 being average, 0 being virtually non-existant, 5 not being allowed unless you have a 0 or a 1. Place a + next to any statistic that you have also selected as an Advantage below. Please erase the definition of the statistic when assigning a value. Total value of Statistics cannot exceed 20. Strength: Physical heft, striking power, and etcetera. Toughness: Ability to withstand punishment. Stamina: How much you can do before becoming winded/weakened by physical activity. Coordination: The catch-all statistic for high-fliers and those that rely on skill more than power. Intelligence: The ability to work the referee, knowing when to put your opponent away, etcetera. Focus: Your awareness of your surroundings, ring positioning and the like. ====================================================== Singles information. ====================================================== Inring name: Real name (optional): Hometown (in character): Hometown (out of character--optional): Height: Weight: Gimmick/personality: Alignment: Wrestling style(s): Main wrestling maneuvers (5-20 moves). 1: 2: 3: 4: 5: Other maneuvers (optional). 1: Signature maneuvers (Optional). 1: Finisher(s) (Optional). 1: Chain wrestling (combinations taken from the above fields--optional). 1: Advantages (optional, equal in number to or fewer than disadvantages). 1: Disadvantages (optional). 1: Theme music: Entrance (summary, in cut and paste form). --- --- Entrance (ABA/PBP, in cut and paste form - optional). --- --- History, in-character (optional). History, out-of-character (optional). Appearance (both physical appearance and ring attire). ====================================================== Tag information (Only if running a team/teaming with someone else). ====================================================== Alignment: Team members (list): Tag team name: Combined weight: Tag maneuvers (optional). 1: Tag finisher (optional). 1: Theme music: Entrance (summary, in cut and paste form). --- --- Entrance (ABA/PBP, in cut and paste form). --- --- ====================================================== Manager information (Only if your character has a manager). ====================================================== Manager name: Height: Weight: List all the wrestlers he/she manages: Alignment: Manager history, in-character (optional). Manager history, out-of-character (optional). Manager appearance. ====================================================== Reason for Joining. ====================================================== Please check one of the following. [ ] I'm on the waiting list for 3-D Wrestling. [ ] I'm testing a new character, and I may not stay, please have patience with me. [ ] I wanna rawk out in the Crotch of America's Heartland~! |
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3:38 AM Jul 11