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Strats
Topic Started: Nov 18 2011, 08:54 AM (1,180 Views)
Talion
Jiggle Billy
[ * ]
Is there anybody who would give some guidance on this?


:dontknow:


Would appreciate some form to follow if anyone could share.

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El Dandy
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Is the She of the fight!
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Here are my normal strat layouts:

MINDSET: What my character's mindset is during the match. Is he just looking to pummel the guy, scared, ect.

OFFENSE: His approach to offense.

DEFENSE: His approach to defense.

ENDING: I'll offer up ending spots for winning or losing. If the match ending has been planned already, then I put it here as a reminder.

SPOTS: Spots I'd like to see my characters use during the course of the match.

If I plan on going with a different entrance than on the app, I'll put that up at the top.
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Flouzemaker
The Luther Burger
[ *  *  *  *  *  *  *  *  *  *  * ]
From the CL Cup Tournament FAQ, this is as comprehensive a strat form as I've come across

Quote:
 
===================================================
Strat Form
===================================================
Match: <Your character vs Your opponent>

Entrance: <regular entrance or special tournament
entrance>

General Ring Strategy: <your character's general
strategy towards the match and/or story ideas for
the match>

Spots Against Opponent: <Give me at least 3 spots
of your guy nailing offense on your opponent, you
can list more than 3 if you want to but I want a
minimum of at least 3>

Spots Against Your Guy: <Give me at least 3 spots
of your opponent hitting offense on your guy. You
can list more than 3 if you want but I want a
minimum of at least 3>

Ideal Winning Finish: <Your ideal win for your
guy>

Ideal Losing Finish: <Losing is never ideal, I know,
but if your guy was to lose what would be the most
ideal way of him losing? Let me know>

Postmatch (If Victorious): <how will your guy
react if he wins. Will he shake the other guy's
hand? Slap him? Etc. Throw some ideas at me!>

Postmatch (If Defeated): <how will your guy
react if he loses? Will he throw a fit, shake
his head, wish the other guy good luck, beat up
a fan? Etc. Throw some ideas at me!>


I think I'd only add "Attitude/Mindset," to describe the character's psychological state, etc.
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Codered
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The Luther Burger
[ *  *  *  *  *  *  *  *  *  *  * ]
The biggest key to a strat here is ... IF there is something you want apart of the match then make sure it's added in the strat in some fashion ... otherwise I can't read minds ... even though some might think I can. :)

Note: Even though you add something it still might not be used. Life just isn't fair!

I do however try to be accommodating all.
PVW Website: www.pvwrestling.net
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DCGMoo
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Disciple of Moo
[ *  *  *  *  *  *  *  * ]
It's fun seeing the different approaches. For me, I usually go with something along these lines... "C&C" refers to my team Cow and Chicken, it's easier saying that here than explaining it during the example, but I would insert whichever character I was writing the strat for in that place.

---

ENTRANCE:
<entrance edited for the specifics of the particular match>

OPENING:
<basic mindset of the opening part of the match, and a rough layout of how I would write it if I were writing it... nothing specific, but things like who starts strong, how the pace changes, goals to achieve, moments when both my character/team are in control and when the opponent is in control, etc. Any specific early-match spots I'd like to see I write out in some detail here>

MID-MATCH:
<same as above, but focusing on the middle-to-late match. A rough layout of mindset and approach for the match, any specific spots I would like to see, ideal pace changes, etc. Anything that is essential to the angle would also go here, probably in caps so it's not missed (like, for example, Daniels stealing Detson's boot or Nevermind trying to put on the crown himself would have gone here if I was writing the strat for those characters)>

ENDING (C&C Wins):
<the goal for the ending of the match, assuming C&C wins. This includes the specific finish I'd like to see, any possible "other" finishes to give the writer/fed head options if the specific finish doesn't work... very often this is written out as a specific spot>

ENDING (C&C Loses):
<the goal for the ending of the match, assuming C&C loses. I always make sure to make this one basic, since I assume the opponent stratted their own finish, but in case the match writer/fed head doesn't have a spot from the other side this gives them a possibility on how to finish>

POST-MATCH:
IF C&C WINS: <insert reaction for a victory, based on the above projected ending>

IF C&C LOSES: <insert reaction for a loss, kept pretty general to allow for the likelihood that I don't know how it ends>

---

Obviously if the ending is planned out ahead of time, I will omit one of the Ending and Post-Match examples since they would be unnecessary... but that's the usual layout I use for my strats. I think it works well to assist match writers, which should be the entire purpose of the strat.

Basically... your strat should be as detailed as you think it needs to be to ensure that the match writer knows how to portray your character when writing the match. Make sure that you include before the bell (Entrance) and after the bell (Post-Match), but the bulk of the strat should cover what happens between the bells. And include points where your opponent has control too, even if it's as simple as "Loco controls the opening of the match, but the tide gets turned and Wrestler X gains control... refer to Wrestler X's strat for specifics".

And always include at least a couple spots... they may not be used (make sure you note if something MUST be included in caps before the spot), but sometimes a writer can gain more knowledge of the character's approach from your spots than from the rest of the strat. This was the case with me on the Sin/Biz match, as the figure-four around the post spot was stratted by Sinister's handler and gave me a perfect example of how the "good guy" was going to go all the way in this match to teach The Biz a lesson.
Working on new characters you didn't see a decade ago. Honest.
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Overly_Critical_Jue
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Amigo, I ain't anybody but Juan Vasquez!
[ *  *  *  *  *  *  *  *  *  *  * ]
I usually plot it out like this...

- Entrance

- Overview: Where I explain any underlying angles or storyline points that the writer should keep in mind of.

- Strategy: How I want the character to act during the match

- Spots

- Ending

- Aftermath: Basically how to react if they win or lose. In case I have to do a beatdown or something to get my heat back. :banana:
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Picky
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Now let us retreat wench, for tonight, we feast on snobbery...
[ *  *  *  *  *  *  *  *  *  *  * ]
Character Sheet (sometimes)
Entrance
Current Situation
Mindset
Strategy
Spots for
Spots against (always have to be equal)


I never really write endings unless there is a specific need for some to go down.
Have I told you how much I loathe your continued existence today?

Proud member of the Quote Pyramid Builders Union Local #317
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TheotherJC
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Reducto
[ *  *  *  *  *  * ]
I like to start with zodiac signs, work my way through thetan levels, talk about the current state of the church of latter day saints, and then follow up with "AsH gets dropped on his head like ...."
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DCGMoo
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Disciple of Moo
[ *  *  *  *  *  *  *  * ]
TheotherJC,Nov 18 2011
03:21 PM
I like to start with zodiac signs, work my way through thetan levels, talk about the current state of the church of latter day saints, and then follow up with "AsH gets dropped on his head like ...."

I totally felt that during Hayes/AsH. Good strat.
Working on new characters you didn't see a decade ago. Honest.
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texanspaniard
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The Luther Burger
[ *  *  *  *  *  *  *  *  *  *  * ]
I follow a strat form sort of similar to the CL Cup one (I know, I made up the CL Cup one so of course it's similar) but basically it's like...

Entrance:
(I'm pretty much always doing something different in my entrances each time)

General Strategy/Match Story:

Spots Against Opponent:

Spots For Opponent (aka against your character):

Ideal Finish (win):

Ideal Finish (loss):

Postmatch Win:

Postmatch Loss:

That's roughly the guide I follow though sometimes I switch it up some.
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Amor
Vannesa
[ *  *  *  *  * ]
My process usually begins and ends with forgetting to strat.
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OnceStyles
Tetsuko
[ *  *  *  *  *  * ]
As someone who has both ran successful supercards and a short lived but fun fed, i had one strategy when evaluating strats.

Ring entrance, movesets, psychology in the match, etc etc, made for great filler, but they never scored a single point in my book.

When I read a strat, I looked for originality and cleverness. Wow me, come up with something that will be memorable or different, or just plain clever.

For example (stealing from someone's strat in the first Wrestlebowl), if your in a tag team ladder match and your partner is seven feet tall, destroy the ladder, then stand on the seven footer's shoulders to grab the prize.

To me, that's clever and utilizes the match you're in and the people around you, etc. It takes control of the situation. That strat was about 2 paragraphs long and completely outdid the opponents' 5 pages of counter moves, in-ring during the intro and ring grapple moves.

You want to make an impact? Be original and clever, give the fedhead something to enjoy writing about. That's how you win through strats. The rest is all window dressing.
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sychosys
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This Space For Rent
[ *  *  *  *  *  *  *  *  *  *  * ]
Unlike what everyone here suggests, never provide any guidance for what your character should do if he loses. That way, the fedhead has no choice but to put your guy over.
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rcole
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Dr. Weird
[ *  *  *  *  *  * ]

My preferred method:

Ring entrance : if applicable. Honestly, if you're using your normal ring entrance than why bother putting it on the application? Only use if it's a PPV, if you have something special planned, or whatever.

Match Psychology: The story you want the writer to tell about your character... his mindset, his general demeanor, what you want the announcers to talk about throughout the course of the match. There is a story to every match and your character should be changed or even more solidified by the end of it.

Moveset: Because people just blatantly ignore the applications more often than not, I give a list of several moves my character is likely to use outside of a "spot" highlight. I used to not do this until I found that my only offense usually wound up being my 3 to 6 spots written for the match.

Sells: Is there an injury you need to sell, or a particuliarly nasty move your opponent is known for? Write about selling it here. Many people try to write spots for their opponent, but the truth is that the opponent is more than likely to write his own spots... it's easier to write about how you sell it, what kind of an effect it may have on your own offense, and then let the writer have some creative freedom to bring that to life.

SPOTS: Here's the issue I have the most contention with and the part that I look forward to the most when I'm writing a strat. In the past I would usually write a single move spot that called for a big moment... but after noticing a lack of build toward the spot, my spot writing got longer and included a cut and paste format in order to build the chapter behind a particuliar spot. Sometimes I even leave the big move open in case the writer wants to have it become fals "shine" or killed "heat" depending on the match.

Additionally, for regular shows... I write up to 3 spots, 4 if it's a main event. We have roughly ten minutes to tell the story, my opponent needs to get in a few spots, and the writer needs the creative freedom to do what Brian tells him. When you glutton your match with spots, it becomes surprisingly limited to the writer who is then forced to construct the match around all your spots... yay you, ya' might think? Nah, because as a reader... if one character has a TON of spots in a match, I get bored and start breezing through. They start doing spots for the sake of a spot, not for the sake of a story.

RESULT REACTION: Personally? I hate it when the writers put in their characters reaction to a win or loss... often, the loss strategy consists of simply not selling their defeat or attacking their opponent. I get sick of seeing the same thing written for so many matches... let the writers handle the post match unless there's something VERY special worth interrupting the run time of a match. Sell what you need to sell in the post match promos or whatever... That's just my .02 cents.

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DCGMoo
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Disciple of Moo
[ *  *  *  *  *  *  *  * ]
OnceStyles,Nov 19 2011
07:11 AM
You want to make an impact? Be original and clever, give the fedhead something to enjoy writing about. That's how you win through strats. The rest is all window dressing.

So THAT'S how we got the blimp. :)

I don't think strats are about sealing the win, especially now days. Angle work and flashes should identify the winner. Strats are about making sure your guy is portrayed correctly in the match, and making the job easier for the guy writing the match. Sure, there's always room and bonus points for creativity (I tend to have a lot of fun with creativity in C&C strats as DERP readers can attest)... but even in the old "magic equation" days strats were only usually 10% of the match, 20% at most.
Working on new characters you didn't see a decade ago. Honest.
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