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| How to Win a battle | |
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| Topic Started: Oct 9 2009, 05:07 PM (285 Views) | |
| Aiden | Oct 9 2009, 05:07 PM Post #1 |
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King of Hearts, Long live the Brotherhood!
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Ok kids, guess what I am gonna be one of your battle mods. SO I am here to give you a few tips and hints on how to send in plans to ME, in order to prevent you from crying bias or just seeing your army crushed against an enemy because your plans sucked! Rule number 1! Break down your orders into paragraphs or sections, numbers numbers numbers. Ex. Infantry unit- 500 units will advance on the enemy, directly. 500 will fortify a strong right flank and fill into any breaks in the main line. Archer unit- Will follow up the left side of the line, shoot the initial barrage and retreat to (etc). Rule number 2- "What if" Scenarios will not be tolerated I do not want a novel from you on the massive amount of "If player does this I do X" scenarios I will be treating "What if" scenarios as back up orders. I am treating your soldiers as if they are actually military trained and disciplined. They will REACT to ambushes, traps and skills. It is important for the commanding officers to set in orders. Ex I will send my men to secure the East side of the map, AT ALL COST. (In this order, the units will fight tooth and nail to the death to fulfill their orders. I will send my men to secure the east, but if they are attacked they will counter attack. (In this order, the soldiers will be distracted from their main goal and in this case the plans might be fully changed because of lack of clarity) Rule number 3 Be realistic with your orders. 10,000 men will not cram into one gate in one turn. 5,000 cavalry can not ride in tight formation around a map. Archers can not SNIPE at far volley type range. Gates can not be beaten down with simple weapons. I know it is hard to place realism with game fantasy but stupid orders will fail. If wood is wet, It will not set on fire. If you try to make smoke bomb dumplings, your troops will be vulnerable to attack if not protected. Do not assume your task units will be protected, including your general! Rule 4 CLARITY Be clear with your orders, normally the simpler the better in most situation. Rule 5 Expect bloodshed This type of warfare is bloody and brutal and people will die in mass if they are not given proper orders. More to come if I think of anything. Edited by Aiden, Oct 9 2009, 05:08 PM.
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| KingMuzzles | Oct 11 2009, 12:59 PM Post #2 |
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I h4z no sw1ne Flu3!
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How many troops do you think can fit through a gate per turn? |
![]() Kanetsugu Naoe"Uesugi Elder" All allied units are less susceptible to enemy tactics for 3 turns and have an extra turn to avoid traps in those 3 turns (ambushes, pits, fire attacks, etc) when they are targeted. If targeted on the 3rd turn of this skill, the targeted unit(s) of a trap keep the skill's effect over the next turn Belisarius Ferrante Skill: This Shield, A Weapon!: Belisarius's unit receives a defense boost (x3) and becomes the only target of all melee infantry of 2 chosen enemy units for 3 turns. ![]() | |
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| ScottyD | Oct 11 2009, 03:17 PM Post #3 |
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Muzzles is my delicious piece of Orange
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Whats your view on up hill charges? |
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:x If Life gives you Lemons...Make Lemonade. | |
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| Aiden | Oct 12 2009, 03:36 PM Post #4 |
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King of Hearts, Long live the Brotherhood!
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Depends on the size of the gate. A City gate undefended- Will most likely be able to have any amount of troops pass through BUT A guarded or trapped gate Can suffer being blocked off. (if troops are waiting on the other side it depends on how the defense and offense orders of the respective armies behave) A blockaded gate can cut off all advancement Fort gates- 100-500 people, but if secured can have troops following in and out easily Etc etc Edited by Aiden, Oct 12 2009, 03:43 PM.
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| Aiden | Oct 12 2009, 03:42 PM Post #5 |
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King of Hearts, Long live the Brotherhood!
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Depends on multiple factors. Unmounted units will move at a approx 60-75% from their typical movement rate. Mounted units (unless ordered to charge- Kicks this up to 100%-125) 80-95% of typical movement speed. If the hill is grass, rock, mud or trapped then that also factors in. IF the infantry are ordered in tight formation (Shield walled) to prevent artillery barrage their movement is also slowed. IF units clash with them on the down hill, the units charging down would have the advantage EXCEPT for ranged. Cavalry charging down on Infantry, Cav wins Infantry charging down on Infantry, Infantry on the downhill would have advantage (They can brace and maneuver themselves easier) Cavalry charging uphill into Infantry/archers- Archers/infantry would have advantage. (Cavalry is better used downhill or in open flat terrain) Lots of stuff is situational and no "set" rule can be called because no battle is ever the same. At least not from what I have seen. |
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| Aiden | Oct 14 2009, 05:42 PM Post #6 |
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King of Hearts, Long live the Brotherhood!
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Last minute questions feel free to post, keep in mind this is how I am modding the battles, the others mods might differ. |
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| EternalXDream | Oct 21 2009, 04:09 AM Post #7 |
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Protector of the Earth
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Aiden, I have a question. Does formation of troops have a "huge" impact during battle? |
![]() Upcoming Character Name (and all) coming up! | |
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| Aiden | Oct 21 2009, 06:45 PM Post #8 |
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King of Hearts, Long live the Brotherhood!
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Yes they do |
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| Skyclaw726 | Oct 26 2009, 10:58 PM Post #9 |
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Monkey
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Do Spearmen have an advantage on top of a hill..in theory they would be near impossible to beat, archers struggle to shoot up a hill, Infantry will be pushed back by the spears, Cavalry would be wrecked in the same way |
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| ScottyD | Oct 26 2009, 11:59 PM Post #10 |
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Muzzles is my delicious piece of Orange
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IMO all troops par archers have a advantage on the top of a hill. Archers would have the advantage should they be attacking troops from a distance, but if troops were marching up the hill they would struggle a bit, but there are ways around this, stationed your troops in a good formation would prevent any progress up hill. |
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:x If Life gives you Lemons...Make Lemonade. | |
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| Aiden | Oct 27 2009, 03:23 PM Post #11 |
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King of Hearts, Long live the Brotherhood!
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There is a multitude of scenarios and situations that makes this theory false, so I can not answer this question due to its vagueness. As I have stressed in the past, DETAILS! |
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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| Aiden | Oct 27 2009, 03:23 PM Post #12 |
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King of Hearts, Long live the Brotherhood!
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See previous answer *shoos everyone away* |
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Respected, Hated, Loved, Feared, Envied, Despised, Admired, Detested Alas, Brothers of Jing and the Kingdom of Wei. | |
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