| In the world of Antichthon Dragons fly, and unicorns prance. It's a world of magic, fluid and vast. Counter Earth, So similar to our own...but not. Here man is uncommon and dwell together in small settlements. Here, elves, dinosaurs and myth are real, commonplace! In Antichthon, Animals talk, think, and learn together. It's no surprise, but do expect the unexpected. As mankind does on Earth, it does in the counter Earth. Animals fall to weapons of various kinds, any quadruped must be wary. Come down to a cove, not quite a Valley, at the base of the mountains. Rich and green, untainted, but for a settlement of about 50 humanoids whom live further south. A forest fire caught near them, which pushed them away, but drove out much of the larger game. Small game is abundant though, in this virgin forest, riddled with clearings. This beautiful shallow Valley is about 150 miles across. cutting a track across the western side, close to the mountains is a large river, which runs to the base like a giant tear, collecting at the base of the mountains to a lake, shining a blue wonder. The hills at the base of the mountain are large, and before the land settled itself volcanic activity caused many natural caverns to form, some of which are interconnected by tunnels. There are three tunnels that lead out away from the main collection, one only small animals, perhaps the size of a fox could get through, and another is blocked by rock fall. It leads under the river. The last, large enough for two wolves atop one another to walk, leads out to a rock formation in middle land, marked by a clearing and a young cherry tree, not yet baring fruit. The rest, not large hills, but not plains, is rolling forest covered hill. Oak, walnut, Hickory, and Maple are the main trees found there. Pine, poplar and Cherry woods intermingle, but are not as present. Where the Fire had consumed new Birch, Beech and Pines are springing up. The young trees are no more than 2 feet high right now. Ground Cover is still struggling to come up. Common ground and fruit bearing plants are wild strawberries, Queen Ann's Lace root, cattail tubers at the edges of the lake, Huckleberries in the high hills, black and raspberry, Young tart cherries and small sweet apples, a random small grove of apricot trees from birds eating fruit. This is the land Cross Roads has come to populate! Crossroads land was not always populated by wolves however. It was full of cougar, bobcat, bear, moose and game. A few wolves who had no home banded together and in their strength and will they chased away many large predators. Together they came, and though each was from another land, another life, another rule...they became one. Each of the wolves, but ten all told, expressed their tales. Two young pairs searching for a home. One young female saw how they were, and how they worked together. She confided to her mate what she believed and he addressed the older ones. "From across each track of land we've come here. From many different paths we've trod, but here together we now stand. We should call ourselves Cross Roads, and take in any, like ourselves. Everyone deserves chance, peace, and friendly faces to call home." A few older ones were not sure, and stated that there would be those who turned away, or found them fools. The younger were not disheartened, and said that each must choose how they will stride. None of the elders of that groups, which there were three of them, between the ages of 7-9 wished to rule this new land, because much still needed done to take it as their territory. The young pair who suggested it, rose to the challenge and took the older mated pair as Betas. The last young couple became Gamas. The last four were members of the pack, as they chose to be. They knew that the age old pack, across the River, would not like them there as a clan. Slowly, the young pack built it's empire and grew. A few other wolves, loners all joined the growing pack. Their Rivals did resent them, in heir newness, their naive nature, their open kindness. Sure it would break them down before long. They were strong, generations strong and valued knowledge of war and land. They would send splinters to heckle Cross Roads, but as the new pack grew the attacks became less and less. Now, as the old Alphas drew to twilight years, and were soon to pass a youth who had joined them near the beginning, named Tris, stepped into the role of Alpha Female. Together, with her Mate, Cross roads will grow and flourish, even with dangers that lurk, and enemies threaten. With the fire having chased away large game, the pack hunting together, thus some community time, was lost. This must be made up, for the pack to stay as one. Tris bows to you, bottle green eyes closing "Welcome friend! I hope you will find safety with our family, we can be odd, we have our faults, but we are one." |
| Lucia | |
|---|---|
| Tweet Topic Started: Feb 4 2011, 04:51 PM (105 Views) | |
| Tris Aime | Feb 4 2011, 04:51 PM Post #1 |
|
Alpha Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote Inaba: NAME: Lucia GENDER: Female Original SPECIES: Half Selkie and Half Elf Current SPECIES: Half Selkie and Half Elf AGE: Looks to be in her late twenties APPEARANCE: Original Human: Lucia has short chopped brown hair and dark green eyes. Her skin is fair and it tends to burn rather than tan. She is of average height, but has a lot of lean muscle and very little body fat. In general she chooses clothing that is intentionally provocative be in in a sexual way or a just to drag attention to herself. One thing she is never without is a set of nine different bells usally hanging form her belt. Each are in a specially designed holder that keeps them from sounding. Original seal form: http://www.lcbp.org/photos/Oct09/Baikal-Seal.jpg POWERS: Necromancy: Lucia can bring souls back to the world of the living and control them using a variety of different musical notes typically sounded through the use of one of the 9 bells. Costs: In order to bring back a soul she must first descend down the River Styx till she has reached the same level of the spirit. This leaves her body unoccupied and helpless while she makes the difficult trip back up the river. Limits: The more powerful the soul the more powerful the undead, but the harder it is to break and bend to her will. Even the most powerful can not cross running water, and the weaker ones can not even stand rain. Direct sunlight weakens the undead and with enough exposer can drive their souls back into the River Styx. Immortality: Death has promised Lucia never to come for her so it is impossible for her soul to flow all the way down the river and die permanently. She no longer ages and her vital organs serve no purpose. Costs: Her body does not heal not can be healed. Any wound inflicted on her she must suffer from till she abandons her body in search of a new one. Meaning if you cut off her head she would still be alive but would have no control over her body. Limits: While she can not flow down it completely, the river styx pulls constantly at Lucia’s soul and can drag back into it if she is weak. Transformation (Seal): Her mothers blood gives Lucia the power to take one a seal from when ever she puts on a special cloak. Costs: She must have the cloak on to transform and the cloak can not be replaced. Limits: it only works for Lucia, and only for a max of two hours. ABILITIES : By necessity Lucia is very good with most musical instruments and has a nice singing voice. She would also like to fancy herself a clever cat bugler, but her skills there are mediocre at best. PERSONALITY: Lucia loves nothing more than forcing people to react to her one way or another. For the most part she does not truly care what they think as long as she forces a reaction. It could be said truthfully that she is an attention whore. Her actions tend to be flashy and frivolous , though often not well thought out or planned. Rarely does this take into account danger to herself or others. She tends to get ideas stuck in her head will not let them go. The only thing that comes close to her first love is her love of pure chance and chaos, so it is little wonder that she loves gambling as much as she does. HISTORY: Her father is a elf, proud and obsessed with his heritage , and was nose deep in the dark arts of necromancy at a very young age, much like his father before him. Lucia’s mother was a Selkie living in the fresh water rivers with no interest in the outside world. Why an elf, as proud as Lucian would ever lust after so spirit of the water is a riddle who’s answer is know only to him. May there was a promise of power, or more forbidden knowledge or some perverted form of love. Regardless Lucian had captured his wife and held her has his lover for as long as he was able. She bore him one child, though died shortly after. A base understanding of Lucian would have indicated he would killed the child, but again something stayed his head and he raised her. Lucia, the name he gave his daughter, grew up in a dark a twisted home. Death was common place, and by five she had already begun her own steps down the path of necromancy. It was driven more out of a desire to please her father, but the subject did hold a morbid interest for her. As she got older her desire to please turned into rebellion. This was not to say she became any sense of the word moral, but adopted new vices, namely gambling, and theft. It was her interest in gambling that put her in the most interesting predicament. She actually won a bet against Death and gained immortality. Though it may yet prove to be a curse rather than a gift. River Styx: the river contains 9 gates that a soul must pass through before it can be reused. The water of the river purifies and washes away the memories of the souls in it, though it is possible for the strong willed to fight it. It is also possible fight against the current and reenter life, though the beings that do so never truly come back to life, only a half state. The river has guardians (servants of Death) patrolling it to keep souls from doing just that. The final gate can only be crossed with the assistance of Death itself. |
![]() | |
![]() |
|
| « Previous Topic · Humanoids · Next Topic » |
| Theme: Zeta origional | Track Topic · E-mail Topic |
3:24 AM Jul 11
|




![]](http://z5.ifrm.com/static/1/pip_r.png)





3:24 AM Jul 11