| In the world of Antichthon Dragons fly, and unicorns prance. It's a world of magic, fluid and vast. Counter Earth, So similar to our own...but not. Here man is uncommon and dwell together in small settlements. Here, elves, dinosaurs and myth are real, commonplace! In Antichthon, Animals talk, think, and learn together. It's no surprise, but do expect the unexpected. As mankind does on Earth, it does in the counter Earth. Animals fall to weapons of various kinds, any quadruped must be wary. Come down to a cove, not quite a Valley, at the base of the mountains. Rich and green, untainted, but for a settlement of about 50 humanoids whom live further south. A forest fire caught near them, which pushed them away, but drove out much of the larger game. Small game is abundant though, in this virgin forest, riddled with clearings. This beautiful shallow Valley is about 150 miles across. cutting a track across the western side, close to the mountains is a large river, which runs to the base like a giant tear, collecting at the base of the mountains to a lake, shining a blue wonder. The hills at the base of the mountain are large, and before the land settled itself volcanic activity caused many natural caverns to form, some of which are interconnected by tunnels. There are three tunnels that lead out away from the main collection, one only small animals, perhaps the size of a fox could get through, and another is blocked by rock fall. It leads under the river. The last, large enough for two wolves atop one another to walk, leads out to a rock formation in middle land, marked by a clearing and a young cherry tree, not yet baring fruit. The rest, not large hills, but not plains, is rolling forest covered hill. Oak, walnut, Hickory, and Maple are the main trees found there. Pine, poplar and Cherry woods intermingle, but are not as present. Where the Fire had consumed new Birch, Beech and Pines are springing up. The young trees are no more than 2 feet high right now. Ground Cover is still struggling to come up. Common ground and fruit bearing plants are wild strawberries, Queen Ann's Lace root, cattail tubers at the edges of the lake, Huckleberries in the high hills, black and raspberry, Young tart cherries and small sweet apples, a random small grove of apricot trees from birds eating fruit. This is the land Cross Roads has come to populate! Crossroads land was not always populated by wolves however. It was full of cougar, bobcat, bear, moose and game. A few wolves who had no home banded together and in their strength and will they chased away many large predators. Together they came, and though each was from another land, another life, another rule...they became one. Each of the wolves, but ten all told, expressed their tales. Two young pairs searching for a home. One young female saw how they were, and how they worked together. She confided to her mate what she believed and he addressed the older ones. "From across each track of land we've come here. From many different paths we've trod, but here together we now stand. We should call ourselves Cross Roads, and take in any, like ourselves. Everyone deserves chance, peace, and friendly faces to call home." A few older ones were not sure, and stated that there would be those who turned away, or found them fools. The younger were not disheartened, and said that each must choose how they will stride. None of the elders of that groups, which there were three of them, between the ages of 7-9 wished to rule this new land, because much still needed done to take it as their territory. The young pair who suggested it, rose to the challenge and took the older mated pair as Betas. The last young couple became Gamas. The last four were members of the pack, as they chose to be. They knew that the age old pack, across the River, would not like them there as a clan. Slowly, the young pack built it's empire and grew. A few other wolves, loners all joined the growing pack. Their Rivals did resent them, in heir newness, their naive nature, their open kindness. Sure it would break them down before long. They were strong, generations strong and valued knowledge of war and land. They would send splinters to heckle Cross Roads, but as the new pack grew the attacks became less and less. Now, as the old Alphas drew to twilight years, and were soon to pass a youth who had joined them near the beginning, named Tris, stepped into the role of Alpha Female. Together, with her Mate, Cross roads will grow and flourish, even with dangers that lurk, and enemies threaten. With the fire having chased away large game, the pack hunting together, thus some community time, was lost. This must be made up, for the pack to stay as one. Tris bows to you, bottle green eyes closing "Welcome friend! I hope you will find safety with our family, we can be odd, we have our faults, but we are one." |
| Shatter Glass, Shadow Hive | |
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| Tweet Topic Started: Feb 4 2011, 05:34 PM (105 Views) | |
| Tris Aime | Feb 4 2011, 05:34 PM Post #1 |
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Alpha Administrator
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Species: Eurasian/Gray Nickname: Shatter or Asa (privet name) Age: 5 Mate: Monroe Pack: roving loner with stronger Hive ties. Rank: Low pack member Appearance: nearly five foot at shoulder, and six long not counting tail everything about him is long and lanky. He gets this from his Eurasian heritage, his large size comes from the Gray wolf. Black top coat with a forest green tint to it. From a bit below his chin down his chest and across his belly it's a dark gray spattered with lighter gray and black. His eyes are the most distinguishing feature about him, emerald green with pupils a little more slitted like a cat's, though not quite. A scar dots here and there, though hidden. Nothing fresh. Despite his size he often is crouched low and moves at a zig zagging dart through the trees and bushes. It makes him half his size observed like so, and tends to be a surprise when he straitens. Personality: Sharp and calculating he is considered a mad beast, but keeps his insanity in check. He really acts that way for his own purposes. His mind is perceptive and accepting of most anything told to him then analyzed and concluded as something he can place under his beliefs or no. He is by the standards of the book not well educated but worldly clever. Having great tact and a pretty body he can entice most anyone to what he wants them to think. What is not won in mental control is won in force. He does have a friendly side, in a way. His loyalty can develop into a warped sense of affection for a master or commander he deems worthy of him. Shatter likes to nettle and will ask questions until instructed not to, until then he will hint, suggest and cajole to get a response. Surprisingly, Shatter prefers men. Likes: to learn new things, surprise people, catch others off guard, obey commands of a competent leader, hunt and kill, test limits, and mentally pick his companions and enemies, being used as the tool he says he is, and crystal. Dislikes: losing a fight, being mentally picked, and displeasing his masters or commanders, being neglected as a tool of war. Odd/bad habits: He also tends to click his teeth when he is thinking, or edgy and impatient. History: His nature is chaotic, like his parents. While being tied to Shadow Hive as members they are mountain wolves. His mother, the Gray was white as Snow. His father, a true pack member of low standing courted and took to mate. Shatter Glass, born one of two was raised in Shadow Hive. Much of his history is boring, his ties are not as strong as most and he moves between the pack lands from time to time, tolerated by Cross Roads because he seems non threatening. |
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