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| The Giant Chip Library of Doom | |
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| Topic Started: Oct 17 2009, 04:06 PM (477 Views) | |
| Infiniti | Oct 17 2009, 04:06 PM Post #1 |
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To those who understand, I extend my hand.
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Standard Chips AirHockey The user summons a hockey puck which bounces around a portion of the field where the opponent is located. It also bounces off and subsequently shatters obstacles. One use only. Bought at Numberman’s Chip Shop – 3,500 Zenny Damage: High Type: Breaking AirRaid 1, 2, 3 The user materializes a fighter plane in front of them that shoots a series of five shots at any enemies. The plane cannot fly into the air, but it can travel across the floor to tackle and fire bullets. It has a fair amount of life. It can be launched like any Obstacle, however it will disappear upon hitting the target. The plane is smaller than an average navi and resembles a large toy model of a plane. One use only. Bought at Numberman's Chip Shop – 1,100 Zenny(AirRaid1), 1,300 Zenny(AirRaid2), 1,750 Zenny(AirRaid3) Damage: Low per shot(AirRaid1), Moderate per shot(AirRaid2), Fair per shot(AirRaid3), Fair if launched Type: Obstacle AirShoes These create a pair of thruster shoes on the navi's feet, allowing him to ignore panel effects such as Lava Panels. User can stand over broken panels with these shoes. They also allow a navi to fly for 2 turns by discharging air blasts. After that, the air supply runs out and they become useless. One use only. Starter Chip Damage: None Type: None AirShot The user materializes a buster which fires a bullet of air that knocks the opponent back when it hits. Also knocks Obstacles flying backward. While in flight, an obstacle hitting a Navi does its own durability in damage. Does not prevent the effect of Guardian. Multiple use, until user slots in new chips. Starter Chip Damage: Pitiful Type: Wind AirSpin1, 2, 3 The user summons a propeller facing upwards. It then spins, damaging each of the surrounding panels before disappearing(Three times for AirSpin1, five times for AirSpin2, and seven times for AirSpin3). If it is hit with a Tornado/Twister/Blower battle chip, it will spin at twice the speed of that chip, dealing more hits. In other words, if an AirSpin chip is hit with a Tornado/Twister/Blower, it will spin sixteen times rather than three/five/seven. One use only. Starter Chip(AirSpin1), Bought at Numberman's Chip Shop – 1,000 Zenny(AirSpin2), 2,000 Zenny(AirSpin3) Damage: Pitiful per hit(AirSpin1), Low per hit(AirSpin2), Moderate per hit(AirSpin3) Type: Wind AirSword A WideSword imbued with the power of the air. Knocks Navis or Obstacles flying backward. An obstacle hitting a Navi while in flight does its own durability in damage. Does not prevent the effect of Guardian. Can be used more than once. Starter Chip Damage: High Type: Sword, Wind Also in 'Elemental Sword' series: AquaSword, BambooSword, ElecSword, FireSword AntiDamage The user vanishes, leaving a dummy of the user to be hit by an attack in his stead, before counter attacking with 3 shuriken thrown from directly above the doll. The AntiDamage cannot be used on an attack that could be countered by a different Anti-Chip. AntiDamge is not an AreaGrab chip; your navi appears a few meters up directly above the dummy, and returns to the ground where he started after the shuriken are thrown. However, even attacks that logically should be able to hit you up there (such as DragonSkyGX) will not damage you while you throw shuriken. AntiDamage can be used in response to attacks that pierce “Invis and other Stealth effects” unless AntiDamage is specifically mentioned in that attack’s description (or the attack has another Anti-Chip that could counter it, of course) NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Fair per Shuriken Type: Stealth, Sword AntiFire This can only be used as a response to a fire attack. The user summons a Dragon Statue, which absorbs the Fire Attack, before detonating the entire area of the attacker in a large flaming explosion. Will damage other enemies nearby the attacker who used the Fire Attack as well. Cannot be used to block any attack that isn't a Fire Attack, and cannot be attacked. Can only absorb one Fire Attack. Is not an obstacle. After the detonation, the Statue disappears. NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: Very High Type: Fire AntiWater This can only be used as a response to a Aqua attack. The user summons a DrainPipe, which absorbs the Aqua Attack, before releasing a powerful tsunami to crash down on the area of the attacker. Will damage other enemies nearby the attacker who used the Aqua Attack. Cannot be used to block any attack that isn't an Aqua Attack, and cannot be attacked. Can only absorb one Aqua Attack. Is not an obstacle. After the tsunami, the DrainPipe disappears. NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: Very High Type: Aqua AntiElec This can only be used as a response to a Elec attack. The user summons a Lightning Rod, which absorbs the Elec Attack, before releasing a powerful blast of Thunder over the entire area of the attacker. Will damage other enemies nearby the attacker who had used the Elec Attack. The lightning Rod cannot be used to block any attack that isn't an Elec Attack, and cannot be attacked. Can only absorb one Elec Attack. Is not an obstacle. After the Thunder Blast, the Lightning Rod disappears. NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 10,000 Damage: Very High Type: Elec AntiWood This can only be used as a response to a Wood attack. The user summons a Gaia Statue, which absorbs the Wood Attack, before impaling the entire area around the attacker with wooden spikes. It will damage any other enemies nearby the attacker who had used the Wood Attack. The statue cannot be used to block any attack that isn’t Wood Elemental, and it cannot be attacked. It can only absorb one Wood Attack and it does not count as an Obstacle. After countering the attack, the Statue disappears. NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: Very High Type: Wood AntiSword Can only be used to respond against a Sword Attack. The user will instantly parry the sword attack (in other words, block, leaving the foe open to attack) before countering with three sonic booms. Until the third sonic boom is fired, the user cannot be harmed. (NOTE: All three must be fired consecutively, in the same post; you can’t hold one or two back for later in order to be invincible for a while) NOTE: Anti-Chips cannot be countered by other Anti-Chips, including the same kind. (E.G. AntiDamage cannot be countered by AntiDamage nor by AntiSword) One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: Fair per Sonic Boom Type: Sword AntiRecovery This triggers whenever an enemy navi gains health by recovering, in which case instead of gaining health s/he will take damage equal to how much he or she would have gained. It can only counter one recovery chip. This counter attack cannot be avoided. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Depends on how much health is healed Type: None AntiNavi The user can use this as a response to the use of a Navi chip. Whenever an enemy uses a Navi chip against the user, this chip can be used to confuse the Navi Summoned, which will turn on its user and release its attack against him. (Basically, the foe’s Navi chip defects to this chip’s user’s team) Afterwards, the Navi disappears as usual. One use only. Bought from Numberman's Chip Shop – 20,000 Zenny Damage: None Type: None Aqua +30 Adds a Moderate amount of damage to a selected aqua chip. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: None Type: Variable, Aqua Also in Attack + series: Attack +10, Fire +30, Wood +30, Elec +30 AquaAura An aura of water envelopes the navi, protecting him from damage by reducing it by Low damage for 8 turns. Breaking attacks are not reduced, but they don’t break or weaken the Aura either. Is automatically dispelled when hit by an Elec attack, the damage of which it cannot reduce. Auras cannot be stacked. If a second is used, it will replace the previous aura. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Aqua Also in 'Aura' series: Aura, FireAura, ElecAura, WoodAura AquaBlade A longsword imbued with water properties. Does two times the damage to Fire Navis. Can be used more than once. Bought at Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Sword, Aqua Also in 'Elemental Blade' series: ElecBlade, FireBlade AquaDragon A blue Chinese dragon is summoned onto the field, where it will zoom and circle the field, tackling any enemies it encounters. If he misses, he will disappear and leave behind a trail of Ice Panels in his wake. The dragon cannot be attacked, nor used to block an attack. Does not count as an Obstacle. One use only Bought from Numberman's Chip Shop - 5,000 Zenny Damage: High Type: Aqua Also in 'Dragon' series: FireDragon, ElecDragon, WoodDragon AquaNeedle1, 2, 3 The user launches three frozen spikes into the sky, which land on the enemy's location to do damage. One use only. Bought from Numberman's Chip Shop – 600 Zenny(AquaNeedle1), 1,100 Zenny(AquaNeedle2), 1,600 Zenny(AquaNeedle3) Damage: Low per spike(AquaNeedle1), Moderate per spike(AquaNeedle2), Fair per spike(AquaNeedle3) Type: Aqua AquaSword A WideSword imbued with water properties. Does two times the damage to Fire navis. Can be used more than once. Bought Numberman's Chip Shop – 2,500 Zenny Damage: High Type: Sword, Aqua Also in 'Elemental Sword' series: AirSword, BambooSword, ElecSword, FireSword AquaTower Create a tower of water in front of the user, which "moves" forward slowly by duplicating itself, and can be aimed left and right as it does so. One use only. Starter Chip Damage: High Type: Aqua Also in 'Tower' series: FireTower, WoodTower AquaWhirl1, 2, 3 The user materializes a tornado of water, which heads for the enemy. Upon impact, the target will be hit two more times before the tornado disperses. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny(AquaWhirl1), 1,500 Zenny(AquaWhirl2), 2,500 Zenny(AquaWhirl3) Damage: Moderate per hit(AquaWhirl1), Fair per hit(AquaWhirl2), High per hit(AquaWhirl3) Type: Aqua AreaGrab The user warps from one location to another within fifteen feet from where he he used the Panel Grab. Can be used to avoid attacks. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Stealth Also in 'Grab' series: GrabBanish, GrabRevenge, PanelGrab AromaMask/AromaFace The user summons a mask in front of him, which spreads a healing aroma the field for a time before disappearing(One turn for AromaMask, two turns for AromaFace). The Mask cannot move once summoned. It can block frontal attacks, but due to a slight delay when summoning, it won’t block attacks already in progress before it is summoned. If hit by a Breaking Attack, it instantly disappears. One use only Bought from the Secret Shop Damage: Heals Low per turn Type: Recovery AssassinSword This sword works like both MechSword and ElementalSword. One use only. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: Very High Type: Sword Also in “MechSword' series: MechSword, ElementSword Asteroid1, 2, 3 The user summons a meteor shower(Lasts two turns for Asteroid1, lasts three turns for Asteroid2, lasts four turns with Asteroid3). The meteors will target foes with precision, however after it has fallen it cannot change its course. (Example, you pin down a navi so the meteor would still hit you along with the user) Meteors must be mentioned both as an attack and as a response to the attack when they are used. (If the user doesn't mention it, then it can't be counted as an attack. If the target doesn't mention it, it can be used as an autohit) One use only. Starter Chip(Asteroid1), Bought at Numberman's Chip Shop – 500 Zenny(Asteroid2), 1,000 Zenny(Asteroid3) Damage: Moderate across all three chips Type: Fire Attack +10 Adds a Low amount of damage on a selected chip. One use only. Starter Chip Damage: None Type: Variable Also in 'Attack +' series: Fire +30, Aqua +30, Wood +30, Elec +30 Aura An aura of light envelopes the navi, protecting him from damage by reducing it by Low damage for 8 turns. Breaking attacks are not reduced, but they don’t break or weaken the Aura either. Auras cannot be stacked. If a second is used, it will replace the previous aura. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: None Also in 'Aura' series: AquaAura, FireAura, ElecAura, WoodAura AuraHead1, 2, 3 The user will form a Megalian’s head on his hand, which the user can launch to impact with the target for damage. The head can be used to block attacks, however if an attack doing over a certain amount of damage hits the head, it will disappear(Fair for AuraHead1, Very High for AuraHead2, Incredible for AuraHead3). AuraHead’s damage increases if it is used while the user has an Aura of any kind. One use only. Starter Chip(AuraHead1), Bought at Numberman's Chip Shop – 5,000 Zenny(AuraHead2), 10,000 Zenny(AuraHead3) Damage: Fair(AuraHead1), High(AuraHead2), Very High(AuraHead3)(without Aura), High(AuraHead1), Very High(AuraHead2), Incredible(AuraHead3)(with Aura) Type: Breaking BambooSword A WideSword imbued with earth properties. Does two times the damage to Electric navis. Can be used more than once. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: Sword, Wood Also in 'Elemental Sword' series: AirSword, AquaSword, ElecSword, FireSword Barrier A barrier materializes around the user, protecting him from one attack that does Fair or Less. If the attack has breaking properties, the attack will hit for full damage. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: None Type: None Also in 'Guard' series: Guard, Shield BatCannon1, 2, 3 The user materializes a buster with a pair of bat wings sticking out and can launch a shot that does damage as well as echoes out in a sphere if it hits an obstacle, similar to a Pulsar chip. BatCannon1 also steals life, restoring the equivalent of a Recover50 in life for the user. BatCannon2 stuns the enemy for a turn if it hits, and BatCannon3 shatters the panel that the target is standing on. One use only. Special Plot Chip given when AMZ was still staff. Not obtainable nowadays. Damage: Low across all three chips Type: Recovery(BatCannon1, None(BatCannon2), EarthShattering(BatCannon3) BigBomb The user throws a bomb, which detonates on impact. It detonates in an explosion of 3-meter diameter, and cracks panels after detonation. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: High Type: Breaking, EarthShattering Also in 'Bomb' series: BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb BlackBomb The user throws a large black bomb that doesn't explode unless it is hit with a Fire Attack. When hit by a Fire Attack, it detonates over a wide range of 10 panels’ diameter, doing Incredible Damage. Can withstand Massive non-Fire, non-Breaking damage before being destroyed, but deals only High damage if launched at the foe unexploded. One use only. Bought from Numberman's Chip Shop – 9,000 Zenny Damage: Incredible, (High if launched) Type: Obstacle, Fire Blinder Blinds opponent for 1 turn. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None Type: Stealth Blizzard The user can send out a burst of frost in a ( -| ) formation. Panels hit become Ice Panels. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Fair Type: Aqua Blower The user materializes a blower imbued with the power of fire onto his hand, which can release a miniature tornado which does 8 hits in succession. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Pitiful per hit Type: Wind, Fire Also in 'Tornado' series: Tornado, Twister Boomer The user launches a boomerang at the target, where it arcs from the left/right, heads for the target and arcs again to the right/left. One use only. Starter Chip Damage: Moderate Type: Wood BronzeFist The user’s fist enlarges and turns into bronze to allow powerful punches. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. Multi-use until new chips are slotted in. Bought at Numberman’s Chip Shop – 1,500 Zenny Damage: High Type: Breaking Bubbler The user materializes a shotgun on either of his arms (but not both) and is able to blasts of pressurized water that will also damage the area one panel behind the point of impact. Multiple use, until user slots in new chips. Starter Chip Damage: Moderate Type: Aqua Also in '___Gun' series: Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun Bubble-V The user materializes a shotgun on either of his arms (but not both) and is able to launch blasts of pressurized water that will also damage the area behind the point of impact in a diagonal fashion. ( < ) *The point where the lines meet is the point of impact Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Aqua Also in '___Gun' series: Bubbler, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun BubbleCross The user materializes a shotgun on either of his arms (but not both) and is able to launch blasts of pressurized water that will also damage the areas surrounding the point of impact in a cross shape (X), but NOT directly behind and to the sides. Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Aqua Also in '___Gun' series: Bubbler, Bubble-V, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun BubbleSide The user materializes a shotgun on either of his arms (but not both) and is able to launch blasts of pressurized water that will also damage the area one panel to the left and right of the user. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Aqua Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun BubbleStar1, 2, 3 User fires a series of bubbles(Six for BubbleStar1, eight for BubbleStar2, eleven for BubbleStar3), which encase hit foes and cannot be escaped without outside help, except by using PanelGrab, AreaGrab, or Invis. While in a bubble, a Navi can’t do anything, basically. Any hostile attack will pop the bubble, but an Elec-Type will also do double damage due to the bubble’s Aqua Type nature. After two turns of being trapped, any target will automatically escape on the third. The user may choose how many bubbles to launch at one time, but once the TOTAL amount of bubbles have been fired, the Chip is used up. Limited Multi-use Bought from Numberman's Chip Shop – 500 Zenny(BubbleStar1), 800 Zenny(BubbleStar2), 1,200 Zenny(BubbleStar3) Damage: Pitiful per bubble Type: Aqua BugBomb A bomb can be thrown by the user which detonates upon impact. If the target is hit, he suffers confusion for one turn.[/u] Bought from Numberman's Chip Shop - Damage: High Type: None Also in 'Bomb' series: BigBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb BurnSquare1, 2, 3 The user can cause flames to ignite from the earth in a small area(2x2 for BurnSquare1, 3x3 for BurnSquare2, 4x4 for BurnSquare3). It cannot ignite on broken panels. One use only. Starter Chip(BurnSquare1), Bought from Numberman's Chip Shop – 750 Zenny(BurnSquare2), 1,000 Zenny(BurnSquare3) Damage: High across all three chips Type: Fire BusterUp Boosts the strength of a navi's main or sub weapon by 20% of its original damage level for an entire battle. Only one can be used per custom. Cannot be used on allies, only on your own weapon. The most that can stack together is five BusterUps, collectively doubling the original damage level of the attack. Cannot be used to enhance weapons with no damage level, but can be used to enhance Obstacle attacks’ HP or Recovery attacks’ effectiveness. One use only Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Variable Buster Bomb The user's main weapon is replaced with a multitude of bombs. The user may only throw one bomb per turn and upon contact the bomb explodes to its left and right. Lasts the duration of a custom. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: Moderate Type: None Buster Guard The user's main weapon is replaced with a guard that blocks attacks dealing fair damage and under. Lasts the duration of a custom. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: None Type: None Buster Punch The user's main weapon is replaced by an over-sized fist that can be used to punch opponents. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. Lasts the duration of a custom. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: Fair Type: Breaking Buster Sword The user's main weapon is replaced with a sword that acts exactly the same as the Sword Battlechip. Lasts the duration of a custom. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: Moderate Type: Sword CactusBall1, 2, 3 The user materializes a giant green cactus ball directly above his opponent, which falls and, if it hits, will do damage, bouncing against the enemy twice more before disappearing. One use only. Starter Chip(CactusBall1), Bought from Numberman's Chip Shop – 500 Zenny(CactusBall2), 800 Zenny(CactusBall3) Damage: Low per hit(CactusBall1), Moderate per hit(CactusBall2), Fair per hit(CactusBall3) Type: Wood Candle 1, 2, 3 The user summons a candle that heals them by for a total of 4 turns(Heals for Pitiful per turn for Candle1, Low per turn for Candle2, and Moderate per turn for Candle3). The candle has fair health. One use only. Bought at Numberman's Chip Shop – 2,000 Zenny(Candle1), 4,000 Zenny(Candle2), 6,000 Zenny(Candle3) Damage: None (Fair if launched) Type: Recovery, Obstacle Cannon The user materializes a cannon around either of his arms, and launches a cannonball at high speed. Can be used more than once. Starter Chip Damage: Low Type: None Also in 'Cannon' series: HiCannon, MegaCannon CannonBall The user launches a large steel ball that breaks through shields and barriers with ease, if it misses it breaks the panel it lands on. If it hits, it cracks the panel the target was standing on. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: Very High Type: Breaking, EarthShattering Also in 'Ball' series: IceBall, LavaBall, Wrecker CircleGun1, 2, 3 The user traces a cross hair over an area which also covers the panels behind it(Covers two panels behind for CircleGun1, three panels behind for CircleGun2, and four panels for CircleGun3), before launching a series of blasts at the rate of one blast per panel. Multiple uses, until the user slots in new chips Starter Chip(CircleGun1), Bought at Numberman's Chip Shop – 3,000 Zenny(CircleGun2), 4,000 Zenny(CircleGun3) Damage: Moderate(CircleGun1), Fair(CircleGun2), High(CircleGun3) Type: Cursor ColdPunch The user obtains a large frosty fist which can be used to deliver a devastating punch. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: High Type: Breaking, Aqua Also in 'Punch' series: GutsPunch/GutsStrength/GutsImpact ColorBall The user bounces a large and colorful ball at his opponent that continues to travel after it hits (or misses), allowing for more than one person to be hit. One use only. Bought at Numberman's Chip Shop – 3,000 Zenny Damage: Fair Type: None Condor The user summons a Condor Virus in front of them, and grabs it by the handle, where it will fly in a straight line depending on where the user is facing. Will travel for 4 posts, before the Condor fades away. It can also be used to impact against an obstacle or a navi, doing damage. Travels much faster than the Fishy Virus. One use only. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: None Also in “Dash” series: DashAttack CopyDamage The user gains a red paintball gun, which he can keep firing at enemies. However, if even one paintball hits, that enemy will become targeted and the Paintball gun will disappear. Any damage taken by another target is copied onto the Painted target. There can only be one painted target per paintball gun. The target can only share damage from ONE attack, before the connection is severed. Multiple use until user hits a target with it. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: None Type: Cursor CornShot1, 2, 3 The navi's arms are engulfed in a corn cob head that fires a kernel at high speed. Panels under hit targets become Grass Panels (for the description of which, see GrassStage). Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 1,500 Zenny(CornShot1), 1,700 Zenny(CornShot2), 2,100 Zenny(CornShot3) Damage: Low per kernel(CornShot1), Moderate per kernel(CornShot2), Fair per kernel(CornShot3) Type: Wood CrackBomb A bomb can be thrown by the user which detonates upon impact. Upon detonating, the surrounding 8 panels crack. If any of them have been cracked previously, they are broken. One use only. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: EarthShattering Also in 'Bomb' series: BigBomb, BugBomb, CrossBomb, DoubleBomb, EnergyBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb CrackOut1, 2, 3 The navi materializes a pickaxe, which can be smashed on a panel to instantly break it, except Metal Panels(CrackOut2 also breaks the panel in front of the previously broken panel, CrackOut3 breaks the panels to the right and left as well). Cannot be used to attack a person. One use only. Starter Chip across all three chips Damage: None Type: EarthShattering CrackShot Breaks off a floor panel & throws it at the opponent. Metal Panels cannot be broken off. One use only. Starter Chip Damage: Low Type: EarthShattering Also in the “Shot” series: DoubleShot, TripleShot CrossBomb The user throws a bomb, which detonates on impact. It detonates in a cross ( + ) of five panels and cracks said panels after detonation. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Moderate Type: Breaking NOTE: This Chip used to be called MedBomb. Any and all references by players or Staff to MedBomb or MediumBomb are referring to this Chip. Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, DoubleBomb, EnergyBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb CrossGun The user materializes a shotgun on either of his arms (but not both) and is able to fire high impact shots that will also damage the areas surrounding the point of impact in a cross shape (X), but NOT directly behind and to the sides. Multiple use, until user slots in new chips. Starter Chip Damage: Low Type: None Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun CurseShield1, 2, 3 The user can materialize a Dominerd virus which will absorb one attack and instantly counter back by warping towards the attacker and chomping down on them. The shield can only take attacks of up to a certain level of damage(Fair for CurseShield1, High for CurseShield2, and Very High for CurseShield3), and cannot block Breaking Attacks. Also, the shield only appears for a few moments, before fading away. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny(CurseShield1), 4,000 Zenny(CurseShield2), 5,000 Zenny(CurseShield3) Damage: Fair(CurseShield1), High(CurseShield2), Very High(CurseShield3) Type: None CustomSword A sword that's power is increased by the user's processing speed. Its total range is a 2mx3m area. Can be used more than once. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: Pitiful (Custom 1) Low (Custom 2) Moderate (Custom 3) Fair (Custom 4) High (Custom 5) Very High (Custom 6) Incredible (Custom 7) No Damage (Custom Full) Type: Sword, Variable Also in 'Custom' series: CustomVolt Custom Volt The user gains a generator that charges with more electrical power slowly throughout your custom. When fired the electricity shoots out forward and then spreads off in a T shape. Can be used more than once. Bought at Numberman’s Chip Shop – 8,000 Zenny Damage: Pitiful (Custom 1) Low (Custom 2) Moderate (Custom 3) Fair (Custom 4) High (Custom 5) Very High (Custom 6) Incredible (Custom 7) No Damage (Custom Full) Type: Elec, Variable Also in 'Custom' series: CustomSword Dark Hole The user creates a single dark hole in front of them. The dark hole increases the power of Dark Chips and cursed chips such as Muramasa or Anubis. One use only. Bought at Numberman's Chip Shop – 6,000 Zenny Damage: None Type: None Dash Attack The user summons a Fishy Virus in front of them, and grabs it by the handle, where it will fly in a straight line depending on where the user is facing. Will travel for 2 posts, before the Fishy fades away. It can also be used to impact against an obstacle or a navi, doing damage. One use only. Starter Chip Damage: Moderate Type: None Also in “Dash” series: Condor DollThunder1, 2, 3 The navi gains a lightning rod imbued with concentrated static energy, which allows the user to launch a blast of electricity in a straight row. Note: This is capable of short bursts and not sustained firing, like a laser. Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 800 Zenny(DollThunder1), 1,300 Zenny(DollThunder2), 1,500 Zenny(DollThunder3) Damage: Moderate(DollThunder1), Fair(DollThunder2), High(DollThunder3) Type: Elec DoubleBomb Throw a pair of bombs that explodes in a row. One use only. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: Does High Damage per bomb Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, EnergyBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb Double Jump Once a post, the user can jump once more in the air after jumping from the floor. The highest you can reach is three jumps from the ground. This only lasts until user switches his chips. NOTE: if the user jumps again after jumping in the air last turn, he will automatically take pitiful damage when he lands unless he can provide a plausible and valid explanation. User does not take damage if he is wearing air/floatshoes. Multi-use, until user slots in new chips. Starter Chip Damage: None Type: None DoubleShot Breaks off two floor panels & throws them at the opponent. Metal Panels cannot be broken off. One use only. Starter Chip Damage: Moderate Type: EarthShattering Also in 'Shot' series: CrackShot, TripleShot DrillArm1, 2, 3 The user's hand transforms into a large two meter drill which is the same length as a Long Sword. The drill, upon thrusting against the enemy, will knock them back and then spins to do even more damage(Spins once for DrillArm1, spins twice for DrillArm2, spins three times for DrillArm3). Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny(DrillArm1), 1,000 Zenny(DrillArm2), 1,500 Zenny(DrillArm3) Damage: Low per hit(DrillArm1), Moderate per hit(DrillArm2), Fair per hit(DrillArm3). Type: Breaking |
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| Infiniti | Oct 17 2009, 04:09 PM Post #2 |
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To those who understand, I extend my hand.
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Elec +30 Adds a Moderate amount of damage to a selected elec chip. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: None Type: Variable, Elec Also in 'Attack +' series: Attack +30, Aqua +30, Fire +30, Wood +30 ElecAura An aura of electricity envelopes the navi, protecting him from damage by reducing it by low damage for 8 turns. Breaking attacks are not reduced, but they don’t break or weaken the Aura either. Is automatically dispelled when hit by a Wood attack, the damage of which it cannot reduce. Auras cannot be stacked. If a second is used, it will replace the previous aura. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Elec Also in 'Aura' series: Aura, AquaAura, FireAura, WoodAura ElecBlade A longsword imbued with electrical properties. Does two times the damage to Aqua Navis. Can be used more than once. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Sword, Elec Also in 'Elemental Blade' series: AquaBlade, FireBlade ElecShock The user can send out a burst of electricity in a ( -| ) formation. Panels hit become Cracked Panels. Since this changes panels TO cracked, already-cracked panels will NOT break, and the effect WILL work on MetalPanels. Multiple uses, until user slots in new chips Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Fair Type: Elec ElecDragon A yellow Chinese dragon is summoned onto the field, where it will zoom and circle the field, tackling any enemies it encounters. If he misses, he will disappear and leave behind a trail of cracked Panels in his wake. The dragon cannot be attacked, nor used to block an attack. Does not count as an Obstacle One use only Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Elec Also in 'Dragon' series: AquaDragon, FireDragon, WoodDragon ElecPulse1, 2, 3 The user materializes a buster on either of his arms, which enable him to release a blast of concentrated electrical energy in the form of a sonic wave, which extends in a ( -| ) shape. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 900 Zenny(ElecPulse1), 1,200 Zenny(ElecPulse2), 1,500 Zenny(ElecPulse3) Damage: Low(ElecPulse1), Moderate(ElecPulse2), High(ElecPulse3) Type: Elec ElecReel1, 2, 3 The user fires a bolt of electricity which hits two panels in front of the user as well as the left and right of the second panel in front of the user. Multiple Use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny(ElecReel1), 800 Zenny(ElecReel2), 1,000 Zenny(ElecReel3) Damage: Fair(ElecReel1), High(ElecReel2), High((Does more than ElecReel 1)ElecReel3) Type: Elec ElecSword A WideSword imbued with electrical properties. Does two times the damage to Aqua navis. Can be used more than once. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: Sword, Elec Also in 'Elemental Sword' series: AirSword, AquaSword, BambooSword, FireSword ElementFlare The user materializes a Heat Blaster, which launches out a blast of superheated flame over a range of three panels. If the user is standing on a LavaPanel, the Panel is absorbed (becoming Normal) and range becomes unlimited. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: High Element: Fire ElementIce The user materializes a Ice Blaster, which launches out a blast of Liquid Nitrogen over a range of three panels. If the user is standing on a IcePanel, the Panel is absorbed (becoming Normal) and range becomes unlimited. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: High Element: Aqua ElementSand The user materializes a Sand Blaster, which launches out a blast of sand over a range of three panels. If the user is standing on a SandPanel, the Panel is absorbed (becoming Normal) and range becomes unlimited. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: High Element: None ElementSword A navi that stands on an elemental panel will get slashed by this sword. The sword appears in front of them and does Very High damage. Elemental Panels include Lava, Ice, Sea (aka Water), and Grass. One use only. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: Very High Type: Sword Also in “MechSword' series: MechSword, AssassinSword ElementWood The user materializes a Spore Blaster, which launches out a blast of spores over a range of three panels.. If the user is standing on a GrassPanel, the Panel is absorbed (becoming Normal) and range becomes unlimited. Targets hit with this are confused for one turn. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: High Element: Wood ElementRage The power of this chip increases as it absorbs the power of the panel the user is standing on, doing damage and gaining an elemental affinity depending on the Panel the user was standing on. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Fair Type: None on Normal Panel, absorbs the element of the panel the user is standing on. Cannot absorb Holy, UnHoly, Poison and Sand panels, Cracked and Broken Panels or Panels with Dark Holes in them. Element Trap If the user is hit by one of the four main elements, the user will send an explosion of the same element back at the attacker. The elemental attack that the user was hit by still causes damage. ElementTrap cannot counter or be countered by chips of the Anti series. One use only. Bought at Numberman’s Chip Shop – 6,000 Zenny Damage: Very High Type: Fire, Aqua, Elec, OR Wood EnergyBomb A bomb infused with energy can be thrown by the user which detonates upon impact. Upon detonating, the shrapnel will also detonate, which does more damage as well. One use only. Starter Chip Damage: Does low damage per hit. Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, LilBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb Fan The user summons an obstacle VacuumFan, which constantly sucks air in, keeping enemies nearby. Has a High amount of Life. One use only. Starter Chip Damage: High (If used as a projectile) Type: Obstacle, Wind Also in 'Wind' series: Wind FastGauge The user can use this on himself, or his allies or even his enemies. (only 1 person will be affected) Those with the FastGuage used reaches full custom in 6 posts, rather than the usual eight, for the next two customs inclusive of the turn it was used on. One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: None Type: None Also in 'Gauge' series: SlowGauge FighterSword A powerful sword that has a blade length of three meters. Can be used more than once. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Very High Type: Sword Also in “FighterSword' series: FighterSword, KnightSword, HeroSword(Mega) Fire +30 Adds a Moderate amount of damage to a selected fire chip. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: None Type: Variable, Fire Also in 'Attack +' series: Attack +10, Aqua +30, Elec +30, Wood +30 Fire Arm The user gains a flamethrower that unleashes such intense flames that it pierces through anything it hits, including obstacles and guards. Can be used more than once. Starter Chip Damage: Moderate Type: Fire FireBlade A longsword imbued with fire properties. Does two times the damage to Wood Navis. Can be used more than once. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Sword, Fire Also in 'Elemental Blade' series: AquaBlade, ElecBlade FireBurn1, 2, 3 The user materializes a buster that fires a jet of flames over a three meter range. The heat is so intense that the panels below it crack from expanding, and will break if already cracked. Multiple use, until user slots in new chips Bought from Numberman's Chip Shop – 1,000 Zenny(FireBurn1), 1,350(FireBurn2), 1,900(FireBurn3) Damage: Moderate(FireBurn1), Fair(FireBurn2), High(FireBurn3) Type: Fire, EarthShattering FireAura An aura of flame envelopes the navi, protecting him from damage by reducing it by low damage for 8 turns. Breaking attacks are not reduced, but they don’t break or weaken the Aura either. Is automatically dispelled when hit by an Aqua attack, the damage of which it cannot reduce. Auras cannot be stacked. If a second is used, it will replace the previous aura. One use only Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Fire Also in 'Aura' series: Aura, AquaAura, ElecAura, WoodAura FireDragon A red Chinese dragon is summoned onto the field, where it will zoom and circle the field, tackling any enemies it encounters. If he misses, he will disappear and leave behind a trail of Lava Panels in his wake. The dragon cannot be attacked, nor used to block an attack. Does not count as an Obstacle One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Fire Also in 'Dragon' series: AquaDragon, ElecDragon, WoodDragon FireHit1, 2, 3 The user's fist ignites in flame, and the user can deliver a flaming punch to the enemy, which will burn them. One use only. Starter Chip(FireHit1, 2), Bought at Numberman's Chip Shop – 2,000 Zenny(FireHit3) Damage: Moderate(FireHit1), Fair(FireHit2), High(FireHit3) Type: Fire FireRatton The user summons a rat on the field, which must be hit by a FIRE attack before it does anything. When hit with a fire attack, it zooms towards the enemy at high speed, before detonating to do damage. Can withstand Moderate non-Fire, non-Breaking damage before being destroyed. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Very High (Moderate if launched with AirShot or similar and not by a Fire attack) Type: Fire, Obstacle Note: Fire Rat cannot be used to block attacks, due to being so small. FireSword A WideSword imbued with fire properties. Does two times the damage to Wood navis. Can be used more than once. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: Sword, Fire Also in 'Elemental Sword' series: AirSword, AquaSword, BambooSword, ElecSword FireTower Create a tower of flame in front of the user, which "moves" forward slowly by duplicating itself, and can be aimed left and right as it does so. One use only. Starter Chip Damage: High Type: Fire Also in 'Tower' series: AquaTower, WoodTower Foot Stomp The navi leaps into the air and comes back down, their foot turning into metal, and smashes the foe into the ground. One use only. Bought at Numberman's Chip Shop – 6,000 Zenny Damage: High Type: Breaking Geddon 1 A small tremor occurs throughout the area cracking all panels, and breaking any that are already cracked. Broken panels repair themselves the user’s next turn. One use only. Bought at Numberman's Chip Shop – 1,000 Zenny Damage: None Type:] EarthShattering Geddon 2 A large earthquake destroys all uninhabited panels throughout the area, however the net will repair itself the user's next turn. One use only. Bought at Numberman's Chip Shop – 2,000 Zenny Damage: None Type: EarthShattering Geddon 3 The area sinks into a swampy marsh that comes fully equipped with poisonous chemicals that will eat through all Navis’ data, regardless of whose side they’re on. FloatShoes and AirShoes will protect their users from this effect. One use only. Bought at Numberman's Chip Shop – 6,000 Zenny Damage: Pitiful per turn Type: None Geyser The user can summon a powerful Aqua Tower attack from a broken panel on the field. The Aqua Tower can move left and right, before impacting the enemy. One use only. Bought from Numberman's Chip Shop – 9,000 Zenny Damage: Incredible Type: Aqua GoldFist The user’s fist enlarges and turns into gold to allow powerful punches. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. Multi-use until new chips are slotted in. Bought at Numberman’s Chip Shop – 4,000 Zenny Damage: Very High Type: Breaking GolemHit1, 2, 3 The user materializes a giant fist in the sky, where it targets one enemy, before zooming straight downwards to do an earth-shaking punch. The fist covers a large area of panels(2x2 for GolemHit1, 3x3 for GolemHit2 and 3), which, upon impact, are instantly cracked. The fist cannot be attacked, nor be used to block an attack. After it hits the target or hits the panel, it disappears. One use only. Bought from Numberman's Chip Shop – 750 Zenny(GolemHit1), 1,200 Zenny(GolemHit2), 1,750 Zenny(GolemHit3) Damage: High(GolemHit1), Very High(GolemHit2), Incredible(GolemHit3) Type: Breaking, EarthShattering GrabBanish Damages anyone who used AreaGrab/PanelGrab in his last post while interrupting their attack. Can hit multiple users of AreaGrab, so long as they all used AreaGrab in their last post. One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: High Type: None Also in 'Grab' series: AreaGrab, GrabRevenge, PanelGrab GrabRevenge Damages anyone who used AreaGrab/PanelGrab in his last post while interrupting their attack. Can hit multiple users of AreaGrab/PanelGrab, so long as they all used it in their last post before yours. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Very High Type: None Also in 'Grab' series: AreaGrab, GrabBanish, PanelGrab GrassLine The user forms a line of Grass from his feet to the end of the area, which will gradually heal any Grass type Navi or Virus that stands on it. It will be burned away by a Fire attack, causing said attack to do double damage if it hits something on the Grass. (This will do double damage regardless of whether you actually make contact with the grass or not. likewise, you will heal even if you aren't actually touching the grass so long as you are a Wood elemental Navi) One use only. Starter Chip Damage: None (Heals Pitiful Damage every turn spent on it by Wood Types) Type: Wood Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed GrassSeed The user summons a Seed imbued with the power of the earth in it. When thrown, it will turn the panel it lands on along with the surrounding 8 panels around it into Grass panels, which gradually heal all wood element navis so long as they are on the panel. If it hits the enemy, however, it does Pitiful Damage, but only the panel directly underfoot will become Grass. Fire attacks will do double damage on these panels.Fire Attacks will also burn away the Grass. (This will do double damage regardless of whether you actually make contact with the grass or not. Likewise, you will heal even if you aren't actually touching the grass so long as you are a wood elemental navi) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Pitiful (If it hits an enemy) Heals Pitiful per turn (Only for Navis standing above Grass Panel with Wood Element) Type: Wood Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed GrassStage The user causes grass to sprout over the entire area, which will gradually heal any Grass type Navi or Virus that stands on it. It will be burned away by a Fire attack, causing said attack to do double damage if it hits something on the Grass. (This will do double damage regardless of whether you actually make contact with the grass or not. likewise, you will heal even if you aren't actually touching the grass so long as you are a wood elemental navi) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None (Heals Pitiful Damage every turn spent on it by Wood Types) Type: Wood Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed Gravity Hold The user fires a large, slow moving ball of gravitational force. If this ball hits the opponent can’t move from that spot for two turns but can still attack and defend. One use only. Bought at Numberman's Chip Shop – 5,500 Zenny Damage: Low Type: None Guard A Mettaur's Helmet materializes before the user, protecting him from one attack that does High or Less. If the attack has breaking properties, the attack will hit for full damage. It immediately counters with a shockwave when the attack hits. If hit with a breaking atack, counter attack does not occur. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Moderate Type: None Also in 'Guard' series: Barrier, Shield Gun Del Hel 1, 2, 3 The user materializes a Dark Gun, which can fire a wide ray of intense darkness OR fire shots of concentrated dark energy. User can only choose one of the two modes. Darkness spread instantly removes obstacles and Holy Panels that have the beam directed at them, and won’t be countered by Guardian. It can also do damage to people in Invis. However, dark shots do more damage. Damage is doubled with Dark License equipped. Dark Spread Mode - One use only (lasts 4 posts for GDH1, lasts 5 posts for GDH2, lasts six posts for GDH3) Dark Shot Mode - Multiple uses until the user slots in new chips. Bought from Numberman's Chip Shop – 10,000 Zenny(GunDelHel1), 20,000 Zenny(GunDelHel2), 30,000 Zenny(GunDelHel3) Damage: Pitiful per post (GunDelHel1), Low per post(GunDelHel2), Fair per post(GunDelHel3)(Dark Spread), Moderate per Shot(GunDelHel1), Fair per post(GunDelHel2), High(GunDelHel3)(Dark Shot) Type: None GunDelSol 1, 2, 3 The user materializes a Solar Gun, which fires a wide ray of intense sunlight OR fires shots of concentrated solar energy. User can only choose one of the two modes. Solar spread instantly removes obstacles and Dark holes that have the beam directed at them, and won’t be countered by Guardian. It can also do damage to people in Invis. However, Solar shots do more damage. Solar Spread Mode - One use only (lasts 4 posts for GDS1, lasts 5 posts for GDS2, lasts six posts for GDS3) Solar Shot Mode - Multiple uses until the user slots in new chips. Bought from Numberman's Chip Shop – 10,000 Zenny(GunDelSol1), 20,000 Zenny(GunDelSol2), 30,000 Zenny(GunDelSol3) Damage: Pitiful per post (GunDelSol1), Low per post(GunDelSol2), Fair per post(GunDelSol3)(Solar Spread), Moderate per Shot(GunDelSol1), Fair per post(GunDelSol2), High(GunDelSol3)(Solar Shot) Type: None GutsPunch/GutsStrength/GutsImpact The user obtains a large fist which can be used to deliver a devastating punch. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. One use only. Starter Chip(Guts Punch Bought at Numberman's Chip Shop – 1,000 Zenny(GutsStrength), 2,000 Zenny(GutsImpact) Damage: Fair(GutsPunch), High(GutsStrength), Very High(GutsImpact) Type: Breaking Hammer The user materializes a powerful war hammer with an extremely large and heavy end. User can then smash it with great force over a target. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: Breaking HawkCut 1, 2, 3 The user teleports directly in front of the closest opponent. Immediately after the teleportation, the user slashes twice, once with a longsword and once with a widesword consecutively. The user cannot use this to dodge an attack. One use only. Bought at Numberman’s Chip Shop – 4,000 Zenny(HawkCut1), 5,000 Zenny(HawkCut2), 6,000 Zenny(HawkCut3) Damage: Fair per slash(HawkCut1), Fair per slash((More than HawkCut1)HawkCut2), High per slash(HawkCut3) Type: Sword HeatBreath The user can send out a burst of fire in a ( -| ) formation. Panels hit become Lava Panels. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Fair Type: Fire HeatShot The user materializes a shotgun on either of his arms (but not both) and is able to launch fireballs that will also damage the area one panel behind the point of impact. Multiple use, until user slots in new chips Starter Chip Damage: Moderate Type: Fire Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, Heat-V, HeatCross, HeatSide, Shotgun, Spreader, V-Gun Heat-V The user materializes a shotgun on either of his arms (but not both) and is able to launch fireballs that will also damage the area behind the point of impact in a diagonal fashion. ( < ) *The point where the lines meet is the point of impact Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Fire Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, HeatCross, HeatSide, Shotgun, Spreader, V-Gun HeatCross The user materializes a shotgun on either of his arms (but not both) and is able to launch fireballs that will also damage the areas surrounding the point of impact in a cross shape (X), but NOT directly behind and to the sides. Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Fire Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatSide, Shotgun, Spreader, V-Gun HeatSide The user materializes a shotgun on either of his arms (but not both) and is able to launch fireballs that will also damage the area one panel to the left and right of the user. Multiple use, until user slots in new chips Bought from Numberman's Chip Shop – 500 Zenny Damage: Moderate Type: Fire Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, Shotgun, Spreader, V-Gun Hi-Cannon The user materializes a cannon around either of his arms, and launches a cannonball at high speed. Can be used more than once. Unlimited Chip Damage: Moderate Type: None Also in 'Cannon' series: Cannon, MegaCannon HotBody1, 2, 3 The user's body is ignited in flame which will damage any enemy within a 1 meter radius of the user with a shot of fire. Any target successfully hit will also extend the range of the attack, allowing it to hit any opponent within 1 meter of them, too. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny(HotBody1), 2,000 Zenny(HotBody2), 3,000 Zenny(HotBody3) Damage: Fair(HotBody1), High(HotBody2), High((More than HotBody2)HotBody3) Type: Fire IceBall The user launches a large ice ball that breaks through shields and barriers with ease. It will turn the panels it hits into Ice panels, regardless of whether the ball actually hits the target or not. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Very High Type: Breaking, Aqua Also in 'Ball' series: CannonBall, LavaBall, Wrecker IceCube The user summons a large icecube in front of him, which can take up to high damage before it is destroyed. It can be blasted with Airsword/Airshot/Wind Racket to launch it at an opponent. It may also be melted with fire attacks to create water panels. It cannot be summoned on top of foes, behind you, or freely in the arena. Only in front of you. One use only. Starter Chip Damage: None (If launched, does High Damage) Type: Obstacle, Aqua NOTE: This Chip was incorrectly listed as IceBlock for a while. Any references by players or Staff to IceBlock refer to this Chip. Also in 'Cube' series: IceCube IceLine The user forms a line of Ice, which will cause any non-Aqua Navi or Virus to slide when walking (Does not apply to Floatshoes/Airshoes users). Elec attacks will do double damage to anything that is on the ice itself. (This will do double damage regardless of whether you actually make contact with the ice or not) Can be melted by Fire Attacks, forming Sea Panels. (See SeaSeed for description of SeaPanels) One use only. Starter Chip Damage: None Type: Aqua Also in 'Stage' series: IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed IceSeed The user summons a Seed imbued with the power of the icy mountains in it. When thrown, it will turn the panel it lands on along with the surrounding 8 panels around it into Ice panels, which causes Elec attacks to do double the damage to all enemies who are on them. (This will do double damage regardless of whether you actually make contact with the grass or not.) Non-Aqua Type Navis that step on these will slide without Airshoes or Floatshoes. If the seed hits the enemy, only the Panel directly underfoot will become Ice, but the enemy takes Pitiful Damage. Can be hit with Fire attacks to become Sea Panels. (See SeaSeed for description of SeaPanels) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Pitiful (If hit an enemy) Type: Aqua Also in 'Stage' series: IceLine, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed IceStage The user Changes the field into Ice, which will cause any non-Aqua Navi or Virus to slide when walking (Does not apply to Floatshoes/Airshoes users). Elec attacks will do double damage to anything that is on the ice. (This will do double damage regardless of whether you actually make contact with the ice or not) Can be melted by Fire Attacks, forming Sea Panels. (See SeaSeed for description of SeaPanels) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None Type: Aqua Also in 'Stage' series: IceLine, IceSeed, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed IceSlasher Fires a vaguely blade-ish projectile of ice, which moves relatively slowly (about powerwalking/jogging speed) and slows the target’s movements for one post if it hits, by encasing him/her partly in ice. Can be used more than once, until the user slots in new Chips. Bought at Numberman's Chip Shop – 5,000 Zenny Damage: Fair Type: Aqua Invis The user becomes intangible, though not unseen. While in this form, the user cannot be hurt except by attacks with the Cursor Element. Intangibility lasts the entire post you activate it, and you may not grab anyone since you would pass right through. This Chip does NOT allow you to pass through Obstacles, walls, and the like. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: None Type: Stealth IronBody The navi's body becomes coated with iron, increasing their defensive abilities but greatly decreasing their speed. The defense increase is enough to knock off two damage levels from attacks besides Breaking attacks which fully damage the navi. Lasts the duration of a custom. Can be combined with the NO Beam series to garner the same effects as having an obstacle behind you, due to being so heavy. One use only Bought at Numberman's Chip Shop – 6,000 Zenny Damage: None Type: None Also in 'Body' series: StoneBody, MetalBody IronShell1, 2, 3 The user materializes an armadillo of extremely thick hide, which rolls down a straight path to hit the enemy. Armadillo cannot be attacked, if it misses, it will vanish, cannot travel over broken panels. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny(IronShell1), 2,500 Zenny(IronShell2), 3,000 Zenny(IronShell3) Damage: Fair(IronShell1), High(IronShell2), Very High(IronShell3) Type: Breaking Katana1, 2, 3 The user gains the power of a warped blade. The first slash is short but wide, whereas the second slash is long but narrow. Can be used more than once. Bought from Numberman's Chip Shop – 1,000 Zenny(Katana1), 1,500 Zenny(Katana2), 2,000(Katana3) Damage: Moderate per slash(Katana1), Fair per slash(Katana2), High per slash(Katana3) Type: Sword Knight A giant chess knight will materialize on the field in a defensive maneuver. The knight will stay on the field for four turns while it tries to crush foes under its immense weight. If the knight misses it creates a shockwave that will travel in a straight line from where it hit. The knight cannot be broken unless hit by a breaking attack. One use only. Bought at Numberman's Chip Shop – 4,000 Zenny Damage: High (Stomp), Moderate (Shockwave), Moderate (if launched) Type: Obstacle Also in “Chess” series: Pawn, Rook KnightSword A powerful sword that has a blade length of three meters. Can be used more than once. Bought at Numberman's Chip Shop – 5,000 Zenny Damage: Very High Type: Sword Also in “FighterSword' series: FighterSword, HeroSword(Mega) Lance The user opens three warps behind the enemy where three bamboo spear stabs outwards to impale the target. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Very High Type: Wood LavaBall The user launches a large molten ball that breaks through shields and barriers with ease. It will turn the panels it hits into lava panels, regardless of whether the ball actually hits the target or not. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Very High Type: Breaking, Fire Also in 'Ball' series: CannonBall, IceBall, Wrecker LavaLine The user forms a line from his feet to the end of the area, engulfing it in lava that damages the any non fire elemental navi which does not float or wear FloatShoes/AirShoes. Can be washed away with an aqua elemental attack. One use only. Starter Chip Damage: Low (If stepped on) Type: Fire Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed LavaSeed The user summons a Seed imbued with the power of a volcano in it. When thrown, it will turn the panel it lands on along with the surrounding 8 panels around it into Lava panels, which deal damage to all non-Fire Type Navis and Viruses who step on them without AirShoes/FloatShoes. If the seed hits the enemy, however, it does Pitiful Damage, and only the panel directly underfoot becomes a LavaPanel. LavaPanels can be washed away with Aqua element Attacks. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Pitiful (If hit an enemy) Low (If non-Fire Type steps on lava panels without FloatShoes/Airshoes) Type: Fire Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed LavaStage The user engulfs the area in lava that damages the any non fire elemental navi which does not float or wear FloatShoes/AirShoes. Can be washed away with an aqua elemental attack. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Low (If stepped on) Type: Fire Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed Leaf Shield The user is surrounded by medical herbs that protect her from a single attack and in turn heal her by the amount of damage blocked. However this cannot be used to block any attack that deals more than Very High damage OR is a Mega chip, Giga chip, Semi-Limited Chip, Limited Chip, Program Advance, Dark Chip or Fire attack, which will result in the shield being broken and you taking damage from the attack. One use only. Bought at Numberman's Chip Shop – 6,000 Zenny Damage: None Type: Wood, Recovery Lightning 1, 2, 3 The user summons one lightning bolt per obstacle on the field. This lightning bolt hits the target obstacle and damaging electricity spreads to the four panels surrounding said obstacle, also cracking them. The lightning cannot target an opponent directly. One use only. Bought at Numberman’s Chip Shop – 4,500 Zenny(Lighting1), 7,000 Zenny(Lighting2), 9,500 Zenny(Lightning3) Damage: High(Lighting1), High((More than Lightning1)Lightning2), Very High(Lightning3) Type: Elec, Earthshattering Lil Bomb The user throws a bomb, which detonates on impact. It detonates in a row of three panels, and cracks said panels after detonation. One use only. Starter Chip Damage: Low Type: Breaking, EarthShattering Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb LockOn The user summons a mobile satellite which can track invisible targets and fires a beam which pierces Stealth effects. Upon hitting, Invis/Popup/Shadow is canceled. If the Beam misses, the panel it hits will launch 4 shockwaves in N, S, E and W directions. The satellite disappears after firing the beam. Panels hit by the beam are cracked. One use only. Bought from Numberman's Chip Shop – 9,000 Zenny Damage: Fair (Beam) Moderate (Shockwave) Type: Cursor, EarthShattering LongBlade A LongSword which has been imbued with more power. Does more damage than LongSword. Can be used more than once. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Sword Also in 'Blade' series: LongBlade LongSword The user materializes a sword with a two meter blade. However, it is not as wide as the WideSword. Can be used more than once. Starter Chip Damage: Fair Type: Sword Also in “Sword” series: Sword, WideSword Machinegun1, 2, 3 The user obtains an Uzi sub-machine gun in their hands, which allows them to fire a series of shots in a rapid fashion per turn(4 shots for MachineGun1, 6 shots for MachineGun2, 8 shots for MachineGun3). Bullets are fired in a rapid spray, giving it very low accuracy for a Cursor attack. Multiple uses, until user slots in new chips StarterChip(MachineGun1), Bought from Numberman's Chip Shop – 2,000 Zenny(MachineGun2), 3,500 Zenny(MachineGun3) Damage: Low per hit Type: Cursor MagnetBolt1, 2, 3 The navi's arm turns into a large magnet that attracts opponent towards, then electrocutes them. Multiple use, until user slots in new chips. Starter Chip(MagnetBolt1), Bought at Numberman's Chip Shop - 1,000 Zenny(MagnetBolt2), 1,500 Zenny(MagnetBolt3) Damage: Moderate(MagnetBolt1), Fair(MagnetBolt2), High(MagnetBolt3) Type: Elec MagnetBomb The user throws an electrified bomb. If it hits, it causes an electric discharge on the navi which prevents him from moving from the spot on which he was hit for one turn. He may act normally, just not move his feet. User gets a single bomb to throw. Starter Chip Damage: Fair Type: Elec MagnetCoil The user creates a handheld coil that pulls the enemy toward it. One use only. Starter Chip Damage: None Type: Elec Magnum A giant satellite-mounted cannon appears over the user, and fires down at the opponent, as well as to the target’s left and right sides. Whether the opponent is actually hit or not, the Magnum shells break the panels they impact (occupied panels are merely cracked). One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: Very High Type: Fire, Cursor, EarthShattering MarkCannon1, 2, 3 The user is able to target one opponent very accurately and fire one shot per turn at that target. The attack pierces Invis and other Stealth effects. Multiple uses, until user slots in new chips. Starter Chip(MarkCannon1, 2), Bought at Numberman's Chip Shop – 1,500 Zenny(MarkCannon3) Damage: Fair Type: Cursor MechSword A navi that is paralysed will get slashed by this sword. The sword appears in front of them and does Very High damage. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Very High Type: Sword Also in “MechSword' series: ElementSword, AssassinSword MegaCannon The user materializes a cannon around either of his arms, and launches a cannonball at high speed. Can be used more than once. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: High Type: None Also in 'Cannon' series: Cannon, HiCannon MegaEnergyBomb A bomb infused with energy can be thrown by the user which detonates upon impact. Upon detonating, the shrapnel detonates, and the shrapnel from that detonation will explode, for a total of three hits. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Does Fair per hit Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb MetalBody The navi's body becomes coated with the strongest of metals, increasing their defensive abilities but drastically decreasing their speed. The defense increase is enough to knock off three damage levels from attacks besides Breaking attacks which fully damage the navi. Lasts the duration of a custom. Can be combined with the NO Beam series to garner the same effects as having an obstacle behind you, due to being so heavy. One use only Bought at Numberman's Chip Shop – 8,000 Zenny Damage: None Type: None Also in 'Body' series: IronBody, StoneBody MetalGear1, 2, 3 The user summons one unbreakable metal gear in front of them that rotates straight down the line damaging anything it touches and breaking any obstacles in its path. The gear cannot turn or change direction. One use only. Starter Chip(MetalGear1), Bought at Numberman's Chip Shop – 1,000 Zenny(MetalGear2), 2,000 Zenny(MetalGear3) Damage: Low(MetalGear1), Moderate(MetalGear2), Fair(MetalGear3) Type: Breaking MetalStage The user causes the entire stage to turn into metal. This metal cannot be broken or cracked by EarthShattering effects, and can only be removed via Panel Restore/using another stage changing chip. Any electric attacks will do double damage here. (This will do double damage regardless of whether you actually make contact with the metal or not) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None Type: None Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, Pandemonium, PanelReturn, Sanctuary, SandStage, SeaSeed Mine The user summons a land mine onto the field where they choose, as long as nothing is already there. Any navi or obstacle that steps on the panel the mine is at detonates it. The mine can't be shot, seen, or thrown in any way. One use only. Bought at Numberman's Chip Shop – 10,000 Zenny Damage: Incredible Type: Stealth, Obstacle Mini Bomb The user throws a bomb, which detonates on impact. One use only. Starter Chip Damage: Low Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, ParalyzeBomb, ResetBomb, SingleBomb, TripleBomb MoonBlade1, 2, 3 The user gains a giant kunai. Allows the user to perform a circular slash around himself within a second. Can be used more than once. Bought from Numberman's Chip Shop – 1,000 Zenny(MoonBlade1), 2,000 Zenny(MoonBlade2), 3,000 Zenny(MoonBlade3) Damage: Moderate(MoonBlade1), Fair(MoonBlade2), High(MoonBlade3) Type: Sword MudPit The user launches a wave which will consume Grass panels, increasing its attack by one level. if no Grass panels are consumed, damage is normal. (No Grass will remain in the area after this Chip is used, since it will all have been absorbed) One use only. Bought from Numberman's Chip Shop – 7,000 Zenny Damage: High (Very High in the presence of Grass) Type: Wood Needle Cannon The user gains a buster that fires a succession of eight needles in rapid succession. One use only. Bought at Numberman's Chip Shop – 25,000 Zenny Damage: Low per needle Type: Wood NOBeam1, 2, 3 The navi unleashes a wide and incredibly powerful beam of energy from their hand. Because of the raw power of this attack the user has to have an obstacle against their back to make sure they don’t fly back and miss the target. A navi can fire this without an obstacle behind them but they will fly backwards and have an incredibly low chance of hitting. Can be combined with the Stonebody series to garner the same effects as having an obstacle behind you. One use only. Bought at Numberman's Chip Shop – 5,000 Zenny(NOBeam1), 7,000 Zenny(NOBeam2), 9,000 Zenny(NOBeam3) Damage: Very High(NOBeam1), Incredible(NOBeam2), Truly Incredible(NOBeam3) Type: None NorthWind This wind, made of the purest data, can remove most defenses save for the LifeAura and DarkAuras. It will remove barriers, shields, Reflectors, Guards and Auras. It can remove weakened LifeAuras and DarkAuras which some chips use. Instead of weakening the LifeAura, it will reduce it from permanent, to twenty posts. If used on DarkAura or a LifeAura that has already been made finite by another NorthWind, it will reduce it by 5 turns. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: None Type: Wind |
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| Infiniti | Oct 17 2009, 04:10 PM Post #3 |
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To those who understand, I extend my hand.
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Pandemonium All panels are turned into Unholy Panels, which cause all attacks to be rounded up to the next damage level as well as causing all users to take 1 damage level more from all attacks. Attacks can't go higher than unimaginable damage (roughly 80%). Can be removed with any field-wide stage chip. (Lava Stage, Grass Stage, Sanctuary, etc.) One use only. Bought from the Secret Shop – 10,000 Zenny Damage: None Type: None Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, PanelReturn, Sanctuary, SandStage, SeaSeed PanelGrab The user warps from one location to another within five feet from where he used the Panel Grab. Can be used to avoid attacks. One use only. Bought from Numberman's Chip Shop – 4,000 Zenny Damage: None Type: Stealth Also in 'Grab' series: AreaGrab, GrabBanish, GrabRevenge PanelReturn Changes the whole area into normal panels. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None Type: None Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, Sanctuary, SandStage, SeaSeed ParalyzeBomb A bomb can be thrown by the user which detonates upon impact. Upon detonating, the target (if hit) suffers a turn of numb paralysis. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Fair Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, MiniBomb, ResetBomb, SingleBomb, TripleBomb Pawn A giant chess pawn will materialize on the field in a defensive maneuver. The pawn will stay on the field for eight turns and move to attack your opponent with either a long or wide sword. The pawn cannot be broken unless hit by a breaking attack. One use only Bought at Numberman's Chip Shop – 3,000 Zenny Damage: Fair (sword), Moderate (if launched) Type: Obstacle, Sword Also in 'Chess' series: Knight, Rook PoisonMask/PoisonFace The user summons a mask in front of him, which poisons the field for a time before disappearing(One turn for PoisonMask, two turns for PoisonFace). The Mask cannot move once summoned. It can block frontal attacks, but due to a slight delay when summoning, it won’t block attacks already in progress before it is summoned. If hit by a Breaking Attack, it instantly disappears. One use only. Bought from Numberman's Chip Shop – 4,000 Zenny(PoisonMask), 6,000 Zenny(PoisonFacE) Damage: Low per turn for both chips Type: Obstacle PopUp The navi is able to dig into the earth easily for four turns, after which the chip loses its power. Can't dig into metal panels. Once you activate the chip and leave the hole, it fills back in, preventing you from reusing it unless you slot in another. EarthShattering and panel-changing Chips, and panel effects can still hit a Navi underground. One use only. Bought from Numberman's Chip Shop – 500 Zenny Damage: None Type: Stealth Prop Bomb1, 2, 3 The user throws a flying bomb that will fly for two turns tracking the opponent. If it lasts the two turns without being hit it will detonate in a small area(1m by 1m for PropBomb1, 2m by 2m for PropBomb2, 3m by 3m for PropBomb3). If it is hit by an attack it is destroyed. One use only. Bought at Numberman's Chip Shop – 3,000 Zenny(PropBomb1), 4,500 Zenny(PropBomb2), 6,000 Zenny(PropBomb3) Damage: High(PropBomb1), High((More than PropBomb1)PropBomb2), Very High(PropBomb3) Type: Wind Pulsar1, 2, 3 The user materializes a sonic emitter, discharging a hypersonic echo at the opponent. If the echo hits an obstacle, it will echo in a sphere around the obstacle, doing damage. Radius of the sphere-echo is one panel (or meter). Multiple uses, until user slots in new chips Starter Chip(Pulsar1), Bought from Numberman's Chip Shop – 700 Zenny(Pulsar2), 1,000 Zenny(Pulsar3) Damage: Fair Type: None Quake1, 2, 3 The user is able to materialize a Flappy Virus in his hand, and toss it over an enemy. It will then transform into its statue form, crushing downwards on the enemy. If it hits the enemy, it will crack the panel it lands on. if it misses the enemy, it will land on the panel and break a hole through it.(Quake2 also damages targets to the left and right of it, Quake3 damages targets in front, behind, to the left and right of it) One use only. Bought from Numberman's Chip Shop – 900 Zenny(Quake1), 1,500 Zenny(Quake2), 3,000 Zenny(Quake3) Damage: Fair(Quake1), High(Quake2), Very High(Quake3) Type: Breaking, EarthShattering Ratton1, 2, 3 The user can toss a rat that scurries to the enemy and explodes. One use only. Starter Chip(Ratton1), Bought at Numberman's Chip Shop – 500 Zenny(Ratton2), 1,000 Zenny(Ratton3) Damage: Fair(Ratton1), High(Ratton2), High((Does more than Ratton2)Ratton3) Type: None Also in 'Ratton' series: FireRatton Recover +10 Recovers a Pitiful amount of health to the user or one ally. One use only. Bought from Numberman's Chip Shop – 500 Zenny Damage: Heals Low Type: Recovery Recover +50 Recovers a Moderate amount of health to the user or one ally. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Heals Fair Type: Recovery Recover +100 Recovers a High amount of health to the user or one ally. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Heals High Type: Recovery Recover +300 Recovers an Incredible(+ 2x Fair) amount of health to the user or one ally. One use only. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: Heals Incredible Type: Recovery RedPit The user launches a wave which will consume lavapanels, increasing its attack by one level. if no lavapanels are consumed, damage is normal. (No Lava will remain in the area after this Chip is used, since it will all have been absorbed) One use only. Bought from Numberman's Chip Shop – 7,000 Zenny Damage: High (Very High in the presence of Lava) Type: Fire Reflector1, 2, 3 Creates a shield in front of the user that reflects back a refracted shot of the attack at the opponent. It cannot reflect attacks that do High Damage or more. Breaking Attacks cannot be reflected. Obstacles shot at the user cannot be reflected. One use only. Starter Chip(Reflector1), Bought from Numberman's Chip Shop – 1,000 Zenny(Reflector2), 2,000 Zenny(Reflector3) Damage: Low(Reflector1), Moderate(Reflector2), Fair(Reflector3) Type: None Please note, members: The staff members are stupid and took Reflector out of the shop for whatever reason. This will be fixed whenever they get off of their lazy asses. ResetBomb A bomb can be thrown by the user which detonates upon impact. If the target is hit, their programs such as FloatShoes/AirShoes/Style Benefits are all unusable for eight turns. One use only. Bought from Numberman's Chip Shop – 1,500 Zenny Damage: High Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, SingleBomb, TripleBomb RockCube The user summons a RockCube in front of him, which can take up to high damage before it is destroyed. It cannot be summoned on top of foes, behind you, or freely in the arena, only in front of you. Starter Chip Damage: None (If launched, does High Damage) Type: Obstacle Also in 'Cube' series: IceCube Roll Arrow 1, 2, 3 User fires an arrow that, if it hits, will cause the opponent to lose an equipped chip(RollArrow1 deletes one chip, RollArrow2 deletes two chip, RollArrow3 deletes three chips). The user decides which chip is lost, however that chip may be re-slotted next custom or any of the following. One use only. Bought at Numberman's Chip Shop – 6,000 Zenny(RollArrow1), 7,000 Zenny(RollArrow2), 8,000 Zenny(RollArrow3) Damage: Pitiful(RollArrow1), Low(RollArrow2), Moderate(RollArrow3) Type: None RollingLog1, 2, 3 The user summons a large tree lying on the floor where it will roll towards the enemy to do damage. The tree cannot be attacked and if it misses its target, will disappear. The tree does not count as an obstacle. One use only. Bought from Numberman's Chip Shop – 800 Zenny(RollingLog1), 1,400 Zenny(RollingLog2), 2,000 Zenny(RollingLog3) Damage: Fair(RollingLog1), High(RollingLog2), Very High(RollingLog3) Type: Wood Rook A giant chess rook will materialize on the field in a defensive maneuver. The rook will stay on the field for six turns and moves with you to protect you from attacks. You may also switch positions with the rook in response to an attack, but you may only do this once. The rook cannot be broken unless hit by a breaking attack. One use only. Bought at Numberman's Chip Shop – 5,000 Zenny Damage: None (Moderate if launched) Type: Obstacle Also in “Chess' series: Knight, Pawn Rope1, 2, 3 The user summons vines that move underground and tries to wrap around and opponent and immobilize them for a time(Rope1 immobilizes for one turn, Rope2 and 3 immobilize for two turns). A fire attack hitting a wrapped opponent will do double damage, but also destroy the vine. One use only. Bought from Numberman's Chip Shop – 500 Zenny(Rope1), 800 Zenny(Rope2), 1,200 Zenny(Rope3) Damage: Does Low per turn immobilized(Rope1), Moderate per turn immobilized(Rope2), Fair per turn immobilized(Rope3) Type: Wood Sanctuary The entire field is blessed with Holy Energy, and all attacks deal only half as much damage as normal. Can be removed with EarthShattering or stage changing chips (including Panel Restore). (The damage reduction occurs regardless of whether you actually make contact with the HolyPanels or not) One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: None Type: None Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, SandStage, SeaSeed Sandworm1, 2, 3 The user can summon a sandworm which rises from the panels to do a devastating tackle or crush. Sandworm cannot be attacked, and disappears several turns after summoning(2 turns for Sandworm1, 3 turns for Sandworm2, 4 turns for Sandworm3). Sandworm can tunnel to do an attack from below, but he cannot tunnel under lava, sea, ice, metal or holy panels. If he tunnels under sand panels, his attacks do more damage, and he stays on the field longer(4 turns for Sandworm1, 6 turns for Sandworm2, 8 turns for Sandworm3). Sandworm cannot be used to block attacks, nor is it an obstacle. One use only. Bought from Numberman's Chip Shop – 3,800 Zenny(Sandworm1), 4,100 Zenny(Sandworm2), 4,500 Zenny(Sandworm3) Damage: Low(Sandworm1), Moderate(Sandworm2), High(Sandworm3)(on normal panels), Moderate(Sandworm1), Fair(Sandworm2), Very High(Sandworm3)(On Sand Panels) Type: None SandStage The user causes the entire stage to turn into a desert, with any navi that doesn't use float/airshoes getting stuck in the sand for a post every time they jump, move, etc. With the 'fan' and 'wind' chips, all enemies on the field will be buffeted by the sand, thus automatically taking Pitiful Damage a turn. If more than one 'wind' or 'fan' obstacle is on the field, all enemies will instantly take moderate damage every turn until either the wind/fan is destroyed, or the stage changes. One use only Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Pitiful per turn (if one wind/fan is present on the field) Moderate per turn (If more than one wind/fan is present on the field) Type: None Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SeaSeed SeaSeed The user summons a Seed imbued with the power of the ocean in it. When thrown, it will turn the panel it lands on along with the surrounding 8 panels around it into SeaPanels, which cause Elec attacks to do double the damage to all enemies who are on them. (This will do double damage regardless of whether you actually make contact with the water or not.) Fire navis that step on these will constantly take pitiful damage every turn. If the seed hits the enemy, only the panel directly underfoot will become Sea, but the enemy takes Pitiful Damage. SeaPanels will disappear after 8 posts. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Pitiful (If hit an enemy) Pitiful Per Turn (If a Fire navi steps on it without Float Shoes/Airshoes) Type: Aqua Also in 'Stage' series: IceLine, IceSeed, IceStage, GrassLine, GrassSeed, GrassStage, LavaLine, LavaSeed, LavaStage, MetalStage, Pandemonium, PanelReturn, Sanctuary, SandStage Seek Bomb1, 2, 3 The user tosses a smart bomb that will follow after the closest opponent for a single turn, then explode. You cannot choose the target, it is the opponent closest to the point of launch. Can be destroyed by an attack. One use only. Standard Chip(SeekBomb1), Bought at Numberman's Chip Shop – 1,500 Zenny(SeekBomb2), 1,500 Zenny(SeekBomb3) Damage: Low(SeekBomb1), Moderate(SeekBomb2), Moderate((Does more than SeekBomb2)SeekBomb3) Type: Cursor Sensor1, 2, 3 A navi summons a KillerEye virus in front of him, which can detect and attack Navis using PopUp, Invis, and other stealth effects. The KillerEye will then fire a beam of electricity that, if it hits them, can paralyze them(Sensor1 and 2 paralyze for one turn, Sensor3 paralyzes for two turns). (Is not a Breaking Attack) After a time, the KillerEye vanishes(One turn for Sensor1, two turns for Sensor2, three turns for Sensor3). The KillerEye can be attacked but cannot be used to block attacks. It does not count as an obstacle. The KillerEye has its own bit of life(Moderate for Sensor1, High for Sensor2, Very High for Sensor3). One use only. Starter Chip(Sensor1), Bought from Numberman's Chip Shop – 1,000 Zenny(Sensor2), 1,500 Zenny(Sensor3) Damage: Moderate(Sensor1), High(Sensor2), Very High(Sensor3) Type: Cursor, Elec Shield A shield materializes in front of the user, protecting him from one attack that does High or Less. If the attack has breaking properties, the attack will hit for full damage. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: None Type: None Also in 'Guard' series: Barrier, Guard Shadow The user turns into a shadow for 4 turns. Only Sword and Cursor attacks can damage the user at any point during this timespan. All others pass through as if the user wasn't even there. No grapples or similar forms of physical combat can be performed on the user at this time either. One use only. Bought at Numberman’s Chip Shop – 4,500 Zenny Damage: None Type: Stealth Shockwave/Sonicwave/Dynawave The user materializes a pick axe, which can be smashed on the ground to launch a slow moving shockwave at the enemy. One use only. The pick axe cannot be used to attack enemies directly. Starter Chip(Shockwave/Sonicwave), Bought at Numberman's Chip Shop – 1,000 Zenny Damage: Low(Shockwave), Moderate(Sonicwave), Fair(Dynawave) Type: None Shotgun The user materializes a shotgun on either of his arms (but not both) and is able to fire high impact shots that will also damage the area one panel behind the point of impact. Multiple use, until user slots in new chips Starter Chip Damage: Low Type: None Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Spreader, V-Gun SideBamboo1, 2, 3 The user opens a warp next to the enemy where a bamboo spear stabs outwards to impale the target. One use only. Bought from Numberman's Chip Shop – 1,000 Zenny(SideBamboo1), 1,500 Zenny(SideBamboo2), 2,000 Zenny(SideBamboo3) Damage: Fair(SideBamboo1), High(SideBamboo2), High((Does more than SideBamboo2)SideBamboo3) Type: Wood SilverFist The user’s fist enlarges and turns into silver to allow powerful punches. Obstacles hit with the fist will be knocked back, damaging opponents hit by them. Multi-use until new chips are slotted in. Bought at Numberman’s Chip Shop – 2,000 Zenny Damage: High (stronger then BronzeFist) Type: Breaking SingleBomb Throw a bomb that explodes in a row. One use only. Bought from Numberman's Chip Shop – 1,500 Zenny Damage: Does Fair Damage Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, TripleBomb Skully1, 2, 3 The user throws a bone at the enemy, which has enough force and weight to cause the target severe confusion and disorientation if it hits(Confusion lasts one post for Skully1, two posts for Skully2, three posts for Skully3) Bought from Numberman's Chip Shop – 1,000 Zenny(Skully1), 2,000 Zenny(Skully2), 3,000 Zenny(Skully3) Damage: Fair(Skully1), High(Skully2), High((More than Skully2)Skully3) Type: None Slasher The user gains a quick and precise blade that is fast enough to react to any chips or attacks that teleport opponents close to you. Can be used as a counter to areagrab, panelgrab or any chip that warps a target near you. Can also be used as a normal sword, but without the abnormal swiftness it has as a counterattack. Can be used more than once. Bought at Numberman's Chip Shop – 3,000 Zenny Damage: Fair Type: Sword SlowGauge The user can use this on his enemies, or his allies or even himself.(Only 1 person will be affected) Those with the SlowGuage used reaches full custom in 10 posts, rather than the usual eight, for the next two customs inclusive of the turn it was used on. One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: None Type: None Also in 'Gauge' family: FastGauge Snake For every hole in the battlefield, the user can summon one snake which will zoom forward to the enemy and bite, delivering its poisons. When combined with a Geddon2, the total damage for one chip shall not exceed Incredible. If used with attack increasing effects, regardless of the effects, shall not exceed Truly Incredible. Bought from Numberman's Chip Shop – 1,500 Zenny Damage: Low per Snake Type: Wood Sparker The user materializes a special buster type of weapon which launches a blast of electric energy. It can also be charged by decreasing the user's health to increase the damage output of the attack. While charging, the user is invulnerable to all forms of attacks. The damage output is increased by one level to the base damage level by having the user take damage one level lower than the damage the weapon discharges. User can only charge for one turn and must release the attack the next turn. One use only. NOTE: This chip is ONLY USABLE by ELECTRIC ELEMENT NAVIS. Subtype Elec Elements CANNOT wield this. Bought from Numberman's Chip Shop – 1,500 Zenny Damage: High(Base damage) Can increase the damage level by sacrificing health equivalent to one damage level lower than the Weapon's increased Damage level. Cannot increase Damage beyond 'Incredible' damage. Type: Elec Spore1 The user summons a Mushy in front of him. The Mushy will then launch a wave of spores that travel along Grass Panels, before creating poison on all grass panels for two turns. (Mushy cannot be used to block attacks and does not count as an obstacle) One use only. Bought from Numberman's Chip Shop – 900 Zenny Damage: Initial Spore Wave does Fair, poison is Pitiful damage a turn Element: Wood Spore2 The user summons a Mushy in front of him. The mushy will then launch a wave of spores that travel along Grass Panels, before creating paralysing spores on all grass panels for a turn. Opponents hit by the paralysing spores are paralysed for a turn after they stop being emitted. (Mushy cannot be used to block attacks and does not count as an obstacle. The initial spore wave does not paralyze) One use only. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: Initial Spore Wave does Fair, paralysis lasts a turn Element: Wood Spore3 The user summons a Mushy in front of him. The Mushy will then launch a wave of spores that travel along Grass Panels, before creating hallucinogenic spores on all grass panels for two turns. These spores cause confusion status (disorientation), which lasts for a turn after the spores stop. (Mushy cannot be used to block attacks and does not count as an obstacle) One use only. Bought from Numberman's Chip Shop – 1,100 Zenny Damage: Initial Spore Wave does Fair, Confusion status lasts a turn once spores stop being emitted Element: Wood Spreader The user materializes a shotgun on either of his arms (but not both) and is able to fire high impact shots that will also damage the area one panel away from the user in planar directions. (N, NW, W, SW,S, SE, E, and NE, but not Up or Down) Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 500 Zenny Damage: Low Type: None Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, V-Gun Star Arrow The user can fire a shooting star arrow that is large and fast enough to ride on for one turn. The user can also shoot the arrow as if it was a normal projectile. One use only. Bought at Numberman's Chip Shop – 1,000 Zenny Damage: Moderate Type: None StepSword/StepCross Teleports the user within a ten feet range in front of the user before doing a slash at the target(StepCross slashes twice). One use only. Bought from Numberman's Chip Shop – 5,000 Zenny(StepSword), 6,000 Zenny(StepCross) Damage: High Type: Sword StoneBody The navi's body becomes coated with stone, increasing their defensive abilities but moderately decreasing their speed. The defense increase is enough to knock off one damage level from attacks besides Breaking attacks which fully damage the navi. Lasts the duration of a custom. Can be combined with the NO Beam series to garner the same effects as having an obstacle behind you, due to being so heavy. One use only Bought at Numberman's Chip Shop – 4,000 Zenny Damage: None Type: None Also in 'Body' series: IronBody, MetalBody Sword The user materializes a sword the length of a meter. Can be used more than once. Starter Chip Damage: Fair Type: Sword Also in “Sword” series: WideSword, LongSword TankCannon1, 2, 3 The user materializes a giant cannon that can fire a powerful shot which knocks the enemy back. An obstacle shot by this gun will deal its own damage if it hits someone. One use only. Bought from Numberman's Chip Shop – 500 Zenny(TankCannon1), 1,000 Zenny(TankCannon2), 1,500 Zenny(TankCannon3) Damage: Fair(TankCannon1), High(TankCannon2), Very High(TankCannon3) Type: None Thunder1, 2, 3 The user is able to launch a concentrated ball of electricty which travels slowly, but if it touches the enemy, will stun for a post. One use only. Bought from Numberman's Chip Shop – 200 Zenny(Thunder1), 500 Zenny(Thunder2), 1,000 Zenny(Thunder3) Damage: Low(Thunder1), Moderate(Thunder2), Fair(Thunder3) Type: Elec TimeBomb The user summons a Timer based obstacle which, after three posts on the battlefield, detonates and does damage to all enemies on the battle field. Has a High amount of life. One use only. Bought from Numberman's Chip Shop – 2,500 Zenny Damage: Very High (High if launched at the foe) Type: Obstacle Tornado The user materializes a blower on his hand, which can release a miniature tornado which does 8 hits in succession. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Pitiful per hit Type: Wind Also in 'Tornado' series: Blower, Twister Totem1, 2, 3 A Totempole virus appears in front of the user and breathes fire three spaces ahead. The next turn it will spin to its other face and recover fair health for the user. It goes through this cycle once and remains on the field as an obstacle after that. The totem pole has Fair health. One use only Bought at Numberman's Chip Shop – 2,000 Zenny(Totem1), 4,500 Zenny(Totem2), 6,000 Zenny(Totem3) Damage: Moderate(Totem1), Fair(Totem2), High(Totem3)(fire), Fair (if launched) Type: Fire, Obstacle, Recovery TrainArrow1, 2, 3 This materializes a bow onto the user's hand, in which it can fire up to three arrows a turn. Multiple use, until the user slots in new chips. Bought from Numberman's Chip Shop – 600 Zenny(TrainArrow1), 1,100 Zenny(TrainArrow2), 1,600 Zenny(TrainArrow3) Damage: Low per arrow(TrainArrow1), Moderate per arrow(TrainArrow2), Fair per arrow(TrainArrow3) Type: Aqua TreeBomb The user lobs a giant tree seed at the foe. If the seed misses and lands on the ground, it turns into a WoodTower on the next turn. If the seed is struck by an aqua attack or lands on a SeaPanel, the tower automatically gains an Atk+30 effect and immediately, nigh-undodgeably skewers the entire area with WoodTowers (except the user of the TreeBomb chip and his/her allies), rather than waiting. The user gets a single seed to throw. Bought at Numberman’s Chip Shop – 1,000 Zenny Damage: Seed: Moderate, WoodTower: Very High Type: Wood Twister The user materializes a blower imbued with the power of wood onto his hand, which can release a miniature tornado which does 8 hits in succession. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Pitiful per hit Type: Wind, Wood Also in 'Tornado' series: Blower, Tornado TripleBomb Throw a set of three bomb that explodes in a row. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: Does High Damage per bomb, does more damage than DoubleBomb Type: None Also in 'Bomb' series: BigBomb, BugBomb, CrackBomb, CrossBomb, DoubleBomb, EnergyBomb, MegaEnergyBomb, MiniBomb, ParalyzeBomb, ResetBomb, SingleBomb TripleShot Breaks off three floor panels & throws them at the opponent. Metal Panels cannot be broken off. One use only. Starter Chip Damage: Fair Type: EarthShattering Also in 'Shot' series: CrackShot, DoubleShot V-Gun The user materializes a shotgun on either of his arms (but not both) and is able to fire high impact shots that will also damage the area behind the point of impact in a diagonal fashion. ( < ) *The point where the lines meet is the point of impact Multiple use, until user slots in new chips. Starter Chip Damage: Low Type: None Also in '___Gun' series: Bubbler, Bubble-V, BubbleCross, BubbleSide, CrossGun, HeatShot, Heat-V, HeatCross, HeatSide, Shotgun, Spreader Variable Sword User can alternate the length of the blade to fight. Can change from Sword, WideSword, Longsword, KnightSword, LifeSword. Alternatively, user can also launch three shockwaves in a row, or 4 shockwaves with Fire, Aqua, Elec and Wood elements. Can only use the shockwaves once (total, not for each kind). Cannot use both them and the slashes. Can be used more than once. (Sword form) One use only. (Sonic Booms) Bought from Numberman's Chip Shop – 10,000 Zenny Damage: High per Slash/Sonic Boom Type: Sword Volcano The user is granted a powerful volcano-like buster that shoots out boiling lava. It drains lava panels in order to shoot, thus its powers grow depending on how much Lava there is. Once it has been used, there will no longer be any Lava, since it is all absorbed by the Volcano. Single-use only. Bought at Numberman’s Chip Shop – 3,000 Zenny Damage: Very High. With a small amount of lava (due to HeatBreath, LavaSeed that hit the opponent, etc) it gets an Atk+10 effect. With several LavaPanels (due to LavaLine, LavaSeed that hit the ground, etc) it gets an Atk+30 effect. On a LavaStage, it does Incredible Damage. Type: Fire Voltz1, 2, 3 The user can throw an electric orb, where it will land and shock the area in a plus pattern ( + ) Before shocking again in a cross pattern ( X ) One use only. Starter Chip(Voltz1), Bought from Numberman's Chip Shop – 1,500 Zenny(Voltz2), 2,500 Zenny(Voltz3) Damage: Moderate per hit(Voltz1), Fair per hit(Voltz2), High per hit(Voltz3) Type: Elec Note: Voltz cannot be attacked, nor can it be used to block attacks. Vulcan1, 2, 3 The user materializes a mini-gatling gun which rotates and rapidly launches up to three/five/seven(amount of bullets dependent on chip number) bullets a turn. Bullets will also damage the area one panel behind the point of impact. Damage can’t be increased by more than the equivalent of an Atk+30 under any circumstances. Multiple use until user slots in new chips. Starter Chip(Vulcan1), Bought from Numberman's Chip Shop – 300 Zenny(Vulcan2), 500 Zenny(Vulcan3) Damage: Pitiful per bullet Type: None Also in 'Vulcan' series: SuperVulcan(Mega) WaveArm1, 2, 3 The navi will instantly leap over the enemy before materializing a large metal(WaveArm2 is silver, WaveArm3 is gold) ball and zoom downward to crush the enemy. Upon hitting the ground, he will release a powerful shockwave which zooms straight for the opponent. Shockwaves cannot cross broken panels, and if the user lands on a sand panel, no shockwave is released(WaveArm2 and 3 crack the panels that the shockwave travels over). One use only. Bought from Numberman's Chip Shop – 1,400 Zenny(WaveArm1), 1,700 Zenny(WaveArm2), 2,200 Zenny Damage: High(WaveArm1), Very High(WaveArm2), Incredible(WaveArm3) (Crush) Fair(WaveArm1), High(WaveArm2), Very High(WaveArm3) (Shockwave) Element: Breaking (Crush), None (Shockwave) WavePit The user launches a wave which will consume seapanels, increasing its attack by one level. if no seapanels are consumed, damage is normal. (No Sea will remain in the area after this Chip is used, since it will all have been absorbed) One use only. Bought from Numberman's Chip Shop – 7,000 Zenny Damage: High (Very High in the presence of Sea) Type: Aqua WideBlade A WideSword which has been imbued with more power. Does more damage than WideSword. Can be used more than once. Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Sword Also in 'Blade' series:WideBlade WideShot1, 2, 3 The user forms a crossbow on his arm that launches three blasts of pressurized water which cover a width of two panels. One use only. Bought from Numberman's Chip Shop – 200 Zenny(WideShot1), 500 Zenny(WideShot2), 1,000 Zenny(WideShot3) Damage: Moderate per blast(WideShot1), Fair per blast(WideShot2), High per blast(WideShot3) Element: Aqua WideSword The user materializes a sword the length of a meter, but the sword is wide enough to slash the panels to the left and right at the same time. Can be used more than once. Starter Chip Damage: Fair Type: Sword Also in “Sword” series: Sword, LongSword WindRacket The user materializes a fan with the power of the wind imbued into it. Knocks Navis or Obstacles flying backward. An obstacle hitting a Navi while in flight does its own durability in damage. Does not prevent the effect of Guardian. Multiple use, until user slots in new chips. Bought from Numberman's Chip Shop – 1,000 Zenny Damage: High Type: Wind Wind The user summons an obstacle WindBox, which constantly blows air out, keeping enemies at bay. Has a High amount of Life. One use only. Starter Chip Damage: High (If used as a projectile) Type: Obstacle, Wind Also in 'Wind' series: Fan Wood +30 Adds a Moderate amount of damage to a selected wood chip. One use only. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: None Type: Variable, Wood Also in 'Attack +' series: Attack +10, Aqua +30, Fire +30, Elec +30 WoodAura An aura of leaves envelope the navi, protecting him from damage by reducing it by low damage for 8 turns. Breaking attacks are not reduced, but they don’t break or weaken the Aura either. Is automatically dispelled when hit by a Fire attack, the damage of which it cannot reduce. Auras cannot be stacked. If a second is used, it will replace the previous aura. One use only Bought from Numberman's Chip Shop – 5,000 Zenny Damage: None Type: Wood Also in 'Aura' series: Aura, AquaAura, FireAura, ElecAura WoodDragon A green Chinese dragon is summoned onto the field, where it will zoom and circle the field, tackling any enemies it encounters. If he misses, he will disappear and leave behind a trail of Grass Panels in his wake. The dragon cannot be attacked, nor used to block an attack. Does not count as an Obstacle One use only Bought from Numberman's Chip Shop – 5,000 Zenny Damage: High Type: Wood Also in 'Dragon' series: AquaDragon, FireDragon, ElecDragon WoodNose1, 2, 3 The navi materializes a seed and tosses it. If it hits the enemy, it does moderate damage. If it misses, it lands into the ground and transforms into a wood totem which launches its nose against the enemy at high speed, doing damage. Afterwards, it vanishes. One use only. Starter Chip(WoodNose1), Bought at Numberman's Chip Shop – 2,000 Zenny(WoodNose2), 2,500 Zenny(WoodNose3) Damage: Fair(WoodNose1), High(WoodNose2), Very High(WoodNose3) Type: Wood Note: Totem cannot be used to block attacks, nor can it be attacked. WoodPowder The user materializes a Spore Blaster, which launches out a blast of spores in a ( -| ) formation. Panels hit become Grass Panels. Targets hit with this are confused for one turn. Multiple uses, until user slots in new chips. Bought from Numberman's Chip Shop – 2,000 Zenny Damage: Fair Type: Wood Wood Tower Bring up a sharpened tree trunk in front of the user, which "moves" forward slowly by duplicating itself, and can be aimed left and right as it does so. One use only. Starter Chip Damage: High Type: Wood Also in 'Tower' series: AquaTower, FireTower Wrecker The user forms a softball sized iron ball that they toss at the foe. It shatters any panel it hits if it misses and cracks the panel if it hits. Unlimited Chip Damage: High Type: Breaking, EarthShattering Also in 'Ball' series: CannonBall, IceBall, LavaBall Yo-Yo The user materializes a bladed yo-yo which extends for three meters (three panels’ length) and spins three times before returning back. Multiple uses, until the user slots in new chips. Starter Chip Damage: Low per hit Type: Sword ZapRing1, 2, 3 Fires a very fast moving ring of electricity with little to no warning. Attack stuns opponent for a turn if it hits. Multiple Uses, until the user slots in new chips. Starter Chip(ZapRing1), Bought from Numberman's Chip Shop – 500 Zenny(ZapRing2), 800 Zenny(ZapRing3) Damage: Pitiful(ZapRing1), Low(ZapRing2), Low((Does more than ZapRing2)ZapRing3) Type: Elec |
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| Infiniti | Oct 17 2009, 04:10 PM Post #4 |
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To those who understand, I extend my hand.
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Mega Chips Anubis The user summons a statue of Anubis that is half as tall as a normal navi, which poisons the field for four turns. After these four turns are up, the poison disperses into the air and is no longer concentrated enough to affect a navi. The statue remains on the field after four turns, but does not do anything aside from take up space. The poison does not affect the user, but will affect all other navis on the field, including the user's allies. The statue has a high amount of life. If DarkLicense is equipped or a dark hole is on the field, the poison is more potent, dealing one damage level higher. If SolarSensor is equipped or a holy panel is on the field, the poison is weakened, dealing one damage level lower. One use only Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Pitiful/Low/Moderate per turn (Pitiful if SolarSensor is equipped or a holy panel is on the field, Moderate if DarkLicense is equipped or a dark hole is on the field, Low if neither or both of the previous effects apply); High if launched Type: Obstacle Special Note: The poison cannot be affected by any damage increasing/reducing effect but its own. Attack +30 The user can increase the damage of a chip they slotted in by Moderate. One use only. Bought from Numberman's Chip Shop – 3,000 Zenny Damage: None. Increases damage of a chip slotted in by the user, by Low. Type: Variable BlackWing The user summons twenty five small bats, which fly to attack the enemy by biting him and then disappearing. The bats cannot be used to block attacks. If Darklicense is equipped or a dark hole is on the field, the amount of bats is increased to thirty five. If SolarSensor or a holy panel is on the field, the amount of bats is decreased to fifteen. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Pitiful per bat Type: None BlizzardBall The user gains a snowball launcher and launches a two meter wide snow ball that swallows obstacles into itself on its way at an opponent. As the snowball swallows obstacles, the obstacles effect is cancelled out (including Guardian’s Punisher counterattack) and the snowball gains one more meter in diameter and another level of power. Maximum power gained is Incredible. One use only. Bought from Numberman's Chip Shop – 10,000 Zenny Damage: High (without any obstacles) Incredible (maximum power) Type: Aqua Bolt Summons a thunderbolt to fall on foes that are, at most, five meters away from the user, or on any obstacle five meters away from the user. After making contact with the object, the enemy, or the floor, electricity spreads out in a circle to the surrounding three meters from the striking point and is more effective when used by Elec Navis. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: (When used by non-Elec navis) High (bolt) Fair (Spread) Damage: (When used by Elec Navis) Very High (Bolt) High (spread) Type: Elec ColonelArmy The user transforms every chip-based Obstacle on the field, such as rock cubes, Anubis statues, etc., into a soldier that can fire a low damage rifle at an enemy from a distance, or attack with a regular sword for moderate power if the soldier is at close range. A Guardian statue can be turned into a soldier, like any other obstacle. Each soldier appears by replacing the obstacle they are summoned from, and each has a moderate amount of life. They cannot be used to block attacks by leaping in front of the attack, however, but if the attack is aimed at the soldier it can be destroyed. These soldiers cannot move from the spot they are placed in, but can ‘follow’ an enemy navi. Soldiers do not count as Obstacles, and cannot be thrown by Poltergeist, AirShot, or similar effects. One use only. Bought from Numberman's Chip Shop – 6,000 Zenny Damage: Low (rifle) Moderate (sword) Type: None (rifle), Sword (sword) ElementDark The user materializes a dark blaster, which can launch a blast of black flames over a range of four panels forward. If DarkLicense is equipped or a dark hole is on the field, the range becomes unlimited and the damage is increased. If SolarSensor is equipped or a holy panel is on the field, the damage is decreased. Multiple uses until user slots in new chips. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: Fair/High/Very High (It does Fair if SolarSensor is equipped or a holy panel is on the field, Very High if DarkLicense is equipped or a dark hole is on the field and High if neither or both of the previous effects apply) Type: None Fountain This will fire a water tower with the force of a tsunami behind it from a broken panel, where it will travel at high speeds at an opponent. Can only be used with a broken panel and is more effective when used by Aqua Navis. One use only. Bought from Numberman's Chip Shop – 15,000 Zenny Damage: (When used by a non-Aqua navi) High Damage: (When used by an Aqua navi) Very High Type: Aqua GaiaBlade Grants the user a strong blade that is about two meters in length. This blade slashes with the range of a LongSword. To power up the blade further, chips may be sacrificed to power the blade up. One chip, regardless of what it is so long as it deals damage, boosts the power up one Damage Level, from High power. Is more effective when used by a wood navi. Multiple uses until user slots in new chips. Bought from Numberman's Chip Shop - 15,000 Zenny Damage: (When used by non-Wood navis) Fair (Without Boost) Very High (Maximum Boost) Damage: (When used by Wood navis) High (without boost) Incredible (maximum boost) Type: Wood GodHammer The user summons a statue of a Gaia virus that remains for a full nine posts on the field. Once every three of the users turn’s starting from the turn it is summoned (counts as turn 1), it slams its huge hammer on the ground, causing a powerful earthquake that damages everyone on the ground including the wielder. The damage cannot be avoided unless the navi has airshoes equipped and is in flight, or is wind element and is in flight. It can also be dodged by jumping twice with double jump or managing to clear at least five feet from the ground with the use of a chip, such as Panel/Areagrab. The statue has Very high health. One use only Bought from Numberman's Chip Shop - 10,000 Zenny Damage: Incredible (hammer or shockwave), Very High (if launched) Type: Obstacle, Breaking (hammer only, not shockwave) GodStone Summons a large earth spirit in a broken panel in front of the user. The earth spirit cannot be used to block attacks and does not count as an obstacle. The area begins to shake, which causes large rocks to rain from above on all navis in the area, allies and the user of the chip included. The rock fall lasts for one turn, and when the attack is over, the spirit and the rocks fade. Cannot be used if no broken panel(s) is/are present. One use only Bought from Numberman's Chip Shop - 6,000 Zenny Damage: Fair (per rock) Type: None Guardian Summons a Buddha statue directly in front of the user. Any attack that hits the statue will be responded to with Punisher, an Elec-type counterattack on the attacker and all of his allies, regardless of who placed the statue, after which the Guardian immediately disappears. Pitiful-damage attacks will not activate the statue, but the only other attacks that can bypass the Punisher are those that explicitly have that ability—even Breaking attacks cannot prevent the counterattack. One use only Bought from Numberman's Chip Shop - 20,000 Zenny Damage: Very High (High if successfully launched without activating Punisher) Type: Obstacle HeroSword A powerful sword that has a blade length of three meters. Multiple uses until the user slots in new chips. Bought from Numberman's Chip Shop - 8,000 Zenny Damage: Very High per slash Type: Sword Isis The user summons a statue of Isis that is half as tall as a normal navi, which spreads a healing aroma over the field for four turns. After these four turns are up, the aroma disperses into the air and is no longer concentrated enough to affect a navi. The statue remains on the field after four turns, but does not do anything aside from take up space. The aroma affects only the user and will not affect any other navi on the field, including the user's allies. The statue has a high amount of life. If DarkLicense is equipped or a dark hole is on the field, the aroma is less potent, dealing one damage level lower. If SolarSensor is equipped or a holy panel is on the field, the aroma is strengthened, dealing one damage level higher. One use only. Bought from the Secret Shop - 15,000 Zenny Damage: None. Heals Pitiful/Low/Moderate per turn (Moderate if SolarSensor is equipped or a holy panel is on the field, Pitiful if DarkLicense is equipped or a dark hole is on the field, Low if neither or both of the previous effects apply); High if launched Type: Obstacle, Recovery Special Note: The healing aroma cannot be affected by any damage increasing/reducing effect but its own. JusticeOne From the heavens, Duo's gigantic, 3-meter diameter fist slams downward into the target. The panels impacted will crack when hit, regardless of whether the attack hits the target or not. Does not auto-break obstacles, but causes damage to them. Fists are not an obstacle. Fists fade after impact. Cannot be used to block nor be attacked. One use only Bought from Numberman's Chip Shop - 8,000 Zenny Damage: Incredible Type: Breaking, EarthShattering Masamune The user is granted the sword of peace and life which does damage equal to the amount of life the user has healed during the current fight. If the sword does more damage than Very High per slash, it disappears after successfully slashing. Can be used until new chips are slotted in, however if the damage of the blade is more than Very High per slash, it becomes one use only. Bought from the Secret Shop - 15,000 Zenny Damage: Damage is equal to how much life the user has healed in the fight. Maximum of Unimaginable, minimum of no damage. Type: Sword Muramasa The user is granted the sword of war and death, which does damage equal to the amount of damage the user has taken during the current fight. If the sword does more damage than Very High per slash, it disappears after successfully slashing. Can be used until new chips are slotted in, however if the damage of the blade is more than Very High per slash, it becomes one use only. Bought from Numberman's Chip Shop - 15,000z Damage: Damage is equal to how much damage the user has taken in the fight. Maximum of Unimaginable, minimum of no damage. Type: Sword OldWood Summons a large tree spirit behind the user of the chip. The tree spirit cannot be used to block attacks, and does not count as an obstacle. The spirit summons wooden spikes under all navis on the field, including allies and the user of the chip. After the attack, both the spikes and the spirit fade. With grass stage active, the attack receives a boost in power. One use only Bought from Numberman's Chip Shop - 6,000 Zenny Damage: High (per spike) Very high (per spike, with grass stage) Type: Wood Poltergeist Once used, all obstacles on the field (except those which are part of the area) are launched at a target(s). Obstacles break upon contact (either with the target or the ground) but can also be broken by attacks from a GunDelSol/GunDelHel and breaking type attacks en route. Once thrown, the obstacles can only travel in a straight path. Can throw a Guardian statue without causing a counterattack. One use only Bought from Numberman's Chip Shop - 10,000z Damage: Very High (per obstacle) Type: None Salamander Flames radiate from the navi’s body to form either a linear stream of fire or a dragon shaped aura. Upon use, the navi must decide on the form of the attack and can only use that form until the chip is next used. Requires a broken panel to summon, and is more effective when used by Fire Navis. The chip has two forms; Dragon Aura: This engulfs the navi in red hot flame, and allows the navi to be able to fly, burn enemies and do high speed tackles with the aura of fire for four turns, after which it fades. Does Fair Damage per attack. Volcano Tower: This will materialize a fire tower with the force of a volcano in it where it will travel at high speed to burn the navi for Very High Damage. One use only Bought from Numberman's Chip Shop - 15,000 Zenny Damage: When used by non-Fire navis: High (Tower) Moderate per attack (Aura) Damage: When used by Fire navis: Very High (Tower) Fair per attack (Aura) Type: Fire ShootStar The user summons a rain of 30 meteors on the field for a whole eight turns. The rain of meteors falls on everyone in the area, including the user of the chip and his allies. For every turn the meteors fall, they must be mentioned by the user of the chip or they cannot be counted as an autohit. The meteors cannot be used to defend against an attack, and coming into contact will cause damage. A maximum of no more than 6 meteors may hurt a single target unless that target is the only enemy, in which case there is no limit. One use only Bought from Numberman's Chip Shop - 8,000 Zenny Damage: Moderate (per meteor) Type: Fire Super Vulcan The user materializes a gatling gun which rotates and rapidly launches up to twelve bullets a turn. Bullets will also damage the area one panel behind the point of impact. Damage can’t be increased by more than the equivalent of an Atk+30 under any circumstances. Multiple use until the user slots in new chips. Bought from Numberman's Chip Shop - 1,000 Zenny Damage: Pitiful per bullet Type: None Also in “Vulcan” series: Vulcan1/2/3 Z-Saber Grants the user a sword hilt, which can generate an energy blade. This is one of the only blades that can cause a shockwave when slashed, but only one can be used at a time. The sword has no weight apart from the hilt itself. The user can perform a three hit combo by slashing three times and releasing a sonic boom on the third slash. Multiple uses until the user slots in new chips Bought from Numberman's Chip Shop 10.000 Zenny Damage: Very High (slash) Fair (shockwave) Type: Sword ZeusHammer The user materializes a powerful war hammer with an extremely large and heavy end. User can then smash it with great force onto the ground in front of them, which causes damage to anything on the ground, including the wielder. The damage cannot be avoided unless the navi has airshoes equipped and is in flight, or is wind element and is in flight. It can also be dodged by jumping twice with double jump or managing to clear at least five feet from the ground with the use of a chip, such as Panel/Areagrab. A flying navi must land to use this chip. One use only Bought from Numberman's Chip Shop - 5,000 Zenny Damage: Very High Type: Breaking (hammer only, not shockwave) Edited by Infiniti, Nov 12 2009, 07:50 PM.
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| Infiniti | Oct 17 2009, 04:12 PM Post #5 |
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To those who understand, I extend my hand.
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Giga Chips BigHook The user summons two full-sized (2m diameter) Duo Fists from above the area. These fists cannot block an attack, and are not obstacles. The fists swing down at the opponent from both sides, one after the other, and cause damage to obstacles in the way. The fists cannot bypass these obstacles, however, and stop when they hit something that can withstand the impact of the blow. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: Very High (per fist) Type: Breaking BlueMoon Summons the Blue Moon icon above the user. The icon does not count as an obstacle, and cannot be used to block an attack. The icon turns into a hi-tech sphere, firing an extremely fast and large azure beam of light that has an Uninstaller effect on any Navi it hits. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: Truly Incredible Type: None DeathPheonix Summons a large undead phoenix behind the navi that uses the chip. The navi who uses the chip can also ride on the DeathPhoenix’s head. The DeathPhoenix summons 10 dark energy towers around the area, which burst out of the paneling below. These towers cause damage to opponents and allies alike. After the tower attack, which lasts two turns, the DeathPhoenix allows the recovery of one navi chip the summoner used prior. The restored chip must either be used immediately or stored in the custom, as long as there is an open space for a chip. Navi chips used for Brother Style cannot be restored. The DeathPhoenix is not an obstacle, and cannot be used to block attacks. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High (per tower) Type: None Full Custom The user immediately reaches full custom, allowing him to slot in chips next turn. Opponents will not be affected by this. One use only Bought from Numberman's Chip Shop - 45,000 Zenny Damage: None Type: None Gun Del Hel EX The user materializes a Dark Gun, which creates a wide ray of intense darkness OR fires shots of concentrated dark energy. User can only choose one of the two modes. Darkness Spread instantly absorbs obstacles and Holy Panels that the spread travels over, and won’t be countered by Guardian. Darkness Spread can also do damage to people in Invis/Popup. Lunar shots can be fired until the user slots in new chips, but Dark Voids do more damage. Darkness Spread Mode - One use only (lasts 8 posts) Lunar Shot Mode - Multiple uses until user slots in new chips. Bought from Secret Shop - 50,000 Zenny Damage: High per post or Very High if DarkLicense is equipped or in the presence of DarkHoles (Dark Void) Fair per Shot or High if DarkLicense is equipped or in the presence of DarkHoles (Lunar Shot) Type: None Gun Del Sol EX The user materializes a Solar Gun, which fires a wide ray of intense sunlight OR fires shots of concentrated solar energy. User can only choose one of the two modes. Solar Spread instantly removes obstacles and Dark holes that have the beam directed at them, and won’t be countered by Guardian. Solar Spreads can also do damage to people in Invis/Popup. Solar shots can be fired until the user slots in new chips, but Solar Spreads do more damage. Solar Spread Mode - One use only (lasts 8 posts) Solar Shot Mode - Multiple uses until user slots in new chips. Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High per post or Very High if SolarSensor is equipped or in the presence of Holy panels (Solar Spread) Fair per Shot or High if SolarSensor is equipped or in the presence of Holy panels (Solar Shot) Type: None HolyDream The user can fire a blast of holy energy without charging for a turn; however this deals only High damage. If the user uses this while Sanctuary is in effect, he can charge for a turn and absorb all Holy Panels into the buster, before releasing it a blast of holy energy that does Massive. All Holy panels turn to normal panels before the blast is fired, so Sanctuary's effect does not apply to Holy Dream. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High (without Holy Charging) Massive (with charging) Type: None Lesser Serenade This chip cannot be used unless DarkLicense is equipped or a Dark Hole is present on the field. The user will summon Serenade, who uses Holy Shock, which launches ten light spheres at a target(s). Can target several opponents (however each will not take more than five) or a single foe (can hit with all ten). The spheres of light travel in a random fashion so dodging them all is extremely difficult. Panels that are hit by this attack shatter on impact. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High per sphere (10 blasts) Type: Earth Shattering Special Note: Lesser Serenade is counted as a Navi Chip. It takes two slots, and is recycled by DeathPheonix and NaviRecycle. However, it cannot be fused with BrotherStyle users. MeteorKnuckle The user summons 10 fists of Duo which can home in on one target or hit several. These fists are miniature, for Duo fists, at only about the circumference of a typical Navi’s torso. They cannot change course once they have been launched. The fists will crack any panels they hit. Cannot be used to block attacks, nor be attacked. Does not count as an obstacle. Fists fade away after each impact. Causes damage to an obstacle if it comes into contact with it, but does not automatically break it. Each impact on an obstacle counts as a hit, and the fist fades. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High damage each fist Type: Breaking, EarthShattering Navi Recycle The user can re-use one navi chip that has been used in the current battle, regardless of the person who used it, as his own. The navi then appears that turn and executes its attack, immediately disappearing after it's attack. Navi Recycle can only be used once per battle, per user. One use only Bought from Numberman's Chip Shop - 30,000 Zenny Damage: Varies on Chip Type: Varies on Chip Pheonix Summons a large flaming phoenix behind the navi that uses the chip. The navi who uses the chip can also ride on the Phoenix’s head, but the inferno of a body can cause damage to other navis. The Phoenix shoots a total of 10 fireballs on a very large area, causing damage to opponents and allies alike. After the fireball attack, which lasts two turns, passes, the phoenix heals the user and each ally the equivalent of very high damage. The Phoenix is not an obstacle, and cannot be used to block attacks. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High (per fireball) Type: Fire, Recovery RedSun Summons the Red Sun icon above the user. The icon does not count as an obstacle and cannot be used to block an attack. The icon summons and launches 9 meteors followed by RedSun itself at several targets (or one target), all of them being fired rapidly one after another. When the RedSun hits a navi or the ground, it shatters the panels surrounding the point of impact. One use only Bought from Numberman's Chip Shop - 50,000 Zenny Damage: High per meteor, Incredible for RedSun itself Type: Fire, EarthShattering Unholy Nightmare The user can fire a blast of dark energy without charging for a turn; however this deals only High damage. If the user uses this while Pandemonium is in effect, he can charge for a turn and absorb all Unholy Panels into the buster, before releasing it as a dark energy beam that does Massive. All Unholy panels turn to normal panels before the blast is fired, so Pandemonium's effect does not apply to Unholy Nightmare. One use only Bought from the Secret Shop - 50,000z Damage: High (without Dark Charging) Massive (with charging) Type: None |
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| Infiniti | Oct 17 2009, 04:13 PM Post #6 |
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To those who understand, I extend my hand.
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Semi-Limited Chips Aqua +50 Increases the damage of one Aqua Chip slotted in by Fair damage. One use only. Obtained as a 2007 Christmas Gift Damage: None Type: Aqua, Variable Bass The user summons Bass directly in front of him. Bass floats over the area, and uses his Bass Busters to fire a total of thirty shots in a spread at a target or several targets. After firing thirty shots, Bass disappears. One use only Obtained from defeating Bass in a Bass Challenge Damage: Fair (per shot) Type: None Special Note: Forte is counted as a Navi Chip. It takes two slots, and is recycled by DeathPheonix and NaviRecycle. However, it cannot be fused with BrotherStyle users. Bass Another The user summons Bass directly in front of them. He draws his busters and releases four Hell's Rolling wheels forward. These travel quickly along the ground, but cannot travel across broken panels, and cracked panels will shatter in their wake. The wheels can be moved at the user's will, so they can be sent in the direction of a navi, within reason; they are always traveling forward, not backward. After launching the Hell's Rolling, Bass disappears. One use only Obtained from defeating Bass in a Bass Challenge Damage: Very High (per Hell's Rolling) Type: None Special Note: Forte Another is counted as a Navi Chip. It takes two slots, and is recycled by DeathPheonix and NaviRecycle. However, it cannot be fused with BrotherStyle users. CrossDivide The user summons a copy of Colonel who uses his special attack CrossDivide, which launces a slash that covers five panels in the shape of an 'x'. Can hit multiple targets if they are within range. One use only. Obtained as a 2008 Anniversary Gift Damage: Incredible Type: Sword Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however Colonel cannot be used to block attacks. DeltaRay The user summons a copy of ProtoMan who uses his special attack DeltaRay. ProtoMan dashes around the field to attack the foe from multiple direction. He moves so quickly it is as if the attacks came in all at once. It can only be used against a single foe. Like navi chips, the navi summoned cannot be used to block attacks but unlike navi chips, this does not take up two slots and cannot be reused by Death Pheonix or NaviRecycle One use per chip Obtained as a 2008 Anniversary Gift Damage: Very High per hit (3 hits) Type: Sword Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however Protoman cannot be used to block attacks. DragonSky The user summons a green dragon that unleashes a powerful tornado on the field. The tornado has a very wide range and the gusts of wind whirls rapidly, hitting repeatedly to any foes that get near it, the tornado ends at the start of the user's next turn. The dragon disappears after the tornado ends. One use only. Obtained as a 2007 Christmas Gift Damage: Moderate x 20 (Total Damage is Massive) Type: Wood Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however the dragon summoned cannot be used to block attacks. Elec +50 Increases the damage of one Elec Chip slotted in by Fair damage. One use only. Obtained as a 2007 Christmas Gift Damage: None Type: Elec, Variable Fire+50 Increases the damage of one Fire Chip slotted in by Fair damage. One use only. Obtained as a 2007 Christmas Gift Damage: None Type: Fire, Variable GeminiThunder The user summons GeminiSpark, who uses the GeminiThunder attack on a single foe in the form of a long electric bolt. The bolt electrifies the foe’s body if it hits, making it so that every time the foe moves afterward, he will receive damage. The effect lasts for 5 turns. After firing the bolt, GeminiSpark disappears. One use only. Obtained as a 2007 Christmas Gift Damage: Truly Incredible (Bolt) + Low damage per action (walking = 1 move, attacking = another so if someone dodges an attack and attacks in the same post, he receives twice the damage) Type: Elec Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however GeminiSpark cannot be used to block attacks. Greater Serenade The user will summon Serenade, who uses Holy Shock, which launches fifteen light spheres at a target(s). Can target several opponents (however each will not take more than five) or a single foe (can hit with all fifteen). The spheres of light travel in a random fashion so dodging them all is extremely difficult. Panels that are hit by this attack shatter on impact. One use only Obtained from defeating Serenade under exceptional conditions Damage: High per sphere (15 blasts) Type: Earth Shattering Special Note: Greater Serenade is counted as a Navi Chip. It takes two slots, and is recycled by DeathPheonix and NaviRecycle. However, it cannot be fused with BrotherStyle users. LeoKingdom The user summons a flaming red lion that launches a torrent of flame which pushes opponents back. The longer the foe stays in the flames, the more damage he takes, the push effect making it much harder to move away. After firing the torrent of flames, the lion disappears. One use only. Obtained as a 2007 Christmas Gift Damage: Moderate x 15 (Total Damage: Truly Incredible) Type: Fire Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however the lion summoned cannot be used to block attacks. PegasusMagic The user summons an icy blue Pegasus that sends three waves of frost that freezes enemies for a turn, encasing them in ice. While encased in ice, they take double damage from any electrical attacks. Affter launching the three waves of frost, the pegasus disappears. One use only. Obtained as a 2007 Christmas Gift Damage: Truly Incredible per wave, but one foe can only be hit by one wave. Type: Aqua Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however the pegasus summoned cannot be used to block attacks. Wood +50 Increases the damage of one Wood Chip slotted in by Fair damage. One use only. Obtained as a 2007 Christmas Gift Damage: None Type: Wood, Variable |
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| Infiniti | Oct 17 2009, 04:16 PM Post #7 |
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To those who understand, I extend my hand.
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Limited Chips AlphaArm Omega The user summons Alpha, who fires a giant missile that explodes and covers a large area (9 panel square) even if it misses. Does massive damage if hit by the missile or Truly Incredible if hit by the explosion. A target hit by the missile cannot also hit by the explosion, but other Navis or obstacles nearby may be. It's possible to dodge both. One use only. Limited Chip Damage: Massive (Missile) Truly Incredible (Explosion) Type: Breaking Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however Alpha cannot be used to block attacks. AlphaArm Sigma The user summons Alpha, which brings out an electrode and fires a total of sixteen massive electrical blasts. Each electrical blast does moderate damage. One use only. Limited Chip Damage: Moderate per blast (16 blasts) Type: Elec Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however Alpha cannot be used to block attacks. BugCharge The user’s arm morphs into Gospel’s head and can fire a single powerful blast of bugged energy. The power varies according to how many customs have passed: the more customs, the more damage BugCharge deals. Does high damage multiplied by the number of customs passed, including the custom where this chip was used. One use only. Limited Chip Damage:High x (Number of the user's customs that have passed) Type: None Final Gun The user gains a super-powerful buster-type weapon that can be used once. It can fire either one massive shot that deals massive damage, or divide the damage up to 12 shots which he can be shot at different targets for medium damage each. One use only (if fired with one power shot) Twelve Shots (If fired with twelve weak shots) Limited Chip Damage: Massive (Power Shot) High per shot (Twelve Shots) Type: None GateSP The user materializes a Gate Cannon on his chest which fires one powerful blast of energy, before disappearing. One use only. Limited Chip Damage: Truly Incredible Type: None LeaderRaid Summons both Colonel and ProtoMan which launches their signature attacks, respectively CrossDivide and DeltaRayEdge. Cross Divide is a multi-target slash in the shape of an X over five panels, doing Incredible damage, while DeltaRayEdge is a single target attack where Protoman teleports three times around a target, slashing each time for High damage. After performing their respective attacks, the twin leaders disappear. One use only. Limited chip. Damage: Incredible (CrossDivide) High per Strike (DeltaRayEdge) Type: Sword Special Note: LeaderRaid is counted as a Navi Chip. It takes two slots, and is recycled by DeathPheonix and NaviRecycle. However, it cannot be fused with BrotherStyle users. Lord of Chaos NebulaGrey appears in front of the user and then proceeds to morph into Bass. Bass then rises into the air and throws down a fast moving ball of energy at the opponent that damages and cracks a 3x3 panel area (9 panel square). One Use Only Limited Chip Damage: Massive Type: Breaking, EarthShattering Special Note: Does not count as a navi chip, so it cannot be recycled by Death Pheonix or Navi Recycle, however the entity summoned cannot be used to block attacks. SignalRed Puts a traffic light on the field that prevents all opponents from using Battlechips for 8 turns. Once eight turns has passed, chips may be used. After eight turns, the traffic light disappears. Has a Very High amount of health. One use only. Limited Chip Damage: None (Very High if launched) Type: Obstacle |
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| Infiniti | Oct 17 2009, 04:16 PM Post #8 |
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To those who understand, I extend my hand.
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Dark Chips DarkAura Grants an extremely powerful protective aura that surrounds the user. It reduces damage taken by High for the duration of 16 posts, before fading away. One use only. Dark Chip Damage: None Type: None DarkBomb The user launches a purple round bomb, much like the MiniBomb, that creates, when it hits the ground, a huge explosion of dark energy. One use only. Dark Chip Damage: Truly Incredible Type: None Dark Boomer The user launches a boomerang at the target, where it arcs from the left/right, heads for the target and arcs again to the right/left. One use only Dark Chip Damage: Incredible Type: Wood Dark Bubblespread The user is able to launch a Bubbler once. Upon hitting the initial spot, it detonates in the surrounding eight panels around that spot as well, dealing Truly Incredible and cracking all panels affected. One Use Only Dark Chip Damage: Truly Incredible Type: Aqua Dark Cannon A cannon whose strength is equal to how much damage the user has taken. Can go from pitiful to an unimaginable amount damage, depending on how much the user is damaged. One use only. Damage: Depends on how much damage the user has taken. Maximum damage is Unimaginable. Type: None Dark Circle Target multiple enemies (up to 5) before firing a powerful laser blast at each of them. Does incredible damage. One use only. Dark Chip Damage: Incredible Type: Cursor Dark Drill The user materializes a massive power drill which allow the user to attack with a drill that can push back the opponent. Attacks 5 times. Each hit does high damage. One use only. Dark Chip Damage: High per hit Type: Breaking Dark Fist The user’s fist enlarges and turns into black steel to allow a single powerful punch. One Use Only Dark Chip Damage: Truly Incredible Type: Breaking Dark Guardian Summons a Demonic statue directly in front of the user. If the statue is hit by any attack that is stronger than low damage, it counters with a large thunderbolt from above to the target that hit it. The statue has an Incredible level of life, yet can only be destroyed without the risk of retribution by breaking element attacks. One use only Dark Chip Damage: Truly Incredible Type: Obstacle Dark Heatspread The user is able to launch a Heat Shot once. Upon hitting the initial spot, it detonates in the surrounding eight panels around that spot as well, dealing Truly Incredible. One Use Only Dark Chip Damage: Truly Incredible Type: Fire Dark Invisible The user becomes invincible for 3 turns. During those three turns, the user may use any basic chip once in addition to their chips in the custom, as well as execute one Program Advance made from starter chips. The user can only use up to three chips per turn, not including those that were actually slotted in. A PA of basic Chips counts as three Chips for the purposes of this restriction, even if it has more than that in it. May only be used once per custom. One use only. Dark Chip Damage: None Type: Stealth Dark Lance A wave of bamboo stabs from behind a single enemy, to their back. Does truly incredible damage. One use only. Dark Chip Damage: Truly Incredible Type: Wood Dark Meteor 15 Black meteors fall from above onto enemies. Unlike other Meteor chips, these meteors actually aim for the enemies, and not at random; they also fall MUCH faster than other meteors. The panels hit crack after the impact. Each meteor deals high damage. Each person may only be hit by 4 Meteors, unless there is only one target, in which case all of them can hit that one target. One use only. Dark Chip Damage: High per Meteor Type: Fire, EarthShattering Dark Plus The user can add Fair Damage to one chip attack. Dark Plus cannot be stacked with another Dark Plus and the chip powered by Dark Plus cannot be further powered by any attack increasing effects. This includes Main/Sub Element STAB, Main/Subweapons or Chip effects. One use only. Dark Chip Damage: None Type: Variable Dark Recovery The user is healed to full health. One use only. Dark Chip Damage: None. Heals user to full health. Type: Recovery DarkSpreader Launches a rapid moving bullet that explodes and spreads one panel in every direction from the point of impact. Does truly incredible damage. One use only. Dark Chip Damage: Truly Incredible Type: None DarkStage Once activated, the stage turns into a black swamp, which constantly saps health from the navis standing on them, regardless of Airshoes, Floatshoes or Flight, at a rate of Moderate per turn. Furthermore, any navi who uses a Dark Chip while DarkStage is active automatically grants that DarkChip a +50 boost, and DarkStage counts as a DarkHole for the purposes of any Chip that is affected by the presence of DarkHoles. To reverse DarkStage, it requires the power of THREE PanelReturns or 2 PanelReturn and a Stage Chip(any) to out match the power of the DarkChip One only needs two Stage chips without any Panel Returns. One use only. Dark Chip Damage: Moderate per turn Type: None Dark Sword The user gains a black sword which slashes in a 2 by 3 panel range. Does truly incredible damage. One use only. Dark Chip Damage: Truly Incredible Type: Sword Dark Thunder Fires a large slow moving electric ball that follows an opponent for a long time before vanishing. Does incredible damage and paralyses the victim for one turn if it hits. Will follow for 5 turns, before fading. One use only. Dark Chip Damage: Incredible Type: Elec Dark Tornado The user fires a tornado imbued with Darkness. Hits eight times, each hit doing Fair Damage, before disappearing. One use only. Dark Chip Damage: Fair per hit Type: Wind DarkVulcan Grants for one turn an extremely powerful Vulcan that can shoot 30 shots at high speed. Each shot does low damage. One use only. Dark Chip Damage: Low per shot Type: None Dark Wide Fires a wide stream of water that continues on its path after hitting the enemy, passing through navis and obstacles alike. One use only. Dark Chip Damage: Very High Type: Aqua Dark Yo-Yo The user materializes a bladed yoyo which can be thrown. When thrown, it extends for three panels' length and spins three times before returning back. One Use Only Dark Chip Damage: High per hit Type: Sword Dark ZapRing Fires a very fast moving ring of electricity with little to no warning. Attack stuns opponent for a turn if it hits. One use only. Dark Chip Damage: Very High Type: Elec |
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10:34 PM Nov 27