Megaman EXE RPG |
Administrators: {{J.G.}} {{Agent Q}} Global Moderators: {{Kirote.EXE}} {{Queen Sludge}} {{ Plot Moderators: None...Yet |
Stardate 20xx |
{{Megaman EXE RPG Rules}} {{Megaman EXE RPG News}} {{Megaman EXE Plot Summary}} {{BattleChip List}} {{Character Template}} {{Character Development Sandcastle}} {{Active Topics List}} {{Active Members List}} |
| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! Please note that after registering, you are required to validate by email as well as be validated by an administrator. If this process takes more than one day, please notify a staff member in the board Cbox. If you're already a member please log in to your account to access all of our features: |
| Dark Chips | |
|---|---|
| Tweet Topic Started: Jan 25 2014, 01:47 AM (196 Views) | |
| Agent Q | Jan 25 2014, 01:47 AM Post #1 |
|
Beep Boop, I'mma Q
![]()
|
DARK CHIPS! We now have a system set up for it! As some of you may know, we've been working on it for...A long time. Thank Tedgey for this one, gents. So, in the SLOPPIEST rule post we've ever done, the Dark Chips rules are located right HERE! for now. Everything in there is usable sans the Dark Advances, as we are currently not allowing those for the time being. This is, first and foremost, a "beta run", of sorts. I'll try to keep any major changes noted here, but do note that they may change dramatically or be removed at any real time. We will have a more formal write up for the Dark Chip rules posted in the ACTUAL rules section (and the chip section) once we as staff have the time to do it. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · News/Events · Next Topic » |








9:33 AM Jul 11