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Dark Chips; Because it needed to be posted, really.
Topic Started: Feb 4 2014, 07:31 PM (308 Views)
J.G.
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Dark Chips

Rules: The Dark Chip is a program that is installed in a navi. Once that program is installed, that navi has a Corruption rating, from 1 to 10, measuring how affected by the Dark Chip that navi is, and how much they can use it. Each point of Corruption permits the Navi to use the Dark Chip once per combat, but also permanently removes chips from the Navi's folder. The first five points of corruption each remove one chip, Rare Chips first, while Corruption 6-10 each remove 5 standard chips from the Navi's folder. Chips removed from the Folder are determined by the Navi at the time their Corruption increases.

Depending on how much Corruption a Navi has, they are considered to be at a particular "Tier" of Dark Chip usage. Corruption 1-4 is Tier 1, 5-7 is Tier 2, 8-9 is Tier 3, and 10 is Tier 4. Each Dark Chip has a Tier, and you must be that Tier or higher to use it. However, no navi is capable of using the Dark Chip completely, and so, whenever the Navi reaches a new Tier, they must select a certain number of Dark Chip forms they do not have access to. Tier 1 users select 1, Tier 2 users select 2, Tier 3 users select 4, and Tier 4 users select 5. As a Navi develops their Corruption, they may completely rearrange what Dark Chips they have forbidden, so long as their Tier changes from the increase/decrease of their Corruption. They may also change which Dark Chips they have forbidden after any major character altering/defining RPing moment, especially if it changes the character's underlying motivations.

Normally a Navi can only have one Dark Chip active at a time, but at Tier 2 they can have a second active, and at Tier 3 and higher they can have all three of their slotted chips be Dark Chips. Tier 2 or higher navis may also sacrifice 3 uses of the Dark Chip, once per combat, to enter into a Berserk state, their bodies constantly giving out volatile, dark energy, making them invulnerable for 4 rounds. Additionally, in each round they may slot and immediately activate one Dark Chip that they had previously used in that combat, though obviously they cannot activate any chip that can only be used once per combat, and any multi use chips instead become single use. At Tier 4 it only takes the sacrifice of 2 Dark Chip uses to enter the Berserk state.

As Corruption can proceed at whatever pace the player finds appropriate, whether simply at a rate of 1 point of Corruption after every Dark Chip usage, faster, or slower, as feels appropriate to each individual character's arc, there are special rules that govern Corruption increasing in combat. If a Navi is activating, and therefore installing, the Dark Chip program for the first time in combat, they may immediately activate any of the Tier 1 Dark Chips at no cost, functionally granting them a 31st chip in that combat, though they will have to lose a Chip, and select which Dark Chip they can't use, after the combat is over. At any other time, any increase in Corruption must be paid for in unused chips from the Navi's folder immediately, and if there are insufficient chips available, then while their Corruption may still increase, they do not gain an additional use of the Dark Chip that fight.

Lowering Corruption is more difficult. While it can, similarly, be dealt with at the roleplayer's own pace, it should generally be done after times of extreme conflict where the Navi resists the urge to utilize the Dark Chip, time spent reconnecting with friends, or reflecting on larger life goals or aspects that connect them with other Navi/people. No matter how much of this they do, though, it will not reduce their Corruption below 1, accepting the Dark Chip into their programming is practically permanent, and exceptionally difficult to undo, short of deletion.

What Is the Dark Chip?

While above you will find many details on what the Dark Chip does, there is little on what it is, or why it functions as it does. Ultimately, the Dark Chip is a program that grants wishes. In particular, one wish: The wish for power. It unusual nature, its amorphous state, and its often detrimental nature are all derived from a single source. Unlike most other chips and programs, the Dark Chip runs off of its user's desires, which is part of why its manifestations are not identical across users. Not all who utilize the Dark Chip desire the same thing, and so not all who use the Dark Chip receive the same thing, and, similarly, when desires change, so can the manifestation of the Chip.

Of course, most would not find simply being empowered by their own desires to be sufficient for the less than stellar reputation the Dark Chip has. What some might see as the fatal flaw in the Dark Chip is the way it steadily enhances the user's desires to continue increasing its power, focusing or intensifying their wants so that it can grant more power to them. This is the nature of the Corruption, and it, ultimately, tends to make anyone who overly relies on the Dark Chip sociopathic, as their desires, what they want, starts to matter more and more over what other people what, feel, or need. It is not, however, the only manifestation of the Corruption, however, as others may instead find that their desires rage out of control, an individual who enjoys or desired a good fight becoming given to surges of violence, of attacking anyone just for the thrill of combat, and so on. The higher the user's Corruption gets, the more likely their desires are to either start to become overwhelming, or overwhelmingly important, for them, even as the Dark Chip grants them ever more raw power to achieve those desires.

Dark Chips


Dark Holes

The Terrain corrupted by the power of the Dark Chip aids users of its power, while suppressing other chip usage. When one attempts to use a non-Dark Chip while standing within the area of a Dark Hole, they must expend an additional chip to fight off the Dark Hole's suppressive power, clearing the surrounding 1 meter of the Dark Hole, and permitting them to use their chip as normal. This functions in reverse for Dark Chip users. When a Dark Chip would be used on a Dark Hole the user absorbs the energy of the Dark Hole into themselves, and gains a temporary Dark Chip usage, which they must slot on their next post, or lose. Temporary Dark Chip activation cannot trigger the benefits of the Dark Hole. No navi can be affected by Dark Holes more than five times in a single combat before their state reaches a certain equilibrium with the energy of the Dark Holes, keeping them from either having their normal chip usage suppressed or Dark Chip use augmented further.
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