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| Ozmodious | Apr 24 2008, 07:35 PM |
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Ignorance Is Bliss.
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Unit Name: Grahl Unit Hero Title: Clan Lord Unit Lore: I'll get to it later. BASE HERO: Strength Hero model: Rexxar (Eventually you might want to find a custom unit of Rexxar that has a more rougher, tougher and greenish/grayish type of skin, but keep the animal hides. Color should be black and size should be 120) Tint: 050075030 (Just a twinge of green, not a lot, but enough to show that he isn't human.) Any SFX's you want the hero to have: I'd like Grahl to have a sort've cracking underfoot effect that shows the gravity of his size and bulk, but nothing major. Just enough to hint that the guy is naturally intimidating. Any adjustments to stats: +2 to base strength, -1 to base agility, -1 to base intelligence. If you want stat leveling procession to be altered, mention here: +1.5 strength per level, +.5 agility, +.75 intelligence. If it's ranged, give the projectile you want: N/A Skills: Crush! (1-4): -Available: Levels 1,2,3,4+ (if selected twice for the first two times, stagger it on the next level). -Animation: War stomp or Slam -Tooltip: Last in his particular mutated species ever since the Mutie Wars 50 years ago, Grahl possesses far more strength than most and knows when to use it. The mutant has a knack for crushing people underfoot, and when overwhelmed, it doesn't take much for him to make good use of it. Stuns the enemy for 1.5 seconds per level after knocking them back. Does moderate damage. (1)- 75 mana, 1.5 sec stun, 4 ft. knockback, 75 dmg, 30 second cooldown. (2)- 125 mana, 3 sec stun, 4 ft. knockback, 150 dmg, 30 second cooldown. (3)- 175 mana, 4.5 sec stun, 4.1 ft knockback, 200 dmg, 35 second cooldown. (4)- 200 mana, 6 sec stun, 4.2 ft knockback, 275 dmg, 40 second cooldown. -Picture: Slam -SFX: Slam, should leave an impact crater around Grahl and ripple the ground just a few feet in every direction a tad. Not a lot. A tad. Enemies should have a sort've dust animation thing on them when they're getting knocked back before they fall on their asses. Disembowel (1-4): -Available: Levels 2,4,6,8+. -Duration: Takes 3 seconds to perform. -Animation: Normal attack. I'd love it if Rexxar could just pick the guy up by the neck and rip his guts out one-handed animation wise, but I'm realistic. -Tooltip: Becoming Lord of the estranged mutant clans and tribes across the Wastes was difficult, in fact, if Grahl hadn't been a mutant himself it probably would've been impossible. When dealing with a bunch of mutated, bloodthirsty savages like himself, Grahl learned long ago that a bit of brute force and a lot of blood can go a long way. When used, the mutant will pick up his victim and rip their intestines out in a short effort to prove a point. Dazes nearby units in a 3 ft. radius for 1 second per level, reduces the victim's movespeed by 50% and does massive damage that increases per level. (1)- 125 mana, 1 sec. daze, reduced move speed to victim by 50% for 10 seconds, 175 dmg, 40 second cooldown. (2)- 175 mana, 2 sec. daze, reduced move speed to victim by 60% for 15 seconds, 225 dmg, 45 second cooldown. (3)- 200 mana, 3 sec. daze, reduced move speed to victim by 65% for 20 seconds, 275 dmg, 50 second cooldown. (4)-250 mana, 4 sec. daze, reduced move speed to victim by 70% for 20 seconds, 350 dmg, 60 second cooldown. -Picture: Not entirely sure yet, I'd like it to be something bloody like a huge hand gripping a pile of intestines that are still bloody, but eh. I'll get back to you on it. -SFX: Blood splatters between the two upon completion of the move, whenever opponent moves blood continues to splatter and follow him. Unnatural Selection (1-4, Passive): -Available: Levels 1,2,3,4+ (if selected twice for the first two times, stagger it on the next level). -Animation: N/A -Tooltip: Captured as a young man by a group of mutated soldiers led by a raving military scientist that would later be called Master, Grahl was dragged back to their military base and exposed to lethal amounts of radiation while at the same time having his DNA altered by a genetic retrovirus simply known as the U.S.V-S5B1 (Unnatural Selection Virus Strain 5B1). Had it not been for the retrovirus, the man later known as Grahl would've simply wasted away until he succumbed to radiation sickness. However, the man mutated and became a man no more. With his growth unchecked, the mutant continued to grow and grow in both size and strength until in a last ditch effort to save his experiment from a case of giantism, the Master injected a genetic safeguard used to check his growth. When gaining this ability, Grahl's form begins to grow and with each level he gains the virus' effect intesifies. As an added side effect, it causes damage to nearby enemies and allies in the form of radiation. (1)- +1 to agi, +1 to int, +2 to strength, size 123, +50 dmg, 25 dmg to all nearby enemies, 5 dmg to allies, in 3ft radius. (2)- +2 to agi, +1 to int, +4 to strength, size 127, +75 dmg, 50 dmg to all nearby enemies, 15 to allies, in 3.5ft radius. (3)- +3 to agi, + 1 to int, +6 to strength, size 130, +100 dmg, 75 dmg to all nearby enemies, 25 to nearby allies, in 4 ft radius. (4)- +4 to agi, +1 to int, +8 to strength, size 135, +150 dmg, 100 dmg to all nearby enemies, 35 to nearby allies, in 5.5 radius. -Picture: Magic immunity. -SFX: Make the hero model grow slightly larger and size and add 2 to green tint with each level, enemies within range of radiation damage should begin to burn like immolation. -Area Damage: Debuff opponenets should recieve should be called radiation sickness (tooltip says: Irradiated! and should have the immolation picture on it), -1 to all stats per level, should have the appropriate damage tacked on according to level. Damage should be constant like immolation until the opponent moves away. Takes 3 seconds to wear off, +1 sec per level of the ability. Should only affect those who aren't Grahl or don't have some form of anti-radiation thing. If you do make an item that combats it, call it Rad-X, give the character a buff that lasts for 3 minutes that reduces all radiation damage by 10 and can be stacked up to three times. Forced Evolution (1-4): -Available: Level 6, 11, 15, and 19. -Cooldown: 3 minutes. -Mana: 300 Mana. -Animation: Like a roar sort've. -Tooltip: Every once and awhile, you come across a mutant who can unlock the secrets of his mutation and exploit it. Grahl is one of them. Once he is strong enough, the mutant lord searches deep in his mind to solve the mystery behind the brutal experiments forced upon him that changed him in who he is today. Once unlocked, Grahl has the innate ability to force the progress of his evolution to untold levels, some of it is temporary, others are permanent, but all of it is at random. When living in the Wasteland, nothing is ever absolute. (1)- (1 of 3 at random) Gains +3 to an attribute at random permantly, +50 dmg, or add 3 seconds to radiation sickness debuff. (2)- (2 of 3 at random) Gains +2 hp regeneration in form of a permanent buff (Junk DNA Unlocked with the picture of a opened box), +40 area effect damage permanent buff (label it 120 Rads with a human bicep picture being x-rayed), or 200 damage to all nearby enemies in the form of radiation. (3)- (1 of 3 at random) Increases Disembowel damage by 75 in the form of a permanent buff (call it Rend, give it the picture of a hook), +2 to all stats in the form of a permanent buff (call it Survival of the Fittest and give it a leaf picture), or 350 cone damage in front of Grahl (kind've like shockwave but with a blue wave animation). (4)- (1 of 4 at random) -3 to all attributes in the form of a permanent buff that stacks up to 3 times (call it Genetic Mistake and get a picture of a double helix if you can), +200 damage in the form of a permanent buff (call it Hyper Strain U.S.V SB1 and give it the picture of a fist radiating with green energy), A 250 ft AOE of 800 damage to everybody but Grahl in the form of radiation and give everybody but Grahl 12 seconds of radiation sickness, or a permanent buff that reflects 75% of incoming damage back to the attacker (call it Perfection and give it a picture of spell immunity with the eclipse). -Picture: Reincarnation. -SFX: This is long and complicated so I'll break it up: --120 Rads should make Grahl's fists glow green. --200 AOE damage should be like fan of knives only a complete wave of green energy. --Junk DNA should make Grahl's form ripple like with mirror image every 10 seconds. --350 Cone Damage should look like Crushing Wave. --The AOE 800 damage should be a mushroom cloud that causes the screen to brighten to orange for a couple seconds with a siren sound like they use back in New Mexico when testing atomic weapons. --Perfection should reflect damage like the flash effect of a footman raising their shield. ------------------------- NATURAL BUFF: I'd like to give Grahl a natural buff that he starts off regardless of his abilities, level, etc: Name: Mutated Picture: Magic Immunity with green hand. Effect: Grahl is immune to radiation. I'll post the character history later. |
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5:41 PM Nov 26