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Warhammer Rp disuission; questions you have answers i have
Topic Started: Aug 13 2007, 03:18 PM (150 Views)
Ageofthewolf
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The bitch..
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The Planet Tenebrae (credit for name goes to Jihad) is the battlefield for a new war one that will include all of the races of the univese(well most). The planet is a tomb world for the Necron race and host to a small force of Eldar and Ta'u forces when it was discovered by Imperial scouts of the 501st regiment and Ork scouts. The orks sent massive amount of troops and supplys to the planet. The Imperial guard requested the Armys of the Space Marines of the White Scar Chapter to help their conquest of the planet. The Chaos God Nurgle Warp sent the Death Guard legions((aka the Plauge Marines)) to the planet after its discovery 2 years into the war on Tenebrae. All of the races had sent scouts to the Southern Swamps and marshs but none had returned and were left alone after many tries to find out what happened ot the scouts. 5 years into the War for Tenebrae an alien race that had been forgotten stormed out of the Swamps and Marshs of the South it was the armys of the Tyranids. The Tyranids pushed the Imperial Guards armys back to 3 strong holds and were spreading rapidly into the other lands. The 3 strong holds were the captial city of Zalbater and two forts. But then were pushed back to the lands they once started in but still held pockets of lands around the Imperial lands.

The Story starts off after these events we will being rping depending on your ranks if you are the leader of the race you will rp from your command HQs and around your lands if you are leader of a squad or something like that you will be rping as that

we need at least 1 of every race but we cna start if we get atleasts 5 ppl and the other ppl can thne join

and please tell me the race you pick

Eldar-
Chaos-ageofthewolf
Space Marines-Steve
Imp guard-Jihad
Tyranid-Skye
Orks-tonn
Necrons-Woodblade
Ta'u-Dealin

if you have any questions post here and i will answer when i can

Tyranids control the swamps and marshs in the south
Chaos controls the eastern coast
Imp guard controls the flatlands above swamps
eldar/space marines control the northern icelands eldar the was SMs the east
necrons control the badlands on the west coast
Ta'u controls the desert in the middle
Orks control the mountains in the south west coast
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Admiral_Dealin
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I read somewhere that the Imperial declared war on the Tau, and launched the Damoclue Gulf Crusade, and when the Tyranids pushed on the Imperial forces, they accepted the Tau's offers for peace, does that still stand, am I still at peace with Jihad? Or should I ask Jihad this?
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Ageofthewolf
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id say its an uneasy truce or something but you can ask jihad if you want
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Admiral_Dealin
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Ok, i will do that then... Maybe the Imperial and Tau will team up against the Tyranids, since that is what made the peace in the first place heh. (And that has nothing to do with you playing the Tyranids lol)
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Ageofthewolf
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Or is it O_o
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Steve128967
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I wonder if I'd have to team up with the Imperial Guard by default, but have to declare war on both the Tau and Guard if the Guard kept their partnership...

Hmm.

Decisions...
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Admiral_Dealin
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I would guess, that you would have to begin allied with the Imperial Guard, unlike in DoW:DC you are not trying to purge the planet, you are there to help the Imperial Guard.

None the less, Jihad decided not to stay allied, because in the events of the game Firewarrior, the Imperial Guard and Space Marines attacked the Tau, Jihad said this was after, it quite possibly is during but it is of no matter.

So i think until you officially do something that is against the Imperial Guard, or vice versa, then you two are allied.
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Ageofthewolf
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well its really up to jihad b\c he character doesnt like the Sms but he needs him idk you two are going ot have to figure it out
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