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| Battle At Aurace; An OotR Collaboration | |
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| Topic Started: Apr 24 2008, 04:28 PM (233 Views) | |
| ΩOsh2Ω | Apr 24 2008, 04:28 PM Post #1 |
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Tofu Commando
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As you all may know, I'm working on a map, based on the universes of the RP's that occur in our clan. It's melee oriented, but with altered races. The stats of the units themselves remain the same, as in ladder-viable. However, what'll shine about this map is the heroes, and the lore behind them. But, before I can do so, I need your guys's help. There's five factions in the map, the fifth being unaffiliated heroes. I want to add AS MANY of these as I can, and am accepting hero suggestions from any member, in or out of the clan. I need a few things, though. This is the format I want to follow. Unit Name: Unit Hero Title: Unit Lore (Make this as detailed as possible): BASE HERO (As in, what stats you want it to follow): Hero model (Avoid using custom models unless 100% necessary): Tint (Following 255 255 255 scale): Any SFX's you want the hero to have (Keep in mind, skills can give SFX's too): Any adjustments to stats, in anyway, as in move speed, attack speed, selection =size, the works. Be detailed. If you want stat leveling procession to be altered, mention here (BALANCE IT): If it's ranged, give the projectile you want: Skills : MUST FOLLOW THIS FORMAT : =Skills 1-2 can be anything. Skill three has to be passive. =Final skill can be anything. =If your going over the normal wc3 ladder limit of four skills per hero, balance it. Anything else I'm forgetting will go here as edits. Assume the level cap is twelve. This'll let you level your ult abilities. I'm looking to make this an enjoyable map, for some time. Hop to it, chaps. Need your help xD |
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| Kisheen | Apr 24 2008, 06:38 PM Post #2 |
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Lemon Meringue Pie
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Unit Name: Rike Dolohan Unit Hero Title: Soldier of Strife Unit Lore: Wrought from the war academies in the Kingdom of Strife, Rike is one of their top commanders. Strife is an extremely militaristic empire, where everyone of the citizens are forced into submission. He belonged to one of the squads that patrolled the cities and annihilated any opposition. When sent on a simple 'scouting' mission, his boat overturned and he was lost for twenty years. After those twenty years, he found himself, face first, on the bottom of a riverbed. His armor is merely a film of rust, his weapons are strangely in mint condition, and finding his comrades drowned beside him, all he can think of is 'revenge.' Now the only thing that keeps him sane is the blood rush he gets from drawing blood out of another being. BASE HERO: Tauren Chieftain Hero model: Blood Elf Lieutenant Tint: 100 150 150 Any SFX's you want the hero to have: Druid of Talon projectile on sword for Skill 2. Any adjustments: Size up, just a bit. Skills Skill 1: Wall of Strife - Just like Defend - Reduces attack/move speed by 40%, increases armor by 10/15/20 - Rike takes up his stand and holds his shield in front of him. The weight of the shield slows his movement, and with the steel blockade in front of him, his attacks are slowed as well. But, attacks that come away are easily deflected by the shield. Skill 2: Gift of Enmity - Increases melee damage, 5/10/15 - Mana cost: 50 - Lasts: 10 seconds - Cooldown: 30 seconds - Some say it's really the weapon that brings Strife to victory. Others say it's the soldier. Those others are true. Similar to an orc going beserk, Rike can enter a semi-controllable rage that allows him to strike his opponent with the strength of a bear. Skill 3: Will of the Suppressor - Like Endurance Aura - Increases attack speed by 6/12/18% - One will say that a leader's will is transfered to those it commands. That, in this case, is completely true. Rike's desire to destroy those in his way is transfered to each soldier following behind him. His lust for blood increases his and his soldiers' rate at which they attack. Ultimate: Fatalities' Repression- Exactly Like Resurrection - Revives 6/8/10 friendly units - Mana cost: 200 - Cooldown: 180 seconds - When a friend falls in battle, the image of his drowned comrade fills Rike's eyes. Shouting as loud as he can, he can force his soldiers to come back to life, and fight once more. |
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| ΔWestwallyΔ | Apr 24 2008, 06:48 PM Post #3 |
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Unit Name:Cyrus Unit Hero Title:Defender Unit Lore:TBA BASE HERO:Dreadlord Hero model:Arthas with Frostmourne, but if possible, have the sword edges smoothed out. Keep the runes, however, plox. Tint:60 60 60 SFX's: Adjustments: Stat altering:+1 to Agi, -1 Int per level. IE: Say Agi goes up 1, and Int goes 2, switchit. :D Skills : MUST FOLLOW THIS FORMAT : Skill 1:Scattered BoltsTooltip TBA: Forked Lightning. Skill 2:Stalwart Vanguard -Essentially Magic defense.- Tooltip TBA: But for Now, 30% Magic Defense Increase, at cost of Movement Speed decrease. Level 1: 30%, 30% Level 2: 35%, 30% Level 3: 40%, 25% Skill 3:Heroic BloodTooltip: TBA. Attribute bonus. Level 1: +2 Str, +1 Agi, +1 Int Level 2: +3 Str, +2 Agi, +1 Int Level 3: +5 Str, +3 Agi, +2 Int Ult: Dimensional HopeTooltip:TBA. Starfall. 'Nuff said. |
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| Ozmodious | Apr 24 2008, 07:35 PM Post #4 |
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Ignorance Is Bliss.
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Unit Name: Grahl Unit Hero Title: Clan Lord Unit Lore: I'll get to it later. BASE HERO: Strength Hero model: Rexxar (Eventually you might want to find a custom unit of Rexxar that has a more rougher, tougher and greenish/grayish type of skin, but keep the animal hides. Color should be black and size should be 120) Tint: 050075030 (Just a twinge of green, not a lot, but enough to show that he isn't human.) Any SFX's you want the hero to have: I'd like Grahl to have a sort've cracking underfoot effect that shows the gravity of his size and bulk, but nothing major. Just enough to hint that the guy is naturally intimidating. Any adjustments to stats: +2 to base strength, -1 to base agility, -1 to base intelligence. If you want stat leveling procession to be altered, mention here: +1.5 strength per level, +.5 agility, +.75 intelligence. If it's ranged, give the projectile you want: N/A Skills: Crush! (1-4): -Available: Levels 1,2,3,4+ (if selected twice for the first two times, stagger it on the next level). -Animation: War stomp or Slam -Tooltip: Last in his particular mutated species ever since the Mutie Wars 50 years ago, Grahl possesses far more strength than most and knows when to use it. The mutant has a knack for crushing people underfoot, and when overwhelmed, it doesn't take much for him to make good use of it. Stuns the enemy for 1.5 seconds per level after knocking them back. Does moderate damage. (1)- 75 mana, 1.5 sec stun, 4 ft. knockback, 75 dmg, 30 second cooldown. (2)- 125 mana, 3 sec stun, 4 ft. knockback, 150 dmg, 30 second cooldown. (3)- 175 mana, 4.5 sec stun, 4.1 ft knockback, 200 dmg, 35 second cooldown. (4)- 200 mana, 6 sec stun, 4.2 ft knockback, 275 dmg, 40 second cooldown. -Picture: Slam -SFX: Slam, should leave an impact crater around Grahl and ripple the ground just a few feet in every direction a tad. Not a lot. A tad. Enemies should have a sort've dust animation thing on them when they're getting knocked back before they fall on their asses. Disembowel (1-4): -Available: Levels 2,4,6,8+. -Duration: Takes 3 seconds to perform. -Animation: Normal attack. I'd love it if Rexxar could just pick the guy up by the neck and rip his guts out one-handed animation wise, but I'm realistic. -Tooltip: Becoming Lord of the estranged mutant clans and tribes across the Wastes was difficult, in fact, if Grahl hadn't been a mutant himself it probably would've been impossible. When dealing with a bunch of mutated, bloodthirsty savages like himself, Grahl learned long ago that a bit of brute force and a lot of blood can go a long way. When used, the mutant will pick up his victim and rip their intestines out in a short effort to prove a point. Dazes nearby units in a 3 ft. radius for 1 second per level, reduces the victim's movespeed by 50% and does massive damage that increases per level. (1)- 125 mana, 1 sec. daze, reduced move speed to victim by 50% for 10 seconds, 175 dmg, 40 second cooldown. (2)- 175 mana, 2 sec. daze, reduced move speed to victim by 60% for 15 seconds, 225 dmg, 45 second cooldown. (3)- 200 mana, 3 sec. daze, reduced move speed to victim by 65% for 20 seconds, 275 dmg, 50 second cooldown. (4)-250 mana, 4 sec. daze, reduced move speed to victim by 70% for 20 seconds, 350 dmg, 60 second cooldown. -Picture: Not entirely sure yet, I'd like it to be something bloody like a huge hand gripping a pile of intestines that are still bloody, but eh. I'll get back to you on it. -SFX: Blood splatters between the two upon completion of the move, whenever opponent moves blood continues to splatter and follow him. Unnatural Selection (1-4, Passive): -Available: Levels 1,2,3,4+ (if selected twice for the first two times, stagger it on the next level). -Animation: N/A -Tooltip: Captured as a young man by a group of mutated soldiers led by a raving military scientist that would later be called Master, Grahl was dragged back to their military base and exposed to lethal amounts of radiation while at the same time having his DNA altered by a genetic retrovirus simply known as the U.S.V-S5B1 (Unnatural Selection Virus Strain 5B1). Had it not been for the retrovirus, the man later known as Grahl would've simply wasted away until he succumbed to radiation sickness. However, the man mutated and became a man no more. With his growth unchecked, the mutant continued to grow and grow in both size and strength until in a last ditch effort to save his experiment from a case of giantism, the Master injected a genetic safeguard used to check his growth. When gaining this ability, Grahl's form begins to grow and with each level he gains the virus' effect intesifies. As an added side effect, it causes damage to nearby enemies and allies in the form of radiation. (1)- +1 to agi, +1 to int, +2 to strength, size 123, +50 dmg, 25 dmg to all nearby enemies, 5 dmg to allies, in 3ft radius. (2)- +2 to agi, +1 to int, +4 to strength, size 127, +75 dmg, 50 dmg to all nearby enemies, 15 to allies, in 3.5ft radius. (3)- +3 to agi, + 1 to int, +6 to strength, size 130, +100 dmg, 75 dmg to all nearby enemies, 25 to nearby allies, in 4 ft radius. (4)- +4 to agi, +1 to int, +8 to strength, size 135, +150 dmg, 100 dmg to all nearby enemies, 35 to nearby allies, in 5.5 radius. -Picture: Magic immunity. -SFX: Make the hero model grow slightly larger and size and add 2 to green tint with each level, enemies within range of radiation damage should begin to burn like immolation. -Area Damage: Debuff opponenets should recieve should be called radiation sickness (tooltip says: Irradiated! and should have the immolation picture on it), -1 to all stats per level, should have the appropriate damage tacked on according to level. Damage should be constant like immolation until the opponent moves away. Takes 3 seconds to wear off, +1 sec per level of the ability. Should only affect those who aren't Grahl or don't have some form of anti-radiation thing. If you do make an item that combats it, call it Rad-X, give the character a buff that lasts for 3 minutes that reduces all radiation damage by 10 and can be stacked up to three times. Forced Evolution (1-4): -Available: Level 6, 11, 15, and 19. -Cooldown: 3 minutes. -Mana: 300 Mana. -Animation: Like a roar sort've. -Tooltip: Every once and awhile, you come across a mutant who can unlock the secrets of his mutation and exploit it. Grahl is one of them. Once he is strong enough, the mutant lord searches deep in his mind to solve the mystery behind the brutal experiments forced upon him that changed him in who he is today. Once unlocked, Grahl has the innate ability to force the progress of his evolution to untold levels, some of it is temporary, others are permanent, but all of it is at random. When living in the Wasteland, nothing is ever absolute. (1)- (1 of 3 at random) Gains +3 to an attribute at random permantly, +50 dmg, or add 3 seconds to radiation sickness debuff. (2)- (2 of 3 at random) Gains +2 hp regeneration in form of a permanent buff (Junk DNA Unlocked with the picture of a opened box), +40 area effect damage permanent buff (label it 120 Rads with a human bicep picture being x-rayed), or 200 damage to all nearby enemies in the form of radiation. (3)- (1 of 3 at random) Increases Disembowel damage by 75 in the form of a permanent buff (call it Rend, give it the picture of a hook), +2 to all stats in the form of a permanent buff (call it Survival of the Fittest and give it a leaf picture), or 350 cone damage in front of Grahl (kind've like shockwave but with a blue wave animation). (4)- (1 of 4 at random) -3 to all attributes in the form of a permanent buff that stacks up to 3 times (call it Genetic Mistake and get a picture of a double helix if you can), +200 damage in the form of a permanent buff (call it Hyper Strain U.S.V SB1 and give it the picture of a fist radiating with green energy), A 250 ft AOE of 800 damage to everybody but Grahl in the form of radiation and give everybody but Grahl 12 seconds of radiation sickness, or a permanent buff that reflects 75% of incoming damage back to the attacker (call it Perfection and give it a picture of spell immunity with the eclipse). -Picture: Reincarnation. -SFX: This is long and complicated so I'll break it up: --120 Rads should make Grahl's fists glow green. --200 AOE damage should be like fan of knives only a complete wave of green energy. --Junk DNA should make Grahl's form ripple like with mirror image every 10 seconds. --350 Cone Damage should look like Crushing Wave. --The AOE 800 damage should be a mushroom cloud that causes the screen to brighten to orange for a couple seconds with a siren sound like they use back in New Mexico when testing atomic weapons. --Perfection should reflect damage like the flash effect of a footman raising their shield. ------------------------- NATURAL BUFF: I'd like to give Grahl a natural buff that he starts off regardless of his abilities, level, etc: Name: Mutated Picture: Magic Immunity with green hand. Effect: Grahl is immune to radiation. I'll post the character history later. |
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| XWhiteish | Apr 24 2008, 07:42 PM Post #5 |
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Campaign Tips Noob
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Unit Name: Nague Unit Hero Title: Undead Tenad Lord Unit Lore (Make this as detailed as possible): Nague was the lord of the Tenad, a race of Orcish-Creatures, but more muscular and a darker shade of green. The Tenad built large cities and temples, worshipping Nague as a deity because of his feats. Eventually it was revealed that he was in fact the Avatar of an old, evil god. A group of brave warriors rode to his chief temple to fight the Lord in battle and destroy him. Though they succeeded, Nague used his powers to ensure no living person would remember him after his death. The hidden record of one of his priests, however, shed light on the mysterious Tenad Lord. By the time the temples had been demolished, his existence was known to a specific group of priests and templars. Eventually, they formed a secretive cult, known as the Cult of Nague, where they sought to resurrect their former lord. However, a group of cultists rebelled during the ritual, and while Nague was revived, he was not under the Cult's control as planned. He ended up slaying them all, and now walks this earth, collecting souls for his army so that he may restore his rule. BASE HERO (As in, what stats you want it to follow): Death Knight Hero model (Avoid using custom models unless 100% necessary): Skeleton Orc Champion Tint (Following 255 255 255 scale): 070 100 070 Any SFX's you want the hero to have (Keep in mind, skills can give SFX's too): None Any adjustments to stats, in anyway, as in move speed, attack speed, selection =size, the works. Be detailed. None If you want stat leveling procession to be altered, mention here (BALANCE IT): If it's ranged, give the projectile you want: Skills : MUST FOLLOW THIS FORMAT : =Skills 1-2 can be anything. Skill three has to be passive. =Final skill can be anything. =If your going over the normal wc3 ladder limit of four skills per hero, balance it. Skill 1: Dead Legions Tooltip: Summons six Skeletal Warriors for 30/60/90 seconds. Skeletal Warriors do 12/15/21 damage and have 150/180/230 health and 0/1/2 armor. Base Skill: Feral Spirit Shouldn't be too hard. I could prolly do it. They dont have to have any special skills, just what it says in the descript. If its a bit overpowered, bring the number down to four skellies. Icon: Skeleton Graphic: Whatever the skill has Skill 2: Nague's Grasp Tooltip: Deals 100/200/400 damage to target enemy. Also applies cripple effect to target for 10/15/25 seconds. Base Skill: Death Coil Might be a bit difficult applying the Cripple or removing the Healing aspect from Death Coil. If it is try using Incinerate. Icon: Dispel Magic Graphic: Necromancer Missle Skill 3:Death's Embrace Tooltip: Gives a 10/15/30% chance to apply Curse to the target. Base Skill: Bash Just like bash, but instead of that cruel stun, its Curse. Graphic: ??? Ultimate Skill: Koss' Devastation Tooltip: Koss was the evil god Nague was the Avatar of in life. Now through his unlife he has retained memory of many powerful spells. Koss' Devestation deals 5/10% of enemy units in a target areas' maximum life every second for 10/15 seconds. Base Skill: Death and Decay Well, i was thinking of a larger area [like Tranquility] with a bit less damage, but this should do just as well, ey? :-) Icon: Frozen Shield Graphic: Death and Decay Danke. |
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| Arceon | Apr 25 2008, 08:42 AM Post #6 |
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Name:Anara Cythe Unit Hero Title:Elken Elite Lore:Anara, was one of the greatest elite soldiers of the Elkari Grand Army. Manipulating the elements of lightning and wind she tore apart the battlefield like none before her and led many great victories. However, even with her guidance and skill, the Elken still lost the great war and lost their homeland. Not much is known about the Elken race, many do not even know of their existence or origin. However, they still wander the many lands in which they travel. . .driven by revenge, and striking any who stand before them and reclamation. Base Hero:Dark Ranger Hero Model:Sylvanas Windrunner Tint:200 200 255 (I'ts going to be more of a slight blue, so if it turns out too blue make any necessary adjustments.) Projectile:Normally I would love for her to have an arrow shoot around wrapped in lightning, but since I know that wouldn't really be plausible, the regular arrow shot. Skill 1:(Still in progress O_o) Skill 2: Skill 3: Ultimate: Also, at this point would anyone who posted mind posting a small description of how you would like your tooltip to look? Makes it easier for me so I don't have to hunt you down. |
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| Steve128967 | Apr 25 2008, 12:26 PM Post #7 |
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Effing Pro!
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Unit Name: Rakornas. Unit Hero Title: Heavenbreaker. Unit Lore: In the days before the world truly began developing, there once was a Sect-warrior who followed the ways of the Nether God, wielding his mighty axe like one may a rapier. Possessed of iron strength and lightning agility, his name was feared by the Nether God's enemies as a Heavenbreaker warrior elite. However, during a great loss the mighty Heavenbreaker was given such a devastating blow he flew straight into the world, and there he remained for a very, very long time. When the world crawled with life, he awoke. Though his powers were severely diminished, he was still a peerless warrior. Gripping his mighty axe, Deathseeker, he strode off into the horizon in search of battle. BASE HERO: Crypt Lord. Hero model: Grom Hellscream (preferably red, he has chaos damage! :D) Tint: 30 30 30 (that's black-ish, right?) Any SFX's you want the hero to have (Keep in mind, skills can give SFX's too): A reduced radius version of War Stomp/Thunderclap (or whatever the Mountain King has) for any time the 3rd skill goes off. If you want stat leveling procession to be altered, mention here (BALANCE IT): N/A. If it's ranged, give the projectile you want: N/A. Skills: 1. Rakornas deals a single devastating blow (point-click melee range) to the target, stunning them for 1/1.5/2 seconds (rising with level) and dealing 80/120/160 damage. 2. Whisperstep: A simple 600-800 range blink. Cooldown decreases with level. 3. Scar the World: Rakornas will, on occasion, deliver a shattering blow that deals twice as much damage as his attack damage. 50% of this spreads to units around the struck unit. Chance rises from 15 to 20 then 25 per level. 4. The Greyest of Blue Skies: Growing bored with his enemies, Rakornas decides to finish them off. When activated (like Avatar/Metamorph), he gains two maximum health points for every health point he currently has missing, and gains 20 damage and 5 armour for the duration of the spell. Maybe 15-20 seconds. Rakornas' health is restored to full when he activates the spell. |
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| ΩOsh2Ω | Apr 25 2008, 04:13 PM Post #8 |
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Tofu Commando
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A quick point I'd like to make : I'm not as skilled at working abilities as you think. I can't pull some of the stuff off that you see in DoE, or other games that have kick'n rad custom abilities. The extent of my skill regarding skills for WE is working with prexisting skills, altering their stats, and modding the projectile/casting animations. Until I can get EvilSilly Sausage413 to give me a hand, your going to have to compensate accordingly, or link me a tutorial. Thanks. (Aka, mod your char suggestions. :P) |
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| Ozmodious | Apr 25 2008, 04:26 PM Post #9 |
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Ignorance Is Bliss.
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I had no doubt you couldn't cover everything, but I figured I'd put it up here anyway. I can wait. Laziness doesn't compute, comrade. ;) |
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| ΩOsh2Ω | Apr 25 2008, 04:48 PM Post #10 |
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Tofu Commando
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DA COMRADE GENERAL. |
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| Admiral_Dealin | Apr 25 2008, 05:43 PM Post #11 |
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Alterity of the World
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Unit Name: Nathan Nightwalker Unit Hero Title: Manipulator Unit Lore: Nathan Nightwalker, was lost in the woods when he found a friend. Although that friend has disappeared, he continues on their quest. During their travels, the two of them, joined by many others, attempted to negate the disruption of multiple gods. The young boy watched as the Void destroyed both his parents, the Demi-Goddess of Space, and Demi-God of time. He continued to try and stop an evil God, and multiple other enemies. During this time he discovered, and mastered time manipulation. Since he was the son of the Demi-God of time, he was born with the power. However at one point, he was ruthlessly tortured. And the one he cared for attempted to destroy him. Something inside him snapped, and he grew angry, and crazy. He destroyed his captors, but he cared too much for this one to destroy them. This anger and insanity became real when the one he cared deeply for almost died. He passed out and the insanity taunted and teased him. When it left his body, physically, it stole his sight, his time powers, and much of his emotion. His loss of power allowed him access to his space based power. By focusing around the point of correspondence, he could manipulate where everything stood, including himself. It is hard for him to move enemies however. .Playing as Nathan you switch between his Good and Evil side, between powerful time manipulation and manipulating where everything sits in and around the point of correspondence. BASE HERO: Paladin Hero model: Not sure if it counts, but he is a High Elf Engineer Model Tint: 100 100 100 000 for Correspondence. For Time make is 100 070 070 000 Skills: Innate Ability: Correspondence, or Time. -Animation: Not applicable. -Tooltip: Nathan is the son of both Correspondence and Time, and during his young life, he is exposed to each. However the events that caused him to battle his Correspondence powers also made him lose his time powers. And before he lost his time powers, he had no access to his Correspondence powers. As time he gains faster reaction and the ability to manipulate time. As Correspondence, he gains the ability to make precision strikes, although it can be hard to focus on all that’s happening. Switch between Correspondence mode, and Time mode. -Picture: Reincarnation. Time Powers Skill 1: Slow Other(1-4): -Available: Levels 1,2,3,4+. -Animation: Banish. -Tooltip: Nathan also has the ability to slow down someone else. To them, everyone is moving at extreme speeds, and they have little chance to hit anyone. Movement and attack speed decrease increases with level as well as miss chance. (75% effect on heroes) (1)- 50 mana, 25% movement, 15% attack, 15% miss chance, 15 second cooldown. (2)- 65 mana, 35% movement, 20% attack, 25% miss chance, 15 second cooldown. (3)- 80 mana, 45% movement, 25% attack, 35% miss chance, 15 second cooldown. (4)- 100 mana, 60% movement, 35% attack, 50% miss chance, 15 second cooldown. -Picture: Slow -SFX: Make them glow similar to the banish spell. Also if possible make a projectile for it similar to ensnare with a green colouring. Skill 2:Future Sight (1-4): -Available: Levels 1,2,3,4+. -Animation: Not applicable -Tooltip Having the ability to see into the future Nathan can innately see a blow coming before it is even started. (1)- 10% dodge (2)- 15% dodge (3)- 20% dodge (4)- 30% dodge -Picture: Evasion -SFX: Not applicable Ultimate 1: Forward to Oblivion (1-4): -Available: Levels 6,9,12. -Animation: Death and Decay -Tooltip: As Nathan comes to terms with his powers he learns that everything has a beginning and an end. If he brings it to one of the points he can destroy it. By bringing it closer to its end point he sucks its life out of it. (Doesn’t effect buildings) (1)- 100 mana, 5% life reduction per second, last 10 seconds. (2)- 150 mana, 10% life reduction per second, lasts 20 seconds. (3)- 200 mana, 15% life reduction per second, lasts 30 seconds. -Picture: Death and Decay -SFX: Death and Decay Ultimate 2: Reversal -Available: Levels 9, 12. Animation: -Tooltip: Nathan also realizes that he can bring an enemy back in time, to its start point. If he does this he weakens the enemy permanently. On heroes it removes experience, on units it removes kills them and heals the surrounding allied units, while hurting enemy. However it doesn’t effect buildings. (1)- 100 mana, 1% Exp removed, 150 life healed/hurt. (2)- 150 mana, 2% Exp removed, 300 life healed/ hurt. Correspondence Powers Skill 1: Teleport(1-4): -Available: Levels 1,2,3,4+. -Animation: Blink. -Tooltip: Using Correspondence Nathan has the ability to teleport to an area nearby, either moving along faster, or getting away. He does this by shifting his position around the point of correspondence. (1)- 50 mana, 600 foot blink, 20 second cooldown. (2)- 40 mana, 1000 foot blink, 15 second cooldown. (3)- 30 mana, 1400 foot blink, 10 second cooldown. (4)- 20 mana, 2000 foot blink, 10 second cooldown. -Picture: warden blink -SFX: Teleport from spot A to spot B. Skill 2:Item Shift (1-4): -Available: Levels 1,2,3,4+. -Animation: Mass teleport -Tooltip Nathan has the ability to shift items from any source he control or can buy from. This allows him to buy from across the map, or sell, later, move items to an ally. (1)- 200 mana (2)- 150 mana (3)- 100 mana (4)- 70 mana, can teleport items to allies’ places -Picture: Mass teleport -SFX: Make the “mass teleport look” around the shop, item and person. Skill 3: Perfect strike. (1-4): -Available: Levels 1,2,3,4+. -Animation: Not applicable -Tooltip: Although at this point Nathan is blind, he see more clearly through senses then most living people. His ability to sense motions and exact whereabouts relevant to the point of correspondence allow him to hit precisely where it is that will do more harm. (1)- 10% Chance critical strike. (2)- 15% Chance critical strike. (3)- 20% Chance critical strike. (4)- 30% Chance critical strike -Picture: Critical Strike -SFX: Not Applicable Ultimate 2: Mutlilocation -Available: Levels 9, 12. Animation: -Tooltip: Nathan realizes that he is able to look in and interact in multiple areas. He can be in more then one place at once, and attack, cast spells and kill enemies. The problem is, that if you injure one, all get injured, and if one uses mana, they all use mana. However, each attack and spell doesn’t use the same cool down, and each does full damage. (1)- 100 Mana Bilocate. (2)- 150 mana, Trilocate. |
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| ΔSabertooth_XΔ | Apr 25 2008, 07:28 PM Post #12 |
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Ōŋę
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Osh I can help with some GUI-abils. It's really not worth learning JASS ATM, in my opinion. =P |
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| XWhiteish | Apr 25 2008, 10:20 PM Post #13 |
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Campaign Tips Noob
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Finlarged my charlarg. :o |
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| Kitmaru | Apr 28 2008, 08:19 PM Post #14 |
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Unit name: Kitsani Unit Hero Title: Gunslinger Unit Lore: Kitsani was born of human descent raised by her father she grew up in a simple town with simple people. As her thirst for knowledge grew, so did her strength, as she practices everyday since the age 7 which she was taught how to pull the trigger of a gun. She has emptied many a shell casing into foes since and now has mastered the art of Dual Wielding. BASE HERO: Maiev Unit model: Gunslinger girl Kitsani is an agi based hero, with more emphasis on damage and atk speed than armor and health. She'll start out with high agi, medium int and low Str. Since she is a gunslinger she has the gyrocopter projectile. Skills: Enraged Flurry -Tooltip: Kitsani channels her power into her trigger fingers and unleashes a flurry of special dark-type bullets into an area. (Basically she fires alot of necromancer projectiles.) Level 1: 90% Shadow damage for 5 hits in a small AoE Level 2: 100% Shadow Damage for 6 hits in a medium AoE Level 3: 110% Shadow damage for 7 hits in a large AoE Charged Shot -Tooltip: Holding down the trigger with special rounds in the magazine, Kitsani creates a mass of charged ghost bullets that penetrate most defenses of unlucky victims. Base Skill: Flamestrike (Basically the skill is two attacks where her hands turn sfx 30 and the victim shows the dreadlord dissipating 2 times) Level 1: Single target takes 100% dmg and has -2 armor Level 2: Single target takes 120% dmg and has -3 armor Level 3: Single target and those around in a small radius take 140% dmg and have -4 armor. Blind Parry -Tooltip: Being so practiced with melee combat, she now instinctively blocks almost any attack. (Normal dodge) Basic Skill: Evasion Level 1: 20% to dodge and deal 20% of regular dmg to the attacker. Level 2: 30% to dodge and deal 30% of regular dmg to the attacker. Level 3: 40% to dodge and deal 40% of regular dmg to the attacker. ~~~~ULTIMATE~~~~ End Shot Basic skill: Earthquake OR Flamestrike -Tooltip: By combining the power of her will with the power of her guns she wields to fire two powerful Ether shots into an area around her causing massive shockwaves. (Kitsani's hands catch on fire and the mass reign of chaos (cinematic version) plays along with the spawning sfx for skeletons.) Level 1: Deals 250% of normal damage in large AoE +4*agi and takes 70% of her remaining health away from Kitsani. |
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| Kamos | May 1 2008, 11:54 PM Post #15 |
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That One Quiet Guy
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Unit name: Garadon Unit Hero Title: The Fog Unit Lore: Garadon past is unknown except that he was taken in as an oprhan by the dark wizard, Diov. Now he serves his lord, no matter the task. His precense is known by the dense dark fog that seems to surround him where ever he passes, enveloping his enemies...After it lifts...there is nothing left. BASE HERO: Dreadlord Unit model: Deathknight without horse. If you cannot find that model just use a normal Deathknight. Garadon is an agility based hero that mostly wades in and out of combat as he fires off his support and attack spells along with an average melee attack. He begins with medium strength, high agility and medium Intelligence. Sfx: For his sword and hands I would like it to have the Searing arrow sfx. Skills: Fogling -Garadon absorbs the last thoughts of happiness from a dead soul and brings forth a Fogling. Only 8 Foglings may be in play at a time. BASE skill: Carrion Beetle Model: Kobold taskmaster with tint 010010030 with a cloud sfx and possibly a searing arrow sfx on its weapon. Level 1: Summons one Fogling from a corpse with 15-18 attack and 200 HP. Level 2: Summons one Fogling from a corpse with 24-28 attack and 300 HP. Level 3: Summons one Fogling from a corpse with 30-36 attack and 400 HP. Each has heavy armor. Fog of Fear. -Tooltip: Garadon realeases a deadly pillar of fog the damages all enemy units within is deadly fumes. Base Skill: Flamestrike (Just like flamestrike but I want it to be a cloud and undead building destroyed sfx to replace the pillar of fire.and when casting have searing arrow sfx's on his hands.) Level 1: Immidiate Damage is 150 with 20 damage over time for 5 seconds. Level 2: Immidiate Damage is 275 with 30 damage over time for 5 seconds. Level 3: Immidiate Damage is 325 with 50 damage over time for 5 seconds. Garadon's Fog -Tooltip: Garadon is able to the channel the fog onto his body allowing him to return damage upon a foes contact with the fumes. (Cloud sfx.) Basic Skill: Spiked Carapace. Level 1: 15% damage returned to the attacker. Level 2: 30% damage returned to the attacker. Level 3: 50% damage returned to the attacker. ~~~~ULTIMATE~~~~ The Darkest Day Basic skill: Stampede. -Tooltip: Garadon sees that this world is unworthy of his master and must be expelled with...He sends forth all of his power in the form a barrage of deadly dense fog, severly hurting all opponents in the way. Sfx: Cloud Caster Sfx: Animate dead repeatably. Level 1: Summons 20 clouds each wave, a total of 5 wave. Each cloud deals 70 damage to each unit it comes in contact with. |
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4:36 AM Nov 8