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[img]Crushing Wave[/img] Crushing Wave (Active) Straight cone attack, does X number of damage while pushing back and slowing down affected opponents for Y%. Ability Level: - Damage and knockback length is increased. - Mana cost increased and cooldown reduced.
[img]Summon Elemental[/img] Water Guardians (Activate) Releases X number of water spheres that orbit the caster and explodes upon contact on nearby enemies for Y number of damage and Z number of drained mana. Ability Level: - Number of water spheres increased by 1. - Damage and mana drained increased. - Mana cost increased and cooldown reduced.
[img]Mana Shield[/img] Water Shield (Activated) Creates a water shield that drains X number of mana per second, but absorbs Y% of damage and Z% of spell damage. Ability Level: - Mana drain decreased.
Ultimate [img]Cyclone[/img] Whirlpool (Active) Sucks nearby enemies in selected area into the whirlpool doing X number of damage for Y number of seconds. Ability Level: - AoE increased. - Damage and spell length increased. - Mana cost increased and cooldown decreased.
[img]NE upgrade 1 (arrowhead) [/img] Ready Arrow (Active) The Allied human rangers of the elves are alway cautious where ever they go, Braelen's next attack does X number of damage and Y% chance on critical. Ability Level: - Critical chance increased. - Mana cost slighty increased and cooldown reduced.
[img]Possible Image[/img] Triple Shot (Active) Braelen fires 3 arrows at once infront of him splitting up doing X amount of damage. Ability Level: - Damage increased. - Mana cost increased and cooldown reduced.
[img]NE upgrade 3 (arrowhead) [/img] Crippling Shots (Passive) Braelens training as a ranger showed him vital spots on a target to hit, enabling him a Y% chance to cripple the target or X amount of seconds and dealing small amount of Z bonus damage. Ability Level: - Cripple length slightly increased. - Cripple chance slightly increased.
Ultimate [img]Possible Image[/img] Volley! (Active) Braelen barrages the area with arrows dealing X amount of damage and high chance of Z% to wound enemy units within the affected area losing Y HP per V seconds. Ability Level: - Initial damage increased and damage per second increased. - Wound length increased. - Mana cost increased and cooldown reduced.
[img]Searing Arrow[/img] Impale (Active) Baffre rams his lance towards his target, dealing X damage to it and causing the target to take 20 damage per second for Y seconds.
[img]-Not a clue-[/img] Lunge (Active) Baffre leaps at his target, slamming the side of the lance into them, dealing X(low) damage and stunning for Y seconds.
[img]-Not a clue-[/img] Spear Formation (Toggle) Baffre holds his lance pointing in front of him, lowering his move speed by 30%, and dealing X% of his total damages to attackers when attacked.
Ultimate [img]Shockwave[/img] Thrust (Active) Baffre takes his lance and thrusts it straight through his target, dealing X amount of damage, then proceeds to slam the pole into the target, stunning for Y(low) seconds. The target takes 20 damage per second for 10 seconds, due to the hole left by the thrust.
Ultimate is mehish. o.O All I can think of with Baffre is Caster-Rape Also, have Baffre have low mana, but high regen, so he can't just do "Lunge, Impale, Thrust, kill"
I have absolutely no idea in what direction you're going with this other than trolls, but I don't mind helping you. ;)
Posted Image Tomek of Three Rivers Guru Intelligence
Skillset:
Posted Image Train of Thought Active Tomek deals X damage to an opponent, that opponent cannot gain mana for Y seconds.
Posted Image Ebb and Flow Active Both Tomek and an enemy unit or hero are silenced for X seconds, and for every damage dealt during this time, Tomek and the victim deal additional damage to each other equal to 25% of their own mana pools. With every level gained in this ability, the greater the percentage of each mana pool is used when dealing damage.
Posted Image One with Everything Passive 25% of the amount of damage from an enemy is spread across Tomek and nearby allies. With each level gained in this ability, the greater the percentage.
Ultimate Posted Image The Third Eye Active Once gained, Tomek deals damage directly to an enemy based on their intelligence. The lower the intelligence, the more damage taken. Every time an enemy is dealt damage in this way, Tomek steals a small percentage of their mana pool. Ability lasts for X seconds.
Twin: Polestes: She's a female, but yes, that skillset works fine. Bandit Guy: Fit him into a more elvish theme, plz. Once that's done, he's good to go.
Kish: Baffre, okay. Thank god you didn't make me use Jump.
Oz: Okay, that guy is kickass. I'll keep the title and such but I may have to un-tauren him. But I'm using him, definitely.
[img]Searing Arrow[/img] Impale (Active) Baffre rams his lance towards his target, dealing X damage to it and causing the target to take 20 damage per second for Y seconds.
[img]-Not a clue-[/img] Lunge (Active) Baffre leaps at his target, slamming the side of the lance into them, dealing X(low) damage and stunning for Y seconds.
[img]-Not a clue-[/img] Spear Formation (Toggle) Baffre holds his lance pointing in front of him, lowering his move speed by 30%, and dealing X% of his total damages to attackers when attacked.
Ultimate [img]Shockwave[/img] Thrust (Active) Baffre takes his lance and thrusts it straight through his target, dealing X amount of damage, then proceeds to slam the pole into the target, stunning for Y(low) seconds. The target takes 20 damage per second for 10 seconds, due to the hole left by the thrust.
Ultimate is mehish. o.O All I can think of with Baffre is Caster-Rape Also, have Baffre have low mana, but high regen, so he can't just do "Lunge, Impale, Thrust, kill"
Sorry but idk how spear formation works with 1 guy :P I think the spin move with the spear would be good since he barely has any AoE moves.
[img]Possible Image[/img] Weld (Useage) Stuns the target based on Umdrak's attack divided by X.
[img]Possible Image[/img] Clobber (Active) Umdrak hits the target with both of his weapons, dealing double his weapon damage. Slows Umdrak for Y seconds afterwards.
[img]Possible Image[/img] Advancements (Toggle) Increases Umdrak's attack speed by X, but slows him down while active.
Ultimate [img]Possible Image[/img] Forger (Active Channeled) For every 2 seconds channeled (Max of X seconds) Umdrak's attack increases by Y.
Concept hero for Trolls. Lemme know some opinions.
[img]Cold Arrows[/img] Frozen Shaft (Active) Al'an pulls a frozen shaft from his quiver and fires it at an enemy target. Does X damage and knocks the target back. Stuns for X seconds.
[img]Frost Wolf[/img] Rhel'duron (Summon) Al'an calls to his companion Rhel'duron, the White Wolf. Does X damage. Level 3 has 15% evasion.
[img]Freezing Breath(The frost wyrm thing)[/img] Cold Mastery (Passive) Al'ans mastery of cold allows him to freeze his enemies with each attack. It also increases his damage by X, but slows him by X.
Ultimate [img]Frost Armor[/img] Icy Demise (Active) Al'An calls forth the powers of the frozen wastelands to summon a mighty blizzard which destroys his foes. Deals X% damage in a large area of effect.
I was kind of surprised you didnt have an Elven Arcfher hero already. If you're going to use some custom models, heres what you should use for this one.
Had this idea for a while, but I suck at finding icons and thought you didn't want incomplete entries, but others don't have them so it works.
[img]Bloodmage(If you can use weapon attachments similar to those in rps, otherwise any elvish swordsman duel-wielding, but bloodmage does look a bit better in my opinion(On a side note you could change him into a troll since they already duel-wield axes))[/img] Del'Algra Swordmaster Agility
Skillset:
[img]Black blade glowing red [/img] Chronos (Passive) Del'Algra is a master of two swords. Taking this skill allows him to draw his first blade Chronos, when this blade is drawn he moves faster, gaining 5%/10%/15%/25% Evasion, 2/4/6/10 agility and 5%/10%/15%/25% more movement speed (From original movement speed).Each point in Chronos increases number of hits for Timely Death by 2, no other effects apply.
[img]White blade glowing blue. [/img] Thanantos (Passive) Del'Algra is a master of two swords. Taking this skill allows him to draw his second blade Thanantos, when this blade is drawn he strikes more precisely, gaining 5%/10%/15%/25% Critical strike, 4/8/12/20 damage and reduced armour of stricken enemies by 1/2/3/5. For each point in Thanantos increases damage done during Timely Death by 10, all other effects do not apply.
[img]Image[/img] Sword Block (Passive) Special: Requires level 2 When the speed from Chronos isn’t enough, Del’Algra uses one of his blades to deflect the attack at least partially, he then ripostes, as he knocks their weapon away, striking them for a percentage of their damage. Damage reduction increases with level (2.5/5/7.5/15) and percentage returned rises with level (5%/10%/15%/25%)
Ultimate [img] Two blades criss-crossed (Best if they are the same two blades) [/img] Timely Death (Active) Del’Algra lunges forward with Chronos at lightning speed, catching any enemy before they can flee. He then slashes at the repeatedly and rapidly with Thanantos. The enemy is rooted to the ground, unable to move, but still able to attack and cast spells. Del’Algra then hits all units around the hero 3/6/12 times at normal attack damage. Thanatos’ damage goes up by 10/20/40. gains bonus for sword levels.
NOTES* First off this is meant to be a hero killer, but Chronos' Evasion helps alot against creeps, and so does the sword block. Thanantos' critical strike, and Timely death are the big anti-hero skills.
At the start the hero should have no weapons. When the player levels and chooses Thanantos they should receive a black sword in the right hand, when they level and choose Chronos they should receive a white sword in the left hand. When Thanatos reaches max level the black sword begins to glow red, and when Chronos hits max level the white sword begins to glow blue.
If you can't make them glow then the icons can't glow either and then Chronos can be a sword with a few afterimages to show speed, and Thanantos can be a sword killing someone or something.
Oh and two questions, do you want the history? And what is the max level? I made this hero to be level 15, although more levels work, or less.
[img]Devour[/img] Bite (Active) Rolk opens his maw and bites down hard on the target, dealing an immediate X damage, and slowing their attack speed by Y%.
[img]Hardened Skin[/img] Matted Fur (Passive) Throughout the war, Rolk's fur has been soaked with blood, only making it thicker and thicker, reducing all damage by X(low) and increasing armor by Y(low).
[img]Not a clue[/img] Charge (Active) Rearing back for two seconds, Rolk charges to a point, knocking down ALL units in his path for X (very low) seconds, also stunning any unit at the end of the charge for Y (Slightly longer) seconds.
Ultimate [img]Detonate[/img] Fatality's Suppression (Passive) When Rolk gets under X% of health, he lets out a shrill cry that increases all nearby allies' damage by Y. Also, if A dies, he lets out another cry, further increasing allies' damage by Z.
Because I thought it'd be cool to have a Wolf. Very much so. I really wanna see this happen. >.> Tweak it with me if you have to.
[img]ShadowHunter(If you can make it with red eyes that would be good)[/img] Lar Firemancer Agility
Skillset:
[img]Incinerate[/img] Light Em Up! (Active) Engulfs target unit/hero into flames dealing X amount of damage for Y number of seconds and damages nearby allied/enemy units near him for less. Ability Level: - Damage and length increased. - Mana cost increased and cooldown reduced.
[img]Firehand Gauntlets/Immolate (choose either one)[/img] Burn (Active) Lar's next Y number of attacks are added by X fire splash damage, every attack after the first one gets weaker and weaker (affects both allied and enemy). Ability Level: - Damage increased. - Number of attacks increased. - Mana cost increased and cooldown reduced.
[img]Fireball[/img] Fast and the Fiery (Activated) (If you can make the incinerate explosion appear on him without the fire going up as he activates it that would be good) As Lar walks around his path is lit up doing small X number of fire damage to both allies and enemies if walked on(Lar is not affected by this), and his movement speed is increased by Y%. His mana is drained every second. Ability Level: - Mana drain decreased.
Ultimate [img]Kaboom![/img] Who Be Ma Next Victim (Active) Charges a target in a straight line doing X number of fire damage to the main target in an explosion and they're both stunned for Y number of seconds (If you can make mini flamestrikes without the green icon appear one by one as he goes in a straight line that would be good), but Lar's stun time is reduced, his path is lit up doing X number of damage to both allies and enemies if walked on(Lar is not affected by this).[ Ability Level: - Damage increased on main target. - Mana cost increased and cooldown reduced./table]