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TvE - Hero Suggestions; Post them here!
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Topic Started: Jul 11 2008, 03:07 PM (306 Views)
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TwinKnives
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Jul 23 2008, 06:35 PM
Post #16
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Thousand Cuts!
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The trolls have too many casters so I thought if it would be cool to make a Orc Strength hero if it's ok, since I saw an Ogre hero.
[img]Thrall[/img] Gran'thor Skullsplitter Orc Power
Skillset:
[img]Pillage[/img] Vengeful Retaliation (Passive) As Gran is attacked by any melee/ranged unit including heroes, he will be able to do X number of bonus damage to that attacker and it lasts for Y number of seconds. Ability Level: - Bonus damaged increased. - Length increased. |
[img]Possible Image[/img] Axe Throw (Active) Throws an axe to a target dealing X number of damage and a Z% chance of slowing the targets movement for Y% for Z seconds. Ability Level: - Mana cost increased and cooldown reduced. - Damage increased. |
[img]Thunderclap[/img] Lok'tar O'gar (Active) Gran jumps to a target location doing X number of damage around him upon landing and slows them down for Y% for Z number of seconds. Gran is also slowed down. Ability Level: - Damage increased. - AoE increased. - Mana cost increased and cooldown reduced. |
Ultimate [img]Beserker Rage (Orc Upgrade)[/img] Warrior's Vengeance (Passive) If Gran is slain, the hero who killed and assisters will be marked for vengeance and as Gran revives he will be able to do X% of bonus damage to those heroes and gains Y% of run speed if he nears the hero. (It's somewhat of a aura the hero emits that only affects Gran, and this aura is only cancelled if the hero dies.) Ability Level: - The damage percentage is increased. - Run speed increased. |
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TwinKnives
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Jul 23 2008, 06:57 PM
Post #17
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Thousand Cuts!
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Yes I felt like making 3 hero idea's for you.
[img]The Captain[/img] Relbourne Elven Captain Power
Skillset:
[img]Reinforcements (I really don't think its the name but its the ability icon where your building/hero ports like 12 units or less in an area over to the hero/building casting it, I'm sure you'd find it.) [/img] Hold the Line! (Active) While in battle, Relbourne battlechants and nearby allies gain X number of damage and Y number of defense. For Z number of seconds. Ability Level: - Time length increased. - Mana cost reduced. |
[img]Upgrade Human Unit Defense 3 (The orange/yellow shield) [/img] Iron Will (Activated) Relbourne's defense increases immensely by X and his movement speed is greatly reduced by Y%. His mana is drained every second. (Put him in defend mode) Ability Level: - Defense increased. - Mana drain increased. |
[img]Shield Bash (Icon from WoW Warrior) [/img] Shield Bash (Active) Relbourne bashes the target dealing X number of damage and knocking him back stunned for Y number of seconds. Ability Level: - Damage increased. - Mana cost increased and cooldown reduced. |
Ultimate [img]Searing Blade[/img] Final Push (Active) Slashes his sword down infront of him dealing X number of damage in a cone and slowed for Y% for Z number of seconds. Ability Level: - Damage increased. - Mana cost increased and cooldown reduced. - |
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TwinKnives
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Jul 23 2008, 08:30 PM
Post #18
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Thousand Cuts!
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[img]Sylvanas Windrunner[/img] Mayella Forest Guardian Agility Skillset:
[img]Fan of Knives[/img] Swirling Leaves (Active) Mayella swirls around in one place the leaves are soo sharp they damage surrounding unit for X number of damage. Ability Level: - Damage increased. - Mana cost increased and cooldown reduced. |
[img]Possible Image[/img] Soothing Voice (Passive) Mayella's voice calms the the enemies and distracts them, they lose X% of damage. Ability Level: - AoE range around hero increased. - The amount of damage lost is slighty increased. |
[img]Blue Potion (No idea what the name is)[/img] R'sheyi Spring Water (Active) In a small area, all units/heroes are healed for X number of hitpoints, and this water is volatile for trolls so it does half the damage to them, from the healed hitpoints. Ability Level: - Amount of damage healed increased. - AoE increased. - Mana cost increased and cooldown reduced. |
Ultimate [img]Thorns Aura[/img] One with Nature (Active) Mayella plants a seed into the ground and a tree is grown in Z number of seconds which entangles all enemy units around it for X number of seconds and deal Y number of damage unable to move. (This abilities attributes are halved for all enemy heroes) Ability Level: - Damage and length increased. - AoE increased. - Mana cost increased and cooldown reduced. |
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Admiral_Dealin
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Jul 24 2008, 07:15 AM
Post #19
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Alterity of the World
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[img]Troll Batrider[/img] Da’sho and Tarel Troll Batrider Agility
Skillset:
[img]Volcano[/img] Opps I dropped Something! (Passive) In the heat of battle Da’sho occasionally knocks one of his cans of oil off of Tarel. This pot of boiling hot oil will land around him dealing the same amount of damage that Flaming Oil does. Chance to use increases with level (5%/10%/15%/25%) |
[img]Unholy Strength Perhaps?[/img] Use da’ Claw! (Active) With a screaming yell Da’sho gives his orders to Tarel. Tarel launches forward and slashes at the nearest enemy. Damage inflicted(50,100,15,250) and range (300,500,700,1000)increases with level. |
[img]Flaming Oil[/img] Fire Away! (Active) Da’sho launches flaming oil from the back of Tarel. When it lands it does initial impact damage, and any targets in the area burn for heavy damage per second for 3 seconds. A small amount of flame is then left on the ground to do mild increased damage. Effects both allies and enemies. Initial damage (25,50,75,125), burn damage (25,50,75,125)and afterburn damage (5,10,15,25) increase with level. |
Ultimate [img] Storm Crow Form?[/img] Take Flight! (Active) Tarel takes flight, with Da’sho on his back. The height causes Da’sho to gain evasion, but to also lose chance to hit. Chance to evade increases with level (15%/30%/50%) and chance to miss lowers (75%/55%/30%) |
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TwinKnives
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Jul 24 2008, 10:30 AM
Post #20
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Thousand Cuts!
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[img]Shade[/img] Reavus Fallen War Hero Intelligence
Notice: This hero has no melee/ranged damage. It cannot attack.
Skillset:
[img]Truesight (The purple one)[/img] Ghost Form (Passive) As Reavus is attacked by melee units, X number of damage is dealt back and they get burned in such a way, He also has increased Y% evasion. Ability Level: - Feedback increased. - Evasion increased. |
[img]Skeletal Warrior[/img] Bone Form (Active) Reavus takes control of a dead body and reincarnates himself as a bone warrior who deals X amount of damage and loses Y number of HP per second, after the bone warrior is dead he reverts back to ghost form. Losing Z% of health upon battle. (While in bone form he cannot use his other abilities) Ability Level: - Damage increased and health increased. - HP lost per second decreased. - Cooldown decreased. |
[img]Possible Image[/img] Netherbolt (Active) Reavus uses his powers to conjure a Netherbolt which attacks one target for X amount of damage and deals Y amount of damage over Z seconds. Ability Level: - Damage increased. - Mana cost increased and cooldown reduced. |
Ultimate [img]Possible Image[/img] Revenge of the Fallen (Active) For X number of nearby allied dead bodies, he revives them as a ghost and they follow Reavus around dealing Y number of damage to nearby enemies and as there's too many targets for the enemy it confuses them, Reavus gains Z% more evasion. (Stacks with Ghost Form) Ability Level: - Max number of ghosts increased. - Ghost damage increased. - Mana cost increased and cooldown decreased. |
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ΔSabertooth_XΔ
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Jul 24 2008, 11:03 AM
Post #21
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Ōŋę
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Ice Elf Lady: Maybe. All I can say at the moment.
Swordman: Honestly it's too complicated. You can't enable an attack type through triggers last time I checked, so the whole "it depends on which sword he picks" thing is out. Maybe if you revise him it's doable.
Rolk: We talked about this, yea.
Firemancer: K, I like him, we'll see.
Gran: Maybe. Might revise as well.
Relbourne: Title change, really, and he's probably good.
Da'sho: Yea, he works I suppose.
Forest Elf: Pretty cool, yea, she works.
Reavus: All but the ultimate. Honestly, if he can get a cooler ultimate that makes him remain a ghost, he's good. That and I might see that Bone Form needs a revise, but he's a good idea. Ultimate is what needs changing, really.
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TwinKnives
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Jul 24 2008, 12:20 PM
Post #22
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Thousand Cuts!
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Ok I rethought and redid Reavus's ultimate and idk what title you would like on Relbourne.
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XWhiteish
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Jul 24 2008, 02:14 PM
Post #23
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Campaign Tips Noob
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Actually my characters supposed to be Male.
>_> <_< >_>
If you must make him female due to laziness, however, i'll come up with a diff' name for him.
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Admiral_Dealin
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Jul 24 2008, 09:04 PM
Post #24
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Alterity of the World
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You missed the point I think on the Swordsman. The sword choices don't change attack type, all they do is add a sword to his hand, and thats not important, thats just for cool effect, and is uneccesary. The main points were that as you increased his skill with his sword he gained damage, evasion, movespeed, agility, critical striking and an orb effect of reducing armour (Corruption orb). Therefore he can't use life steal items or orbs either. As far as I know through what I have seen in games and the little i know about the world edit, thats all dueable except the adding the swords to his arms, which as I said was unimportant. Then for his other skills, like sword block was only level two because you can't block an attack without first having the blade in you hand, but if you don't have the "gain the swords when you gain the skill" method, then that can go back to level 1. For the ultimate, it should be doable, since I've seen it before, it just may take a bit of extra work since I would guess for each level of the swords you would have to add in specific coding, so 8 seperate lines, plus the ones for the actual skill so somewhere between 10-24 lines seems reasonable, and not to difficult since its cut and paste. Sorry if its a hassle though, I just thought he would be a cool hero to play. Tell me if this makes him do able or not please.
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TwinKnives
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Jul 25 2008, 12:15 PM
Post #25
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Thousand Cuts!
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Ok Braelen has been redone.
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SaveTheNoobs
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Aug 22 2008, 10:30 AM
Post #26
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[img]Shade[/img] Gespenst The Abyssal Wraith Intelligence
Skillset:
[img]Possible Image[/img] Wring Active Gespenst extend his arm and grasp them, slowing them and doing damage over time. Does a ministun. |
[img]Possible Image[/img] Portal To Purgation Passive Genspenst summons a portal to the Abyss, causing an area to be engulfed in flames. A medium sized aoe, does alot of damage, but has a short casting time.
A combo like of flame strike, rain of fire and a unit in the middle that has phoenix fire XD |
[img]Possible Image[/img] Etherform Toggle Gespenst reaches into a further level of non existence. He gains a large movement speed bonus, the ability to go through terrain and units (like 'nc) and does minor damage to unit he passes through. He however cannot normally attack while in this form, but also cannot be attacked physically. Magic attacks do not get bonuses for damaging him, and he can still cast spells. |
Ultimate [img]Darkness Orb[/img] Black Hole Catalsyt Active Gespenst uses any unit, (enemy, allied and even himself) as a catalyst. Deals % of an enemies' maximum hp. Slows units inside of the epicentre. Only damages and slows enemy units and the unit that has this skill cast on. Not a channelling spell, cannot be debuffed. Missile speed should be slow. |
He should be a melee hero, good mana, low to medium health. A powerful nuker but fragile early game :p
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