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Joebobjoe; Intro and some inquiries
Topic Started: Mar 9 2012, 12:23:37 AM (284 Views)
Joebobjoe
Soldier
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Hi I am joebobjoe. This game looks interesting but could use some rules simplification. I am willing to work with you on it I would also like to try the game out. I got here off of browsing lackey plug ins. I am yet to build a deck but will do so tomorrow.
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
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Milevan Faent
Nightmare Ring Master
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Welcome to the game. Could you be more specific in what you think needs to be simplified?
If you don't fear me yet, you soon will.
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Joebobjoe
Soldier
[ *  *  * ]
Mostly i would like to help to remove excess words from cards. I only had some first impressions of the game before though and see that this may be somewhat less necessary then i thought. although nexus cards could use some rewording. also it seems to be impossible to put any cards with a cost of 10 in your deck under the current rules.

Edits: grammar and added the cost 10 point a couple minutes after post
Edited by Joebobjoe, Mar 9 2012, 11:00:42 AM.
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
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Milevan Faent
Nightmare Ring Master
[ *  *  * ]
Joebobjoe
Mar 9 2012, 10:57:45 AM
Mostly i would like to help to remove excess words from cards. I only had some first impressions of the game before though and see that this may be somewhat less necessary then i thought. although nexus cards could use some rewording. also it seems to be impossible to put any cards with a cost of 10 in your deck under the current rules.

Edits: grammar and added the cost 10 point a couple minutes after post
Cost 10 cards are a bit special. You can have 1 copy of them. Cost 10 cards are often treated as special, having Named Effects in many cases for Summons. Beyond that, I'd need to ask my co-creator if there is still anything else special about them. I know at one point there were some special things about them, but that was mostly only discussed back at the very beginning when we made the Beta set. Sadly, I can't remember from that long ago. If you want to talk live or play a game, just let me know and I'll PM you my contact info for AIM/Yahoo/Skype (my most used accounts, though I have others).
If you don't fear me yet, you soon will.
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Falias
Member Avatar
Lord of Eclipse
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Joebobjoe
Mar 9 2012, 10:57:45 AM
Mostly i would like to help to remove excess words from cards. I only had some first impressions of the game before though and see that this may be somewhat less necessary then i thought. although nexus cards could use some rewording. also it seems to be impossible to put any cards with a cost of 10 in your deck under the current rules.

Edits: grammar and added the cost 10 point a couple minutes after post
Ah. sorry about that, I guess we've been playing with that rule for so long we just assumed I added it, I'll fix that now [-fixed-] (New rule under deck construction "The number of copies of a card you can include cannot be reduced to below 1. In addition a player can only ever control 1 card at a time with a cost greater than 9."). Nexus cards have been a bit of an issue, I think I'm going to have to reword most/all Nexus Cards in the future, any input you could provide would be very useful; to this end, I have removed the restriction on members with less than <insert some number I cant remember here> posts from posting in the suggestions area, originally this was to prevent possible spam... however it does not seem necessary at this point.
Project Hybrid Admin
R&D Specialist

Current Project: New Card Set - Battle at Forla
Project Stats: Making Cards
Project Description: The City of Forla, located by the sea, stands between the Ruins of Aries and the Castle of the Knights of Kings. The city is heavily fortified to protect against Aries's army. However 2 Tactician's of the Alliance now move to attack Forla. Bane Dragnov leads Aries's airforce and rules the skies, he's a natural ace at air combat, he strikes fast and quick but this sometimes leads to reckless decisions. Morgan Drake leads Aries's navel forces, in his few years in Aries he's already seen his share of battles and has more experience than people would expect, his prefers to take his time and plan things out. On Forla's side is Sieg, an expert in defensive tactics, he's been in charge of Forla's defense since the start of the war and has yet to lose a single battle, his preferred tactic is to stall the opponent and force a war of attrition.

Project Hybrid Stats:
Card Pool: 968 Cards
Cards: 933
Tacticians: 35
Last Update: October 16th 2011
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Joebobjoe
Soldier
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Going to be going through all the cards this weekend to see how well they work with current rules and for possible simplifications. I will be posting results Monday at the latest.
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
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