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Joebobjoe's first faction expansion: cruel flowers
Topic Started: Mar 17 2012, 03:53:19 PM (313 Views)
Joebobjoe
Soldier
[ *  *  * ]
I normally do not put costs or health and resource threshold on the cards I leave it to you to figure out a decent balance. Also feel free to tweak the numbers around a bit
New rules term
A stack is a group of summon cards that share one tile.
New tactician
BlankityBlank the prince of thorns
During your command put the top card of your deck into your graveyard
Rabid Garden: Cruel flower summon cards you control have a stamina of 1 (phrasing is a bit hazy I want it so that each cruel flower has 1 stamina which it can contribute to an entwining)
Extreme overgrowth: cruel flowers you control have cruel flower enforcer (Note that this would not be a player summon and you therefore dont get the card draw from playing them
Last stand – grand behemoth of the garden: put every cruel flower summon in your grave into play on target tile and move all cruel flower summons in play onto that tile they cannot be unentwined and gain status guard 3 you may play no more cards, you lose the game if and only if you control no more cruel flowers

New summons

Shielding bush
Summon-plant-[cruel flower]
Barrier 5
0/0/0/-
Resource- this card produces less resources than it otherwise would and target cruel flower learns barrier 2

Unstable growth (could use better name)
Summon-plant-[cruel flower]
At the beginning of each command increase this card's stats by 1 for each card in this cards's stack
Countdown 4(?): destroy this card and every other card in it's stack
0/0/0/-

White rose (intended as a sort of mirror to black rose might need a bit of tweaking as printed) 2 unknown 1 necromancy
Summon-plant-[cruel flower]
Pay 2 unknown: each card in this stack recovers 1 health
0/1/1/-

Lightning lilac
Summon-plant-[cruel flower]
Flash
1/0/1/-

Uprooting Umbel
Summon-plant-[cruel flower]
Charge: each card in this card's stack has it's stamina become 1 and they learn agile until e
happened again here is remainder

Uprooting Umbel
Summon-plant-[cruel flower]
Charge: each card in this card's stack has it's stamina become 1 and they learn agile until end of turn, (if your tactician is BlankityBlank the prince of thorns it becomes 2 instead)
1/0/1/-

Spitting pitcher
Summon-plant-[cruel flower]
Ranged attack 3
2/0/1/-

Please inform me of any critiques you may have.
Edited by Joebobjoe, Mar 17 2012, 03:55:46 PM.
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Falias
Member Avatar
Lord of Eclipse
[ *  *  *  *  * ]
I normally do not put costs or health and resource threshold on the cards I leave it to you to figure out a decent balance. Also feel free to tweak the numbers around a bit
New rules term
A stack is a group of summon cards that share one tile.
Possible

BlankityBlank the prince of thorns That might be a problem story wise
During your command put the top card of your deck into your graveyard Thats fine
Rabid Garden: Cruel flower summon cards you control have a stamina of 1 (phrasing is a bit hazy I want it so that each cruel flower has 1 stamina which it can contribute to an entwining) I've had select Cruel Flowers have stamina before (this was before Containers), it lead to balance issues.
Extreme overgrowth: cruel flowers you control have cruel flower enforcer (Note that this would not be a player summon and you therefore dont get the card draw from playing them It would have to apply to cards in your hand, since thats where you play Enforcer. Assuming that was your intent, it might be fine but would require play testing
Last stand – grand behemoth of the garden: put every cruel flower summon in your grave into play on target tile and move all cruel flower summons in play onto that tile they cannot be unentwined and gain status guard 3 you may play no more cards, you lose the game if and only if you control no more cruel flowers Status Guard 3 is probably the most powerful keyword in this game. This effect seems far to powerful to actually allow in the game.

New summons

Shielding bush
Summon-plant-[cruel flower]
Barrier 5
0/0/0/-
Resource- this card produces less resources than it otherwise would and target cruel flower learns barrier 2

A summon that has 0 Health is sent to the Graveyard during its opponent's rest, if that was your intent then this card is fine.

Unstable growth (could use better name)
Summon-plant-[cruel flower]
At the beginning of each command increase this card's stats by 1 for each card in this cards's stack
Countdown 4(?): destroy this card and every other card in it's stack
0/0/0/-

Balanced

White rose (intended as a sort of mirror to black rose might need a bit of tweaking as printed) 2 unknown 1 necromancy
Summon-plant-[cruel flower]
Pay 2 unknown: each card in this stack recovers 1 health
0/1/1/-

Probably does need some alterations

Lightning lilac
Summon-plant-[cruel flower]
Flash
1/0/1/-

Possible, but would require me to reword flash slightly

Uprooting Umbel
Summon-plant-[cruel flower]
Charge: each card in this card's stack has it's stamina become 1 and they learn agile until e
happened again here is remainder

Uprooting Umbel
Summon-plant-[cruel flower]
Charge: each card in this card's stack has it's stamina become 1 and they learn agile until end of turn, (if your tactician is BlankityBlank the prince of thorns it becomes 2 instead)
1/0/1/-

This... would be problematic

Spitting pitcher
Summon-plant-[cruel flower]
Ranged attack 3
2/0/1/-

Seems fine, though it would have to be a high cost card

Please inform me of any critiques you may have. Comments in green.
Project Hybrid Admin
R&D Specialist

Current Project: New Card Set - Battle at Forla
Project Stats: Making Cards
Project Description: The City of Forla, located by the sea, stands between the Ruins of Aries and the Castle of the Knights of Kings. The city is heavily fortified to protect against Aries's army. However 2 Tactician's of the Alliance now move to attack Forla. Bane Dragnov leads Aries's airforce and rules the skies, he's a natural ace at air combat, he strikes fast and quick but this sometimes leads to reckless decisions. Morgan Drake leads Aries's navel forces, in his few years in Aries he's already seen his share of battles and has more experience than people would expect, his prefers to take his time and plan things out. On Forla's side is Sieg, an expert in defensive tactics, he's been in charge of Forla's defense since the start of the war and has yet to lose a single battle, his preferred tactic is to stall the opponent and force a war of attrition.

Project Hybrid Stats:
Card Pool: 968 Cards
Cards: 933
Tacticians: 35
Last Update: October 16th 2011
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Joebobjoe
Soldier
[ *  *  * ]
the idea was the bush would stick around so long as it had a stack. perhaps if the prince replaced battle ready with a keyword that still maintains the first strike but removes it being free of stamina cost or if the cruel flowers gained a keyword that made it impossible for them to pay stamina to attack excluding the extra for attacking a tactician. Perhaps if the status guard 3 was removed and replaced with survivor it might work as a (very) low health tactician. the idea is more mobile cruel flowers than cruel flowers capable of attacking tons of times per turn. also the whole tactician comes off as sort of a mirror to the princess of thorns so maybe go for usurper of thorns instead of prince?
White rose might be salvaged if it cost slightly more and did it for one card in the stack instead.
I don't see why flash would need rewording and if it does then the card can probably just be dropped.
Maybe the umbel could disable attacking until end of turn as well to make it more of a way to reposition your stacks quickly or if the second solution to the tactician's problem is applied then there shouldn't be much of a problem with the umbel either.
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
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Falias
Member Avatar
Lord of Eclipse
[ *  *  *  *  * ]
the idea was the bush would stick around so long as it had a stack. perhaps if the prince replaced battle ready with a keyword that still maintains the first strike but removes it being free of stamina cost or if the cruel flowers gained a keyword that made it impossible for them to pay stamina to attack excluding the extra for attacking a tactician. Perhaps if the status guard 3 was removed and replaced with survivor it might work as a (very) low health tactician. One of the major problems of the Bush is if I drop a large number of Cruel Flowers in the Graveyard (about 10 or so), that can basically launch an attack against the tactician each turn while being mostly invulnerable.
the idea is more mobile cruel flowers than cruel flowers capable of attacking tons of times per turn. Logically flowers should not be able to move.
also the whole tactician comes off as sort of a mirror to the princess of thorns so maybe go for usurper of thorns instead of prince? Possible, though he'd probably end up minced by Fiore Everto
White rose might be salvaged if it cost slightly more and did it for one card in the stack instead. However cards in the stack are treated as one summon, and thus share health (the rulings in the glossary for Entwine are out of date
I don't see why flash would need rewording and if it does then the card can probably just be dropped. The main problem is when coupling it with Ranged Attack, something I never considered. Take for instance attacking something that is 2 steps foreword and 1 step to the left, where is "the opposite side" of the summon?
Maybe the umbel could disable attacking until end of turn as well to make it more of a way to reposition your stacks quickly or if the second solution to the tactician's problem is applied then there shouldn't be much of a problem with the umbel either. Floating Dandelion originally did that... I had to remake the card for balance reasons
Project Hybrid Admin
R&D Specialist

Current Project: New Card Set - Battle at Forla
Project Stats: Making Cards
Project Description: The City of Forla, located by the sea, stands between the Ruins of Aries and the Castle of the Knights of Kings. The city is heavily fortified to protect against Aries's army. However 2 Tactician's of the Alliance now move to attack Forla. Bane Dragnov leads Aries's airforce and rules the skies, he's a natural ace at air combat, he strikes fast and quick but this sometimes leads to reckless decisions. Morgan Drake leads Aries's navel forces, in his few years in Aries he's already seen his share of battles and has more experience than people would expect, his prefers to take his time and plan things out. On Forla's side is Sieg, an expert in defensive tactics, he's been in charge of Forla's defense since the start of the war and has yet to lose a single battle, his preferred tactic is to stall the opponent and force a war of attrition.

Project Hybrid Stats:
Card Pool: 968 Cards
Cards: 933
Tacticians: 35
Last Update: October 16th 2011
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Joebobjoe
Soldier
[ *  *  * ]
Okay perhaps the umbel should be an 8 cost or so
Also the pumpkin people told me to make this card
Pumpkin person
2 u 2 n
Pay 1 unknown and 1 necro you may move target adjacent stack of cruel flowers to another adjacent square
1/1/2/3
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
Offline Profile Quote Post Goto Top
 
Falias
Member Avatar
Lord of Eclipse
[ *  *  *  *  * ]
Okay perhaps the umbel should be an 8 cost or so Even then your talking about a very dangerous ability, it also does not work logically... they are flowers after all
Also the pumpkin people told me to make this card
Pumpkin person
2 u 2 n
Pay 1 unknown and 1 necro you may move target adjacent stack of cruel flowers to another adjacent square
1/1/2/3
Possible, thought it wouldn't be a Cruel Flower, since its a person, would make for a good supporting card though.
Project Hybrid Admin
R&D Specialist

Current Project: New Card Set - Battle at Forla
Project Stats: Making Cards
Project Description: The City of Forla, located by the sea, stands between the Ruins of Aries and the Castle of the Knights of Kings. The city is heavily fortified to protect against Aries's army. However 2 Tactician's of the Alliance now move to attack Forla. Bane Dragnov leads Aries's airforce and rules the skies, he's a natural ace at air combat, he strikes fast and quick but this sometimes leads to reckless decisions. Morgan Drake leads Aries's navel forces, in his few years in Aries he's already seen his share of battles and has more experience than people would expect, his prefers to take his time and plan things out. On Forla's side is Sieg, an expert in defensive tactics, he's been in charge of Forla's defense since the start of the war and has yet to lose a single battle, his preferred tactic is to stall the opponent and force a war of attrition.

Project Hybrid Stats:
Card Pool: 968 Cards
Cards: 933
Tacticians: 35
Last Update: October 16th 2011
Offline Profile Quote Post Goto Top
 
Joebobjoe
Soldier
[ *  *  * ]
okay pumpkin people were more intended as a substitute for the uprooting umbel. They allow flowers to fight back against forced movement some and allow tactical redeployment that while costly allow for the player to move and adapt.
I apologize for any poor grammar I am often jotting down ideas as i think of them. I try to go back over but sometimes i miss stuff since i am also frequently up late while i am doing this.
Current projects: Chemical faction and ambushers
A proud member of the necromancers guild: why put yourself at risk when you have minions for it
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