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| The Training Towers; my first ever map! | |
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| Tweet Topic Started: Jul 10 2006, 07:23 AM (757 Views) | |
| Anon | Jul 10 2006, 07:23 AM Post #1 |
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Elite Member
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I'm seriously getting back into map making again. Well.. anyway this is an old favourite of mine, better than the timesplitter breeding grounds map I boasted about to about.. 1 person... Anywho, it's posted on Elliot's TS site too (which is where I found it <.<) and I loved playing it. It's got great sniping spots, ect. Edited by admiralhowdy, Aug 21 2013, 05:47 PM.
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| OhMy! | Jul 10 2006, 10:11 AM Post #2 |
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Wow, Good Map, I've Got Something Very Similar, Called Facing Worlds (No Copy Off Unreal Tournament There), Practically the Same Except There is A Bridge Instead Of Open Floor Connecting The Two Buildings. Great For Capture The Bag |
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| Anon | Jul 10 2006, 10:46 AM Post #3 |
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I thought of putting in a bridge, but that would make CTB games even easier. |
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| OhMy! | Jul 10 2006, 09:17 PM Post #4 |
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Even harder You Mean? With A Single Bridge To Cross, The Bag Carrier Has To Cross This Span, Although I See Where You Coming From.. Hmm, Iono |
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| NintenDan | Jul 11 2006, 01:22 AM Post #5 |
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Simple maps are always nice |
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| OhMy! | Jul 11 2006, 11:06 PM Post #6 |
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Simple And Original |
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| Undead+priest | Jul 12 2006, 03:51 AM Post #7 |
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With all the memory space left you could add other things like new sniper spot and such.Great map btw. |
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| NintenDan | Jul 12 2006, 04:47 AM Post #8 |
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I think the biggest mistaket people make when creating a map is trying to use all the memory. I mean, you can always expiriment, but if the map works fine the way it is, then there's no need to try and use all the memory, except for scenery purposes (which is always nice) ie use nicer tiles that take up more memory, make the map seem bigger, but make these areas unaccesible, only viewable, etc |
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| The Moosehaunter | Jul 12 2006, 07:15 AM Post #9 |
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This moment is mine.
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It seems whenever I make simple maps, they take up just as much memory. :ahh: |
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| OhMy! | Jul 13 2006, 01:35 AM Post #10 |
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It Is Odd How That Seems To Happen, Also, Does Anybody Else Find That Sometimes You Can Half About A Third of Memory Left After Placing All The Tiles, Then Just Place Most Of The Guns And Have None, Yet other Times You Can Have A Thin Line Of Free memory, And Have Space For Cars, Turrets, Powerups etc ??? |
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