Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • The Cartographer's Den
  • →
  • Map Sections
  • →
  • The essence of CTB
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
The essence of CTB
Tweet Topic Started: Jul 24 2006, 07:55 PM (436 Views)
The Moosehaunter Jul 24 2006, 07:55 PM Post #1
Member Avatar
This moment is mine.
[ *  *  *  *  * ]
Posts:
2,434
Group:
Members
Member
#35
Joined:
June 13, 2006
I'm having trouble making good CTB maps. (though I don't play it anyway)

Any tips?
Offline Profile Quote Post Goto Top
 
Knuckles83 Jul 24 2006, 07:59 PM Post #2
Member Avatar
Shadow the Hedgehog with a gun? Badass, LAWLS!
[ *  *  *  *  * ]
Posts:
1,959
Group:
Members
Member
#57
Joined:
June 25, 2006
I don't know if this would help, but I think you should try and make a linear map, a basic CTB map. I'm sure if you make some linear/simple CTB maps, then surely you'll be good at it and then you'll be ready for complex CTB maps. Thats just my guess.

BTW, Moose, did you play my VirtualTD map? Just asking. Didn't mean to go off topic?


Hope the first paragraph helped!
Offline Profile Quote Post Goto Top
 
Knives Jul 24 2006, 09:57 PM Post #3
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
A good example is lomnop's Into the Blue map IMO. It's made for ctb, and you can see that. It's one of the best ctb maps ever, IMO. So, what can we deduct by looking at this map as a good example of a ctb map? Make multiple paths, make sure they're all long and voila; good ctb map.
Offline Profile Quote Post Goto Top
 
Lomnops Jul 24 2006, 11:18 PM Post #4
Member Avatar
I <3 Timesplitters
[ *  *  * ]
Posts:
295
Group:
Members
Member
#29
Joined:
June 12, 2006
:w00t: thanks a lot knives! glad you like it B)
Offline Profile Quote Post Goto Top
 
ghostsniper Jul 29 2006, 07:03 PM Post #5
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
It's got liek rotational symmetry lolz.

The esence of CTB is make 2 bases and link them. Basically.
Offline Profile Quote Post Goto Top
 
Undead+priest Jul 29 2006, 07:11 PM Post #6
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,539
Group:
Members
Member
#5
Joined:
June 10, 2006
In any good CTB you need to have sniper points.
Offline Profile Quote Post Goto Top
 
ghostsniper Jul 29 2006, 07:15 PM Post #7
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
Unless it's a maze, in which case it's not a very good CTB anyways.
Offline Profile Quote Post Goto Top
 
OhMy! Jul 29 2006, 10:31 PM Post #8
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
102
Group:
Members
Member
#75
Joined:
July 8, 2006
TRY TO AVOID SYMMERTICAL MAPS! 'Nuff Sed
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Map Sections · Next Topic »
Add Reply

Track Topic · E-mail Topic Time: 2:52 PM Jul 11
Hosted for free by ZetaBoards · Privacy Policy