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Warhawk Valley
Tweet Topic Started: Jul 25 2006, 08:36 PM (508 Views)
Jackson Jul 25 2006, 08:36 PM Post #1
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I'm on a roll! No new maps for a long time then two within a few days.

This map is probably one of my best. I think it's on par with Fallschirmjager Base. CTB is just awesome on this level as it's so hard to keep the enemy out of your base while you try to get their bag. The score is usually very close, within a point or two at most. Don't worry, the lighting on this map is simple... there is none!

You can never have enough Chasm-inspired maps. :laughing:

If you want, you can leave out the "wings" on the valley at the top and bottom. They are just there for the look and make it feel more open, although you can't get to them.

EDIT: Updated for Zones and Bagtag
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Attachments: xWarhawk.htm (57.23 KB)
Edited by admiralhowdy, Aug 31 2013, 09:33 PM.
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Elliot Jul 25 2006, 08:50 PM Post #2
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Bees? BEADS?!
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Haha, that looks kickass. I'm makin' it. B) :good:
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Lomnops Jul 25 2006, 08:55 PM Post #3
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omg, i have to make this, it looks so awesome! great work jackson!
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Jackson Jul 25 2006, 09:04 PM Post #4
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I forgot to mention a few things:
1. Coming from me, you know it doesn't lag. I'm surprised at how smooth it runs for me given the size and complexity.
2. Skeaping of the size, you will still have a good chunk of memory left surprisingly. I would have thought with a map this size and this number of stackables it would be pushing it, but I guess not. GC users, that means no MMG and you could probably add more to it.
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Knuckles83 Jul 25 2006, 09:11 PM Post #5
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Shadow the Hedgehog with a gun? Badass, LAWLS!
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Yeah, but I created a large map once(it was Egyptian) and it froze on me even though I had some space left.
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Lomnops Jul 25 2006, 09:12 PM Post #6
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you could put in zones, it looks like it could be a fun zones map.
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Jackson Jul 25 2006, 09:58 PM Post #7
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Lomnops
Jul 25 2006, 09:12 PM
you could put in zones, it looks like it could be a fun zones map.

I forgot about zones, and bag tag. I'm going back now to add those in. Look for an update.
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Jackson Jul 27 2006, 08:51 PM Post #8
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Anyone make this yet?
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