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City Uprising; w00t
Tweet Topic Started: Jul 26 2006, 01:10 AM (972 Views)
ghostsniper Jul 30 2006, 11:56 AM Post #16
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I apologise, I forgot the respawn time edits >.<

It is a very original map. Not the map, but the concept is original. Plays well.


I still only use the SciFi as a sniper.
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The Moosehaunter Jul 31 2006, 04:18 AM Post #17
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ghostsniper
Jul 29 2006, 01:21 PM
Well I don't know how you play then,but I see that the rebels always seem to win. t's like on Urbs Mortis, I got top by over 20 kills from seond, yet I lose. Item placement needs variance/revision, and the flamethrower seems VERY unbalanced. I was running in, then being set almost instantly alight and dying (I play with Hero handicap to make myself as bad as the bots) and just sat back like wtf.

If you lose at TS, you don't deserve to live.



EDIT: I've made the map.


It's not great, but it's not horrible either. First, the top floor lighting is all wrong, but that's not that big of a deal. I don't know why, but I didn't have fun while playing the map. It was just me owning them, anyway. Then I played elimination, much funner, but the concept is lost. Third, it's always too easy for me when I'm playing. No matter what. Easy+Not fun = mediocre map.
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JaqMs Jul 31 2006, 06:14 AM Post #18
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Like I said, better if you play with humans online or something. This is not one of those "w00t i got a minigun now time to pwn everyone" maps, it's supposed to imitate a real-world scenario.

Also, sorry but what exactly is wrong with the top floor lighting (besides the single tile on the top right)?
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The Moosehaunter Jul 31 2006, 06:18 AM Post #19
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I'd imagine it is better played with humans. Yes, I know it's supposed to imitate a real world scenario, though it doesn't do that that well.

It just doesn't blend well with floor 4 and three, I made it less white.
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JaqMs Jul 31 2006, 06:24 AM Post #20
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Heh, I meant 5th lightest -grey-. That's what I get for making the map/descriptions on a computer with a broken spacebar :/
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