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| TS-10 Redux; I hope this works... | |
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| Tweet Topic Started: Sep 1 2006, 09:50 PM (474 Views) | |
| Greenpoe | Sep 1 2006, 09:50 PM Post #1 |
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Longus agere vita, IgnemVulpem!
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This map was based on the TS1 Redux sample map. You may want to load that map to save you some time. I forgot to put in the settings, so here they are: Egyptian gun set: 1.Revolver 2.Flaregun 3.Shotgun 4.Machine gun 5.Tactical 12-Gauge 6.Flamethrower Music: Mexican Mission Enable spawn sounds Cold night sky (outdoor level) Snow The lighting is pretty complex. Mostly everything is a tanish sandy color, but the hallway to the 'treasure room' is mostly blue lighting. On the large bridge with the shotgun, there are some 9's around there, which are all a dark red. That's the lighting in a nutshell. There's some leftover memory, too!
Edited by admiralhowdy, Aug 30 2013, 12:59 PM.
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| Lip | Sep 1 2006, 09:52 PM Post #2 |
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01011001
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It works! Yay! Thank you Lip!
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| Undead+priest | Sep 2 2006, 08:20 AM Post #3 |
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Hardcore Member
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YAY first map posted by you.It looks pretty cool Poe. |
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| Greenpoe | Sep 2 2006, 11:17 AM Post #4 |
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Longus agere vita, IgnemVulpem!
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I have some better maps, but to get them back, I would need to download them from archive E-mails...and I don't want to do that.
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| Popcorn | Sep 2 2006, 11:53 AM Post #5 |
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Hardcore Member
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Poe man, this is like a dream come true for me; like a year ago you mentioned this map you made, which I THINK you said was based on the canals of Venice. Plz plz plz tell me you still have that map at least. I'm certain that you said it was really good... |
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| ghostsniper | Sep 2 2006, 12:53 PM Post #6 |
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Zed's dead.
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I remember that too! I want to see how good it is, as all attempts I've made on it suck. |
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| Greenpoe | Sep 2 2006, 05:12 PM Post #7 |
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Longus agere vita, IgnemVulpem!
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Oh yeah! That map! I remember! I still have it. That map was very compact. I was functional on all modes, even story! |
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| ghostsniper | Sep 2 2006, 05:43 PM Post #8 |
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Zed's dead.
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ZOMG! I never could make a map with enough room for story after . A story in Venice... Hmm, sounds good!
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| Greenpoe | Sep 2 2006, 05:55 PM Post #9 |
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Longus agere vita, IgnemVulpem!
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It's more like a mini game than a real story map, because after the assault logic, there wasn't any memory left for story logic. There is a L O T of free tile space, about 40 tiles worth (that is, if all the spare tile memory is used for 1x1's)! |
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xTS_10_Redux.htm (54.09 KB)



. A story in Venice... Hmm, sounds good!
6:50 PM Jul 11



