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Venice Waterways; Team/deathmatch/CTB/Bagtag/Zones/Assault
Tweet Topic Started: Sep 3 2006, 07:50 PM (578 Views)
Greenpoe Sep 3 2006, 07:50 PM Post #1
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Longus agere vita, IgnemVulpem!
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Be very careful making this map on your game, because it is very easy to miss a tile or item. This version is for everything except story, and I will make another version with the assault numbers (I will replace each assault point with a gun. Gun 3 will symbolize start point 3 for the red team, and gun 6 will symbolize start point 3 for the blue team, etc.). ALL modes WILL fit into one map with plenty of spare tile memory on your game card. Have fun! :w00t: :lunatic: The gun settings aren't quite 100% perfect, so if anyone has any suggestions, post them, please.


EDIT: Make sure the FIRST start point you place is the one which is on the river one space above the one of the zones and next to the SBP500 (which is next to the bag for bagtag). If you don't, then it will mess up for story. (You will start in a crazy spot if you don't do this.)
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Attachments: xVenice_Waterways.htm (48.95 KB)
Edited by admiralhowdy, Aug 30 2013, 01:07 PM.
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ghostsniper Sep 3 2006, 07:55 PM Post #2
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Zed's dead.
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ZOMGZOMGZOMGZOMGZOMG!!!!! Must make soon. However, how do you get off the 4th floor if you fall down?
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Undead+priest Sep 3 2006, 08:40 PM Post #3
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It must be an awesome map Poe good work...
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Greenpoe Sep 3 2006, 08:42 PM Post #4
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Longus agere vita, IgnemVulpem!
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Thanks UP!

If uou fall, then you may die. :)
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Knuckles83 Sep 3 2006, 09:05 PM Post #5
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Shadow the Hedgehog with a gun? Badass, LAWLS!
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Is this map laggy Poe? I know you have a Cube, but so many stackables and 45's make it laggy in my experience.


Looks cool though. Is there no lightning?
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Undead+priest Sep 3 2006, 09:06 PM Post #6
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Greenpoe
Sep 3 2006, 08:42 PM
Thanks UP!

If uou fall, then you may die. :)

MWAHAHA don't think about it i won't fall...Anyway i will make it when i won't feel lazy.
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Greenpoe Sep 3 2006, 09:17 PM Post #7
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Longus agere vita, IgnemVulpem!
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Knuckles83
Sep 3 2006, 09:05 PM
Is this map laggy Poe? I know you have a Cube, but so many stackables and 45's make it laggy in my experience.


Looks cool though. Is there no lightning?

It's not bad. When I post the story settings I'll post the lighting too.
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Undead+priest Sep 3 2006, 09:19 PM Post #8
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You will really add story settings and such...Go on buddy!
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admiralhowdy Oct 2 2006, 09:37 PM Post #9
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That Edit about the start point... does that mean that the only start point used in Story mode (any map) is the first one that was placed? I had assumed if there were more than 1, then if played in Story mode, each might be used randomly. If not then I'll correct my guide, as I've got erroneous info in there...
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admiralhowdy Jan 14 2007, 07:47 PM Post #10
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Hey Greenpoe, about your edit regarding the start point... In story mode, I am starting at the start point you describe, but there's no way out! There are mines all around (river?) and the pathway dead-ends at a window! This is not a re-ceated map, but the save you e-mailed me a few months ago; I converted your AR maxdrive save to use with my EMS USB card finally...). I see in Struan's that this is how it is there (dead end), so has there been a modification since then to make Story work?
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Knives Jul 28 2007, 07:07 PM Post #11
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Wow, why did I never really notice this? It looks awesome. Also, bump, so that there is a 3% chance that Poe will ever answer admiral's question >.>'

Btw, if there's plenty of memory to spare, why not make the tile 14 stackables above deathtraps? Should work better. Apart from that, this map looks brilliant.
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admiralhowdy Jul 28 2007, 08:23 PM Post #12
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He actually answered an e-mail, and Story was just a "survive as long as you can" deal. ;P ;P ;P
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Knives Jul 28 2007, 08:27 PM Post #13
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admiralhowdy
Jul 28 2007, 08:23 PM
He actually answered an e-mail, and Story was just a "survive as long as you can" deal. ;P ;P ;P

Lol, ok. This map still deserved the bump, though.
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Le_Faucheur Jul 29 2007, 12:46 AM Post #14
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hum, I'm not sure if it's that good. looks like there is a lots of area you can't access, except if you spawn at the right place.
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Knives Jul 29 2007, 08:13 AM Post #15
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Le_Faucheur
Jul 29 2007, 12:46 AM
hum, I'm not sure if it's that good. looks like there is a lots of area you can't access, except if you spawn at the right place.

You're kinda right, but it can be easily fixed.
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