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| Making a civilian; Well, sort of | |
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| Tweet Topic Started: Nov 16 2006, 01:47 AM (1,804 Views) | |
| Irk | Nov 23 2006, 03:28 AM Post #16 |
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The New Kid
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Sounds neat! If you find out how to do it, please show me via PM (or post here). |
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| SV SHARKGUN | Nov 24 2006, 07:24 PM Post #17 |
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Advanced Member
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I now remember how to do the of Undead-Priest mentioned civilian thing. Place story AIs on "Spawn and Attack", then place them so they cannot attack you when the game starts (place them on the floor of a normal big room, and you spawn on the 2nd floor, for example). So they will just stupidly stand there, on the same spot, doing nothing, but pointing at you, woah, how stupid is this? Lol, j/k. 2nd floor: You ---> |...........;_X_| 1st floor: AI -----> |__;x;__| X = you x = AI |
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| Undead+priest | Nov 27 2006, 05:11 PM Post #18 |
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Hardcore Member
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The things i saw on Xbox live was different.In Lomnops story's level you were starting outside next to the AI.The AI was only looking at you and he wasn't moving.I need to ask Lomnops about how to make it. |
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| Greenpoe | Nov 27 2006, 08:48 PM Post #19 |
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Longus agere vita, IgnemVulpem!
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I remember when the robot & baseball bat trick was first discovered back at TS3.therstyle.com, good times, good times. |
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| admiralhowdy | Nov 27 2006, 10:54 PM Post #20 |
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Lighthouse Keeper
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Anybody play the sample map TS2 redux? (or something like that, I forget the exact name) That map totally sucks because of that glitch, with all the Berserker splitters just standing around while you just walk on by them. Somone should be awfully embarrased for having put that clunker on the disc. About the running ducks (someone just assumed they were ducks; I only had ducks on the roof)... In a story map, non-zombie, non-robot AI will run to a turret gun to man it and shoot at you. If they see it, they will run to it. If the only way to get to it involves running away from you, this is what they will do. That's how that works. And about the civilian thing... has anyone read the extensive section on story AI behavior in my faq? If any nearby enemy AI is attacked or killed (anyone other than the "frozen" civilian), the frozen one will likely unfreeze and try to hurt you if he is currently able (thus becoming a bona fide enemy). TS2 redux (or whatever) is the best example of that. I don't know if this is what Lomnops did, but if you overlap tiles and put the AI in the "intangible" one, the AI won't see you until you "touch" the edge of "his tile." He also might have been a spawn and attack enemy that was on the other side of a walk-through wall, which would make him freeze immediately upon game start since he can't walk through the wall from his direction; once you walk towards him through the wall from your direction though, he would still be frozen. I dunno. |
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| Undead+priest | Nov 30 2006, 05:20 PM Post #21 |
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Hardcore Member
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No i sent a PM to Lomnops and he told me that he used the way to make civilian like Sharkgun explained.Place the AI on a floor where he CAN'T get you and place a spawn on the second floor and jump down so the AI will only look at you.But what you just said Admiral is something i never knew.Good found! |
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| Undead+priest | Dec 4 2006, 05:13 PM Post #22 |
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Hardcore Member
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Sorry for the double-post but i finally know how to let zombie lay on the ground.First of all i must thanks Lomnops for telling me how to do it. The trick is pretty simple the zombie will lay on the ground ONLY if you use the bot set called UNDEAD.Otherwise it won't work,even if you do a custom bot set with the same exact characters it won't work i know it suck but its the way of doing it. I dunno if you need a particular trick to see them laying on the ground.Maybe we just need to set them spawn and attack/wait or patrol or maybe you just place them stationnery somewhere in your map. If its not working this way try using the glitch i just wrote in my last post. I will test if its working tonight and i give you my answer tomorrow.I just hope somebody will answer to my post by the time because i don't want to do a triple post. |
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| SilverJ | Dec 4 2006, 09:45 PM Post #23 |
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Omg!!! Reaper Splitters!!!
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Sounds cool. Oh yeah, your welcome to you Undead, I helped you by not making Triple-post. Speaking of which, someone on Blakepro's site quintripled posted (posted 5 times straight). |
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| Slugman Yo | Dec 6 2006, 02:09 AM Post #24 |
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Peace, Democracy, Socialism!
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What? Is that a crime? |
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| Undead+priest | Dec 8 2006, 12:14 AM Post #25 |
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Hardcore Member
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No its not a crime its only something called spam.Well here's my answer about the zombie thing(sorry i'm kind of late)anyway you only need to set them to stationnary or something else.You will see the zombie laying on the ground.Easy no? |
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| Slugman Yo | Dec 8 2006, 02:41 AM Post #26 |
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Peace, Democracy, Socialism!
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Pardon my ignorance, but what's spam? Is that bad? |
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| Undead+priest | Dec 8 2006, 02:53 AM Post #27 |
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Hardcore Member
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how could i explain...spam is like post who don't have any sense.Its like something off-topic.Well this is what spam mean for me.But ask a real English about what is spam. We should get back on-topic. |
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| admiralhowdy | Dec 9 2006, 06:43 PM Post #28 |
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Lighthouse Keeper
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It's official, no one has read the faq
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| Undead+priest | Dec 9 2006, 11:11 PM Post #29 |
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Hardcore Member
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Listen a FAQ is taking a long time to read...i'm sure some people here read it.They just don't want to tell. |
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| Slugman Yo | Dec 10 2006, 02:20 AM Post #30 |
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Peace, Democracy, Socialism!
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What FAQ? |
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If any nearby enemy AI is attacked or killed (anyone other than the "frozen" civilian), the frozen one will likely unfreeze and try to hurt you if he is currently able (thus becoming a bona fide enemy). TS2 redux (or whatever) is the best example of that. 

2:51 PM Jul 11



