|
| Making a civilian; Well, sort of | |
|---|---|
| Tweet Topic Started: Nov 16 2006, 01:47 AM (1,800 Views) | |
| SilverJ | Feb 19 2007, 11:17 PM Post #61 |
![]()
Omg!!! Reaper Splitters!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I guess bots can have changes in behavior. I might try this if I can.
|
![]() |
|
| admiralhowdy | Feb 26 2007, 11:42 AM Post #62 |
|
Lighthouse Keeper
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Well I put up my sniping map in the multiplayer section (The Wall). If anyone makes it on PS2 let me know if the bots don't act right. |
![]() |
|
| SilverJ | Feb 26 2007, 09:15 PM Post #63 |
![]()
Omg!!! Reaper Splitters!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Guess what? I got a new printer all I need is a USB cable to start printing maps like yours. So, when I get that USB cable, I'll make your map. |
![]() |
|
| TSFP | Apr 4 2007, 06:42 PM Post #64 |
|
Member
![]() ![]() ![]() ![]()
|
Yeah this also works in TS2, I usually use it for enemies too shoot at you quickly with out delay, good for Snipers in Story Mode. |
![]() |
|
| admiralhowdy | Jun 27 2007, 11:15 PM Post #65 |
|
Lighthouse Keeper
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Kabill Posted: Nov 16 2006, 01:51 AM
Here's something interesting. In addition to making them a kill-and-you-lose entity, you can make them carry a key that you need to open a door. Kill them to get the red key and you lose, but lure them to the locked red key door and the door opens up... Already said, but robots with bats, or anyone with a ghost gun except Splitters, if they shouldn't harm you. Although hurting you and you not being able to kill them is even more interesting. They could be "innocent" but delerious; zombies make great sick people. |
![]() |
|
| Spetsnaz | Jun 28 2007, 06:22 PM Post #66 |
|
Death solves all problems, no man, no problem.
![]() ![]() ![]() ![]() ![]()
|
i was trying to create a story map based off bioshock and i found that the deep diver behaves differently then the other ai's. He only fired at me when i was within about two tiles reach of him and he fired and held all the weapons the same. When he spotted me he would just stand there untill I moved closer to him. He also only missed me if i moved out of range just before he shot or if he didnt have a weapon that shoot bullets. I also found that if another ai shot at you, he would run up to you and start shooting but he would stand in place and not move unless the ai leap frogged him and moved in front of him. If you killed his ai buddy he would stop moving again. It made me think of the big daddy from bioshock cuz he wouldnt attack unless you came really close to him or shot his friend. I though it was kinda neat and if anyone was thinking of doing something similar to what I was doing you could make edwina into the "little sister" and have the deep diver play big daddy. |
![]() |
|
| Knives | Jun 29 2007, 10:38 AM Post #67 |
|
Hardcore Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Only it's the other way around in Bioshock, the big daddy only attacks if you shoot the sister, instead of it standing around when you kill it =/ Still a cool find though. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Map Sections · Next Topic » |





![]](http://z5.ifrm.com/static/1/pip_r.png)
I might try this if I can.




2:50 PM Jul 11



