Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • Multi-Player Maps
  • →
  • Stuntman
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Stuntman; a lame mini game
Tweet Topic Started: Jan 14 2007, 06:37 PM (589 Views)
Slugman Yo Jan 14 2007, 06:37 PM Post #1
Member Avatar
Peace, Democracy, Socialism!
[ *  *  *  * ]
Posts:
661
Group:
Members
Member
#122
Joined:
October 22, 2006
Yep... another lame mini game that takes 5 minutes to think of and 2 minutes to make. But that's a good thing right? :lunatic:

Attached to this post:
Attachments: x_stuntman.htm (28.29 KB)
Edited by Le_Faucheur, Dec 20 2013, 05:32 PM.
Offline Profile Quote Post Goto Top
 
Knives Jan 14 2007, 07:12 PM Post #2
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
This actually looks like it'd be fun, lol.

Make this as an assault, it's easier for the winning... maybe with several stages :P
Offline Profile Quote Post Goto Top
 
Le_Faucheur Jan 14 2007, 07:38 PM Post #3
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,627
Group:
Global Moderators
Member
#86
Joined:
July 27, 2006
Slugman Yo
Jan 14 2007, 06:37 PM
Yep... another lame mini game that takes 5 minutes to think of and 2 minutes to make. But that's a good thing right? :lunatic:

usually, no! :P
original idea!
Offline Profile Quote Post Goto Top
 
Slugman Yo Jan 14 2007, 07:47 PM Post #4
Member Avatar
Peace, Democracy, Socialism!
[ *  *  *  * ]
Posts:
661
Group:
Members
Member
#122
Joined:
October 22, 2006
If I make this for assault then the smallest time limit is 3 minutes and that's too easy for the red team (attackers). Since you would most likely be playing this with friends you can just achieve a verbal agreement on how to keep the score.

This is easy to make: small stage.
This is good because more people are likely to actually make this because they are too lazy to make big maps.

And yes, this is very fun because there are lots of those moments where you're about to hit the finish tiles when you get knocked out with a brick and then since the slow motion deaths cheat is activated you slowly fall down and touch the finish line but it doesn't count since you're dead.
Offline Profile Quote Post Goto Top
 
IvanL Jan 15 2007, 12:53 AM Post #5
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
139
Group:
Members
Member
#127
Joined:
November 21, 2006
I like this idea! It reminds me off the brass balls game on MXC. :lol:
Offline Profile Quote Post Goto Top
 
Knives Jan 15 2007, 10:27 AM Post #6
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
Slugman Yo
Jan 14 2007, 07:47 PM
If I make this for assault then the smallest time limit is 3 minutes and that's too easy for the red team (attackers).

Like I said, several stages. Actually, mind if I make this into an assault?
Offline Profile Quote Post Goto Top
 
Slugman Yo Jan 15 2007, 03:19 PM Post #7
Member Avatar
Peace, Democracy, Socialism!
[ *  *  *  * ]
Posts:
661
Group:
Members
Member
#122
Joined:
October 22, 2006
Sure, go ahead!

So what's gonna be the next phase?
Driving a car over deathpits?
Unlocking the underwater chamber lock before you drown?
Escaping from a pit full of snakes?

:blink:
Offline Profile Quote Post Goto Top
 
Le_Faucheur Jan 15 2007, 06:12 PM Post #8
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,627
Group:
Global Moderators
Member
#86
Joined:
July 27, 2006
-activate a button? :blink:
-picking up a sandwish box? :blink: :blink:
-stopping a whole assault of 350 mox and 25 ovnis with a turret? (hum, no, too hard to make...)
Offline Profile Quote Post Goto Top
 
Knives Jan 16 2007, 02:46 PM Post #9
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
Slugman Yo
Jan 15 2007, 03:19 PM
Sure, go ahead!

So what's gonna be the next phase?
Driving a car over deathpits?

Actually, that's not a bad idea. Military has 28 tile glitch. But I was thinking more of progessively harder "tracks" of these... you'll see.
Offline Profile Quote Post Goto Top
 
Darxzero Jan 16 2007, 04:02 PM Post #10
Member Avatar
Dragonlover
[ *  * ]
Posts:
11
Group:
Members
Member
#116
Joined:
October 10, 2006
Cool mini-game Slugman! I keep losing tho... :(
Offline Profile Quote Post Goto Top
 
admiralhowdy Sep 4 2007, 11:04 PM Post #11
Member Avatar
Lighthouse Keeper
[ *  *  *  *  * ]
Posts:
2,319
Group:
Admin
Member
#95
Joined:
August 11, 2006
I took this as inspiration and did something similar with crossing windows while getting hammered by autogun bullets. I trashed the autoguns when I found they don't knock you off when you crouch (though of course they still do damage since you can't outrun bullets when crouching)... So what about bricks? Will they knock you off if you crouch?
Offline Profile Quote Post Goto Top
 
Knives Sep 5 2007, 04:51 AM Post #12
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
Try tranquilizer dart/heatseeker autoguns. Then try to crouch :yak:

You can even make it so that it has those kind of autoguns and bullet/harpoon autoguns that knock you off, so that when you crouch, you're screwed, and when you walk/run, you're screwed too xD

Erm, I tried making this, but I stopped somewhere because of some reason... I forgot what it was >.<

What I meant for an assault with different stages on this is this being the first, the second containing an even longer/harder/more winding "window-track" also with more autoguns and such. The third would logically be the hardest, perhaps with dark lightning or something.
Offline Profile Quote Post Goto Top
 
Le_Faucheur Sep 5 2007, 11:23 AM Post #13
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,627
Group:
Global Moderators
Member
#86
Joined:
July 27, 2006
I told phoenix to join, he used to build such assaults, basically obstacles courses because you would play them without bots, but it was still really hard to complete.
Offline Profile Quote Post Goto Top
 
admiralhowdy Sep 5 2007, 11:44 AM Post #14
Member Avatar
Lighthouse Keeper
[ *  *  *  *  * ]
Posts:
2,319
Group:
Admin
Member
#95
Joined:
August 11, 2006
Taking.Lives.With.Knives. Posted on Sep 5 2007, 04:51 AM
Quote:
 
What I meant for an assault with different stages on this is this being the first, the second containing an even longer/harder/more winding "window-track" also with more autoguns and such. The third would logically be the hardest, perhaps with dark lightning or something. 


Another thing to make it hard is nearby perpetual blood machines. Hard to keep your eye on the path when the world is being rocked by earthquakes. Put that in the dark for a final stage, with autoguns and everything else :lunatic:
Offline Profile Quote Post Goto Top
 
SilverJ Sep 5 2007, 11:58 AM Post #15
Member Avatar
Omg!!! Reaper Splitters!!!
[ *  *  *  *  * ]
Posts:
1,628
Group:
Members
Member
#93
Joined:
August 8, 2006
PlayStation Network ID
Insane_NewB
Xbox Live Gamertag
Other PSN: SilverJ-17
Le_Faucheur
Sep 5 2007, 07:23 AM
I told phoenix to join, he used to build such assaults, basically obstacles courses because you would play them without bots, but it was still really hard to complete.

Ahh, yes, those annoying and insanely hard obstacle courses. I never finished any of them. I made it halfway through one of them. Those autoguns would knock me off the windows.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Multi-Player Maps · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2

Track Topic · E-mail Topic Time: 12:46 AM Jul 11
Hosted for free by ZetaBoards · Privacy Policy