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Prison Island; The Contest Map vs. Ghostsniper(the map)
Tweet Topic Started: Jan 15 2007, 12:32 AM (1,619 Views)
Slugman Yo Jan 16 2007, 12:36 AM Post #16
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This makes me sad and happy at the same time :( :)
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Undead+priest Jan 16 2007, 01:07 AM Post #17
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Hehe i guess qe know who's winning.
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Slugman Yo Jan 16 2007, 02:10 AM Post #18
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Shut up, it's not official yet.
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Knuckles83 Jan 16 2007, 06:25 AM Post #19
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Le_Faucheur
Jan 15 2007, 12:28 PM
should I use a sky glitch behind the windows on the right?

huge level? it seems pretty small on the plan (but ok)

you know, It's not that hard to make better maps that the ones free radical built for tsfp B)

I guess you can use the sky glitch if you like. The map is actually not too big.


Thanks for the review IvanL! I don't know what else to say.


And Slugman Yo, I don't think it's quite official yet. Chipisnabox, DaVietThug, and Le Faucheur have yet to review the map. I don't know if DaVeitThug will review the map though. He seems like he's absent or forgot about it.


But still, soon I'll try Ghostsniper.


BTW, Undead+Priest, are you ever going to make a map or make anyone's maps? When was the last time you made someone's map? I just want to know.


Also, sorry that I wasn't on today, my power went out this late morning, and was out for a few hours. But the freezing rain period has ended.
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Darxzero Jan 16 2007, 04:06 PM Post #20
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There's only 1 problem with this, but it's not too big a deal. Isn't Prison Island 2 storys, not 3? Brilliant map tho.
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Le_Faucheur Jan 16 2007, 06:51 PM Post #21
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Knuckles83
Jan 16 2007, 06:25 AM

And Slugman Yo, I don't think it's quite official yet. Chipisnabox, DaVietThug, and Le Faucheur have yet to review the map. I don't know if DaVeitThug will review the map though. He seems like he's absent or forgot about it.

yeah, and I'm gonna be very harsh! :angry:
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IvanL Jan 16 2007, 07:04 PM Post #22
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Good luck with being harsh on this one, it's an awesome map! :D
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Le_Faucheur Jan 16 2007, 07:29 PM Post #23
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he will probably not get better than 9.8.
will see if I find it awesome.
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Slugman Yo Jan 16 2007, 08:18 PM Post #24
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If Undead Priest isn't going to review these then we'll have an even number of judges!!! :o
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Knuckles83 Jan 16 2007, 08:52 PM Post #25
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Darxzero
Jan 16 2007, 10:06 AM
There's only 1 problem with this, but it's not too big a deal. Isn't Prison Island 2 storys, not 3? Brilliant map tho.

Well, if you view the third story, it has the stackables. Yeah, technically, it's only two floors in terms of paths and stuff, but three if you include the Stackables above the two other floors.
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DaVietThug101 Jan 16 2007, 09:26 PM Post #26
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u know i didnt forget, i was just waiting... anyhoo, to the review!

Gameplay: 10/10

Two words... freaking awesome. it is very fun to play in almost all modes, and the guns provide a somewhat frantic challenge. and by frantic i mean in the good way.

Modes: 9/10

All the modes u can play on this map is just great, almost flawless. the only reason y it got a 9 was becuz when u play bagtag, if u go into those places, the bots freeze, so just dont go in there.

Level layout: 10/10

Very original (assuming original means unique). everything connects to everything else, a quality u almost never see in maps anymore.

Item layout10/10

Nice assortment of weapons, and nice placement.

Overall: 10/10

this is just a really good map, and im not just saying that, its THAT good. i would have to declare this the winner.
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Knuckles83 Jan 16 2007, 09:46 PM Post #27
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Glad you like my map!


What do you mean by "in those places" for Bagtag? Was that they would fall in the deathtraps? Well anyways, Bagtag isn't so easy to make the bots play well, but that's because I usually test maps on other modes. Bagtag is usually fun with players.
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Le_Faucheur Jan 16 2007, 09:59 PM Post #28
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DaVietThug101
Jan 16 2007, 09:26 PM
Level layout: 10/10

Very original (assuming original means unique). everything connects to everything else, a quality u almost never see in maps anymore.

i do that in each of my maps. (and that's the case in Lost in space)

Don't like bagtag with players, you have to hide or flee to win when you have the bag and I don't like cowards...
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Slugman Yo Jan 16 2007, 10:03 PM Post #29
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I think I know what he means by "those places". It's the spaces on the third floor that can be accessed by diagonally crossing tiles. The bots will stop moving in any mode if you go to those places and it's really cheap.
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DaVietThug101 Jan 16 2007, 10:11 PM Post #30
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yea, what he said
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