Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • The Cartographer's Den
  • →
  • Map Sections
  • →
  • Ramp Glitch
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Ramp Glitch; of DOOM!!!
Tweet Topic Started: Apr 13 2007, 10:44 PM (778 Views)
Spetsnaz Apr 18 2007, 08:11 PM Post #16
Member Avatar
Death solves all problems, no man, no problem.
[ *  *  * ]
Posts:
141
Group:
Members
Member
#141
Joined:
February 6, 2007
The expolsion blows up what evers behind the windows, On Knives's map they are homing rockets but it would probably work with any explosive weapon.
Offline Profile Quote Post Goto Top
 
admiralhowdy Apr 21 2007, 07:17 PM Post #17
Member Avatar
Lighthouse Keeper
[ *  *  *  *  * ]
Posts:
2,319
Group:
Admin
Member
#95
Joined:
August 11, 2006
Any explosive weapon should work; these can destroy things on the other side of a wall if the destroyable thing is close enough, and essentially the virtual windows are just see-through walls.
Offline Profile Quote Post Goto Top
 
Knives Apr 21 2007, 08:04 PM Post #18
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
admiralhowdy
Apr 21 2007, 07:17 PM
Any explosive weapon should work; these can destroy things on the other side of a wall if the destroyable thing is close enough, and essentially the virtual windows are just see-through walls.

True. So for my map it first is the explosion from being injected, then homing rockets and finally prox. mines.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Map Sections · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2

Track Topic · E-mail Topic Time: 2:52 PM Jul 11
Hosted for free by ZetaBoards · Privacy Policy