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| Sanctuary; Not for bots... | |
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| Tweet Topic Started: Apr 29 2007, 05:24 PM (1,077 Views) | |
| Le_Faucheur | Apr 29 2007, 05:24 PM Post #1 |
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Sanctuary ok, this is the one. offers an unusual and tricky gameplay (well, it's the 3rd version, I made it less tricky than it was at the beginning) try to make a good use of teleports, secret places and switches to trick your opponents! (The description was a pain to write and I forgot something. The 2 corridors at the 2nd floor should be extremly dark, but not pitch black (they are secret places)) |
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| Knives | Apr 29 2007, 10:01 PM Post #2 |
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Can you please post it with winzip(since I don't have winrar)? |
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| Le_Faucheur | Apr 29 2007, 10:23 PM Post #3 |
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yes Sanctuary |
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| Knives | Apr 30 2007, 09:25 AM Post #4 |
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Looks pretty fun with humans. I have only one complaint, why are there two types of handguns? Seems pretty useless to me... "The switch which is near the green teleport closes and open the door between the death pit and the room with the columns. The door begin unlocked, autoclose is on, locked when closed is off." Shouldn't this be the other way around? It seems pretty pointless opening a door with a switch that's already open and stays open :lol: |
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| Le_Faucheur | Apr 30 2007, 11:03 AM Post #5 |
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hum those two types of handgun are really different. with the scifi handgun, it's pretty hard to hit, but you can use bounces. and the kruger is simply a way more powerful handgun! but the first time you hit the switch, it closes the door. the 2nd time it opens it again. also I made a few errors in the description : when leaving the green teleport, you should be facing the room with the columns. for the teleport blue at the 4th floor, its arrow should be at the south. for the one at the 3rd floor, the arrow should be at the east. it's the best I found to not make that teleport too tricky. the switch which is near the door at the south have an activation time of 2s and not 3s. about lighting, a small mistake, the light between the 2nd and 3rd red from the left should be used on tiles with a roof which are near tiles without roof. |
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| Knives | Apr 30 2007, 06:06 PM Post #6 |
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It is? I could've sworn the scifi handgun was the only handgun with slight auto-aim... Plus it does more damage. Kruger only fires faster. About the door thing, is the door supposed to close(and lock) and open again(unlock) with the switch? If so, the settings should be no autoclose, lock when shut. |
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| Le_Faucheur | Apr 30 2007, 06:31 PM Post #7 |
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the difference is really obvious when you play online. and the kruger is really stronger than the scifi handgun.
hum, yeah. I don't remember what I said. you mean the switch near the green teleport? |
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| Knives | Apr 30 2007, 08:42 PM Post #8 |
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adjeijaiwjeeuroajwfdkalcvz.jwoie..1 |
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| Spetsnaz | Apr 30 2007, 08:56 PM Post #9 |
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Death solves all problems, no man, no problem.
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auto aim is built into the game and you can take it off in the preferences menu. |
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| Le_Faucheur | Apr 30 2007, 09:31 PM Post #10 |
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I always play with auto aim on. |
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| SilverJ | Apr 30 2007, 10:14 PM Post #11 |
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Omg!!! Reaper Splitters!!!
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Hmm, Sanctuary, sounds.... familar. Is this map the same as the one I downloaded from you on PS2 online? I think it was called Sanctuary v1.1. or something. Man, I hope I get back my internet soon. |
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| Undead+priest | May 1 2007, 05:30 AM Post #12 |
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i don't think its the same map. |
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| Le_Faucheur | May 1 2007, 10:51 AM Post #13 |
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I'm not sure, it may be sanctuary v1.2 has the map you downloaded a sky glitch in it? and did you like it? |
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| ghostsniper | May 1 2007, 03:51 PM Post #14 |
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Zed's dead.
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The difference becomes apparent online? There's always been more auto aim on the sci-fi handgun. Check it out with bots in story mode, the lasers are basically homing. It's really quite hard to miss with>_< |
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| Le_Faucheur | May 1 2007, 04:18 PM Post #15 |
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find a friend who is good at the game, try to beat him with the scifi handgun X2 while he has the kruger X2. if you manage, then he isn't that good |
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